The only thing that bugged me from the start was how they made armor and weapons scale, and how it's mandatory to wear armor in a SF RPG.
When you look at it, characters level determines how precise they attack, but characters gear determines how well they defend. Characters level determines how much HP/SP they have, but gear(in most part) determines how much damage they deal.
Seems a bit off...
With weapons it doesnt bug me so much, considering that dmg also scales with level, and weapons scale far more slowly through low, mid and high-mid levels.
when you look at armors, they scale in average +1 per level and they give initialy roughly 0-2 bonus for light, and 2-4 bonus for heavy(depending on EAC, KAC, max dex, ACP). Just take any armor and subtract its level from its defenses, and you will get roughly these numbers.
So if you would have all characters scale +1 EAC/KAC per level and have armor values fixed, nothing would change except you could run around without armor, and you wouldn't have to change armor every level.
In higher levels armor would gain better max dex and more upgrade slots, maybe even better ACP ratings...and it would scale more similar to weapons
Power armor would be more easy to design and it would be useful far longer in some cases(like battle harness)
Thoughts?