Graypelt

Dawn, Raxus' Mastiff's page

23 posts. Alias of Doomed Hero.


RSS


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Rushing back in after harrying the creature, the dogs sought to flank it, circling wide to get around their foe.

Bite, Flanking: 1d20 + 3 + 2 + 1 + 1 ⇒ (7) + 3 + 2 + 1 + 1 = 14
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Trip (if bite hits): 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Facing a much larger foe than themselves, the dogs resorted to the tried and true tactics of their wild ancestors.

Bite: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Trip: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20

Acro to avoid AoO: 1d20 + 6 ⇒ (19) + 6 = 25

Move back past Raxus to near Arianna


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Attack (charge if possible: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9 +2 if charge is possible
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Trip (if bite hits): 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21

If Charge is not possible, the Dogs will try to set up a flank for each other or an ally.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 8 ⇒ (12) + 8 = 20


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Reacting immediately to their Alpha, Raxus' dogs move with him, hurling themselves across the ground and into the small lizards

Acro: 1d20 + 14 ⇒ (5) + 14 = 19

Charge, Bless: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Trip, if attack hits: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Assuming the dogs are allowed...
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 8 ⇒ (18) + 8 = 26


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Survival, Track by Scent (Aid Another): 1d20 + 5 ⇒ (19) + 5 = 24


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Shaking the dead mite vigorously in her jaws, Dawn tossed it aside and surged forward to the next on near her.

Posting from phone. Can't see map. Dawn will attack the next closest mite. Given a choice between 2, she'll go for the one she can flank/gang up on with other people.

Acro to dodge AoOs: 1d20 + 7 ⇒ (4) + 7 = 11

Bite attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 +2 if flanking
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Possible Trip: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 +2 if flanking


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Dawn rushes forward at her master's command and attacks the closest Mite she can reach.

Charge, leap over water. Stop at G13. Attack Blue Mite

Acro (jump): 1d20 + 14 ⇒ (8) + 14 = 22

Attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Trip (if attack hits): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Dawn continued to snap at the mites, not sure what to make of them. Without the master's usual directions she was a bit frantic and acting on instinct. It showed in her lack of success.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Dawn reacted instantly to her master's whistle, uncoiling like a spring and snapping at the closest Mite.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7 Nope


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Acts on Raxus' Initiative. Just checking to see if the dog is caught Flat Footed and if she might have a chance to protect her master.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

The pale mastiff lunges in, snapping at the creature.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Trip, if attack hits (not likely with all those legs, but what the heck): 1d20 + 5 ⇒ (10) + 5 = 15


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

The pale mastiff's ears swivel and her hackles rise. She whips around and crouches at the sight of the giant vermin. Her head lowers and a rumbling growl echoes through the tunnel.

Go defensive. Waiting for directions from Raxus


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

The dogs rush forth to attack the nearest two.

bite: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 3 ⇒ (6) + 3 = 9

trip if bite hits: 1d20 + 5 ⇒ (13) + 5 = 18


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Dawn rushes to her master's aid, but the nimble warrior dodges away.

1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

attack: 1d20 + 3 ⇒ (3) + 3 = 6
miss :(


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

The light one from the left-

attack: 1d20 + 3 ⇒ (1) + 3 = 4

aaand fail.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

1d20 + 3 ⇒ (13) + 3 = 16

1d8 + 3 ⇒ (3) + 3 = 6

Trip on hit 1d20 + 5 ⇒ (8) + 5 = 13


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

AoO 1d20 + 3 ⇒ (14) + 3 = 17

Damage 1d6 + 3 ⇒ (1) + 3 = 4

The board is giving me trouble again. Won't let me post as Dusk right now for some reason. Here's the rolls.

AoO 1d20 + 3 ⇒ (15) + 3 = 18

Damage 1d6 + 3 ⇒ (5) + 3 = 8


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Charging past her master, Dawn leaps at the closest thug.

1d20 + 3 ⇒ (20) + 3 = 23 Two in a row!

confirm 1d20 + 3 ⇒ (1) + 3 = 4 Yep. Two in a row...

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Trip on hit

1d20 + 5 ⇒ (17) + 5 = 22


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

As Raxus charged the center, the massive dogs came in from the sides, both flanking around the bowmen in front to attack the one behind.

I'm assuming that the dogs can set up a flank for each other. If that's not possible, just remove 2 from the attack/CMB rolls.

1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

1d6 + 3 ⇒ (4) + 3 = 7

Free trip on hit 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19