Cayden Cailean

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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So, one of my players took the deal that Jerribeth offers, where she provides a wish spell to a party member who accepts her Prisoner Ring.

I know that the book has her turning on the party after killing Vang, but other than that I don't feel that there is a proper consequence for going along with a demon.

I thought about changing the character's alignment when she reveals that she is a demon but I want something a little more than that, something to make the player actually regret his choice.

Any ideas?


Hey all,

First time writer long time reader, here.

So I am running WotR for my group soon and I have a smidge of a predicament. The players in my group, including myself, are part of a larger group that had been previously running WotR but had then been abruptly ended.

So I have a few players who have played up to book 3 and I would like, if at all possible, to make enough tweeks to the game to keep the players on their toes. Nothing huge story-wise (though that would be cool too) but mostly changes to encounters that will prevent the players from accessing their player knowledge from previous games.

Any thoughts?