
DeriusA |
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Hi :)
I hope you can help me with the following task:
One of my players plays a rogue (level 10 already). During combat she likes playing her rogue like a true acrobat, jumping and climbing all over the place. Sometimes I am struggling to figure out logical rules or skill checks for what she wants to do.
For example: Last time we played she was standing on a bridge and a wyvern flew next to the bridge. She wanted to jump on that wyvern (step 1) and then attack that wyvern from its back (step 2). (How) does that work? (I know that is a rules question, but since I am also asking for general advice I figured the post would better fit here - feel free to move it, if I am wrong). Jumping through the spaces adjacent to creatures works through acrobatics, that I know. But isn't that jump also kind of an attack because she wants to land on that wyvern? It kinda seems like a grapple but that doesn't quite fit. Would you maybe just use a "generic combat maneuver" for that? How could the wyvern try to lose her if she makes the jump? So many questions. Are there rules for stuff like that I didnt find yet?
I am aware of the vexing devil archetype.
Which other (if any) rules or feats, archetypes, whatever (...) could help me and her to let her rogue act like she wants? Jumping on that wyvern was just one example. In general she likes fighting with crazy acrobatic maneuvers. And since she reached level 10 already I feel like stuff like that should be in the scope of said rogue. That is why I am trying to figure out how to make it work rules wise.
Thanks for your help in advance!
(I flagged the thread I posted in the wrong sub-forum)