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Hi :)

What would you say is the perception DC of hearing someone cast a spell (with a verbal component obv)?

Is it the same as hearing the sound of battle (i.e. -10)? Maybe because casting spells often is something done in battle, hence should be treated as the same.

Or more like hearing the sounds of a conversation (i.e. 0)? Maybe because talking and verbally casting a spell is almost the same.

Currently I'd rank it in the middle of both. Because verbally casting a spell is more verbal action than just talking but it is also not like swords thunderous clashing onto armor.

What do you think? Is there maybe even an official ruling I just overlooked.


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Adding traps to a regular combat encounter is fun. It contributes to the complexity of the encounter and increases the possible actions players can try on their turn (locate traps and tell their party about them, disable them). Or they can try to move their enemies into them. And much more.


Hey :)

Are there rules modifying a fight if one creature fights while hanging from the ceiling (assuming it can walk on the ceiling just like on the floor)? Maybe changing the way people fighting from the floor can flank it?

Couldn't find anything myself. So currently I'm assuming there are no changes if the creature on the ceiling is within reach of the flanking characters.


The original light was indeed normal light. But thank you for your advice anyway. :)


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Quote:
With "Greater Darkness" do you mean Deeper Darkness?

Yes.

Thank you all for your answers!


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Hi :)

The last time I played with my group they used a combination of the spell "Greater Darkness" and Darkvision (via race and items) to win a combat encounter. That I was perfectly fine with, in principle. However, we had problems with using the correct rules to solve that combat encounter. Namely, I had troubles to play the enemies

The questions that arose:

Those who cannot see are effectively blinded. So far, so clear. The rules state, that a blinded creature has a 50% miss chance in combat because all opponents have total concealment (from it). That means that a creature that knows where its enemy stands can attack that enemy with a 50% miss chance. But how do I determine whether a blinded creature (that can still hear the moving and fighting enemies) knows where its enemies are? I know that you can use perception to do that. But how exactly does that work? Do I use the rules concerning invisible creatures to solve that? Does blinded mean the enemy is effectively invisible concerning the blind creature?

Invisibility wrote:
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Perception check.

If those rules are applicable, then the blinded creature could use Perception (a move action) to try to spot enemies in the dark. Am I right?

But what about attacks of opportunity? If an enemy walks right next to the blinded creature the blinded creature usually would get an AoO? Does it still get it? Can it try to hear where the enemy walks around and then hit it? Or does blinded mean that you are not able to use the enemys movement against it?

Attacks of Opportunity - Threatened Squares wrote:
You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.

According to that, you would still threaten squares, even if you are blinded, right?

I hope you can help me. :)


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Thank you, guys!


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Hi :)
Imagine a room full of hidden traps. Say, there are 20 squares. 5 of them are floor plates with a hidden trap mechanism (stepping on them activates the traps). I know that a character can use perception to detect the traps. To do that they have to roll perception and beat the preset DC (maybe 25). But what I don't know is: How does that work within fight rounds? In a fight it takes a standard action to roll on perception to check for traps (right?). How many squares does that roll cover? Only a single square? Or each square within sight? Or something else?
I hope you can help me. Thank you!