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M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Seeing Otiven charging at the orcs on the opposing ship, Delisar threw out some powdered iron at the archer and murmured out a quick spell, then watched as the gnome doubled in size. Casting Enlarge Person on Otiven ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Sailing through it seems like the best option. We can make it through the storm faster, meaning less damage that potentially can come to the ship. Delisar murmured, I'll be in my quarters, doing a bit of memorizing if we run into a tight spot again Delisar waggled his fingers as he finished, grinning roguishly. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Delisar looked on from the cabin door, he couldn't do anything to help at the moment, though it looked like Jacen was close to the hatch. Grabbing the rope from his bag, Delisar tried to throw it at Jacen, yelling at the gnome to grab on. Not too sure what the check here would be, so I'm gonna go with a improvised ranged attack to try and hit the ground near Jacen. Throwing a rope with a hero point: 1d20 + 9 ⇒ (6) + 9 = 15 -4 from improvised ranged attack, +8 from the Hero Point ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Delisar shook his head almost imperceptibly at Gornak, of course they had to use a language he didn't understand. "Despite my visage, I am simply a seeker of knowledge, which I believe this island will contain. I seek not destruction, for this island's loss would be harm to all." With that, Delisar stood up and headed to the boat. Drow, crazy undines and who knows what else. This is going to befun. Delisar thought as he climbed the gangplank onto the ship. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Anyone that speaks Celestial: Delisar replied to Quinn in the same fluid tongue, then continued in common. "I am Delisar, I'll let the others introduce themselves, I probably have to head over there Delisar nodded in the direction of the undine,"just in case Aquan is all the undine knows."
And we have not been judged Delisar walked over to the undine, "Can someone else come over here? I can translate for you, but any questioning should probably be done by someone else. I'm kinda bad at it myself." I will automatically translate anything in Aquan that the undine speaks in to anyone that doesn't speak it. I will also make any translations from common to Aquan for people if the undine doesn't speak Aquan. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() "It could be some form of magical compulsion, Svrinn" Delisar said, coming in closer for a look, "As for why attack this place... it seemed to be attacking this particular ship and crew- us. It seems that either they," Delisar pointed at the fallen Undine, or someone else may not want us exploring this island." Delisar blinked a couple times as he murmured a spell to see if there was any magical auras, and if so, what they were. Casting Detect magic and once I am able to, if it's still there, determine the school, and possibly the type, of the spell casted. Spellcraft: 1d20 + 14 ⇒ (15) + 14 = 29 ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Rules don't change for improved familiars except for 1- they don't change if their creature type is something other than animal and 2- they don't gain the ability to communicate with others of their own kind if they can't communicate already. In the end, you are within 1 step of the creature's required alignment, as long as the action that they do falls in that alignment, they should not disobey. But if your familiar is say, a Cassisian and you try and get it to drop a flask of alchemists fire onto an angel, it'll probably disobey. Basically, they follow your orders unless it goes totally against the creature's alignment. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Venser disarmed his crossbow- it was too risky to shoot into the crowd now, he didn't have a clear shot to the beast, and his spells wouldn't really help at this point either. Meanwhile, seeing the creature on fire, Venser tries to bite through his quarry's hard shell Venser attacks GC 4 with bite (attacking flat-footed defense because of blindness):1d20 + 3 ⇒ (18) + 3 = 21 1d3 - 1 ⇒ (2) - 1 = 1, DC 14 Fort to avoid poison and take 1d2 ⇒ 1 Str damage on it's next turn. It can make additional saves to get rid of the poison on it's next turn. Crab 4 takes 1d6 ⇒ 1 fire damage this turn from being on fire, and must make a DC19 Reflex save to attempt to quench it or take 1d6 ⇒ 4 fire damage on it's next turn. It may make another reflex save next turn. 2 rounds left on glitterdust blindness- or until they make a DC 20 will saving throw. 3 rounds left on burning gaze. Crab is on fire until it makes a DC19 reflex save ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Eidolons get feats primarily because the summoner isn't a full spellcaster. As a result, they use their Eidolon to help, alongside having the full Summon Monster suite as SLAs. Familiars do get a couple feats, though they're set. They're not supposed to be powerful, particularly in comparison to Eidolons. As for liabilities- they can be, but at the same time, they are also useful tools, especially if you take one of the level 7 improved familiar. Use them to drop alchemists fire to set up pyrotechnics, have them cast wands, use them to scout. They're not powerful, but they have a lot of utility in them, if you're creative enough in using them. Which can make them just as powerful- they help the wizard's action economy, which is really why they're quite good over a bonded item. Here are the rules for familiars, and here are the rules for Eidolons ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() You alright there Svrinn? That looked like it hurt Delisar called to the elf, taking a bead then loosing a bolt at the crab that attacked her, meanwhile Venser, trouble showed as much as it could on a dinosaur's face, then concentrated again, trying to burn down the hostile crab. Delisar: Light Crossbow on GC4 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 1d8 ⇒ 3 Venser: Burning Gaze on GC4 1d6 ⇒ 1 Fort save 19, Reflex save 19 to avoid being set on fire if it takes damage. Durations: Glitterdust- 3 rounds left. Burning Gaze- 4 Rounds left. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() It's a standard action effect that the target gets for 1 round/level- so for the next 4(3 after this one) rounds, Venser can take a standard action to use it. So I don't need to cast the spell again. Here's a link to the spell if you want to look it over. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() They're mindless beasts, but they're almost done." Venser said to the gnome as he loosed a bolt from his crossbow, growling as he realized that it would miss. Muttering to himself about being a poor shot, he grabbed another bolt and reloaded the crossbow. Nearby, Venser turned his gaze onto another crab, trying to cook it. Actions: Delisar: Firing my light crossbow at Crab 4 1d20 + 5 ⇒ (4) + 5 = 9 1d8 ⇒ 5 Venser: Burning Gaze at Crab 3. 1d6 ⇒ 3 fire damage. DC 19 Fort to prevent damage, then DC 19 reflex to avoid being set on fire ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Storing away the dust, Delisar drew out a salamander's eye. Another quick spell later, and Venser's eyes started to glow a firey red. Casting Burning Gaze through Venser "Go get them boy." With the order, Venser took off, then directed his gaze to one of the advancing crabs, attempting to superheat it's shell. Venser's moving to O6, then directing his gaze at GC4, attempting to set it on fire. DC19 Fortitude to avoid 1d6 ⇒ 1 fire damage, if it hits then DC19 Reflex to avoid being set on fire- taking 1d6 fire damage until it saves. Seeing everything taken care of, Delisar lumbered out his light crossbow, loading in an bolt. Move action to pull out the crossbow. Free action to load it. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() The charisma drop happens from the -2 to charisma that the tieflings get. I read it as 10 minimum pre-racial, not post-racial, though I can see it going either way. The last initiative point comes from my cracked dusty rose prism. I did screw up with the skills and languages though, fixing them now. As for yours, you're missing a familiar from your sheet. Other than that, I'm not seeing too many issues. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Don't need the feat to get the wings or tail. I just thought that there was no issue- I can revert them back to the original, just they're going to end up being unused. However, I think he's confused about how a whole bunch of stuff was lumped under traits. Including the base stuff you get simply because you're a Tiefling. It's been fixed- they're separated into Racial Traits, Class Abilities, Feats of various kinds then traits. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() I got the 14 initiative from +3 Dex, +2 Trait, +4 feat, +4 familiar and +1 from the cracked dusty rose prism item. As for the Tiefling stuff, they're alternative racial stuff, so instead of the tiefling bluff/steath bonus, I took the fly bonus, and Prehensile Tail in place of Tiefling Sorcery. They're not so much traits as they are alternative racial bonuses that are used so people don't have part that are basically worthless to their character. I'll clear that up. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Initiative: 1d20 + 14 ⇒ (15) + 14 = 29 Good god, that's fast Walking outside, Delisar assessed the situation calmly, in one swift action he pulled out some mica dust and murmured a quick spell. Suddenly glittering dust appeared over the crabs, getting in their eyes and illuminating them. I'd recommend attacking them now while they're blind. Casting Glitterdust, DC 20 Will ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() "The addition, and preservation, of knowledge is always a good thing. I would very much be willing to share my spells." Delisar said to the gnome. Feeling a flash of sudden inspiration, Delisar asked the group, "How would you guys feel about a record of our adventures on this island- an annal of what we did during this venture?" ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() "I'm Delisar, and I was tutlaged in a royal library by the court wizard. I'm in no way noble, I was lucky enough to be studying there- I believe it was on the history of the kingdom- when he took notice of me and started to train me. Sadly, he died a few years back, and the king didn't want a demon," Delisar dripped sarcasm on the last word, "advising the crown on all things wizardly. So he exiled me." Delisar fell silent, taking a drink of water. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() "Judging from the looks of all of us, Otiven, I believe that we all have at least a little bit of magical ability." Delisar said, feeding some scraps of food to Venser. The small dinosaur yipped in glee as it tore into the meat.. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() "Well, if you're paying..." Delisar got up and helped himself to another bowl of oatmeal, eggs and ham, then sat back down next to the elf. "What book are you reading, if I may so inquire?" he asked the girl, then noticed the arcane writing in it. "Ah, a fellow Wizard! It's good to see another scholared in the arcane arts. Perhaps we should share knowledge at some point." I currently have Detect Magic, Read Magic, Prestidigitation and Ghost sound memorized for my 0th level spells, Mage Armor and Grease for 1st level and Glitterdust and Burning Gaze for 2nd level. ![]()
M Tief Wiz 4 HP 21, AC 13 (17 Currently), T 12, FF 11; F+4, R+5, W+5; Perc +2, Darkvision
![]() Delisar walked down the stairs at dawn, spellbook in hand, Venser at his side. "Morning everyone. You said two hours before we set sail? Any idea what the weather will be like?" the Tiefling asked the dwarf, "Oh, and innkeep, if you have any hot food, I'll take some, it looks like this could be my last hot meal for a while, unless one of my companions knows how to cook." With that, the wizard propped open his spellbook, memorizing a few spells that could be useful. ![]()
![]() Delisar looked onto the dwarf in amusement- he seemed to be almost the epitome of a dwarf, aside from the whole sailor thing. Clearing his throat to suppress a chuckle, he spoke. "Yeah, I'm ready to go to this island. I'm Delisar." The tiefling held out his hand. Beside him, Venser growled, "And this is Venser." ![]()
![]() "Aye, Venser's a compsognathus. Raised him since he was an egg" Delisar said to Rowan, taking a sip of his rum, "As for the island, I'm looking at going, I'm a collector of information, and new locales always have new information." Setting his empty rum glass on the bar, he continued, "Can't say that I won't be missing the city though. Such is life though." Turning to the barkeep, Delisar ordered a few scraps of meat, feeding them to his compsognathus. ------------------------------ Also, the backstory has been posted. ![]()
![]() Delisar sat down at the bar, Venser trailing at his feet. Sitting down at the bar, a gnome started chatting him up. Ordering a rum, Delisar turned to the small humanoid. "Yeah, I'm here for the ride." Venser says to him, then adds sarcastically, "A few days of cramped passage, then who knows how long out in the wilderness. Should be fun. Oh well, I can't really complain, the money is just too good, not to mention what information could be found out there." Grabbing the rum with his tail, Delisar patted his small dinosaur with one hand and held out his other to the gnome. "The name's Delisar. What's yours?" |