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to give context, I have a homebrew disease, which when combined with a feat, allows me to give that disease with my weapon attacks (in addition of being hit with a natural attack or slashing damage)

but I know in Hells Vengeance (which I hadnt known previous to making the character) Ive ended up facing a lot of creatures that kinda nuter a lot of my kit, so my options are as follows, I'll post the calculations underneath the ideas:

Kirin Style/Strike: x2 Int mod (currently +6) as a swift action against monsters I've Identified (which I've built my Investigator to do)

Focused Shot: Standard action to add int to damage (this damage is precision and thus not multi on crits)

Infectious Weapons: the feat that allows me to use my weapons (GM's approval) to give my enemies the disease, which when they end their turn with the contracted disease gain cold vulnerability, plus 1D6 nonlethal cold damage

Ive built my character to be a virtually unkillable heal & support/encyclopedia. which means he's not much of a threat, and thus my other party member's often get hunted down more than I do

Le Tasty Math:
Full round with Kirin strike: ((1D6+1[magic]+4[studied]+(1d8x2)[Inspiration])X2)+6+6[Kirin strike] = 28-66[low-high] Damage, assuming both hit. 20-39[low-high] if only one hits.
Standard action with Focused Strike: 1D6+1[Magic]+4[studied]+6[Int]+(1d8x2)[Inspiration] = 14-33[low-high] Damage
Standard focus shot + Kirin Strike: 1D6+1[Magic]+4[studied]+6[Int]+(1d8x2)[Inspiration]+6+6[Kirin Strike] = 26-45[low-high] damage

So the single attack with both is more reliable damage, but can't reach the heights of a full round attack, but you can still take a move action.

on the other hand, I could instead go the disease route, thus adding a bit more debuff to my kit instead, but I want to make sure I have a consistent way around immunity


Does anyone know of a way to bypass disease immunity? I've made a disease user without knowing that I'm fighting a lot of outsiders and other disease immune creatures


Does anyone know of a way to bypass disease immunity? I've made a disease user without knowing that I'm fighting a lot of outsiders and other disease immune creatures


no worries! thank you for the clarification, I do have another question though, would Kirin Strike, and Focused Shot stack? given the wording it seems to imply they would


I wonder what spell I used? summon random fella on the net doesnt sound snappy. Unseen Servant sounds absolutely awful lol Summon Horror?


if the first one is yes, would it be possible to exchange say Poison Lore from base Investigator, for Perfect Recall from Mind Chemist? or even take the full archetype


These have no theme per se, but are questions I'm curious to the answers of

1. can a hybrid class take an archetype (OR EXCHANGE AN ABILITY FOR) of one of its parent classes? provided it doesn't mess with any ability that the parent class does not possess? Example: an Investigator taking the Mind chemist archetype thus, replacing Poison Use (in this case, the comparable ability would be Poison Lore)

2. what happens if I enlarge a Shifter in her animal form, then cast permanency (assuming the above works) what happens when she shifts back? does she reduce her size? would she regain her new size when she shifts?

3. What happens if one casts enchantments, and perm, on a summoned weapon? would that weapon have that extra enchantment whenever summoned?


I grok do u wrote:

Nope, the phantom stat block and information includes everything. You should use aonprd.com over d20pfsrd whenever possible as the latter often has hyperlinks that don't apply, assuming that's where you saw that.

Fun fact: The ectoplasmic template is an undead template, but spiritualist phantoms are considered ethereal outsiders, not undead.

Armor Bonus

The number noted here is the increase to the phantom’s natural armor bonus when it manifests as an ectoplasmic creature, and its deflection bonus when it manifests as an incorporeal creature. An ectoplasmic or incorporeal manifested phantom can’t wear armor[2] of any kind, as the armor interferes with the spiritualist’s connection with the phantom; a phantom may seem to be wearing armor, but this appearance is just an illusory part of its appearance.

except that "ectoplasmic creature" is a hyperlink to the template, its on the d20psfrd website

https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult- classes/Spiritualist/#phantom_statistics


I grok do u wrote:

Phantom

Quote:
Size: A spiritualist’s phantom is typically the same size as the spiritualist. A spiritualist can have a phantom that is one size category smaller than her, and if she is Small or smaller, she can have a phantom one size category larger than her. A phantom is always a humanoid-shaped creature, and looks somewhat like it did in its past life while manifested, though the emotional turmoil of its existence usually warps its appearance in some way.
Quote:
Slam Damage: Phantoms have two slam natural weapon attacks. Those attacks’ damage is based on the size of the phantom and is sometimes modified by the abilities of the phantom’s emotional focus. Table 1–11 gives the damage by spiritualist level of the slam attacks made by a Medium phantom. See Table 1–12 for the damage of such attacks for Small and Large phantoms. Often, an individual phantom manifests in a form that makes it appear as if it had weapons or other natural attacks. Regardless of their apparent forms, the phantom’s attacks still deal the slam attack damage listed on Table 1–11 or Table 1–12.

While incorporeal, phantoms can deal slam damage only to other incorporeal creatures - and would do so based on their size.

Only RAW quadruped phantoms come from the totem spiritualist or ghost rider cavalier, as far as I could find.

However, phantoms can be described as almost anything: they can have exotic weapons or natural weapons, armor, etc. but still have the statistics as given. So describing yours a quadruped should be fine as it doesn't give any mechanical changes.

Hope that helps!

Do you happen to know if I should apply the Ectoplasmic template to the Phantom? its hyperlinked in the statistics sheet, but only once, nor is it mentioned in the stat block


Edit: thank you for the answers, this is my first posting!


does Size Modifier apply to creatures who are incorporeal? for example, a Spiritualist's Phantom (large size), given the first line in incorporeal is "an Incorporeal creature has no physical body" that'd lend itself to they don't, but then why aren't Phantoms also invisible, if something lacks a physical body, light can't reflect off it, further, if he's considered "quasi-real" incorporeal he still wouldn't possess a weight

speaking of, do Phantom's have a weight?

slightly side note, my phantom is quadrupedal, which is not typical for them, as such it's not included in the stat block, does anyone know what the adjustments are?

I haven't gotten a ruling from my DM, but the other player's say that, at least mechanically, Size Modifier for being Large applies