
Demisword666 |
to give context, I have a homebrew disease, which when combined with a feat, allows me to give that disease with my weapon attacks (in addition of being hit with a natural attack or slashing damage)
but I know in Hells Vengeance (which I hadnt known previous to making the character) Ive ended up facing a lot of creatures that kinda nuter a lot of my kit, so my options are as follows, I'll post the calculations underneath the ideas:
Kirin Style/Strike: x2 Int mod (currently +6) as a swift action against monsters I've Identified (which I've built my Investigator to do)
Focused Shot: Standard action to add int to damage (this damage is precision and thus not multi on crits)
Infectious Weapons: the feat that allows me to use my weapons (GM's approval) to give my enemies the disease, which when they end their turn with the contracted disease gain cold vulnerability, plus 1D6 nonlethal cold damage
Ive built my character to be a virtually unkillable heal & support/encyclopedia. which means he's not much of a threat, and thus my other party member's often get hunted down more than I do
Le Tasty Math:
Full round with Kirin strike: ((1D6+1[magic]+4[studied]+(1d8x2)[Inspiration])X2)+6+6[Kirin strike] = 28-66[low-high] Damage, assuming both hit. 20-39[low-high] if only one hits.
Standard action with Focused Strike: 1D6+1[Magic]+4[studied]+6[Int]+(1d8x2)[Inspiration] = 14-33[low-high] Damage
Standard focus shot + Kirin Strike: 1D6+1[Magic]+4[studied]+6[Int]+(1d8x2)[Inspiration]+6+6[Kirin Strike] = 26-45[low-high] damage
So the single attack with both is more reliable damage, but can't reach the heights of a full round attack, but you can still take a move action.
on the other hand, I could instead go the disease route, thus adding a bit more debuff to my kit instead, but I want to make sure I have a consistent way around immunity