Drow Priest

Helakuu's page

66 posts. Alias of Pete H..


Race

| HP: 59/59 | AC 15 (18), Tch 14, Fl 11 (14) | CMB: 3, CMD: 18 | F: +6, R: +8, W: +7

Classes/Levels

| Speed 30ft, Flight 60 (good) | Metamagic Adept 2/2 | Perc: -1, SM: -1 (both +1 near Familiar) | Init: +7

Gender

NG Human Sorcerer 9 | (Modifiers) Mage Armor, Fly 6 min, Haste 7/10

About Helakuu

Special Abilities:

+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ease of Faith +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Magical Lineage: Scorching Ray A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar
(as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally
affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.

Abukcheech:

Male Thrush
NG Diminutive Magical Beast
Senses Low-Light Vision; Perception +9
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DEFENSE
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AC 21, touch 16, flat-footed 19 (+2 Dex, +4 size, +5 natural)
hp 29, 9 HD (HP = 1/2 of master’s HP)
Fort +1, Ref +5, Will +8
Improved Evasion
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OFFENSE
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Spd 10 ft., Flight (40 feet, Average)
Melee provokes entering square
Bite (Thrush) +6 (1d2-5/20/x2), Touch Spells +6
Space 1 ft.; Reach 0 ft.
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STATISTICS
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Str 1, Dex 15, Con 6, Int 10, Wis 15, Cha 6
Base Atk +4; CMB +2; CMD 7
Skills Bluff -1, Diplomacy +2, Fly +11, K: Arcana +5, K: Local +5, Stealth +14, Spellcraft +7
Languages Common, Speak with Master
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SPECIAL ABILITIES
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Speak with Animals of Its Kind (Ex): A familiar can communicate with animals of
approximately the same kind as itself (including dire varieties): hawks, owls, ravens and thrushes
with birds. Such communication is limited by the Intelligence of the conversing creatures.

Cayenne:

N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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DEFENSE
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AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
HP 15 (2d8+6)
Fort +6, Ref +5, Will +1
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OFFENSE
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Skills Perception +6
Handle Animal Tricks Known: attack, come, defend, down, guard, heel
Carrying capacity: Can carry up to 228 pounds as a light load,
459 pounds as a medium load, and up to 690 pounds as a heavy load

Soranna Anitah:
CAPTAIN SORANNA ANITAH CR 5
Female human fighter 6 (Archer Build - APG)
CG Medium Humanoid
Init +3; Senses Perception +6
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AC 22, touch 14, flat-footed 18 (+7 armor, +1 shield,+3 Dex, +1 Dodge) (-1 shield ac when shooting)
hp 42 (6d10+6) (+6 hp favored class)
Fort +6, Ref +5, Will +1
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Speed 20 ft. Fly 40 (good)
Melee mwk longsword +8/+3 (1d8+1/19–20)
Ranged +1 composite longbow +13/+8 (1d8+5/×3) or
+1 composite longbow +11/+11/+6 (1d8+5/×3) with Rapid Shot
+1 composite longbow +9/+9/+4 (1d8+9/×3) with Deadly Aim/Rapid Shot
Special Attacks Deadly Aim, Point Blank Shot, Precise Shot
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Str 13, Dex 16, Con 12, Int 10, Wis 8, Cha 14
Base Atk +6; CMB +7; CMD 19
Feats Deadly Aim, Dodge, Persuasive, Point Blank Shot, Rapid Shot, Precise Shot, Weapon Focus
(longbow), Weapon Specialization (longbow)
Skills Bluff +6, Diplomacy +8, Fly +3 (+7 spell), Intimidate +12, Knowledge (local) +4, Perception +6, Ride +9
Languages Common
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+1 composite longbow with 78 arrows, masterwork longsword, +1 breastplate,
masterwork heavy steel shield, 2 potions of cure moderate wounds, potion of fly,
MW Steel Buckler, 15 gp.
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Hawkeye (Ex) Soranna has a +2 bonus on Perception checks (figured above), and the range increment
for her composite longbow is 120'. This ability replaces Bravery.
Trick Shot (Ex) Soranna can perform the Sunder maneuver with a bow against any target within 30 feet,
with a –4 penalty to her CMB. This ability replaces Armor Training 1.
Expert Archer (Ex) Soranna gains a +1 bonus on attack and damage rolls with bows (figured above).This
ability replaces Weapon Training 1.

Morning Rituals:

Wake up and cast mage armor (will recast at 9 hour mark for 18 total hours of coverage, 2 lvl 1 spells always marked off).
Use a quick prestidigitation to get the nightly crud off and change into traveling clothes.
Cast read magic to prepare any scrolls for use (non currently).
Grab breakfast and then have a nice chat with Abukcheech while getting Cayenne ready for the days ride.

HELAKUU
Male Human Sorcerer 9
NG Medium Humanoid (Human)
Init +7; Senses Perception -1 (+1 near Familiar)
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OFFENSE
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Spd 30 ft. BAB +4
Melee MW C.I. Morningstar +4 (1d8 - 1/20/x2) and
Unarmed Strike (provokes) +3 (1d3-1/20/x2)

Spellcasting (2 favored = 2 extra known spells)
(CL 9, +3 melee touch, +7 ranged touch, Concentration +16, vs. SR +11)
Remaining Known

4 (5/day) Greater Invisibility, Resilient Sphere (DC 21), Dimension Door

3 (8/day) Dispel Magic, Fly, Haste, Hold Person (DC 20), Communal Resist Energy,
Daylight

5 (8/day) Glitterdust (DC 18), Hideous Laughter (DC 19), Invisibility,
Oppressive Boredom (DC 19), Scorching Ray, See Invisibility

6 (8/day) Burning Disarm (DC 17), Charm Person (DC 18), Ear-Piercing
Scream (DC 18), Identify, Mage Armor, Protection from Evil

(at will) Read Magic, Ghost Sound (DC 16), Mage Hand, Prestidigitation,
Detect Magic, Message, Light, Touch of Fatigue

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STATISTICS
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Str 8, Dex 14/16, Con 12, Int 10, Wis 8, Cha 22/24
AC Calc +3 Dex, +1 deflection, +1 Bracer's of Armor
HP Calc 1: 6, 2-9: 8x3.5=28, toughness: 9, con +1: 9, favored: 7
Feats Empower Spell, Eschew Materials, Improved Initiative, Intensified Spell,
Spell Focus: Enchantment, Spell Focus: Evocation, Toughness, Spell Penetration
Traits Ease of Faith, Magical Lineage: Scorching Ray
Skills (3/lvl) Bluff +11, Diplomacy +16, Fly +7 (+11 w/ spell), Intimidate +11, Knowledge (Arcana) +8,
Knowledge (Local) +8, Perception (Thrush) -1 (+1), Sense Motive (Thrush) -1 (+1),
Spellcraft +10, UMD +14
Languages Common
SQ +3 bonus on Diplomacy, Arcane, Deliver Touch Spells Through Familiar (Su),
Empathic Link with Familiar (Su), Metamagic Adept (1/day) (Ex), Share Spells with Familiar,
Speak With Familiar (Ex)
Combat Gear MW C.I. Morningstar; Other Gear Backpack, Bedroll, Belt of Incredible Dexterity +2,
Headband of Alluring Charisma, +2, Pouch, belt (empty), Rations, trail (per day) (6),
Ring of Protection, +1, Scroll: Comprehend Languages, Wand of Obscuring Mist (50/50),
Wand of Silent Image (47/50), Wand of Magic Missile lvl 5 (13/50), Waterskin,
Potion of Cure Moderate Wounds (4x), Potion of Cure Light Wounds (2), +1 Bracer's of Armor,
Cloak of Resistance +2, Totals 76 gp, 23.5 lbs (26 cap)
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APPEARANCE
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Height 5’11”
Weight 175
Eye Color Gold
Hair Color Black
Skin Tone Onyx
Region of Origin The Brown Hills
Deity Boccob (God of Magic)
Favorite meal Any simple rural meal of meat and potatoes
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Backstory:

Helakuu was born from the abuse of magic, which may very well have caused it to course through his veins so readily. His mother spoke once, and only once of his ‘father’. She simply stated that one night, a stranger came to their small town. He did not cause any trouble and was very charming. At the end of the night, he simply convinced her to join him in his room. His mother had never before and never after done such a thing, but once was enough to bring him about. As it wasn’t uncommon for tavern maids to do such a thing and end up with child, no one in the town really gave her any trouble. He was raised by a loving mother with help from two caring grandparents. His life was a simple one, growing up in a small farming community.

When his powers broke out as a teen not many people understood how to help. Fortunately, the old priest in town had an extensive library and was very interested in all forms of magic. He, with the aid of the library, mentored Helakuu in the use and responsibility of his abilities. Once Helakuu became more educated he became aware of magical abilities that allowed one to enchant others, and realised his father had abused those powers. He went through a long period in his life of anger at his father, finally coming to a conclusion that he would use his gifts to help stop further abuses.