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Sorry for the radio silence. Health is not so good right now and much as I did not want to do so I gonna have to put the game on pause for a bit. I do want to return to it. You all are lots of fun but I'm needing a break from a lot of things till I can get back a more functional level. Hopefully we can pick this back up later. And if not, I understand.


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Sorry for the silence i had a heat related issue at work. Missed a few days of work and I've been living in my room where the AC is and mostly sleeping. Should be back Sunday. Sorry again.


sorry been dealing with a sick cat and the heat is up again


The four kids climb down with practiced ease. Jeva and Edgrin do so a little slower. None of them can see in the dark but remain silent and wait for direction.


updated the map


Zippe moves with the near invisibility of bugs people don't pay any attention too. The space you all would be dropping into seems quiet and empty. To the north is the only exit. And that is where the noise is coming from. Kobolds slamming hunks of metal on sticks into dak rock. All six have leashes tying them to one larger rocks. All with an armored figure watching, looking between the tethered kobolds and to Zippe's left.


The cave is tight. Much easier to squeeze through for the children and the smaller folk. Sir Pounce is a cat so squeezing through is easy for a beast that can appear boneless at times. The mithral proves itself by not being scratched up by the rocks but instead breaks the rocks with the force needed to squeeze through. Its only about 15ft back and around a curve. There is a hole.

Elownen can peer down into the dark. It's only a 20ft drop. Some rope would make it easy. Or just jumping down.

The cave is pitch dark and seems empty, though it is full of stalagmites and stalagmites. You are not under attack so 10s can be taken to get down. Narrate that, plus the npcs however you want.

perceptions:
Elowen: 1d20 + 12 ⇒ (8) + 12 = 20 (+2 in dim or dark)
Jenkin: 1d20 + 10 ⇒ (8) + 10 = 18 (+1 for traps)
Svetlana: 1d20 + 4 ⇒ (13) + 4 = 17
Penelope: 1d20 ⇒ 16
Odelai : 1d20 + 12 ⇒ (4) + 12 = 16
Sir Pounce: 1d20 + 6 ⇒ (19) + 6 = 25
Jeva: 1d20 + 6 ⇒ (15) + 6 = 21
halfling: 1d20 + 5 ⇒ (4) + 5 = 9
kids: 1d20 ⇒ 18

Sir Pounce:
That smell. You can recognize it now as it wafts up the hole. The furless two legs called the kobolds. There are some not far. but its not the group that fled from your Svetlana. These smell like sweat, dust, and fear.

Elowen:
Distance wise this cant be too far from where the group of kobolds were waiting for you all to come down the chain. You dont hear anything until you descend. there is the faint sound of metal hitting stone. Its echoes, as does the hissing and growls.


Friendly poke? Got one for the cave


Heatwaves have finally ended I think. Got some unfortunate family news so Ive been a distracted. Are we waiting on people to vote for the chain down or the cave?


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The pack of children are briefly swept up in the magic of it all. Staring at Elowen with awe. For a moment these children look like they would march into battle out of hero-worship. Jeva wrinkles her nose at the smell, but her hands move to the fading bruise.

Edgrin lets out a contented sigh, "Thank you Elowen" His cheek flush, chasing away the bloodless paleness. Standing a bit steadier. "Don't know the other route. But the chain leads to a pit we will have to climb out of. And you said there's what down there?"

Last kiddo is Hollin


The Children all collide together and are quietly talking. Excitement turns to sadness tinged with fear for the one still missing. Leaning against the wall is the tired looking halfling, now with brown fabric tied around his belly. He smiles widely at Jurin but lets the kids have their moment.

He moves towards the adults instead, "Kids told me bits about most of you. I'm Edgrin."

Shrugging, "Burned though the rest of my magic trying to get them out of here. But the bleeding has stopped a while ago, just wanted to hide it from the youngins. I wanna help get the last boy, Hollin."


Sorry for the delay. Took me out a little more than I thought. Better now, I think. Hopefully this heatwave breaks soon. I'm meant for cold weather

And due to the heat, I can only use my laptop in 30-minute bursts before it overheats. Tried new fan for under it but the heatwave and the humidity do not seem to care.


Jurin stands there, still clinging to Svetlana, and watches adventurers plan. There is clear awe on his face. Jeva by contrast just looks mad. Angry in the way to cover up embarrassment.

Faintly you hear Kimi, who has likely been waiting and listening for the fight be over. She is trying to be quiet but everting echoes here. "That thing dead? Jurin ok?"

Jurins head twists to look for his friend. Unwilling to let go of his savior but clearly, he wants to run to his friends.

Jenkin:
The chains are oddly cold except the newest forged chain, that one is almost too hot to touch. And it feels very heavy until it is off the ground then it is uncomfortably light. If you are putting it in your backpack it will take up most of the space with the hooks and the four long chains


I had a heat related issue at work so I will be going to bed. should be back tomorrow. Feel free to rp.


Thats everrone but Jenkin. Which is totally fine.

There is the pit with the kobolds below it to explore and the cave near where Jeva is seems to go deeper.


Odelai:
you know you would need time to fully unravel these things mysteries. But you know its evil. And it is used to trap souls, likely to the benefit of whoever holds the chains. And you get the feeling the chain that was being forged was to house Jurin's soul. The way the body disappeared but the chain remained concerns you. This thing is dangerous. But is it worse to take it, leave it, or try to destroy it?

Penelope:
best you can tell is those souls are trapped.


Sorry for the delay. Family is coming to visit and I've been panic cleaning and honestly thought I had posted.

And you all can level up. HP will go to full from it as will spells and stuff like that. 4 out of 5 kids have been rescued and you defeated fairly powerful monster. Wont level up again till this adventure is over and there is still a fair bit to go if you are going to look for Ralla's little brother Hollin,


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Jeva glares at the praise, something clearly unfamiliar to her. Shaking her head then she starts looking for the little knife she dropped, wincing when she picks it back up. And genuinely seems mad at the audacity of pain. A deep purple bruise is starting to show on her chest and shoulder.

Jurin is clinging tight to Svetlana and breathing slowly as he starts to calm down. Looking up with tears still streaming down his face, "Their alive?"

Smooshing his face into the huntress's armor and squeezing as tight as he can. Though they left.

The faces in the chains continue to move about, Subtle shifts in the gleaming metal before a face twisted in horror and agony is briefly visible. The death of the beast did not seem to end their entrapment.

Dungeoneering DC 10 on the hammer cause its clearly not iron:
That is a very fun thing a likely worth a fair bit. adamantine is not a common metal but the dwarves are know for using it.


Still chances in game to maybe learn. Afterwards I can definitely give you the full low down on the beasty

And there is still one kid left.


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oops. that Elowen spoiler was meant to be a group thing with a DC. I had something typed for Elowen but no clue what happened. It all worked out anyways.

Hope you enjoyed that weird monster


Jurin sucks in a big breath and promptly starts coughing. Take me...tak...fath... father.." He looks primed to have a rich boy tantrum, but he notices Svetlana, someone familiar and safe. Throwing him at her regardless of the bindings on his legs and hands. "You came." And suddenly he is just a scared little boy. Sobbing in the arms of on of his heroes.

---

Jeva's eyes narrow. Darting to the weapon on the ground then at Penelope's neck. A low growl escapes and then she shakes her head. Crouching down and flinching. The change back seems painful. Unpleasant pops and cracks. Pressing her paws into her face, hiding how her face changes but she cannot hide the whimpers. Fur falls away leaving her shaking. "Sorry."

---
focusing on the chains that thing that is moving is a face, twisted in agony then its a shadow in the metal again. Looking into another you see a different face, same expression. There are three faces found moving the metal links. There is something of a trap to it, but it seems to be neutralized right now. Nothing about the hammer seems dangerous.


Jurin sucks in a big breath and promptly starts coughing. Take me...tak...fath... father.." He looks primed to have a rich boy tantrum, but he notices Svetlana, someone familiar and safe. Throwing him at her regardless of the bindings on his legs and hands. "You came." And suddenly he is just a scared little boy. Sobbing in the arms of on of his heroes.

---

Jeva's eyes narrow. Darting to the weapon on the ground then at Penelope's neck. A low growl escapes and then she shakes her head. Crouching down and flinching. The change back seems painful. Unpleasant pops and cracks. Pressing her paws into her face, hiding how her face changes but she cannot hide the whimpers. Fur falls away leaving her shaking. "Sorry."

---
focusing on the chains that thing that is moving is a face, twisted in agony then its a shadow in the metal again. Looking into another you see a different face, same expression. There are three faces found moving the metal links. There is something of a trap to it, but it seems to be neutralized right now. Nothing about the hammer seems dangerous.


Svetlana:
With a log sigh and you can almost hear the pout, Would have loved a deal. Maybe next time. For now just dont die. I would be ever so bored.

The chains are slapping against the floor, the noise is making your ears ring. Opening its mouth, glowing embers surrounded by thick black smoke, and it is starting to back away. But whatever it was going to do is stopped. The first axes blow returns the favor by striking its chest. A javelin lodges into its open mouth as a arrow tears another hole in the undead throat. Swaying where it stands with ash now dribbling out of its mouth around the javelin. The last axe strike removes its jaw. Swaying again before collapsing

The furry Jeva backs and hits the cave wall. Looking around panicked. Her yellow dress has blood on it now, blood that is running out of her muzzle.

Jurin isn't thrashing and he is struggling to keep his eyes open.

Gonna need a social skill roll to calm Jeva down. She looks like a scared cornered animal. And an image of her current appearance.

Perception on the undead chain creature DC 15:
this thing has very little on them. Infact there are the chains that are tightly wrapped around the creature attached with various large hooks. And the hammer.

Perception on the undead chain creature DC 20:
There is something strange about the chains. You can see something moving in the metal.

Heal on Jurin DC 10:
He is actively suffocating and need to get away from the smoke and have the gag removed.


last round and this
Staying low to the ground Jeva creeps forward nearly, so low she is moving on all fours. But she freezes staring up at the monstrosity. Continuing to move through the smoke to flank the chain creature.

Jeva stealth: 1d20 + 11 ⇒ (5) + 11 = 16
chain thing perception: 1d20 + 8 ⇒ (19) + 8 = 27
AoO vs Jeva: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 2d4 + 10 + 1d6 ⇒ (3, 1) + 10 + (2) = 16
claws: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5

Staggering back half a step with each hit. Ash is pouring out of its neck while the chain lash around in clear rage. Looking round and staring down before a chain lash into the smoke. A yell in pain turns into a growl. A furry body leaps out of the smoke to di its claws into the undead shoulder. Taking the hammer in both hands a swinging at Jenkin's while billowing smoke like a wounded stag. That red newly forged chain smacks into Svetlana. Aiming straight for her heart, nearly bursting through.

hammer Jenkn: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 6 ⇒ (5) + 6 = 11
chain vs Svetlana: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 2d4 + 10 + 1d6 ⇒ (4, 2) + 10 + (2) = 18

Elowen:
you know that hit and. The arrow is nestled deep into the chains. The fire ignited but was seemingly sucked in

Svetlana:
you hear that familiar voice, and it sounds almost angry, Careful with that unless you don't care about the little children any longer.


Moved Svetlana since the bitting has begun. And if you are within 5ft then no concealment with the smoke as it is

With reckless abandon Svetlana again fills her mouth with undead flesh when she bites it neck, ash instead of blood fills her mouth. Jenkins slams his reliable handaxe into the shoulder, loudly forcing its way though the chains. And Penelope's arrow rips though its throat leaving a hole that leaks black smoke.

Odela your hair cannot seem to snap the bindings, but you do have Jurin's attention. Red faces and terrified. He has been in her a whie and with his mouth blocked he is starting to struggle to breath.

The flesh starts to pull itself back together, slowly. It looks around before trying to raise the well-used hammer but it seems Jekin's blow severed ligaments that have not knitted back together yet. The chain, the links still glowing, fly out towards Jurin but Odela's hair makes a shield around the young boy.

hammer: 1d20 + 8 ⇒ (2) + 8 = 10 Damn!

chain: 1d20 + 10 ⇒ (1) + 10 = 11Double damn!


gotta roll the 20% concealment for those arrows. High is good. This was the surprise round due to its focus. Odela you can take your surprise round and normal round.

imitative:

Elowen: 1d20 + 2 ⇒ (19) + 2 = 21
Jenkin: 1d20 + 3 ⇒ (16) + 3 = 19
Svetlana: 1d20 + 2 ⇒ (1) + 2 = 3
Penelope: 1d20 + 4 ⇒ (17) + 4 = 21
Odelai : 1d20 + 2 ⇒ (16) + 2 = 18
Jeva : 1d20 + 3 ⇒ (3) + 3 = 6
chain creature: 1d20 + 4 ⇒ (10) + 4 = 14
Jeva and Svetland were the only ones the rolled lower. But its PbP so Svetlana feel free to do you violence when you can.

The choking odor of smelted steel tinged with burnt hair and flesh wafts on a foul wind. A hulking dwarf wrapped in heavy steel links approaches. Its face, hands, and body are riddled with glowing hot hooks and half-melted razor wire. Black smoke rises from its smoldering beard, framing its freakishly contorted face in ashy darkness. The tormented thing
hefts a black iron hammer and strikes the last link on the chain it has been forging.

The pudgy boy of privilege has fallen onto his side. Red faced and looking around unforced. Laying down like that he cannot get away from the smoke. And he has not appeared to notice any of you quite yet.

Religion DC 14:
This is some kind of undead. It looks like a dwarf so it might have been formed from the madness that overtook the monetary so long ago. But it is not a kind of undead you have heard of or read about before

Religion DC 20:
It's gotta relate to Droskar. That has been the issue with the monastery. Might be something made by that dark and cruel God. Those chains, it wraps around the thing and seems to move on their own. There are undead that are tethered to locations and some that are tethered to items. But what are those chains used for?


apparently had a post typed up and never hit post

So there is an image off to the side on the roll20. If you exit the cave that is what you will start to see. And it is focusing on what it is doing, at least for now.


Leaving the kids behind and the well to be dealt with later. The cave is tight, and the smoke is thick enough to sting your eyes. And that monotonous banging. You have reached the a bend in the cave and there is a glow further on. The bangs have started to slow and there is a muffled yell between each strike.

[ooc[Its hazy from the smoke and there is concealment[/ooc]


The growling coming from the huntress echos in the cave but is largely drowned out by the banging. There is a brief pause in the noise but it lasts a few seconds before resuming.


Okies. Wanted to give a chance to decide. Sorry bout getting mixed up. Moved you all into the cave. There is smoke that is limiting visibility. everything has 20% concealment unless you are within 5ft due to the smoke. It is hot enough to make you all start sweating, and the banging noise is likely masking your approach.


Tgat was me failing to read. Upside I think i the week long headache/migraine fugue state as ended. Downside is apparently my reading comprehension was very low


Odelia:
Rushing back from the smoky cave and down the well. It goes down for a ways then opens over a pit. The smell is rank, like refuse. There are colorful scaly humanoids looking up into the well. Danger. Zippe rushes back up.


Cause Jurin was in the cave not the well. I apologize if I misspoke, If you all want to retcon want you do that is perfectly within reason.


So I miss read that Odelia. That was going into the cave. But give me a sec and the I'll have Zippe go down the well as well. Sorry bout that. Cause that was is different. I misread, sorry bout that.


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Odelai:
Though the link with Zippe there is the feeling of caution in the smoke. You get the idea that it will be getting thicker further in. The next is of heat, like being to close to a fire but there isn't a fire. With the heat comes noise. Bang Bang Bang it makes your ears ring. But there is a quieter noise, under the metallic battle, muffled whimpering. Moving to the ground and following the sound. Soft fabric wrapped around a shaking figure. Success and fear. The child is here but so is something that radiated heat and evil.

Kimi looks like she wants to argue but when she gets the sword in her hand there is a brief moment of a child getting something they have wanted for a very long time. It fades quiets and she nods, "Please get Jurin."

Savram moves back to Sir Pounce who still have Mirka clinging to him. Kimi stands ready with her sword raise but lowers it with some quiet words from the halfling. Jeva follows along silently.


Again I apologize for the delay. Things got a bit hectic. I moved things along and I hope everyone is still here for the rest of the game.


perceptions:

Elowen: 1d20 + 11 ⇒ (4) + 11 = 15(+2 in dim or dark)
Jenkin: 1d20 + 8 ⇒ (9) + 8 = 17(+1 for traps)
Svetlana: 1d20 + 4 ⇒ (5) + 4 = 9
Penelope: 1d20 ⇒ 16
Odelai : 1d20 + 11 ⇒ (1) + 11 = 12
Sir Pounce: 1d20 + 6 ⇒ (7) + 6 = 13
Jeva: 1d20 + 6 ⇒ (9) + 6 = 15
halfling: 1d20 + 5 ⇒ (1) + 5 = 6

Moving though the church into a small space. A ten-foot-diameter pit occupies the center of this chamber. Directly over the pit a long chain feeds through complex pulley system before disappearing into the depths. Looking down into the pit there is a large cauldron near the top.

But it is the cave that that draws the eye and nose. The reek of acrid smoke drifts out towards you all. There is a faint and hazy glow deeper in the cave. The banging noise calls to mind the cacophony of a forge.

There is a fair amount of smoke in the cave and it is hot when you enter.


Sorry for the radio silence. I go some bad news with family and just didn't do much the last few days. Im gonna try catching back up today


Jenkin's the room you enter has a church feel to it. Six stone prayer platforms with well-worn knee rests. You can smell smoke and hear the faint sound of metal being struck. It reminds you of walking past a blacksmiths forge, which feels very out of place.

Kimi stays behind Penelope and Mirka remains attacked to Sir Pounce who steps over the ghouls, quietly guiding the youth past them. The halfling runs after Savram when he notices the boy moving silently towards Jenkin's. Staring with a blank expression into the open doorway, "There's a well with chains that go down. And Jurin got pulled into the smoke."

Looking up at the lumberjack with eyes that have seen far to much for how small he is, "We getting Jurin?"


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Sorry for the delay. I got bad news and kinds stopped doing much for a few days. More level now and we can get going again.


Svetlana the room you look into, that the ghouls came out of is not you the children should see. There is a half eaten green kobold on one of the stone slabs, strapped down. Empty cages along the back wall.

Down the hall, beyond the open doors are stone pews. THe halfling points to the open doors, "That room. There is another door, leads to the chains and that tunnel."

Kimi cuts in quickly, putting a hand on Penelope's shoulder, "The tunnels are where Jurin got grabbed. Can't just leave him."


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In rapid succession axe, claws, and arrows rip though the ghoul. Claws slice through its emaciated belly, the axe bisects its head and one arrow goes though its mouth while the other hits where its heart would be.

Straight down the hall there the sound of claws scratching the floor and hissing. Chains rattle are there are wordless growls. And a low whistle of awe from the halfling.


Turning toward the lumberjack and lunging at him with its mouth streched open to wide, bits of flesh falling out as it moves. But a few rotting teeth break on the armor instead. Leaving a foul smell in the black and red streak left behind. It crouches down and growls.

bire: 1d20 + 3 ⇒ (11) + 3 = 14


That is far less cursed than it could have been. And biting a ghoul is a bold move. I like it :)

And the arrow almost hit.


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Swinging her head down to yank the ghoul off of her arm with her horn only to lunge forward and bite its throat. Jerking her head back with a mouth full of leathery meat. That ghoul hits the ground with a loud thump. Claws dig into the other ones grey chest. The arrow strikes the wall near the abominations head.


The trio of child stare with wide eyes and Jeva watches with awe as Svetlana makes herself into something terrifying and territorial. The halfling lets out a quiet, Damn."

Svetlana, Elowen, Jenkin:
Further up the hall you can hear noise. Feet moving and a few thuds. Then chains rattling. There is hissing and growling.

perceptions:

Elowen: 1d20 + 11 ⇒ (16) + 11 = 27(+2 in dim or dark)
Jenkin: 1d20 + 8 ⇒ (19) + 8 = 27(+1 for traps)
Svetlana: 1d20 + 4 ⇒ (16) + 4 = 20
Penelope: 1d20 ⇒ 11
Odelai : 1d20 + 11 ⇒ (1) + 11 = 12
Sir Pounce: 1d20 + 6 ⇒ (12) + 6 = 18
Jeva: 1d20 + 6 ⇒ (19) + 6 = 25
halfling: 1d20 + 5 ⇒ (14) + 5 = 19

Running into the hall at Svetlana are two short and broad figures. Their skin is stretched too tight. Both have fresh blood on their hands and covering their faces. Both lunge at Svetlana and sink their broken teeth into her flesh.

bite: 1d20 + 3 ⇒ (19) + 3 = 22
dmg: 1d6 + 1 ⇒ (5) + 1 = 6
bite: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d6 + 1 ⇒ (2) + 1 = 3

Gonna need a total of 4 fort saves DC 13. Each hit has a disease and paralysis effect. DC is 13 on each save.

Religion DC 15:
Those are defiantly undead. The wide frame says they were once dwarves but gave into cannibalism before death and returned as a ghoul. A kind of undead that feeds on the flesh of the living and their vitims can sometimes return from death as a ghoul.


Odelia, the kid is out :)

The halfling shrugs, "Think I've seen maybe a dozen but I'm sure there is way more. And yeah, that's way too tall for me."

Taking a slow breath, "I can show you the chains we climbed. Right next to where Jurin got grabbed." Looking down the hall, "Those kobolds might be getting others to attack us."

Jeva has been staring silently at the halfling and shakes her head before refocusing on Penelope, clearly confused. The halfling presses harder into his side, "Down the hall, though the doors. Only one way from there, that's the chains."

Kimi speaks up having caught on to what is being talked about, "But there's a cave and that's where Jurin got grabbed."

Elowen:
There is an unpleasant noise. Reminds you of a mix between hearing drunk lumberjacks eating and the noises made by wolves when their are tearing apart a kill. The sounds of tearing flesh and cracking bones. Thats concerning but the noises just stopped.

perceptions:

Elowen: 1d20 + 11 ⇒ (15) + 11 = 26(+2 in dim or dark)
Jenkin: 1d20 + 8 ⇒ (11) + 8 = 19(+1 for traps)
Svetlana: 1d20 + 4 ⇒ (3) + 4 = 7
Penelope: 1d20 ⇒ 10
Odelai : 1d20 + 11 ⇒ (1) + 11 = 12
Sir Pounce: 1d20 + 6 ⇒ (6) + 6 = 12
Jeva: 1d20 + 6 ⇒ (18) + 6 = 24
halfling: 1d20 + 5 ⇒ (4) + 5 = 9
unknown P: 1d20 + 7 ⇒ (11) + 7 = 18
unknown S: 1d20 + 7 ⇒ (15) + 7 = 22


Savrams, tiny and pale crawls out from behind anvil. He isn't crying but he reeks of adrenaline and fear. Tucking himself into Svetlana's belly< Keeping his face there so he doesn't have to look at skeletons. He doesnt react when the jaw smacks into the back of his head.

skull at Elowen: 1d20 + 3 ⇒ (12) + 3 = 15
dng: 1d3 + 1 ⇒ (3) + 1 = 4

jaw at Savram: 1d20 + 3 ⇒ (7) + 3 = 10
dng: 1d2 + 1 ⇒ (2) + 1 = 3

foot at Svetlana: 1d20 + 3 ⇒ (18) + 3 = 21
dng: 1d2 + 1 ⇒ (1) + 1 = 2

Kimi remains next to Penelope staring into the dark room and flinging at the noises. Rushing foward to hug her pale shorter friend when the trio are out of the room. She grabs him gently by the shoulders and looks him over.

The halfling looks back and forth before speaking up, "Mirka. Why don't you go to him as well, ok?" Offering the kid a tired smile and Mirka rushes over, tugging Sir Pounce along. With the children momentarily distracted he waves the adults over.

Keeping his eyes on the kids and his voice low, "The other kid, Jurin I think. He was grabbed by this thing. Never seen something like it before. I don't know if the boy is gonna be ok. No clue what happened to the other one."

Pointing down the hall, "We were in a storage room in the lower level. Got out when they took Tyran. Figure the other kid is somewhere down there. When we got up this thing of smoke and chains rushed us. We ran and it grabbed the boy. Then the kobolds were there. Took a guess on where to run."

Mirka is quietly wiping the cuts on Savram's arm. All three children and quietly whispering to each other. Thrilled to have found each other again and worried about the last two of their group.


This dark ossuary is cold and full of the sound of dripping water. A dark corridor runs north down the center of the room, while to either side two large bays open into small niches that contain ancient dwarven skeletons. At the far end of the corridor rests a large iron anvil.

The arms reaching out of the caged alchoves are those of the long dead and they reach towards anyone they can while pressed against the bars. But that only goes so far. A skull is fling at Svetlana and a rib at Elowen.

skull at Svetlana: 1d20 + 3 ⇒ (11) + 3 = 14

rib at Elowen: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d2 + 1 ⇒ (1) + 1 = 2

The skull slams into the stonework's behind Svetlana's head while the rib smacks Elown in the shoulder.

Elowen the noise has stopped but was coming from the alter as best as you can guess. Knowing where yo look you can just see a shoe tucked behind the alter.

Donna need some social rolls to get the kid to come out. A Medium sized person cannot fit to be able to pull the kid out. DC 15 diplomacy. DC 18 if intimidate. And the bones will continue to be flung


wasn't a firm stay the stay on the 16 so i let it be a dice roll. Cause Mirka also idolizes and like Svetlana the most so far. hope thats a reasonable reaction.

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