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![]() "We will be meeting with chief Sull immediately." Lann says. The boats and rafts easily support you and Lann and his companions row over with you. At the shore you are met be a contingent of guards and they escort you to the largest building atop the island’s low central peak. This is the home of chief Sull and you are let in after a short period after the chief speaks with Lann. ![]()
![]() The next obstacle is actually a waste of time as I discovered with the other groups, so we will skip past it so that you can get going. You easily overcome a chasm and continue on. You travel for about 40 minutes and Lann informs you of the obstacle they were worried about. You must traverse a cavern that is the lair of a "spore-cougher". He tells you that there is a good chance that it will be absent, but that it is a formidable opponent. "It is a large creature that resembles an inverted umbrella with several stems of dark green or brown hanging beneath it. The inside of its cone-shaped top is inky black. It exudes fumes that cause hallucinations it then infects you with spores." Anyone with Knowledge (nature or dungeoneering) can make a roll. ![]()
![]() The first one that spoke with you seems more friendly now. "I am Lann, this is Dyra (he indicates the woman), and the one you helped aid is Crel. We thank you." Now that their companion is rescued they seem much more relaxed as well as friendly towards you. Lann continues to act as spokesman for them. "You appear to have been trapped here by the same cataclysm. You are welcome to accompany us back to our village, Neathholm. Chief Sull will reward you for your aid. We are in your debt. However, the direct tunnel is one of those that collapsed. There is a second way, but it is not as safe." ![]()
![]() As you approach, you see that one of them is a hunchbacked woman, her face so warped by tumors that she’s incapable of intelligible speech. The second is a man that is a tall, thin creature with a face that melds the features of an attractive elven man, a goat, and a lizardfolk. His oversized fingers end in dull, spade-like talons. Somewhere in the rubble you here a third, somewhat anxious voice as well. When you first speak, the two figures drop into defensive stances but are not aggressive. The man greets you in a raspy voice, speaking in strangely accented but quite eloquent Common. “If your intentions are ill, we ask you to move on and leave us in peace. If they are good, then perhaps you can help. As you can see, misfortune has befallen us.” ![]()
![]() You easily overcome the obstacle with your ideas and continue on. Lann and his companions are impressed. you travel for about 20 minutes and Lann informs you of the obstacle they were worried about. You must traverse a cavern that is the lair of a "spore-cougher". He tells you that there is a good chance that it will be absent, but that it is a formidable opponent. "It is a large creature that resembles an inverted umbrella with several stems of dark green or brown hanging beneath it. The inside of its cone-shaped top is inky black. It exudes fumes that cause hallucinations it then infects you with spores." Knowledge (nature or dungeoneering) ![]()
![]() You easily overcome the obstacle with your ideas and continue on. Lann and his companions are impressed. you travel for about 20 minutes and Lann informs you of the obstacle they were worried about. You must traverse a cavern that is the lair of a "spore-cougher". He tells you that there is a good chance that it will be absent, but that it is a formidable opponent. "It is a large creature that resembles an inverted umbrella with several stems of dark green or brown hanging beneath it. The inside of its cone-shaped top is inky black. It exudes fumes that cause hallucinations it then infects you with spores." Knowledge (nature or dungeoneering) ![]()
![]() Davin Shadowcloak wrote:
The trapped one nods. "Yes, some minor scrapes and bruises. It could have been much worse."The first one that spoke with you seems more friendly now. "I am Lann, this is Dyra (he indicates the woman), and the one you helped aid is Crel. We thank you." Now that their companion is rescued they seem much more relaxed as well as friendly towards you. Lann continues to act as spokesman for them. "You appear to have been trapped here by the same cataclysm. You are welcome to accompany us back to our village, Neathholm. Chief Sull will reward you for your aid. We are in your debt. However, the direct tunnel is one of those that collapsed. There is a second way, but it is not as safe." ![]()
![]() Aleziella Libuyaza wrote:
"Our village is of a couple hundred people. There are several other villages scattered throughout these tunnels as well. Chief Sull will be able to give you a better idea of the political situation. I am simply a guard." Now that you see them, you do feel like your dream was about their race, if not these particular mongrelmen. ![]()
![]() Now that their companion is rescued they seem much more relaxed as well as friendly towards you. Lann continues to act as spokesman for them. "You appear to have been trapped here by the same cataclysm. You are welcome to accompany us back to our village, Neathholm. Chief Sull will reward you for your aid. We are in your debt. However, the direct tunnel is one of those that collapsed. There is a second way, but it is not as safe." ![]()
![]() As you approach, the two figures drop into defensive stances but are not aggressive. The man greets you in a raspy voice, speaking in strangely accented but quite eloquent Common. “If your intentions are ill, we ask you to move on and leave us in peace. If they are good, then perhaps you can help. As you can see, misfortune has befallen us.” ![]()
![]() Nothing to loop rope over, no. 2d20 ⇒ (19, 5) = 24 I guess Kothar will help as well.
With much effort, all six of you are able to move the final boulder, revealing a very small space with another person in it. Another mutated humanoid. He quickly crawls out and looks you over. The first one that spoke with you seems more friendly now. "I am Lann, this is Dyra (he indicates the woman), and the one you helped aid is Crel. We thank you." ![]()
![]() As you approach, the two figures drop into defensive stances but are not aggressive. One of them is a hunchbacked woman, her face so warped by tumors that she’s incapable of intelligible speech. The second is a man that is a tall, thin creature with a face that melds the features of an attractive elven man, a goat, and a lizardfolk. His oversized fingers end in dull, spade-like talons. He greets you in a raspy voice, speaking in strangely accented but quite eloquent Common. “If your intentions are ill, we ask you to move on and leave us in peace. If they are good, then perhaps you can help. As you can see, misfortune has befallen us.” |