| DeriusA |
Hi :)
I’d like to incorporate the following into my current campaign: a location where (legal, non-lethal) arena fights take place. The campaign is set (mostly) in a single city, so the characters can visit the arena again and again. There should be a ranking system for the strongest fighters there and a sort of challenge system. After successfully completing a few introductory fights, players can challenge the next-highest-ranked fighter on the list, and so on. This is primarily intended as a gimmick or a kind of side quest. I definitely have one player who would absolutely love to fight his way to the top over the course of the campaign. (You could also incorporate a few social aspects relevant to the main story, but that’s not so important for my request here.) I’m currently considering the following and would really appreciate any tips or advice: How do you design the fights so they’re interesting? Is it enough to simply create Level 1 to 20 fighter NPCs who then make up the ranking list? Or should the fights be handled differently? To simplify things, I’ve considered having the fights follow normal rules, but then describing them in the story as non-lethal. Having only fist-fighters might be too boring? And as a player, you want to use your skills and all that. Is there any material available for something like this? Or would a completely different approach be better?
(I imagine it's similar to the bar fights in The Witcher 3, even though those are always fistfights.)
Thanks for all the replies!