Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 I should be running the PFS special for Gameday X (the King in Thorns), in Tier 7-8 (what a headache that will be! Six PCs with 12 unique feats and 12 unique abilities each!).
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Thanks a lot for the game, Farol, is was super enjoyable!
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 It would be nice that this has a sister adventure that gives some info' on the protean. Odo goes off to train some-- I am playing Abomination Vaults, so just had the 1st AP Chronicle applied to Odo, making him level 2 (took Medic Dedication). "Where are the Undead?!"
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Got the chronicle, thank you! I like the specific (scene by scene) story, and also the mechanics of the scenario (various skill checks etc.).
I was very happy w. how you GMed it and liked all the RP and interaction with all the characters and NPCs, so I had a very nice time!
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo thanks J. Dacilane:
Looking back at Gnimish, Odo smiles - nearly ripping the stitches on his left cheek:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo shakes J. Dacilane's hand, with a quizzical look, then later asks his comrades:
Odo will take a clipping of the newspaper-- and be happy to have read that!
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "Thank you, Simeon. But, if I am just a pebble one Tar Baphon's road, that is a first step!"
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "That is a fine bracelet.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo nearly goes flying into the rift himself, when Gnimish' shoves him!
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Dead Odo is not sure if the Halfling is a Dragon in disguise, but he knows it is no Undead.
If it is a simple Athletics check:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "Sure thing, Gnimishmeijinomu!"
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo glances at Gnimish, ready to help the Gnome shove the dragon, whispering:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo starts looking around for an undead dragon to push through a portal...
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo had +7 Athletics, but then the Undead came, and his physical prowess was badly reduced when that little Goblin patched him together with acid.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 I removed Academia Lore, since I will stick w. Pathfinder Lore over that.
If okay w. you I'll just keep my roll and Hero Point reroll since I imagine 12 or even 13 is a failure, and if I'd re-done Medicine that would have been @1 less (all the others, Arcana, are at lower bonuses of +4 etc.).
If not good w. you, tell me what you prefer.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 I believe I have a mistake in my sheet.
(and am did not purchase a Lore w. Skill points, since all those are accounted for) Just asking to save me going through the rules again to double check...
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo shrugs, and puts his sword away:
He looks at the Halfling:
When the creature leaves, Odo follows.
"Ghosts... no. Wraiths... no. Zombies... no."
He then keeps on looking through all the books and paperwork:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "This world is not heading into darkness if we can do anything about it. Like slice you into 19 prime exponent parts."
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo tries to recognize which type of undead he will face this time--
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "EVERYWHERE! I told you! Undead are everywhere!"
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo follows his companions into the room, grumbling about invisible undead, ghosts and spirits and haunts... everywhere! And ghouls and ghasts hiding and lurking in the shadows.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Dead Odo nods, and gets a bit excited, flailing his arms about:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "A dragon, yes, yes, it could be.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "More claw marks... so, probably some little clawed-flying thing.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo had started checking for mechanical contraptions, when Salaish calls out a warning.
Odo follows along, to the green statue across the yard, also giving the other statues a wide berth, which he finds a smart move.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo looks at Salaish, smiling, attempting to keep his cheek from ripping apart while doing so:
He then looks around at the statues:
Odo goes over to the statues, to try and make sure there is no physical trick being played here.
Thievery w. Salaish's Aid: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo suddenly looks at Salaish, smiling, showing his messed up teeth:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo knows there is a ghost here.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo looks around, and then cups his hands around his mouth, and whispers:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo looks at Argoni:
Then Odo kneels down to look at the table legs.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo looks around, and frowns at Symeon:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo cheers Salaish, for finishing the creature off.
Hearing Symeon ask what the name of the bone on the front of a humanoid's chest is, Odo sticks his fingers into his acid-burnt flesh, and rummages about, trying to see if he can show his bone to the Halfling:
But then he feels a lot better after being tended to...
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Gnimishmeijinomu wrote: why was my damage reduced? :) Have you tipped the GM?! xD
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo will actually retreat, to not be dropped by the next attack.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo kicks Gizzard's clothes, so that they--
Odo then sees that the enemy seems to be splashing right back at him in a burst of water, so he might not even have to move towards his quarry. If he has to, he steps towards the anatomical display--
◆ Battle Medicine on Gizzard
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo's eye Grunting, Odo pulls out his shortsword and moves over to be behind the model, moving across his comrade: "Excuse me..." Odo then slashes at the model-- Slashing: 1d20 + 7 ⇒ (18) + 7 = 25 ; maybe Flatfooted from Flank?
◆ Pull out shortsword
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo looks at the anatomical models.
He glances at the formulas:
Crafting: 1d20 + 1 ⇒ (20) + 1 = 21 Crafting spoiler open
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 The great, but dead as a doorsknob, author.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo wonders why Headmaster Rosedell wanted to use the hidden doors.
Odo decides to check out the physical aspect of the doors.
Thievery: 1d20 + 7 ⇒ (9) + 7 = 16 (if the kind Clue In works for this, and it is within the time frame, that is a +1)
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 So we have one hiddens doors. And one hidden doorsknob.
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "So, it comes to take a long dump once a week?" Odo glances at the bracelet, and looks at Gizzard--
"Maybe it comes here because it has good books to read?"
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 @Gizzard - now THAT's a Hero Point roll!
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "Hey, listen... silent wailing?!
Always afraid of undead, spirits, and ghosts, Odo tries to figure out what this quiet wailing is-- Listening: 1d20 ⇒ 16 +4 w. Undead Lore or +6 w. Religion if undead lore does not work
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 "Hey! You're... hurt!" Odo sees Gnimish healing Gizzard:
Odo waits to see if there is need of some more healing...
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo puts his arm out to stop Gnimish:
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Food-related characters are cool... I like food... food is tasty.
Mmmh... does you GM confuse foot w. food?!
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Let the darn fellow go relieve himself!, Odo thinks, hurrying up along behind Gizzard:
Odo tries to finesse the door back a bit--
• Move
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo frowns, wondering-- is that where my Goblin friend gets his food?
Horribly disfigured
Stats: Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10 Odo is wary about all this:
HP: 74/74, NL: 0 | AC 21/12/19 +2 vs aberrations | F+8 R +7 W+4 (+4 vs. spells and spell-like abilities; +2 vs. poison) | Per: +11 (+14 vs traps) | Init: +2
"That's right lass tell the pointy eared rascal to stop bothering people and focus on the task at hand," the dwarf said as he raises his mug and attempts to drain it in one gulp ignoring the man in the corner. Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11
Heldren and the town he was raised in bear his grandfather’s name. His grandfather was a retired Ulfen Guard who spent his fortune, and retirement, building this community but abruptly left for the north several years ago mumbling some about Witches. Like his grandfather young Heldren is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs gained from spending hours working at the town smithy. While Heldren is an Ulfen at hart there is more to him than meets the eye he is open and inquisitive as well as a lover of singing, debate, and physical challenges, embracing these as experiences which will please his ancestors. The young Ulfen often gives advice in riddles, aphorisms, and metaphors of his people. He yearns to leave the smithy and travel north for rumors of what happened to his grandfather. Class: Skald
About me: I have been gaming since the early 80’s, although there was a 20 year period where it was hard to find people to play with (1992-2011). I enjoyed playing pathfinder weekly in a home brew from 2011 until this summer when I relocated for work. The move helped (forced) me discover the pbp format and I love it!! I feel it is a much better medium to bring PC’s to life. Some of the games I have enjoyed over the years are D&D (and all its versions), AD&D, Champions, GURPS, Star Frontiers, Call of Cthulhu, Boot Hill, Gang Busters, Shadow Run, Marvel Super Heroes, Rune Quest, Mouse Guard, The One Ring, Traveller, Villains and Vigilantes and a few other I have probably forgotten. I live in the Eastern Time Zone of the United States (Indiana) and can usually post in the morning (4-6am) and the evening (6-10pm). I have been married for almost 20 years and have two kids (one a freshman in High School and the other in fourth grade).
Here is my submission: Rotomo, Shoanti Druid. Appearance:
Rotomo is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs. His skin is ruddy from constant exposure to the elements and is covered in tribal tattoos that accentuate the hard, dangerous lines of his body. Although he is a big man, Rotomo moves with the grace of a large cat and has the predatory gaze of a wolf. He has smoldering green eyes which are set below a low and broad brow. His gloomy, scarred, almost sinister face is that of a warrior. The Shoanti wears his head shaven like many of his Quah. Rotomo has a loud booming voice like stone breaking. He usually wears furs and hides with a spear and club close at hand. Personality:
Rotomo is at heart a product of the Storval Plateau and tries to keep the old ways, recognizing his ancestor’s spirits in the happenings around him. He also tries to keep the spirit of the hunt alive in his daily undertakings. Often thinking of mundane activities in terms of predator and prey. In spite of this, his Quah's frequent interaction with outlanders has taught him much about civilized ways. While he is a barbarian there is more to Rotomo then meets the eye. He is open and inquisitive as well as a lover of debate and physical challenges, embracing these as experiences which will please his ancestors. Additionally, he often gives advice in riddles, aphorisms, and metaphors of his people. Backstory:
The wilds of Varisia are hard and unforgiving lands that have produced hard and self-reliant people. Rotomo is one such product, a Shoanti of the Shriikirri-Quah. Some Shoanti look inward for strength taking solace in the traditions of their ancestors. While others look to the forests and its beasts for guidance. Still others spend lifetimes travelling outside their Quah’s trying to perfect themselves. Rotomo life was shaped by all of these beliefs in one way or another. High atop the southern peaks of the Stony Mountains of Avistan overlooking Velashu Uplands, the Curchain Hills and the throat of the Varisian Gulf sits the eyrie of the Shriikirri-Quah, Hawk Clan of the Shoanti. The Shriikirri are a people of great patience. They are animistic and pay homage to the avian creatures of the sky that they dwell among. The Hawk most revered above all others. It is hear the heart of Rotomo’s character is forged. Raised in a tribe of the Hawk Clan, respect for the natural world was a simple fact in Rotomo's life, but he had always felt a deeper spiritual connection to the natural world then most of his Quah. From an early age he was always looking for meaning in nature’s changes. Always questioning the tribal elders about nature’s fickleness and the signs they saw. All the while, he had grown from a strapping lad to a hulking bear of a man and earned the name Rotomo or Headwind in his tribes tongue. As all of the Shriikirri-Quah do, Rotomo went on his spirit walk when he came of age. For six months he traveled the wildlands of Varisia communing with nature, feeding his soul. Upon completion of his spirit walk Rotomo was tattooed with the rune Ingir, Beast Heart, and left his Quah and began a journey of discovery, to find a path that would bring honor to his Quah. To that end, he traveled from his Quah’s lands, seeking follow nature’s signs and learn more about himself. And so he found himself traveling with a caravan, headed for the southern town of Sandpoint.
Crunch:
Human Druid – Rotomo
DEFENSE
OFFENSE
STATISTICS
Combat Gear – Hide armor (25 lbs, 15 gp), Shield, heavy wooden (10 lbs, 7 gp), Dagger (1 lbs, 2 gp), Short spear x4 (12 lbs, 4 gp), Long spear (9 lbs, 5 gp), sling (-), Sling Bullets 10 (-, 5lbs), Club (1 lbs, x),
GP: 75; SP: 8; CP: Light Load 100 Medium Load 200 Heavy Load 300
About Me: I have been gaming since the early 80’s, although there was a 20 year period where it was hard to find people to play with (1992-2011). I enjoyed playing pathfinder weekly in a home brew from 2011 until this summer when I relocated for work. The move helped (forced) me discover the pbp format and I love it!! I feel it is a much better medium to bring PC’s to life. Some of the games I have enjoyed over the years are D&D (and all its versions), AD&D, Champions, GURPS, Star Frontiers, Call of Cthulhu, Boot Hill, Gang Busters, Shadow Run, Marvel Super Heroes, Rune Quest, Mouse Guard, The One Ring, Traveller, Villains and Vigilantes and a few other I have probably forgotten.
I live in the Eastern Time Zone of the United States (Indiana) and can usually post in the morning (4-6am) and the evening (6-10pm). I have been married for almost 20 years and have two kids (one a freshman in High School and the other in fourth grade).
Link to image
I can't do that to Niall Frustrated Finn tried to sort everything out in his mind. The mouse trusts his instincts but isn't sure who' else he can trust and holds his tongue. He bides his time looking for an opportunity to talk to Nathaniel alone.
Link to image
Finn realized he needs to settle down before he does anything else. He finds an oven and starts to bake some sweet bread, some thing that always calms him down. He burns the bread and his mood doesn't improve. Will: 5d6 ⇒ (6, 1, 1, 1, 1) = 10 Using recipe wise to help if I can.
Link to image
All, I will be on vacation for the next 9 days (yeah)! I will probably not be able to post for the next two weekends and if I do it will be from my phone so don’t expect anything spectacular :(. I do not foresee having any problems posting during the weekdays as I will have wifi and my ipad. However, if you don’t hear from me it is because I spent too much time on the beach or at one of the overpriced theme parks in the Orlando area. Please bot me as necessary and try not to kill my PC
Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image
I moved Elyas 20
Link to image
Okay this is a really hard roll. Everything will have to go right so.... The sharp-eyed Finn tries to pick out the best trail ahead but he must have been staring in the sun for too long. "This way," he leads missing the path. Using Sharp-eyed trait to hinder Pathfinder: 3d6 ⇒ (5, 4, 1) = 10
Very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, excited for this! Taldor, Knights, Spy's, Intrigue! Can't wait.
Link to image
1. Yes, he is a hardworking mouse of Ivydale. What else would you expect? 2. Nope, they earn an honest living as bakers. 3. Nope, Finn is more likely to make cookies for his friends. 4. Thrifty yes, miserly no. 5: Nope. 6: Yep, anything to avoid the discomforts of the road. A: Yes, Finn is more of a loner although he could make friends if he wanted to he just doesn't want to. B: Nope, Finn has no special ties to the guard other then his mentor. C: Yes, Finn is held in high regard for some of his past exploits. Particularly for his handling of the rebellious mice of Ivydale during the war. D: Yes, Finn has some powerful enemies from his past missions. E: No Accused never convicted. F: Yes, Finn would be considered a loner
Link to image
Orator Kent wrote:
Cunning and Guile = Deceiver Like peeling back the layers of an onion, Finn thought, as he hid in the shadow of the mill, watching the disgruntled mice leave their secret meeting. He thought back on all the lies, threats, and false rumors he started just to witness this meeting. He smiled inwardly, his plan worked to perfection, the rebellious mice were at each other’s throats and couldn’t trust each other enough to work together.
Perfect! Finn of Ivydale, the hard working bakers son. Here are some ideas I had (they are bare bones right now but should give you some idea of the direction I want to go). I will flesh out his personality a little more over the next few days. Finn was born to Thom and Brynn of Ivydale in the early spring of 1130. He grew up learning his parents trade of baking and to appreciate hard work. Inspired by tales of the Mouse Guards assigned to guard the grain Finn left home to join the guard himself. Taryn his best friend left Ivydale the same year to work in Sprucetuck as a baker. His senior artisan, Nathaniel taught him all he could about map making. His mentor Tuck, taught him that while learning to fight is an important part of being a mouse guard managing not to get lost and surviving the trials of nature was more important. At 22 years old (born in the year 1130) Finn is young for a patrol guard. He saw action in the war of 1149 and was scarred (lost part of an ear, and has claw scars across the left side of his face, like picture I linked earlier). His enemy Fyrd (still have to flesh this out)
I recently moved for a promotion (Yeah!) but had to leave behind the group I’ve been playing pathfinder with for the past 6 years (Boo!) I’ve checked locally (paizo and warhorn sites) and can’t find anything that works with my schedule. As a result I am thinking about making a foray into pbp and have a few questions:
|
