Cayden Cailean

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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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JohnHawkins wrote:

Sorry for the delay in replying apparently the internet ate my first attempt.

First Glazebru are masters of twisting wishes so you can screw with his wish as much as you want.

Second. Does he know he was dealing with a demon? I know I tricked my players. If he does then that is an evil act and he may shift towards evil. Paladins and clerics of Iomedea (or Asmodeus) would definitely be in trouble.

If I remember her room normally has a mutilated corpse in her bed , if that was still there then he definetly knew he was dealing with evil so an alignment shift is more appropriate.

Also you can make them regret a deal by having Jerribeth ambush them after Vang is dead. She can use telepathy and teleport to gather up a lot of the Sanctums other demons and cultists pull them back and after the pc's are depleted fighting Vang launch a full scale attack on them. I came close to wiping my party with that , and put a good scare into them

That sounds like a good idea. Twisting the wish sounds like a solid plan.

For changing the alignment, would that happen after she reveals herself as a demon? Or would that happen right away?


So, one of my players took the deal that Jerribeth offers, where she provides a wish spell to a party member who accepts her Prisoner Ring.

I know that the book has her turning on the party after killing Vang, but other than that I don't feel that there is a proper consequence for going along with a demon.

I thought about changing the character's alignment when she reveals that she is a demon but I want something a little more than that, something to make the player actually regret his choice.

Any ideas?


Thank you for the ideas, they sound like they will work out pretty well! Sounds like we will have a paladin, cleric, fighter, barbarian, and one other undecided (possibly summoner).

Sounds like the easiest thing for now will be to move encounters around or change some up entirely. Though I am intrigued at the Red Mantis assassin idea lol.


Hey all,

First time writer long time reader, here.

So I am running WotR for my group soon and I have a smidge of a predicament. The players in my group, including myself, are part of a larger group that had been previously running WotR but had then been abruptly ended.

So I have a few players who have played up to book 3 and I would like, if at all possible, to make enough tweeks to the game to keep the players on their toes. Nothing huge story-wise (though that would be cool too) but mostly changes to encounters that will prevent the players from accessing their player knowledge from previous games.

Any thoughts?