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Thanks folks. In general, I think organizations and high level NPCs help tie together books by different authors in the same campaign setting.


Hello - just wanted to get some advice from all you readers. I have all the Pathfinder Tales that have been published thus far, but I have a lot of other books that are waiting to be read as well. I read Prince of Wolves.

One subject I really enjoy reading about is organizations. If books have characters in them that belong to various organizations, or even focus on one particular organization (e.g. The Harpers), I tend to enjoy those books more than others. There something about meeting a character that you know belongs to an organization - it says something about them even before you get to know them. At the same time, I enjoy getting to know a character and later on you find out what organization they belong to.

Do any of you know if any of the Pathfinder Tales involve organizations to a great extent (other than the Pathfinders)? I'm almost done with the second Wheel of Time novel (catching up on required reading) and am itching to get back to the Pathfinder Tales.

Thanks.

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I loved the music in the original Neverwinter Nights game and expansion packs. So much that I found the music files in their directory, imported them into my music software (Sonar) and exported them as MP3s to listen to while I was working. Fun.

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Delzoon wrote:
Idea for who gets to throw their hat in to play first: those who subscribe to *a* Paizo product.

To reinforce this idea, a player could get some of their Paizo publications on Amazon.com for significantly cheaper. Some of us choose to continue to get them straight from Paizo, which I have to think would benefit this small company more so than getting the stuff from Amazon. Allowing the subscribers first crack at the game would be rewarding =)

Also, regarding the idea of people being turned away at first due to the player cap, and thus turned off, I have to think that there will always be enough people wanting to play the game that Goblinworks will have no problem getting slots filled. A player who was turned away due to the player cap might develop some hard feelings, but if finally given the opportunity to play, I have to think they would jump on it anyway. Politics aside, once a gamer, you know....

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Idea for who gets to throw their hat in to play first: those who subscribe to *a* Paizo product.

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I'm a budget analyst in my mid thirties, living in Pittsburgh, PA. Started playing "AD&D" during second edition.

The game I've probably spent the most time on is Neverwinter Nights. I explored the online functions but had techincal issues, so I ended up playing the core modules and some player-created content over and over again with different classes. I've also spent some time creating cities but never took the time to figure out the scripting interface.

I've tried Warhammer, EQ2 and DDO, but have settled into LOTRO as a charter player. I have a level 53 Champion and am currently exploring Moria (and feeling a little withdrawal from the sunlight).

I'm looking forward to the upcoming "Neverwinter" as well as Pathfinder Online. I started reading pathfinder materials when I read about it in a forum. I really like D&D 3.5, and how Pathfinder was created based on that ruleset. I tried my hand at GM'ing, but I found that I didn't have the time and patience for it. I'd love to find a like-aged group of players to start playing pathfinder as a player and not a GM.

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Count Buggula wrote:
kyrt-ryder wrote:
Delzoon wrote:
I'm surprised at how many would like to see open sea sailing. I wasn't expecting that, but I do think it would be awesome - I had it on my wish list. Even better - make a ship available as a housing option...
Open sea sailing is awesome, but without certain things in the game (either an explicit radar map thing or the ability to use starcharts effectively) you're going to have a very difficult time actually getting where you want to go.
That and there aren't many oceans in the River Kingdoms.

True - but I took the phrase "Open Sea Sailing" to mean that, in general, you could sail a boat on a body of water. I just took a look at the map of the River Kingdoms Region (p. 164 in "The Inner Sea World Guide"), and I'm imagining how cool it would be to sail the rivers from place to place, as an additional option to running / riding.

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Suggestion for another survey: crafting details. Would like to see results to such questions as: What profession would you like your character to have? What percentage of your play time do you spend crafting? How many tiers are appropriate?

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I'm surprised at how many would like to see open sea sailing. I wasn't expecting that, but I do think it would be awesome - I had it on my wish list. Even better - make a ship available as a housing option...

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Darwinism wrote:


6.) Gritty micromanaging realism. NPCs and PCs must eat and drink to survive. They must sleep. The day should go by at real time. If I put an object in a flowing river, it should be carried by the current. Everything I can carry has a weight (and volume, please don't have inventories of infinite space).

10.) As large a world as possible.

I'm going to "escape" to this game, so I don't want my chars to have to do all the mundane things of real life.

Large worlds are fantastic to explore - but give me swift travel. I don't play but a few hours per week - I don't have the time to run or even ride long distances.

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My Wish List:

1 - Playing a rogue / thief is fun, perhaps they could be able to steal certain things from vendors with enough skill under the right conditions?

2 - Underwater content - much fun.

3 - Solo content - at times I don't want to deal with real people - let me get experience without grouping up.

4 - Organizations - make it mean something to belong to an organization. If you act out of character, you get questioned by the council or exiled for a period of time.

5 - Shipbuilding / sea travel: Can you imagine how cool it would be to spend time gathering materials to build a ship and eventually sail it across a river or bay? Even better - let a char call the ship his / her home and place housing objects in it. Harbors, paying for slips, hauling goods, etc...

6 - Let us place crafting faclities in our housing - or place a certain type of crafting shed behind our main house in the yard. Very cool.

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MRblahface wrote:
Ok one of the big things that gets under my skin in the mmo world is this, traveling. I used to play Uo and they had a way to travel to any location if you could teleport to it using runes or book marks. Then I played FF11 for some months and It took forever to get anywhere. I have played wow for alittle and travel is kinda in the middle, air ships or walk, Still takes a bit to get to places. So my big question is this. How is travel gonna plan out? Will it take forever to get anywhere? We all know it takes days to travel (for lower level adventures) In PFRPG, So how long will it take in PF:O?

I find that I get bored if it takes too long to run or ride to other places. At times I end up turning the game off and not playing for some time because I dread the "trip". I really hope that there are options for swift travel.