Wax Golem

Dead Odo's page

82 posts. Organized Play character for Eric Collins - France.


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Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Dead Odo thinks about what Symeon said... Or just call myself Dead?

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

I should be running the PFS special for Gameday X (the King in Thorns), in Tier 7-8 (what a headache that will be! Six PCs with 12 unique feats and 12 unique abilities each!).
But that is all for now... maybe after Gameday.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Thanks a lot for the game, Farol, is was super enjoyable!
And thanks to my comrades, with whom it was great fun!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

It would be nice that this has a sister adventure that gives some info' on the protean.

Odo goes off to train some-- I am playing Abomination Vaults, so just had the 1st AP Chronicle applied to Odo, making him level 2 (took Medic Dedication).

"Where are the Undead?!"

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Got the chronicle, thank you!

I like the specific (scene by scene) story, and also the mechanics of the scenario (various skill checks etc.).
But not the overall story that much-- I do not have the impression I was part of figuring anything out, or understanding what happened (an event, a reaction). Nothing negative, just not a feeling of having done much as a general story arc.

I was very happy w. how you GMed it and liked all the RP and interaction with all the characters and NPCs, so I had a very nice time!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo thanks J. Dacilane:
"Well, I hope you figure out what's with that bracelet, so that you do not attract more Proteans."

Looking back at Gnimish, Odo smiles - nearly ripping the stitches on his left cheek:
"I am off to hunt Undead!"

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo shakes J. Dacilane's hand, with a quizzical look, then later asks his comrades:
"What DID we do? I mean, what is a Protean? A thing taking itself to be a student? If so, why? Or a student that morphed?
Anyhow, we did do good!"

Odo will take a clipping of the newspaper-- and be happy to have read that!
Nice!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Thank you, Simeon. But, if I am just a pebble one Tar Baphon's road, that is a first step!"
Odo shakes the bracelet, to see if it is still charged...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"That is a fine bracelet.
Maybe we could all go open rifts and push the Undead in.
Mayhap push Tar-Baphon in?!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo nearly goes flying into the rift himself, when Gnimish' shoves him!
Sigh... higher aid than aided!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Dead Odo is not sure if the Halfling is a Dragon in disguise, but he knows it is no Undead.
However, wiser minds have spoken, and into the portal it must go, Wyrm or not-- so Odo bull rushes the Protean, trying to shove it into the whirling magic, without slipping into there himself!

If it is a simple Athletics check:
Athletics: 1d20 + 2 ⇒ (15) + 2 = 17 + bonuses, like Inspire Competence (which was a crit', if that gives more than +1?) and any of the Investigator tricks?

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Sure thing, Gnimishmeijinomu!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo glances at Gnimish, ready to help the Gnome shove the dragon, whispering:
"I told you. The undead are EVERYwhere!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo starts looking around for an undead dragon to push through a portal...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo had +7 Athletics, but then the Undead came, and his physical prowess was badly reduced when that little Goblin patched him together with acid.
Burnt up most of the muscles.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

I removed Academia Lore, since I will stick w. Pathfinder Lore over that.
I imagine I picked Academia up during build and switched and forgot to remove-- sorry.

If okay w. you I'll just keep my roll and Hero Point reroll since I imagine 12 or even 13 is a failure, and if I'd re-done Medicine that would have been @1 less (all the others, Arcana, are at lower bonuses of +4 etc.).
So, just scratch it as a failure and erase the Lore for later.

If not good w. you, tell me what you prefer.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

I believe I have a mistake in my sheet.
I have:
+4 Lore, Academia (Tr.)
+4 Lore, Pathfinder (Tr.)
+4 Lore, Undead (Tr.)
Is that not one lore too many?
Undead lore is from Background (quite sure).
But then should I not have only one of Academia or Pathfinder Lore from my training? (or do starting characters get two?).
My feeling is that I chose one then changed but forgot to delete the other?
So-- am I correct that I should only have 2 Lores, not 3?

(and am did not purchase a Lore w. Skill points, since all those are accounted for)

Just asking to save me going through the rules again to double check...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo shrugs, and puts his sword away:
"Akizendri protean... no, I am not sneezing. Some shape-changing protean critter, that alter texts."
He shrugs, and sits down:
"Not an un-dead, surprisingly."

He looks at the Halfling:
"Sorry, buddy. I took you for a ghost. I am bit on edge... no harm intended."

When the creature leaves, Odo follows.
Seeing all the books appear, Odo looks through them to see if there is anything about undead lore.

"Ghosts... no. Wraiths... no. Zombies... no."
Odo does not yet find anything of interest.
He glances up at the Halfling, wondering why he thought it was a ghost, and how he can avoid making the same mistake twice.
What is there in this creature's structure that differs from undead?
a DC 16 Medicine check to explain the biology of a protean creature
Medicine: 1d20 + 6 ⇒ (9) + 6 = 15 ; if any of the Investigator's +1 bonus can work, then +1

He then keeps on looking through all the books and paperwork:
"Hey, man, this is a nightmare. All is messed up and there's no way any of this can be of any use, not to me finding undead information, not to you for homework... all garbage until sorted out!"
DC 14 Academia Lore check as they prove that the homework is impossible to complete
Academia Lore: 1d20 + 4 ⇒ (1) + 4 = 5
Odo starts tossing books left and right-- before realizing that is counterproductive and childish.
Hero Point reroll
He starts showing how all is messed up, and trying to illustrate how it is too much work to sort all out.
Academia Lore: 1d20 + 4 ⇒ (8) + 4 = 12 ; if any of the Investigator's +1 bonus can work, then +1

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"This world is not heading into darkness if we can do anything about it. Like slice you into 19 prime exponent parts."
+6 Religion (or +4 Undead Lore) to Identify

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo tries to recognize which type of undead he will face this time--
Undead Lore: 1d20 + 4 ⇒ (15) + 4 = 19

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"EVERYWHERE! I told you! Undead are everywhere!"
Odo pulls his sword out.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo follows his companions into the room, grumbling about invisible undead, ghosts and spirits and haunts... everywhere! And ghouls and ghasts hiding and lurking in the shadows.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Dead Odo nods, and gets a bit excited, flailing his arms about:
"Or a dracolich, yes! See, the Undead are the enemy. The Undead are everywhere!"
He stops to push a bit of flesh that came undone on one of his arms:
"Bewared the Undead..."
Muttering to himself about the Un-Dead, he follows along to the next room.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"A dragon, yes, yes, it could be.
Even an... undead dragon! Like a Zombie-dragon!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"More claw marks... so, probably some little clawed-flying thing.
Like a Baykok, or some other undead."

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo had started checking for mechanical contraptions, when Salaish calls out a warning.
Hearing the call for back up, Odo pulls his short sword out and follows right behind Salaish:
"I got your back..."

Odo follows along, to the green statue across the yard, also giving the other statues a wide berth, which he finds a smart move.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks at Salaish, smiling, attempting to keep his cheek from ripping apart while doing so:
"Why, that is nice music!"

He then looks around at the statues:
"I do not know what I am looking for here?
What am I looking for?
Well... maybe let us eliminate the obvious."

Odo goes over to the statues, to try and make sure there is no physical trick being played here.
He checks for any kind of rail, or hidden catch, or whatever that might be used to switch emplacements...

Thievery w. Salaish's Aid: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo suddenly looks at Salaish, smiling, showing his messed up teeth:
"I think I got it!
A creature that responds with randomness, and just kind of babbles aimlessly... I know what sort of thing would do that:"

Odo looks up and around, calling out:
"MOTHER IN LAW?! Is that you?!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo knows there is a ghost here.
Odo knows there are ghosts everywhere.
Odo tries to determine what kind of ghost this:
"Robert Night... does he follow Day, Roger Day?"
Undead Lore: 1d20 + 4 ⇒ (18) + 4 = 22 ; if Religion fits better then that is a +6 vs. this +4

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks around, and then cups his hands around his mouth, and whispers:
"Why does night follow day? Come here and I will show you."

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks at Argoni:
"I am Odo."

Then Odo kneels down to look at the table legs.
"Okay, these are square..."
He starts to count them:
"One, two, three, four... so that's a sum of four."
He looks around the room:
"Anyone see a hypotenuse?
A square one, not a round one."

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks around, and frowns at Symeon:
"HEY! Is it that one? Or is it not that one?!
Make up your mind."

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo cheers Salaish, for finishing the creature off.
"Why did that thing attack us? Did it attack students before?"

Hearing Symeon ask what the name of the bone on the front of a humanoid's chest is, Odo sticks his fingers into his acid-burnt flesh, and rummages about, trying to see if he can show his bone to the Halfling:
"This one?"

But then he feels a lot better after being tended to...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
Gnimishmeijinomu wrote:
why was my damage reduced? :)

Have you tipped the GM?! xD

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo will actually retreat, to not be dropped by the next attack.
Stride

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo kicks Gizzard's clothes, so that they--
Battle Medicine, DC 15: 1d20 + 6 ⇒ (9) + 6 = 15
--fold over and cover the wound.
Odo then shakes his healer's kit, and sprinkles some ointment over Gizzard.
"Wake up, brother! Boiled snails and roasted worms for dinner!"
HP healed: 2d8 ⇒ (8, 8) = 16
Odo has long traveled with Goblins, and knows how to motivate them.

Odo then sees that the enemy seems to be splashing right back at him in a burst of water, so he might not even have to move towards his quarry.

If he has to, he steps towards the anatomical display--
Moving to the square at the end of the arrow
--to flank it and try to dice it up, slashing at it with his sword.
"I can hurt too, you know!"
Short Sword w. Inspire: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Hopefully cutting it...
Slashing Magical w. Inspire: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 ; if Flanked: Sneak Attack: 1d6 ⇒ 2

◆ Battle Medicine on Gizzard
(◆ Step?)
◆ Strike
If one action left because of move, Odo can strike again

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo's eyes go(oes) wide.
He really wants to recover that gut and include it to his intestines!
But then he realizes that Symeon is being hurt.

Grunting, Odo pulls out his shortsword and moves over to be behind the model, moving across his comrade: "Excuse me..."

Odo then slashes at the model--

Slashing: 1d20 + 7 ⇒ (18) + 7 = 25 ; maybe Flatfooted from Flank?
Slashing Magical: 1d6 + 4 ⇒ (2) + 4 = 6 ; if Flatfooted: Sneak Attack: 1d6 ⇒ 5

◆ Pull out shortsword
◆ Stride (25 ft. for 4 squares, w. 1 x 2nd diagonal) yellow line
◆ Strike (w. Slashing)

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks at the anatomical models.
"Think I can take stuff from these?
I am missing parts, you know..."

He glances at the formulas:
"Maybe those are for grafting parts?
I know acid works wonders..."

Crafting: 1d20 + 1 ⇒ (20) + 1 = 21

Crafting spoiler open
"No, it's just dumb stuff for making pranks.
I already give off enough foul-smelling fumes..."

Vigilant Seal

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Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

The great, but dead as a doorsknob, author.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo wonders why Headmaster Rosedell wanted to use the hidden doors.
Where was the person going?
Why in such a hurry?

Odo decides to check out the physical aspect of the doors.
Does the lock work-- if there is a lock?
Is there some contraption blocking and unblocking the hinges?
How does it function mechanically-- and is everything in good condition?
Or did someone create some mundane problem?

Thievery: 1d20 + 7 ⇒ (9) + 7 = 16 (if the kind Clue In works for this, and it is within the time frame, that is a +1)

Vigilant Seal

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Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

So we have one hiddens doors. And one hidden doorsknob.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"So, it comes to take a long dump once a week?"

Odo glances at the bracelet, and looks at Gizzard--
Religion w. Clue In: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 (if Clue In works)
--"Can you help me, here?"
(spoiler opened if Clue In works here)

"Maybe it comes here because it has good books to read?"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

@Gizzard - now THAT's a Hero Point roll!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Hey, listen... silent wailing?!
How can I hear something that is silent?!
This is NOT natural!"

Always afraid of undead, spirits, and ghosts, Odo tries to figure out what this quiet wailing is--

Listening: 1d20 ⇒ 16 +4 w. Undead Lore or +6 w. Religion if undead lore does not work

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Hey! You're... hurt!"

Odo sees Gnimish healing Gizzard:
"Oh, thanks!"

Odo waits to see if there is need of some more healing...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo puts his arm out to stop Gnimish:
"Gizzard called dibs..'

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Food-related characters are cool... I like food... food is tasty.
+
Why you may ask? Standing barefoot on the carpet

Mmmh... does you GM confuse foot w. food?!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Let the darn fellow go relieve himself!, Odo thinks, hurrying up along behind Gizzard:
"You okay, man?", he asks, adding, in Goblin:
"@#$% door!"

Odo tries to finesse the door back a bit--
Thievery, Tr. (can disable traps as Master): 1d20 + 7 ⇒ (19) + 7 = 26
--so Gizzard can move away.
"Careful of those splinters, man... and I believe your nose is bleeding."

• Move
• Thievery (have thieves' tools on belt)
• Pull sword out

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo frowns, wondering-- is that where my Goblin friend gets his food?

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo is wary about all this:
"It looks a bit like an unseen servant, yes, but could it be some poor soul trapped here?"
Intent on making sure it is not some undead-linked affair, he gets up and shuffles over to check the texts out, trying to make some sense of this.
Religion, Tr. +6


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HP: 74/74, NL: 0 | AC 21/12/19 +2 vs aberrations | F+8 R +7 W+4 (+4 vs. spells and spell-like abilities; +2 vs. poison) | Per: +11 (+14 vs traps) | Init: +2

"That's right lass tell the pointy eared rascal to stop bothering people and focus on the task at hand," the dwarf said as he raises his mug and attempts to drain it in one gulp ignoring the man in the corner.

Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11


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Heldren and the town he was raised in bear his grandfather’s name. His grandfather was a retired Ulfen Guard who spent his fortune, and retirement, building this community but abruptly left for the north several years ago mumbling some about Witches. Like his grandfather young Heldren is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs gained from spending hours working at the town smithy. While Heldren is an Ulfen at hart there is more to him than meets the eye he is open and inquisitive as well as a lover of singing, debate, and physical challenges, embracing these as experiences which will please his ancestors. The young Ulfen often gives advice in riddles, aphorisms, and metaphors of his people. He yearns to leave the smithy and travel north for rumors of what happened to his grandfather.

Class: Skald
Trait: Northern ancestry

About me:

I have been gaming since the early 80’s, although there was a 20 year period where it was hard to find people to play with (1992-2011). I enjoyed playing pathfinder weekly in a home brew from 2011 until this summer when I relocated for work. The move helped (forced) me discover the pbp format and I love it!! I feel it is a much better medium to bring PC’s to life. Some of the games I have enjoyed over the years are D&D (and all its versions), AD&D, Champions, GURPS, Star Frontiers, Call of Cthulhu, Boot Hill, Gang Busters, Shadow Run, Marvel Super Heroes, Rune Quest, Mouse Guard, The One Ring, Traveller, Villains and Vigilantes and a few other I have probably forgotten.

I live in the Eastern Time Zone of the United States (Indiana) and can usually post in the morning (4-6am) and the evening (6-10pm). I have been married for almost 20 years and have two kids (one a freshman in High School and the other in fourth grade).


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HP: 74/74, NL: 0 | AC 21/12/19 +2 vs aberrations | F+8 R +7 W+4 (+4 vs. spells and spell-like abilities; +2 vs. poison) | Per: +11 (+14 vs traps) | Init: +2
Logram Zham wrote:
Here's to swimmin with bowlegged women.

Hopefully it works out better for us then it did for Quint.


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^^ Bartenders are good at interrogation. Really, any job that requires some one to be a good listeners could be good at getting information out of people.


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Howdy all. Thanks for the selection.


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Human Swashbuckler - 1| HP 20/20 | AC 18/14/14 | CMB +3 | CMD 17 | F +1| R +7| W +0 +4 vs mind effecting | Init +4 Per +4 | Panache 2/3

Mjll has 40gp to give toward the cause.


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Here is my submission: Rotomo, Shoanti Druid.

Appearance:

Rotomo is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs. His skin is ruddy from constant exposure to the elements and is covered in tribal tattoos that accentuate the hard, dangerous lines of his body. Although he is a big man, Rotomo moves with the grace of a large cat and has the predatory gaze of a wolf. He has smoldering green eyes which are set below a low and broad brow. His gloomy, scarred, almost sinister face is that of a warrior. The Shoanti wears his head shaven like many of his Quah. Rotomo has a loud booming voice like stone breaking. He usually wears furs and hides with a spear and club close at hand.

Personality:

Rotomo is at heart a product of the Storval Plateau and tries to keep the old ways, recognizing his ancestor’s spirits in the happenings around him. He also tries to keep the spirit of the hunt alive in his daily undertakings. Often thinking of mundane activities in terms of predator and prey. In spite of this, his Quah's frequent interaction with outlanders has taught him much about civilized ways.

While he is a barbarian there is more to Rotomo then meets the eye. He is open and inquisitive as well as a lover of debate and physical challenges, embracing these as experiences which will please his ancestors. Additionally, he often gives advice in riddles, aphorisms, and metaphors of his people.

Backstory:

The wilds of Varisia are hard and unforgiving lands that have produced hard and self-reliant people. Rotomo is one such product, a Shoanti of the Shriikirri-Quah.

Some Shoanti look inward for strength taking solace in the traditions of their ancestors. While others look to the forests and its beasts for guidance. Still others spend lifetimes travelling outside their Quah’s trying to perfect themselves. Rotomo life was shaped by all of these beliefs in one way or another.

High atop the southern peaks of the Stony Mountains of Avistan overlooking Velashu Uplands, the Curchain Hills and the throat of the Varisian Gulf sits the eyrie of the Shriikirri-Quah, Hawk Clan of the Shoanti. The Shriikirri are a people of great patience. They are animistic and pay homage to the avian creatures of the sky that they dwell among. The Hawk most revered above all others. It is hear the heart of Rotomo’s character is forged.

Raised in a tribe of the Hawk Clan, respect for the natural world was a simple fact in Rotomo's life, but he had always felt a deeper spiritual connection to the natural world then most of his Quah. From an early age he was always looking for meaning in nature’s changes. Always questioning the tribal elders about nature’s fickleness and the signs they saw. All the while, he had grown from a strapping lad to a hulking bear of a man and earned the name Rotomo or Headwind in his tribes tongue.

As all of the Shriikirri-Quah do, Rotomo went on his spirit walk when he came of age. For six months he traveled the wildlands of Varisia communing with nature, feeding his soul. Upon completion of his spirit walk Rotomo was tattooed with the rune Ingir, Beast Heart, and left his Quah and began a journey of discovery, to find a path that would bring honor to his Quah.

To that end, he traveled from his Quah’s lands, seeking follow nature’s signs and learn more about himself. And so he found himself traveling with a caravan, headed for the southern town of Sandpoint.


Crunch:

Human Druid – Rotomo
Age 20; Height 6' 5"; Weight 220 lbs
NG Medium humanoid (human, Shoanti)
Init +2; Senses Perception +6

DEFENSE
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
Hit Points 13
Fort +3, Ref +2, Will +4

OFFENSE
Speed 30 ft. (20 ft in armor)
Melee Long Spear +4 (1d8+6/x3), or Club +5 (1d6+4/x2),
Ranged Club +2 (1d6+2/ 20/x2) 10 ft, or Sling +2 (1d4+4/x2) 50 ft, or Storm Burst(ranged touch) +2 (1d6+1/x2) [nonleathal, plus -2 on attack rolls for 1 round] 30 ft
Spells Prepared (CL 1st; concentration +3)
0 (3 /day, DC 12) — Create Water, Detect magic, Mending,
1st (2 /day, DC 13) — Cure Light Wounds, Shelagh

STATISTICS
Str 18, Dex 14, Con 12, Int 10, Wis 15, Cha 7
Base Atk +0 CMB +4; CMD 16
Feats (1) – Toughness (1st Level), Dodge (Race bonus)
Skills(ACP-2)(4/level + 1 race) – Climb +8 (1 rank), Handel Animal +2 (1 rank), K(Nature) +4 (1 rank), Perception +6 (1 rank), Survival +6 (1 Rank)
FCB – Level 1 – 1HP,
Languages(1) Common, druidic
SQ Spells, Spontanious Casting, Orisons, Natures Bond [weather], Storm Burst (5x/day), Domain Spells

Combat Gear – Hide armor (25 lbs, 15 gp), Shield, heavy wooden (10 lbs, 7 gp), Dagger (1 lbs, 2 gp), Short spear x4 (12 lbs, 4 gp), Long spear (9 lbs, 5 gp), sling (-), Sling Bullets 10 (-, 5lbs), Club (1 lbs, x),
Other Gear Belt Pouch (1/2 lbs, 1 gp), Flint and Steel (-, 1 gp), Mess Kit (1 lbs, 2sp),

GP: 75; SP: 8; CP:

Light Load 100 Medium Load 200 Heavy Load 300
Total Carried 63 lbs

About Me:
I have been gaming since the early 80’s, although there was a 20 year period where it was hard to find people to play with (1992-2011). I enjoyed playing pathfinder weekly in a home brew from 2011 until this summer when I relocated for work. The move helped (forced) me discover the pbp format and I love it!! I feel it is a much better medium to bring PC’s to life. Some of the games I have enjoyed over the years are D&D (and all its versions), AD&D, Champions, GURPS, Star Frontiers, Call of Cthulhu, Boot Hill, Gang Busters, Shadow Run, Marvel Super Heroes, Rune Quest, Mouse Guard, The One Ring, Traveller, Villains and Vigilantes and a few other I have probably forgotten.

I live in the Eastern Time Zone of the United States (Indiana) and can usually post in the morning (4-6am) and the evening (6-10pm). I have been married for almost 20 years and have two kids (one a freshman in High School and the other in fourth grade).


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Link to image

I can't do that to Niall

Frustrated Finn tried to sort everything out in his mind. The mouse trusts his instincts but isn't sure who' else he can trust and holds his tongue. He bides his time looking for an opportunity to talk to Nathaniel alone.


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Thinking about a young servant to the Queen. Leaning toward vigilante but I might eventually try for the Lion Blade prestige class which would rule vigilante out I think.


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Finn realized he needs to settle down before he does anything else. He finds an oven and starts to bake some sweet bread, some thing that always calms him down. He burns the bread and his mood doesn't improve.

Will: 5d6 ⇒ (6, 1, 1, 1, 1) = 10 Using recipe wise to help if I can.


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All, I will be on vacation for the next 9 days (yeah)! I will probably not be able to post for the next two weekends and if I do it will be from my phone so don’t expect anything spectacular :(. I do not foresee having any problems posting during the weekdays as I will have wifi and my ipad. However, if you don’t hear from me it is because I spent too much time on the beach or at one of the overpriced theme parks in the Orlando area. Please bot me as necessary and try not to kill my PC


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Warpriest 2 | VP 11/11 W28/28 T13 (1 non lethal)| AC 16/13/13+2 vs goblinoids| CMB +3| CMD 16| F +3| R +3| W +4| Init +3 Per +4 | Move 30 Link to Image

I moved Elyas 20


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Good luck all.


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Okay this is a really hard roll. Everything will have to go right so....

The sharp-eyed Finn tries to pick out the best trail ahead but he must have been staring in the sun for too long. "This way," he leads missing the path.

Using Sharp-eyed trait to hinder

Pathfinder: 3d6 ⇒ (5, 4, 1) = 10


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Very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, excited for this!

Taldor, Knights, Spy's, Intrigue! Can't wait.


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Going to follow along (and learn the rules too).


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1. Yes, he is a hardworking mouse of Ivydale. What else would you expect?

2. Nope, they earn an honest living as bakers.

3. Nope, Finn is more likely to make cookies for his friends.

4. Thrifty yes, miserly no.

5: Nope.

6: Yep, anything to avoid the discomforts of the road.

A: Yes, Finn is more of a loner although he could make friends if he wanted to he just doesn't want to.

B: Nope, Finn has no special ties to the guard other then his mentor.

C: Yes, Finn is held in high regard for some of his past exploits. Particularly for his handling of the rebellious mice of Ivydale during the war.

D: Yes, Finn has some powerful enemies from his past missions.

E: No Accused never convicted.

F: Yes, Finn would be considered a loner


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Link to image
Orator Kent wrote:

"There is another side to the War, and every mouse here must acknowledge it. War was hard on everyone. Finn of Ivydale experienced the Winter War in Guard reports about towns falling to the baby-eating weasels, but in practical terms, what he saw were insurmountable quotas. The Guard would come in, patrol after patrol, and escorts became requests -then demands for grain. In a good year, excess is traded willingly, but when no one is eating every day, it's hard to watch a cart filled with sacks of grain leave the town. Some young mice, weak and full of resentment, hatched a plan to steal back the grain, and feed their starving families..."

Finn, were you a part of the merry mice of Ivydale? Were you Finn Hood? -or were you a key voice in the dark in the efforts to keep mouse from turning on mouse? How did you turn things in your favor? By working a crowd? (Orator) By putting a compelling argument in the right ears? (Persuader) -or by cunning and guile? (Deceiver)

Cunning and Guile = Deceiver

Like peeling back the layers of an onion, Finn thought, as he hid in the shadow of the mill, watching the disgruntled mice leave their secret meeting. He thought back on all the lies, threats, and false rumors he started just to witness this meeting. He smiled inwardly, his plan worked to perfection, the rebellious mice were at each other’s throats and couldn’t trust each other enough to work together.


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Perfect! Finn of Ivydale, the hard working bakers son.

Here are some ideas I had (they are bare bones right now but should give you some idea of the direction I want to go). I will flesh out his personality a little more over the next few days.

Finn was born to Thom and Brynn of Ivydale in the early spring of 1130. He grew up learning his parents trade of baking and to appreciate hard work.

Inspired by tales of the Mouse Guards assigned to guard the grain Finn left home to join the guard himself.

Taryn his best friend left Ivydale the same year to work in Sprucetuck as a baker.

His senior artisan, Nathaniel taught him all he could about map making.

His mentor Tuck, taught him that while learning to fight is an important part of being a mouse guard managing not to get lost and surviving the trials of nature was more important.

At 22 years old (born in the year 1130) Finn is young for a patrol guard. He saw action in the war of 1149 and was scarred (lost part of an ear, and has claw scars across the left side of his face, like picture I linked earlier).

His enemy Fyrd (still have to flesh this out)


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I agree, from what I've seen, it plays differently than pathfinder. I also like how the traits, etc force you to roleplay your actions. Very nice system.


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I recently moved for a promotion (Yeah!) but had to leave behind the group I’ve been playing pathfinder with for the past 6 years (Boo!) I’ve checked locally (paizo and warhorn sites) and can’t find anything that works with my schedule.

As a result I am thinking about making a foray into pbp and have a few questions:
1. Is there a guide that will help me navigate this process? I couldn’t find anything in the sticky at the beginning of the advice thread.
2. If not what can I do to help my submission stand out?
3. If you have experience with pbp, have you enjoyed it?
4. Are there any fees?
5. Any other advice is appreciated.