Wax Golem

Dead Odo's page

82 posts. Organized Play character for Eric Collins - France.


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Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Dead Odo thinks about what Symeon said... Or just call myself Dead?

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

I should be running the PFS special for Gameday X (the King in Thorns), in Tier 7-8 (what a headache that will be! Six PCs with 12 unique feats and 12 unique abilities each!).
But that is all for now... maybe after Gameday.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Thanks a lot for the game, Farol, is was super enjoyable!
And thanks to my comrades, with whom it was great fun!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

It would be nice that this has a sister adventure that gives some info' on the protean.

Odo goes off to train some-- I am playing Abomination Vaults, so just had the 1st AP Chronicle applied to Odo, making him level 2 (took Medic Dedication).

"Where are the Undead?!"

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Got the chronicle, thank you!

I like the specific (scene by scene) story, and also the mechanics of the scenario (various skill checks etc.).
But not the overall story that much-- I do not have the impression I was part of figuring anything out, or understanding what happened (an event, a reaction). Nothing negative, just not a feeling of having done much as a general story arc.

I was very happy w. how you GMed it and liked all the RP and interaction with all the characters and NPCs, so I had a very nice time!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo thanks J. Dacilane:
"Well, I hope you figure out what's with that bracelet, so that you do not attract more Proteans."

Looking back at Gnimish, Odo smiles - nearly ripping the stitches on his left cheek:
"I am off to hunt Undead!"

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo shakes J. Dacilane's hand, with a quizzical look, then later asks his comrades:
"What DID we do? I mean, what is a Protean? A thing taking itself to be a student? If so, why? Or a student that morphed?
Anyhow, we did do good!"

Odo will take a clipping of the newspaper-- and be happy to have read that!
Nice!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Thank you, Simeon. But, if I am just a pebble one Tar Baphon's road, that is a first step!"
Odo shakes the bracelet, to see if it is still charged...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"That is a fine bracelet.
Maybe we could all go open rifts and push the Undead in.
Mayhap push Tar-Baphon in?!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo nearly goes flying into the rift himself, when Gnimish' shoves him!
Sigh... higher aid than aided!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Dead Odo is not sure if the Halfling is a Dragon in disguise, but he knows it is no Undead.
However, wiser minds have spoken, and into the portal it must go, Wyrm or not-- so Odo bull rushes the Protean, trying to shove it into the whirling magic, without slipping into there himself!

If it is a simple Athletics check:
Athletics: 1d20 + 2 ⇒ (15) + 2 = 17 + bonuses, like Inspire Competence (which was a crit', if that gives more than +1?) and any of the Investigator tricks?

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Sure thing, Gnimishmeijinomu!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo glances at Gnimish, ready to help the Gnome shove the dragon, whispering:
"I told you. The undead are EVERYwhere!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo starts looking around for an undead dragon to push through a portal...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo had +7 Athletics, but then the Undead came, and his physical prowess was badly reduced when that little Goblin patched him together with acid.
Burnt up most of the muscles.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

I removed Academia Lore, since I will stick w. Pathfinder Lore over that.
I imagine I picked Academia up during build and switched and forgot to remove-- sorry.

If okay w. you I'll just keep my roll and Hero Point reroll since I imagine 12 or even 13 is a failure, and if I'd re-done Medicine that would have been @1 less (all the others, Arcana, are at lower bonuses of +4 etc.).
So, just scratch it as a failure and erase the Lore for later.

If not good w. you, tell me what you prefer.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

I believe I have a mistake in my sheet.
I have:
+4 Lore, Academia (Tr.)
+4 Lore, Pathfinder (Tr.)
+4 Lore, Undead (Tr.)
Is that not one lore too many?
Undead lore is from Background (quite sure).
But then should I not have only one of Academia or Pathfinder Lore from my training? (or do starting characters get two?).
My feeling is that I chose one then changed but forgot to delete the other?
So-- am I correct that I should only have 2 Lores, not 3?

(and am did not purchase a Lore w. Skill points, since all those are accounted for)

Just asking to save me going through the rules again to double check...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo shrugs, and puts his sword away:
"Akizendri protean... no, I am not sneezing. Some shape-changing protean critter, that alter texts."
He shrugs, and sits down:
"Not an un-dead, surprisingly."

He looks at the Halfling:
"Sorry, buddy. I took you for a ghost. I am bit on edge... no harm intended."

When the creature leaves, Odo follows.
Seeing all the books appear, Odo looks through them to see if there is anything about undead lore.

"Ghosts... no. Wraiths... no. Zombies... no."
Odo does not yet find anything of interest.
He glances up at the Halfling, wondering why he thought it was a ghost, and how he can avoid making the same mistake twice.
What is there in this creature's structure that differs from undead?
a DC 16 Medicine check to explain the biology of a protean creature
Medicine: 1d20 + 6 ⇒ (9) + 6 = 15 ; if any of the Investigator's +1 bonus can work, then +1

He then keeps on looking through all the books and paperwork:
"Hey, man, this is a nightmare. All is messed up and there's no way any of this can be of any use, not to me finding undead information, not to you for homework... all garbage until sorted out!"
DC 14 Academia Lore check as they prove that the homework is impossible to complete
Academia Lore: 1d20 + 4 ⇒ (1) + 4 = 5
Odo starts tossing books left and right-- before realizing that is counterproductive and childish.
Hero Point reroll
He starts showing how all is messed up, and trying to illustrate how it is too much work to sort all out.
Academia Lore: 1d20 + 4 ⇒ (8) + 4 = 12 ; if any of the Investigator's +1 bonus can work, then +1

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"This world is not heading into darkness if we can do anything about it. Like slice you into 19 prime exponent parts."
+6 Religion (or +4 Undead Lore) to Identify

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo tries to recognize which type of undead he will face this time--
Undead Lore: 1d20 + 4 ⇒ (15) + 4 = 19

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"EVERYWHERE! I told you! Undead are everywhere!"
Odo pulls his sword out.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo follows his companions into the room, grumbling about invisible undead, ghosts and spirits and haunts... everywhere! And ghouls and ghasts hiding and lurking in the shadows.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Dead Odo nods, and gets a bit excited, flailing his arms about:
"Or a dracolich, yes! See, the Undead are the enemy. The Undead are everywhere!"
He stops to push a bit of flesh that came undone on one of his arms:
"Bewared the Undead..."
Muttering to himself about the Un-Dead, he follows along to the next room.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"A dragon, yes, yes, it could be.
Even an... undead dragon! Like a Zombie-dragon!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"More claw marks... so, probably some little clawed-flying thing.
Like a Baykok, or some other undead."

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo had started checking for mechanical contraptions, when Salaish calls out a warning.
Hearing the call for back up, Odo pulls his short sword out and follows right behind Salaish:
"I got your back..."

Odo follows along, to the green statue across the yard, also giving the other statues a wide berth, which he finds a smart move.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks at Salaish, smiling, attempting to keep his cheek from ripping apart while doing so:
"Why, that is nice music!"

He then looks around at the statues:
"I do not know what I am looking for here?
What am I looking for?
Well... maybe let us eliminate the obvious."

Odo goes over to the statues, to try and make sure there is no physical trick being played here.
He checks for any kind of rail, or hidden catch, or whatever that might be used to switch emplacements...

Thievery w. Salaish's Aid: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo suddenly looks at Salaish, smiling, showing his messed up teeth:
"I think I got it!
A creature that responds with randomness, and just kind of babbles aimlessly... I know what sort of thing would do that:"

Odo looks up and around, calling out:
"MOTHER IN LAW?! Is that you?!"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo knows there is a ghost here.
Odo knows there are ghosts everywhere.
Odo tries to determine what kind of ghost this:
"Robert Night... does he follow Day, Roger Day?"
Undead Lore: 1d20 + 4 ⇒ (18) + 4 = 22 ; if Religion fits better then that is a +6 vs. this +4

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks around, and then cups his hands around his mouth, and whispers:
"Why does night follow day? Come here and I will show you."

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks at Argoni:
"I am Odo."

Then Odo kneels down to look at the table legs.
"Okay, these are square..."
He starts to count them:
"One, two, three, four... so that's a sum of four."
He looks around the room:
"Anyone see a hypotenuse?
A square one, not a round one."

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks around, and frowns at Symeon:
"HEY! Is it that one? Or is it not that one?!
Make up your mind."

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo cheers Salaish, for finishing the creature off.
"Why did that thing attack us? Did it attack students before?"

Hearing Symeon ask what the name of the bone on the front of a humanoid's chest is, Odo sticks his fingers into his acid-burnt flesh, and rummages about, trying to see if he can show his bone to the Halfling:
"This one?"

But then he feels a lot better after being tended to...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice
Gnimishmeijinomu wrote:
why was my damage reduced? :)

Have you tipped the GM?! xD

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo will actually retreat, to not be dropped by the next attack.
Stride

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo kicks Gizzard's clothes, so that they--
Battle Medicine, DC 15: 1d20 + 6 ⇒ (9) + 6 = 15
--fold over and cover the wound.
Odo then shakes his healer's kit, and sprinkles some ointment over Gizzard.
"Wake up, brother! Boiled snails and roasted worms for dinner!"
HP healed: 2d8 ⇒ (8, 8) = 16
Odo has long traveled with Goblins, and knows how to motivate them.

Odo then sees that the enemy seems to be splashing right back at him in a burst of water, so he might not even have to move towards his quarry.

If he has to, he steps towards the anatomical display--
Moving to the square at the end of the arrow
--to flank it and try to dice it up, slashing at it with his sword.
"I can hurt too, you know!"
Short Sword w. Inspire: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Hopefully cutting it...
Slashing Magical w. Inspire: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 ; if Flanked: Sneak Attack: 1d6 ⇒ 2

◆ Battle Medicine on Gizzard
(◆ Step?)
◆ Strike
If one action left because of move, Odo can strike again

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo's eyes go(oes) wide.
He really wants to recover that gut and include it to his intestines!
But then he realizes that Symeon is being hurt.

Grunting, Odo pulls out his shortsword and moves over to be behind the model, moving across his comrade: "Excuse me..."

Odo then slashes at the model--

Slashing: 1d20 + 7 ⇒ (18) + 7 = 25 ; maybe Flatfooted from Flank?
Slashing Magical: 1d6 + 4 ⇒ (2) + 4 = 6 ; if Flatfooted: Sneak Attack: 1d6 ⇒ 5

◆ Pull out shortsword
◆ Stride (25 ft. for 4 squares, w. 1 x 2nd diagonal) yellow line
◆ Strike (w. Slashing)

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo looks at the anatomical models.
"Think I can take stuff from these?
I am missing parts, you know..."

He glances at the formulas:
"Maybe those are for grafting parts?
I know acid works wonders..."

Crafting: 1d20 + 1 ⇒ (20) + 1 = 21

Crafting spoiler open
"No, it's just dumb stuff for making pranks.
I already give off enough foul-smelling fumes..."

Vigilant Seal

2 people marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

The great, but dead as a doorsknob, author.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo wonders why Headmaster Rosedell wanted to use the hidden doors.
Where was the person going?
Why in such a hurry?

Odo decides to check out the physical aspect of the doors.
Does the lock work-- if there is a lock?
Is there some contraption blocking and unblocking the hinges?
How does it function mechanically-- and is everything in good condition?
Or did someone create some mundane problem?

Thievery: 1d20 + 7 ⇒ (9) + 7 = 16 (if the kind Clue In works for this, and it is within the time frame, that is a +1)

Vigilant Seal

1 person marked this as a favorite.
Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

So we have one hiddens doors. And one hidden doorsknob.

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"So, it comes to take a long dump once a week?"

Odo glances at the bracelet, and looks at Gizzard--
Religion w. Clue In: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 (if Clue In works)
--"Can you help me, here?"
(spoiler opened if Clue In works here)

"Maybe it comes here because it has good books to read?"

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

@Gizzard - now THAT's a Hero Point roll!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Hey, listen... silent wailing?!
How can I hear something that is silent?!
This is NOT natural!"

Always afraid of undead, spirits, and ghosts, Odo tries to figure out what this quiet wailing is--

Listening: 1d20 ⇒ 16 +4 w. Undead Lore or +6 w. Religion if undead lore does not work

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

"Hey! You're... hurt!"

Odo sees Gnimish healing Gizzard:
"Oh, thanks!"

Odo waits to see if there is need of some more healing...

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo puts his arm out to stop Gnimish:
"Gizzard called dibs..'

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Food-related characters are cool... I like food... food is tasty.
+
Why you may ask? Standing barefoot on the carpet

Mmmh... does you GM confuse foot w. food?!

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Let the darn fellow go relieve himself!, Odo thinks, hurrying up along behind Gizzard:
"You okay, man?", he asks, adding, in Goblin:
"@#$% door!"

Odo tries to finesse the door back a bit--
Thievery, Tr. (can disable traps as Master): 1d20 + 7 ⇒ (19) + 7 = 26
--so Gizzard can move away.
"Careful of those splinters, man... and I believe your nose is bleeding."

• Move
• Thievery (have thieves' tools on belt)
• Pull sword out

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo frowns, wondering-- is that where my Goblin friend gets his food?

Vigilant Seal

Horribly disfigured Human Fleshwarp, with the ash-grey skin of a... Duskwalker
Stats:
HP 43/43, Resist Harm ; LoH ; DC9 recovery| 1/1 Hero Points | Perc’ [Ex.] +10 (+11 vs. traps) ; Stealth [Tr.] +9 ; Speed 25 ft. | AC 19 <--+1 vs. traps --> Fort' [Tr.] +7 ; Ref' [Ex.] +11 ; Will [Ex.] +10
Active conditions: Trap Finder, Deny Advantage ; Exploration Activity: Avoid Notice

Odo is wary about all this:
"It looks a bit like an unseen servant, yes, but could it be some poor soul trapped here?"
Intent on making sure it is not some undead-linked affair, he gets up and shuffles over to check the texts out, trying to make some sense of this.
Religion, Tr. +6

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