Werewolf

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If its taken as written you actually get a 1st level power instead of a 17th level one then get no 20th level power atall.Either someone really hates cavalier emissaries or this is an error. Have to agree it would be nice to confirm either way.


My current character in council of thieves is a blood drinking bard. She has the old acting family background, in her case though some of the relatives are undeadly old thespian vampires. So a natural for dirge bard and the eldritch heritage feat for undead bloodline with the sanguine, blood is the life variant. Fun being a hero of Westcrown then getting your pal to distract onlookers while you chow down on a nearby corpse for a few hp and dinner. I'm expecting undead later in the path (maybe we can be friends?)


Thanks for your reply, sounds like they haven't really stated it clearly anywhere, so have to discuss in house to make sure everyone knows how the rest and study rules will work for the advanced player classes. Ah well.... maybe I just know too many players who will try to exploit the gap.


I'm sure this must have been covered somewhere, but i am not able to find where.... so heres asking. In the core rules the magic section says wizards need 8 hours rest and an hours study time to get their full spell allotment. Clerics and druids don't need sleep but need an hours prayer time. Sorcerors and bards need 8 hours rest and 15 mins of deep thought or music/performance. Fine so far. In the advanced players guide, however, the only class that seems to need any sleep is the witch, who gains spells like a wizard, but studying her familiar, not a book. All i can see for summoners, inquisitors and oracles, however, is that they can cast any spell they know at any time. Does this mean they need no rest and no focus time? or do we assume that the summoner works like the other spontaneous arcane spell casters and needs rest and a bit of concentration? If so where does this leave the inquisitor and the oracle, as divine casters? Can they really just go without rest or any need to get prayer time or concentration time in? Also channeling seems to suggest you can channel a certain number of times a day, but does the 8 hour rule apply for recent casting as it does for spells? or do you just get your full allotment again after praying (in the case of a cleric) or sleeping (for necromancer etc).If the classes in advanced players don't need the rest thats a real advantage for the summoner and even being able to ditch an hour prayer can be a big advantage when your running low on spells and time..... so if anyone out there can clarify for me would be great.


I'm curious why drow, duergar and deep gnomes are all working together. Generally these races are at eachothers throats so as a player my first question was why they had suddenly decided to act in concert and who was in charge? As a player I would be digging in to why this situation had arisen, is a powerful demon or aberration pulling the strings or is something happening on the surface thats bringing them forth? This sort of attitude in play might cause you problems as I would already be nipping off to investigate or planning defences based on previous strikes rather than waiting for the big attack. I would certainly advise some rationale or big bad in the wings to explain the situation re the protagonists, it makes for a bit of investigation and makes the baddies into rounded creations rather than the idea that the dragon lives next to the ogre, next door to the aboleth, all with nothing to eat and no reason to be there.


I have to say pretty much every era has very low moral standards at times. The worlds pretty much given up on official slavery but sweat shops, child prostitution and slaughter based on a them and us mentality is still going strong...

Question regarding the crucifiction of the dead, are we opposed because its not aesthetically pleasing or because its not good? Shelyn can have neutral clerics, so would it be alright to display the bodies if they had their skeletons polished and maybe a bit of gold inlay?


Should we all put up a list of our educational achievements before we post so everyone will know if we have a right to an opinion or not? (new to posts so an honest question......really.......)

Surely a lot of what makes an act good or evil in the game setting is to do with intent? If, as a good character, i kill the one good goblin in a group that has been slaughtering villagers, i would feel a bit bad after that if i knew, but next time i would still attack such group in the same way (think slaughtering Drizzt when he came up on the Drow surface raid vs the elves).

Given time to evaluate a situation I'll generally go for the solution that provides the most favourable solution for the greatest number but i'm not going to do that if a man runs out of a bar and starts hitting me with a sword- i'd hit him back, kill him if i had to, then worry about the fact that he was under an enchantment and was really a saint, and if my GM said i'd moved towards evil for doing it we'd be on que for a domestic.

My intent wouldn't have been to kill a good person in either case, guilt and possible recompense might be appropriate, navel gazing and refusing to do anything ever again wouldn't be, in the context of an action based game.

Morality needs to be somewhat individually based, if we go global we could go with total genocide all around thus reducing the total sum of human/sentient misery and achieving the optimum moral outcome based on negative utilitarian principles. (didn't elric end up doing that with stormbringer????- huh been done)


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Moral quandries can really open up possibilities in a game. I once played a halfling druid who having killed an attacking harpy, found three baby harpies who,oddly enough, she didn't want to massacre. Even a check on their alignment found that at age not a lot, they weren't actually evil- no time to grow up to nasty ways yet. Upshot was a travelling druid with three baby harpies in a saddlebag touring the land until able to convince a temple with help rearing them. Open minded GM allowed skill checks for rearing and moral education over a period of time- upshot being one good , one neutral and one evil harpie. Evil harpie was imprisoned (same as many evil humans), neutral harpie went its own way and good harpie joined the party. Now this is not , i am sure, what the GM envisioned for a wandering monster encounter, but you don't need to be a plaster saint to not want to massacre infants, who as yet have had no opportunity or capacity to make any moral decisions regarding good or evil, whatever they may turn out to be, and hardening yourself to do so based purely on species sounds biggoted. What if the dwarves decided to massacre all the human children of Cheliax based on them being an evil nation? How do we feel about that?