Wax Golem

Dead Odo's page

82 posts. Organized Play character for Eric Collins - France.


Full Name

Dead Odo

Race

Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10

Classes/Levels

Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Gender

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker

Size

Medium ; Male Fleshwarp

Age

40's ; Thief Rogue (Medic) / 3

Special Abilities

Trap Finder

Alignment

N

Deity

Pharasma

Location

Wherever duty calls

Languages

Common, Goblin

Occupation

Undead Hunter

Homepage URL

Chronicles

Strength 8
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8

About Dead Odo

DEAD ODO:
(ex-Human) Fleshwarp ; Duskwalker
Male ; 40's
Thief Rogue (Medic), level 3, ; Lastwall Survivor
True Neutral ; follower of Pharasma
Pathfinder Agent of the Vigilant Seal ; Spells school
“Protect, contain, and DESTROY.”
8 (-1) STR ; 18 (+4) DEX ; 14 (+2) CON ; 12 (+1) INT ; 16 (+2) WIS ; 8 (-1) CHA

PFS:
Dead Odo ; 101218-2009 ; 24 XP
Vigilant Seal - Reputation 26 (Liked)
Radiant Oath - Reputation 2 (Ignored)
Fame: 28
Consumable: 1 x Minor Healing Potion
4 DM Glyphs

STATS:
43 HP DC9+dying recovery (Toughness)
25 feet ; Medium
19 AC
+1 circumstance bonus vs. traps
+9 Perception (Ex.)
+1 circumstance bonus to find traps
Even if not Searching free check to find traps
Darkvision
Default Exploration Activity: Avoid Notice
(the one noted under the Avatar is the correct one, adapted to the group)
(roll Stealth both for init' & vs. enemies' Perception DCs)
w. Stealth or Deception init', creatures that haven’t acted are flat-footed to me

+7 Fortitude (Tr.) ; +11 Reflex (Ex.) ; +10 Will (Ex.)
+1 circumstance bonus vs. diseases and poisons
+1 circumstance bonus vs. traps
Neither body nor spirit can ever become undead!

Simple Weapons, Rapier, Sap, Shortbow, Shortsword & Unarmed Attacks (Tr.)
Dex' to dam' w. finesse melee weapons

Light Armor & Unarmored Defense (Tr.)

ATTACKS:
◆ ◆◆ ◆◆◆ ◇ ◈ ↺
• +1 SHORTSWORD OF STRIKING (agile, finesse, versatile S)
+10 to hit (Tr.) ; 2d6+4 S (or P) damage +1 Weapon Potency Rune
+1d6 Sneak Attack
Ghost Hunter: weapon & unarmed Strikes vs. incorporeal creatures are magical, if already magical they are ghost touch
-1st- [dice=1st +1 Shortsword of Striking att']1d20+10[/dice] [dice=S/P Magical & Ghost Touch dam']2d6+4[/dice] [dice=Sneak Attack]1d6[/dice]
-2nd- [dice=2nd +1 Shortsword of Striking att']1d20+6[/dice] [dice=S/P Magical & Ghost Touch dam']2d6+4[/dice] [dice=Sneak Attack]1d6[/dice]
-3rd- [dice=3rd +1 Shortsword of Striking att']1d20+2[/dice] [dice=S/P Magical & Ghost Touch dam']2d6+4[/dice] [dice=Sneak Attack]1d6[/dice]
• LIGHT MACE (agile, finesse, shove)
+9 to hit (Tr.) ; 1d4 B damage
+1d6 Sneak Attack
Ghost Hunter: weapon & unarmed Strikes vs. incorporeal creatures are magical, if already magical they are ghost touch
-1st- [dice=1st Light Mace att']1d20+9[/dice] [dice=B Magical dam']1d4+4[/dice] [dice=Sneak Attack]1d6[/dice]
-2nd- [dice=2nd Light Mace att']1d20+5 [dice=P Magical dam']1d4+4[/dice] [dice=Sneak Attack]1d6[/dice]
-3rd- [dice=3rd Light Mace att']1d20+1 [dice=P Magical dam']1d4+4[/dice] [dice=Sneak Attack]1d6[/dice]
• DAGGER (agile, finesse, thrown 10 ft., versatile S)
+9 to hit (Tr.) ; 1d4+4 S (or P) damage (1d4-1 dam' when thrown)
+1d6 Sneak Attack
Ghost Hunter: weapon & unarmed Strikes vs. incorporeal creatures are magical, if already magical they are ghost touch
• SHORTBOW (1+ hands ; 0 reload ; range 60 ft., deadly 10)
+9 to hit (Tr.) ; 1d6 P damage
+1d6 Sneak Attack
Ghost Hunter: weapon & unarmed Strikes vs. incorporeal creatures are magical, if already magical they are ghost touch
-1st- [dice=1st Arrow att']1d20+9[/dice] [dice=P Magical dam']1d6[/dice] [dice=Sneak Attack]1d6[/dice] [dice=Deadly]1d10[/dice]
-2nd- [dice=2nd Arrow att']1d20+4 [dice=P Magical dam']1d6[/dice] [dice=Sneak Attack]1d6[/dice] [dice=Deadly]1d10[/dice]
-3rd- [dice=3rd Arrow att']1d20-1 [dice=P Magical dam']1d6[/dice] [dice=Sneak Attack]1d6[/dice] [dice=Deadly]1d10[/dice]

SKILLS:
speaks: Common ; Goblin
+9 Acrobatics (Tr.)
[dice=Acrobatics]1d20+9[/dice]
+6 Arcana (Tr.)
[dice=Arcana]1d20+6[/dice]
+4 Athletics (Tr.)
[dice=Athletics]1d20+4[/dice]
+1 Crafting (Un.)
[dice=Crafting]1d20+1[/dice]
-1 Deception (Un.)
[dice=Deception]1d20-1[/dice]
-1 Diplomacy (Un.)
[dice=Diplomacy]1d20-1[/dice]
-1 Intimidation (Un.)
[dice=Intimidation]1d20-1[/dice]
+6 Lore, Pathfinder (Tr.)
[dice=Pathfinder Lore]1d20+6[/dice]
+6 Lore, Undead (Tr.) +1 circumstance to Recall Knowledge
[dice=Undead Lore]1d20+6[/dice]
+10 Medicine (Ex.) Battle Medicine (1 action ◆, manipulate)
17 Medicine w. Assurance
(Battle Medicine & Treat Wounds: DC15 = 2d8 Healed ; DC20 = 2d8+10+5)
(add another +5 HP @ DC30 Master, and +5 HP more @ DC40 Legendary)
(crit' success: 4d8 ; crit' failure: 1d8 dam')
[dice=DC15 HP Healed]2d8[/dice] ; [dice=DC20 HP Healed]2d8+15[/dice] +5 HP from Treat Wounds or Battle Medicine on me
(Immune to my Battle Medicine for the day: - )
1/day (1/hour if Master) use Battle Medicine on a creature that's temporarily immune
Temporarily immune to Battle Medicine on me for only 1 hour
Treat Wounds: immune only 10 minutes (re-apply right away)
[dice=Medicine]1d20+10[/dice]
+8 Nature (Tr.)
[dice=Nature]1d20+8[/dice]
+6 Occultism (Tr.)
[dice=Occultism]1d20+6[/dice]
-1 Performance (Un.)
[dice=Performance]1d20-1[/dice]
+8 Religion (Tr.) +1 circumstance to Recall Knowledge Undead
[dice=Religion]1d20+8[/dice]
+6 Society (Tr.)
[dice=Society]1d20+6[/dice]
+11 Stealth (Ex.)
[dice=Stealth]1d20+11[/dice]
+8 Survival (Tr.)
[dice=Survival]1d20+8[/dice]
+11 Thievery (Ex.) can disable traps as Master
[dice=Thievery]1d20+11[/dice]

FEATS:
• Unusual Anatomy (Fleshwarp)
• Low-Light (Fleshwarp) -> Darkvision (Duskwalker)
• Battle Medicine (Lastwall Survivor)
• Ghost Hunter (Ancestry Feat, Duskwalker)
• Sneak Attack (lvl 1 Rogue Ability)
• Surprise Attack (lvl 1 Rogue Ability)
• Thief (lvl 1 Rogue Racket)
• Trapfinder (lvl 1 Rogue Feat)
• Assurance in Medicine (lvl 1 Rogue Skill Feat)
• Medic Dedication (lvl 2 Rogue Feat) incl. Expert in Medicine
• Godless Healing (lvl 2 Rogue Skill Feat)
• Expert in Thievery (lvl 2 increase)
• Expert in Stealth (lvl 3 increase)
• Toughness (lvl 3 General Feat)
• Deny Advantage
• Continual Recovery (lvl 3 Skill Feat)

GEAR (3 BULK 1 L):
1/10 invested
+1 Shortsword of Striking (1 L)
Light Mace (1 L)
Dagger (1 L)
Shortbow & 16 arrows (1 B & 2 L)
Explorer's Clothes (1 L)
Silver Symbol of Pharasma (1 L)
Adamant Wayfinder (1 action ◆, 1st-level light spell) Invested Resist Harm:
Spoiler:
Reaction: gain resistance 1 to acid, cold, electricity, fire, force, negative, positive & sonic damage against 1 attack, spell or effect. Applies only to initial effect.
Safely use 1/ adventure. Attempt to use a second time by overcharging: roll a DC 10 flat check. Success = wayfinder is broken. Failure = destroyed.

Healer's Tools (1 B)
Thieves' Tools + Replacement Picks x 2 (3 L)
1 x Minor Healing Potion 1d8 HP (1 L) Consumable
12 sp 8 cp

INTRODUCTION:
Clad in dark slate-grey hooded clothes, is a man-- well, what was a man: terribly scarred and maimed face, with melted ashen grey flesh where his features used to be.
The only flash of color: a blue-enameled silver pendant around his neck, depicting a spiral.
On his belt: shortsword, light mace, dagger, a pair of vials, a shiny wayfinder, and a couple of leather pouches, one with gauze & medical implements, the other with files, pliers, screwdrivers...
On his back: shortbow & arrows.
"Greetings. I am Odo, Dead Odo. Of the Vigilant Seal."

BACKSTORY:
Odo was a guard in Lastwall. When the Whispering Tyrant's undead overwhelmed the land, Odo was torn to pieces.
Fleeing Goblins took him deep underground, where one hopping mad Goblin alchemist used acid to burn the flesh back together!
Odo's soul was already in the Boneyard when he was yanked back towards a body now a mess of atrocious scars and "melted" flesh. Pharasma's minions helped Odo return, making him a Duskwalker, a servant of the Lady of the Graves.
Dead Odo was happy to devote his new life to slaying undead.
Paying the Goblins back by helping them fight their way South, Odo ended up in Absalom.
Hearing of the Vigilant Seal and their "Destroy" motto, Dead Odo joined Eando Kline's faction of the Pathfinder Society, and underwent training in the Spells school, under Sorrina Westyr.
Having graduated, a retired Pathfinder, also a Lastwall Survivor, gave Dead Odo his wayfinder!

ADVENTURES:
•1• 4 xp for 2-09 Seven Secrets of Dacilane Academy ; GM Farol ; Enchanter Tim's Argoni Slate, DebugAMP's Gizzard Stu, Uncle Froggy's Gnimishmeijinomu, Warah's Salaish Talenduth, Sedoriku's Symeon Isafira (Paizo PbP)
•2• 12 xp credit for Lork playing Abomination Vaults #163 Ruins of Gauntlight with Nicolas Brachfogel as DM (Francia Online VTT)
•3• 4 xp for 1-12 Burden of Envy ; GM Meneltamar ; Araknas' Professor Devon, Jason Clark's Aleimare the Hellknight, Gnome's Riven from New Thassilon, Tim (DarkForestFey #9672)'s Uncle Good Good the Goblin butler (Cayden's Keg VTT) and MoonBrew's Scarlet the Catfolk who dropped out at the start
•4• 4 xp for 2-03 Catastrophe's Spark ; GM Eric S. Parker ; Amy B.'s Guinevere, Daynah's Shimada, Tron Starfighter's Yoshi (Rocky Mountain PFS VTT)
•5•

CHRONICLES:
Chronicles
•#1• Fleshwarp Ancestry (JSSJ)
•#2• Duskwalker Heritage (T3U6)
•#3• Inherited Wayfinder (E5Q5)
•#4• 2-09 Seven Secrets of Dacilane Academy (D44P)
•#5• Abomination Vaults #163 Ruins of Gauntlight (SCWG)
•#6• 1-12 Burden of Envy (E3B6)
•#7• 2-03 Catastrophe's Spark (Q6Y4) GM forgot the extra 2 Vigilant Seal
•#8• Adamant Wayfinder (F4A4)
•#9• Combat Mentor (F5X1)
•#10• Adversary Lore - Undead (T4V6)
•#11•

BOONS:
□ □ Valais’s Assurance (check a box to spend an action to use the champion focus spell lay on hands, heightened appropriately for your level. This does not cost a focus point)
• Combat Mentor (increase Level Bump modifier to attack rolls to 2) A PC can only benefit from two mentor boons

PURCHASES:
150 sp @start
-9 sp Shortsword
-2 sp Dagger
-30 sp Shortbow
-2 sp 10 x arrows x2 (quiver)
-1 sp Explorer's Clothes
-50 sp Healer's Tools
-30 sp Thieves' Tools
-6 sp Replacement Picks x2
-20 sp Silver Holy Symbol
0 sp left after start
+144 sp from adventure 1
+428 sp 8 cp from adventure 2
+572 sp 8 cp after adventure 2
-350 sp +1 Weapon Rune
+222 sp 8 cp after adventure 2
+224 sp from adventure 3
+446 sp 8 cp after adventure 3
+220 sp from adventure 4
-650 sp Rune of Striking
-4 sp Light Mace
+12 sp 8 cp after adventure 4