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HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8
![]() Facing a much larger foe than themselves, the dogs resorted to the tried and true tactics of their wild ancestors. Bite: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Trip: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20 Acro to avoid AoO: 1d20 + 6 ⇒ (19) + 6 = 25 Move back past Raxus to near Arianna ![]()
HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8
![]() Attack (charge if possible: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9 +2 if charge is possible
Trip (if bite hits): 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21 If Charge is not possible, the Dogs will try to set up a flank for each other or an ally. ![]()
HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8
![]() Reacting immediately to their Alpha, Raxus' dogs move with him, hurling themselves across the ground and into the small lizards Acro: 1d20 + 14 ⇒ (5) + 14 = 19 Charge, Bless: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
Trip, if attack hits: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18 ![]()
HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8
![]() Shaking the dead mite vigorously in her jaws, Dawn tossed it aside and surged forward to the next on near her. Posting from phone. Can't see map. Dawn will attack the next closest mite. Given a choice between 2, she'll go for the one she can flank/gang up on with other people. Acro to dodge AoOs: 1d20 + 7 ⇒ (4) + 7 = 11 Bite attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 +2 if flanking
Possible Trip: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 +2 if flanking ![]()
HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8
![]() Dawn rushes forward at her master's command and attacks the closest Mite she can reach. Charge, leap over water. Stop at G13. Attack Blue Mite Acro (jump): 1d20 + 14 ⇒ (8) + 14 = 22 Attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Trip (if attack hits): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 ![]()
HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8
![]() Perception: 1d20 + 8 ⇒ (20) + 8 = 28 The pale mastiff's ears swivel and her hackles rise. She whips around and crouches at the sight of the giant vermin. Her head lowers and a rumbling growl echoes through the tunnel. Go defensive. Waiting for directions from Raxus ![]()
HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8
![]() As Raxus charged the center, the massive dogs came in from the sides, both flanking around the bowmen in front to attack the one behind. I'm assuming that the dogs can set up a flank for each other. If that's not possible, just remove 2 from the attack/CMB rolls. 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 1d6 + 3 ⇒ (4) + 3 = 7 Free trip on hit 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 |