So i got all excited about using an awesome miniature as the basis of a character for starfinder, but his 2 swords wont work (in any believable/satisfying way) with multi-weapon fighting. I have another miniature i'm basing a character around who has 2 pistols, who i'm going to be using MWF with, but; i really want to try and squeeze as much usefulness as possible out of the fact that i'm holding 2 weapons both in order to optimize my 2 pistol dude and to see if there's any way to build a 2 sword character who actually has some appreciable benefits to dishing out the creds for 2 weapons.
what other advantages can people think of? thanks! :)
unfortunately gun twirling comes at the end of a pretty long feat chain to get the actual effect you need to make TWF work with pistols. the juggler archetype is PFS legal, and i've not read anything that wouldn't allow what i'm trying to do.
how hard does mysterious stranger suck?
I'm trying to build a small-sized fighter (so can either be halfling or gnome, but going with halfling for now) who "tanks" (like in an MMO), mainly for the spectacle of it :) he's for PFS so 20 point buy. currently looks like this: Strength 12
1)Two-Weapon Fighting, Improved Shield Bash
so he's a basic TWF up until level 6, when he gets Underfoot Assault (and +dex to his short sword and light shield), which should allow him to really stayed glued to people with the step up feats.
unfortunately it looks like Aldori Caution isn't PFS legal (at least according to archives of nethys http://archivesofnethys.com/TraitDisplay.aspx?ItemName=Aldori%20Caution [dont forget to remove the space, if there is one])
i tend to start putting a character together when i find art or a miniature i like, and in this instance i've found a cool gnome miniature with a sword and shield :) my first thought was to either go TWF and be a mix of DPR and defense, or just going all out defense and protecting team mates. with the -2 str and +2 con, i'm leaning towards the latter.
i'm putting together a gunslinger/bard build for PFS and was hoping to use abundant ammunition on paper cartridges, but haven't been able to find a solid ruling on what "alchemical attributes", one of the things added to the list of ammo AA can't affect in a 2015 errata, actually means. i've searched through the forums and found multiple instances from 2016 and later of people talking about using the above combo, in both normal and PFS games, and no one's corrected them apart from in one thread (so far). can anyone help me out?
Ferious Thune wrote:
apologies for the thread necromancy, but i've been trying to find a clarification for this: does abundant ammunition work on cartridges after the 2015 errata that added "alchemical attributes" to the list of things it can't affect?
thinking about what sort of bard i'd like to play, and i settled on a Jon Shannow-alike who uses Perform: Oration to cite bible passages at people, but i've now got the idea in my head that he should *really* also shoot people with guns. he's going to be a PFS character, so any tips on how to best go about this? should i just dip 1 level in gunslinger? are there any completely different classes i should be looking at? is it worth going TWF later on when i can afford pepperboxes?
Apologies for the thread necromancy, just thought i'd let you know that i wrote up all the races in the OP as they'd be presented in a pathfinder book. You can find them in a google doc here: https://docs.google.com/document/d/19ZSzZWrkbETbXL_CZGKr2hHb6c1JxcdE6sM8OCF 5WM0/edit?usp=sharing
Edit: looks like the link's not working, and i've no idea why :/ i'm using the same one on Facebook and it's working fine from there.
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