Unexpected Rulers

Game Master Keddah


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V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
DM_Keddah wrote:
We know you and your friends are inside and armed, so, if you would come outside this may end without any bloodshed he turns to his men I'm more than sure that you and your group can pay the toll for crossing our lands

Raxus turns his head at the sound and simply says "Go inside." to Mikham.

Hefting his spear Raxus snaps his fingers bringing his dogs to heel next to him. Hearing Thalia's voice he nods. she'll keep them talking for a bit. They've seen me, they'll have ranged weapons.

Jogging to one of the nearby hovels, Raxus grabs the door and simply pops it off it's frame.


"If I may come outside?" Thalia hums and grins. "Aye, Master, if that be the way of your good men there, we'll have this toll issue cleared right quick, by the look of them. What say you, lads?"

Thalia throws a leg over the open window, using it as a frame for her lithe body and lets her hand play across her thigh for a few moments, then slips it down the front of them and moans with pleasure as though she were pleasuring herself.

Thalia Bluff 1d20 + 4 ⇒ (19) + 4 = 23


Male Half-Elf Fighter(Tactician)

Cyean shakes his head as he hears Thalia and some man speak. He than says "Well looks like they came for a fight." He than draws the massive blade from his back holding it at the ready. He than goes on to say "Well best be prepared as they say."


Sev moves to just inside the doorway after hearing the thin man's ultimatum. He'll peer outside and draw a bead on the small man, noting him as the leader. And then he'll do what every good hunter does: he waits for the perfect moment to fire...


As you look outside the door you realize the voices were coming from the back of the house and not the front door.


Ah ha! In that case, I'll find a window or a doorway and take up my sniper position!


Some of the men start wolf whistling at Thalia's antics but a death glare from the leader shuts them up inmediately. A cracking noise comes from the center of the square and the wiry man orders four of his men to investigate it as he continues I'm trying to be nice, but if you insist in taking me for a fool I will ensure your toll includes your lifes.

Raxus:
Strength check - DC 10 1d20 + 5 ⇒ (8) + 5 = 13
You easily tear the door from the walls, inside the home a man cowers in fear as a little girl says Look dadda da monsta came for Billy, he didn' eat his food

Sev:
Perception check 1d20 + 6 ⇒ (5) + 6 = 11
As you look outside from the window Desmond was at a few moments ago, you see the men are wearing leather armours, short swords and shorbows. They're at 30 feet from your current sniper spot.


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V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus looks inside the house for just a moment, glances at the child and says "Eat your food, Billy." then circles around the house to head for the main road.


Sev will continue to draw a bead on the leader. He'll keep an eye on the others, but leader is the target of choice.


"I do not believe that I appreciate your tone," Winterflower returns, removes her hand from her pants and licks her fingers. "Pity, for I would vastly enjoy a hateful f*ck."

Will you be rolling for initative? Because Winterflower is about to put this surly dick to sleep.


Winterflower begins chanting in Elven, using her sex slick fingers as substitutes for the components typically necessary to begin casting Sleep.


Will Saves - DC 15:

Bandit 1 1d20 - 1 ⇒ (8) - 1 = 7
Bandit 2 1d20 - 1 ⇒ (17) - 1 = 16
Bandit 7 1d20 - 1 ⇒ (14) - 1 = 13
Bandit 8 1d20 - 1 ⇒ (8) - 1 = 7
Leader 1d20 + 3 ⇒ (12) + 3 = 15

Before they can react three of the bandits fall to the floor asleep, the wiry man seems sleepy for a second but he shakes his head and awakens himself.


Toanga strolls casually out the door hefting his shield and weapon as he does so.

"A toll, is it? How original." Toanga's voice drips with contempt, "I have an alternative idea: We beat the crap out of you, take all of your stuff, and, if you're lucky, some of you get to live." He looks with some mirth at the sleeping bandits, "Why, it appears some of your men have fainted at the sight of my abundant generosity."

No attempt to Intimidate here; I'm just trying to piss them off.


Male Taldan Magical Engineer/1 hp 7/7; AC 14/10/14

Mikam follows Raxus's advice and enters the house, quickly proceeding to the open back door. The sounds of the angry group beyond make him pause before he heads out to join the others.

Mikam peeks around the corner of the door for a moment, then ducks back behind the door frame, his heart pounding with anxiety. There are so many of them! This could be very bad...very bad. I hope Thalia is able to talk them out of a confrontation, but neither her nor Toanga sound very concilliatory. This is bad.


Male Half-Elf Fighter(Tactician)

Cyean shakes his head as he hears what is happening. His eyes turn cold before he goes outside drawing his sword as he moves. Once outside he looks at the bandits grinning savagely as he says "Should of listened to the Lady."


Sev will draw his bead on the leader. If he does anything remotely violent, Sev fires.

Attack: 1d20 + 4 ⇒ (8) + 4 = 12 ranged touch
Damage: 1d12 ⇒ 2

He immediately begins to reload.


One of the bandits lights a torch and kicks awake one of the fallen ones.

Bandit 3 has acted and awoken bandit 7, Thalia is up. Please try to keep the order posted in the OOC thread.


Round One

As Thalia is perched rather securely, with a good vision of the field, she begins raining death from above with her shortbow. Her first target is the smart-mouthed leader.

Free Action: "You brought this upon yourself."

Move Action: Draw Shortbow/Ammo (lack of BAB)

Standard Action: Thalia Shortbow Attack vs Flat footed AC 1d20 + 1 ⇒ (15) + 1 = 16 if it hits will deal 1d6 ⇒ 4 damage.


Thalia's arrow hits the leader's shoulder.

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Bandit 4 takes out his bow and passes an arrow covered in rags through the flame of the torch and shoots to the roof of the house.

Attack 1d20 + 2 ⇒ (18) + 2 = 20

And sets it on fire

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Bandit 11 turns the corner and sees Raxus tearing apart the door from a hut and inmediately shoots an arrow at him.

Attack 1d20 + 2 ⇒ (18) + 2 = 20
Damage 1d6 ⇒ 5

And hits him.

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The leader moves to the back of the group kicking bandit 8 awake on his way back. Sev shoots at him but misses.

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The roof is on fire, the top floor will fill with smoke, those in it needing a DC 10 - Fort Save to avoid becoming nauseated. The DC will increase in +1 each round.

Raxus takes 5 damage.

The leader is at the back of the group having cover and not being flat-footed when Sev shoots at him.

Cyean, Toanga and Sev I will consider the actions you posted as done but please, try to keep the order next time.

Felina is up


Felina moves to the window and weaves an Entangle spell.

Reflex Saves - DC 14:

Bandit 1 1d20 + 1 ⇒ (4) + 1 = 5
Bandit 2 1d20 + 1 ⇒ (2) + 1 = 3
Bandit 3 1d20 + 1 ⇒ (13) + 1 = 14
Bandit 4 1d20 + 1 ⇒ (12) + 1 = 13
Leader 1d20 + 5 ⇒ (16) + 5 = 21
Bandit 5 1d20 + 1 ⇒ (17) + 1 = 18
Bandit 6 1d20 + 1 ⇒ (17) + 1 = 18
Bandit 7 1d20 + 1 ⇒ (7) + 1 = 8
Bandit 8 1d20 + 1 ⇒ (2) + 1 = 3

Most of the bandits get caught in the sudden growth of the grass

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Bandit 12 turns the corner of the house and tries to shoot Raxus too but his arrow hits the door Raxus is carrying

Attack 1d20 + 2 ⇒ (5) + 2 = 7

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Bandit 5 draws his bow and tries to shoot Thalia but his arrow goes above the roof.

Attack 1d20 + 2 ⇒ (10) + 2 = 12

Bandit 6 prepares his shortbow and shoots at the window where Felina is but he hits the wall.

Attack 1d20 + 2 ⇒ (8) + 2 = 10

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Bandit 10 turns the corner and tries to shoot Raxus from behind the other two failing miserably.

Attack 1d20 + 2 ⇒ (4) + 2 = 6

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Bandits 7 & 8 try to get themselves free but the grass remains attached to their bodies.

Strength Check - DC 14 1d20 + 1 ⇒ (10) + 1 = 11
Strength Check - DC 14 1d20 + 1 ⇒ (9) + 1 = 10

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Bandit 9 turns back hearing the sound of battle and moves towards the backdoor avoiding the grass growths.

Reflex Save - DC 14 1d20 + 1 ⇒ (8) + 1 = 9

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Bandit 2 manages to take two steps towards the door with great effort.

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Bandits 1, 2, 4, 7 & 8 are entangled. The area at the back of the house is Difficult Terrain

Bandit 1 is asleep.

Bandits 7 & 8 are also prone since they didn't have time to stand up after being awoken.

Bandits 10, 11 & 12 are on the side of the house raining arrows on Raxus

Bandit 9 is one square from the backdoor, Bandit 2 is 3 squares from the backdoor.

Raxus is up!
Then Dusk & Dawn
Then Mikam is up


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Arrows thud into Raxus' makeshift shield. He looks thier way and watches them fumble to reload. He rumbles something in a harsh language and digs his feet into the ground like a bull about to charge. Surging forward he covers the ground in long thudding strides, bringing the door forward in both hands like a battering ram into the center bowman.

Improvised weapon Power attack 1d20 + 2 ⇒ (19) + 2 = 21

No idea what kind of damage a door does, but it's getting +10 to the roll.


Raxus attacks catches completely by surprise both archers and hits them blowing them out, the man behind them barely escapes the rests of the door.

Damage to bandit 11 2d4 + 6 + 3 ⇒ (2, 1) + 6 + 3 = 12
Damage to bandit 12 2d4 + 6 + 3 ⇒ (2, 2) + 6 + 3 = 13
Reflex Save 1d20 + 1 ⇒ (18) + 1 = 19


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

As Raxus charged the center, the massive dogs came in from the sides, both flanking around the bowmen in front to attack the one behind.

I'm assuming that the dogs can set up a flank for each other. If that's not possible, just remove 2 from the attack/CMB rolls.

1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

1d6 + 3 ⇒ (4) + 3 = 7

Free trip on hit 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

The second Mastiff has a harder time maneuvering into position, and is unable to get his teeth into her master's foe.

1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

1d6 + 3 ⇒ (3) + 3 = 6

Free trip on hit 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14


Dawn trips the archer and Dusk takes advantage and rips his jugular leaving him to bleed to death.

Mikam is up!


Male Taldan Magical Engineer/1 hp 7/7; AC 14/10/14

Well at least Cyean is here...I am not defending this door by myself. And now to make sure that nobody gets past him...

Mikam grips the magic.

His fingers leave red streaks in the air as they dance through a convoluted pattern, a snapping sound like a tiny thunderclap punctuating each gesture. He then steps out into the doorway and with a flinging motion, tosses what appears to be a lens at Cyean. The lens quickly expands as it travels the short distance before striking Cyean on the back. For the barest moment, Cyean appears to be enclosed in a sphere that distorts his shape and size, before it disappears with a snap, and Cyean is suddenly towering over the bandits.

Enlarge Person: target Cyean


Bandit 3 drops the torch and tries to shoot his bow at Thalia but once again his shot goes high.

Attack 1d20 + 2 ⇒ (5) + 2 = 7

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Thalia is up!


"It seems to me, gentlemen, that you have come to the stage in your development where you must practice crisis management," Winterflower begins. "Your leader has ordered you to assault a vastly superior force. So long as you continue to bear arms against my companions, they will seek to end your lives. Lay down your arms, and be spared!"

Winterflower Diplomacy 1d20 + 4 ⇒ (7) + 4 = 11 additional +1 if they are inclined to shag Thalia... well, aint that a cryin' shame. Guess they're all gonna die.

Winterflower Fortitude Save - Round 1 1d20 + 1 ⇒ (18) + 1 = 19


Bandit 4 looks at his leader and with a rictus of terror in his face turns and tries to shoot Thalia but the growth around him doesn't let him aim.

Attack 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3

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Cyean is up!
Then Toanga is up


Male Half-Elf Fighter(Tactician)

Round 2, 13/13 HP

Seeing a bandit in front of him Cyean grins as he moves forward to swing at the man.

Attack and Damage Rolls
1d20 + 5 ⇒ (4) + 5 = 92d6 + 6 ⇒ (2, 2) + 6 = 10

I missed.


Toanga moves behind Cyean and with the power of his god flowing through him touches his sword and casts Magic Weapon

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The small wiry man takes out his bow and shoots at Thalia and his arrow flies just over the ledge of the window hitting her hip.

Attack 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d8 + 2 ⇒ (5) + 2 = 7

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Thalia suffers 7 damage.
Cyean weapon is +1 for the next 10 rounds.

Sev & Felina are up!


Sev reloads his musket, then moves out the door toward the little wiry bastard!


As Sev makes his way to the outside the bandit in front of the door tries to stab him with his short sword but his swing is easily avoided by Sev.

Attack 1d20 + 2 ⇒ (3) + 2 = 5

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Felina takes out one of his shortspears and throws it at the nearest bandit through the window slashing his leg

Attack 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1d6 + 1 ⇒ (4) + 1 = 5

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Bandit 1 is still asleep

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Bandit 5 tries to shoot an arrow at the newcomer Sev

Attack 1d20 + 2 ⇒ (14) + 2 = 16
Damage 1d6 ⇒ 1

Bandit 6 shoots at Felina but his arrow strays into the house without hitting anybody.

Attack 1d20 + 2 ⇒ (10) + 2 = 12

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Bandit 7 fails to free himself of the growths, bandit 8 barely breaks free and moves to help bandit 7.

Strength Check - DC 14 1d20 + 1 ⇒ (4) + 1 = 5
Strength Check - DC 14 1d20 + 1 ⇒ (13) + 1 = 14

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Bandit 9 attacks Cyean with his sword but once more the total lack of skill of the criminals shows up as he barely avoids breaking his sword against the wall.

Attack 1d20 + 2 ⇒ (3) + 2 = 5

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Bandit 2 moves between Cyean and Sev and tries to hit the huge man in the doorway but his armour deflects the attack.

Attack 1d20 + 2 - 2 ⇒ (11) + 2 - 2 = 11

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Bandit 9 made an AoO against Sev.
Bandit 6 has suffered 5 damage.
Bandits 2 and 9 are in front of the doorway.
Bandit 1 is still asleep.
Bandit 7 is still entangled.

Raxus, Dawn and Dusk are up!
Then Mikam is up.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus barely slows as he sends the two men flying through the air like rag dolls. His dogs follow close on his heels as he rounds the corner toward the main group of thugs. Seeing the bowmen he hurls the door from the shoulder, sideways with both hands and yanks his heavy spear free and ready.

Throwing the door at the bowmen, mostly for show (since I assume I can't really reach anyone this round)

1d20 + 1 - 3 ⇒ (20) + 1 - 3 = 18 Woot!

Crit confirm 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 3 sad face, oh well.

Damage 2d4 + 7 ⇒ (4, 3) + 7 = 14


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Charging past her master, Dawn leaps at the closest thug.

1d20 + 3 ⇒ (20) + 3 = 23 Two in a row!

confirm 1d20 + 3 ⇒ (1) + 3 = 4 Yep. Two in a row...

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Trip on hit

1d20 + 5 ⇒ (17) + 5 = 22


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

Dusk flanks wider, hitting the next nearest bandit.

1d20 + 3 ⇒ (12) + 3 = 15

Damage 1d6 + 3 ⇒ (2) + 3 = 5

Trip on hit

1d20 + 5 ⇒ (5) + 5 = 10


Male Taldan Magical Engineer/1 hp 7/7; AC 14/10/14

Lacking room to use his sling, Mikam reaches out with his magic and pulls on the void. High above, the magic manifests, freezing the very air and causing it to rain down as icy rocks, targeting the bandit that had just attacked Cyean. Icy chunks thump and bounce off the turf around the startled bandit.

Target Bandit 9, Ref DC:14 negates, Black Motes, cold dmg 1d4 ⇒ 3


Bandit 9 tries to dodge Mikam's spell but it manages to hit his arm.

Ref Save 1d20 + 1 ⇒ (12) + 1 = 13

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Impressed by the sudden appearance of Raxus bandit 3 shoots an arrow at him wounding him.

Attack 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d6 ⇒ 2

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Bandit 9 takes 3 damage.
Raxus takes 2 damage for a total of 7.
Depending of Raxus' Ref Saves bandit 7&8 may be injured or even dead.
Thalia is up!


Thalia Fortitude Save 1d20 + 1 ⇒ (2) + 1 = 3

Thalia rips the arrow from her hip and shrieks, holding the vile projectile in her bloody fist.

"Here I was, willing to treat with you apes to spare your miserable, short and brutish lives, but thus is the reward for my generosity. You have scarred the vessel of the Calistria, the Sacred Sting. Know you, each of you this: if you manage to escape this sylvan hell with your lives, I will hunt any family you may have, any woman or man you have ever touched and bury this projectile so far into each of their c*nts that it will rupture their bowels. And then and only then will I come looking for you."

Thalia untrained Intimidate 1d20 + 4 ⇒ (20) + 4 = 24

Growling, Thalia uses her move action to get out of the window, and as far out of the room as she might with 30 feet movement.


Bandit 4 is scared sh*tless and tries to run away but his total lack of thought gets him through Raxus' dogs threatened area.

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Both Dusk & Dawn get Attacks of Oportunity.
Cyean is up
Then Toanga is up


Male Half-Elf Fighter(Tactician)

Round 3 13/13 HP

Growing larger thanks to the spell from Mikam's spell Cyean grins. He readies his newly enlarged sword and swings at the bandit before him.

Attack and Damage Roll:1d20 + 5 ⇒ (17) + 5 = 223d6 + 9 ⇒ (2, 1, 2) + 9 = 14
Ouch.


Bandit 9 heads falls right as the rest of his corpse falls left.

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Toanga readies his morningstar as he moves outside the door and swings it at bandit 2 but his attack goes wide.

Reflex Save 1d20 + 1 ⇒ (13) + 1 = 14
Attack 1d20 + 3 ⇒ (3) + 3 = 6

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The small man at the back takes a small vial from his pouch and drinks it dissapearing from sight.

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Bandit 9 is dead.
The small man is invisible.
Felina & Sev are up!


Sev raises his musket to his shoulder and scans the crowd. He readies an action to fire if the small man reappears or shows any sign of his position.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Felina grabs her remaining shortspear and hurls it at bandit 6.

1d20 + 2 ⇒ (8) + 2 = 10
1d6 + 1 ⇒ (4) + 1 = 5

forgot to thank you for running Felina. You did exactly what I would have done.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

AoO 1d20 + 3 ⇒ (14) + 3 = 17

Damage 1d6 + 3 ⇒ (1) + 3 = 4

The board is giving me trouble again. Won't let me post as Dusk right now for some reason. Here's the rolls.

AoO 1d20 + 3 ⇒ (15) + 3 = 18

Damage 1d6 + 3 ⇒ (5) + 3 = 8


Bandit 4 dies as Dusk and Dawn tear him apart after disposing of bandit 7.
Bandit 6 sees the door at the start of the tunnel... then it kills him dead.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Bandit 1 is still asleep

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Bandit 5 turns around and not seeing his leader decides escaping will be his best chance.

Bandit 6 tries to get some vengeance and shoots yet another arrow at Felina but he pulls too much and breaks his bow.

Attack 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1

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Bandit 2 tries to stab Cyean drawing some blood from him.

Attack 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20
Crit. Conf 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Damage 1d6 + 1 ⇒ (3) + 1 = 4

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Bandit 1 is asleep.
Bandit 2 is entangled and next to Cyean.
Bandit 5 is escaping.
Bandit 6 is unarmed.
Bandits 4, 7 & 8 are dead.
Dusk is entangled.
Raxus, Dawn & Dusk are up
Then Mikam is up


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus unlimbers his spear and trudges forward through the whipping grasses, lashing out with the leather-padded back end at the unarmed bandit.

Going for subdual damage
Attack on heartiest looking bad guy1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22

damage 1d8 + 7 ⇒ (3) + 7 = 10

str check 1d20 + 5 ⇒ (6) + 5 = 11 to move

Woot! Let's see if we can't actually confirm for once. 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7 Go figure.

edit: read up on entangle. only halves movement, so disregard strength check. I'll just take the hit to movement.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

The dogs pull confusedly at the strange animated greenery until a sharp command from Raxus refocuses their attention. Pulling their way through the vines the dogs move toward the bandit threatening Cyean and attack.

not sure if the dogs can reach the target with a 20' move. I'll roll as though they can.

1d20 + 3 ⇒ (6) + 3 = 9

1d8 + 3 ⇒ (2) + 3 = 5


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

1d20 + 3 ⇒ (13) + 3 = 16

1d8 + 3 ⇒ (3) + 3 = 6

Trip on hit 1d20 + 5 ⇒ (8) + 5 = 13


Male Taldan Magical Engineer/1 hp 7/7; AC 14/10/14

Mikam stands ready for any opportunity to help Cyean. He has his sling loaded with a bullet and is spinning it slowly, but does not want to hit a partymember who is engaged with one of the bandits, so he refrains from attacking.

Mikam will attack the first enemy target that is available, not fleeing and not in melee.
1d20 + 1 ⇒ (2) + 1 = 3

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