paizo.com Recent Posts by _Davrin Emalon_paizo.com Recent Posts by _Davrin Emalon_2019-04-28T01:45:27Z2019-04-28T01:45:27ZRe: Forums: Play-by-Post Discussion: [SF] Incident at Absalom Station - GM Ewok Discussion_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/discussion&page=26#12852021-08-19T01:43:14Z2021-08-19T01:43:14Z<p>DoH! Heh heh, so I do have it then, just that I had labelled the file as AP4 and completely forgot about the 2nd page after that. :P Thanks!</p>DoH! Heh heh, so I do have it then, just that I had labelled the file as AP4 and completely forgot about the 2nd page after that. :P Thanks!_Davrin Emalon_ (alias of kuey)2021-08-19T01:43:14ZRe: Forums: Play-by-Post Discussion: [SF] Incident at Absalom Station - GM Ewok Discussion_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/discussion&page=26#12832021-08-18T09:16:56Z2021-08-18T09:16:56Z<p>Not sure if it is just me, but I'm missing the chronicle for AP5. Did I miss it?</p>Not sure if it is just me, but I'm missing the chronicle for AP5. Did I miss it?_Davrin Emalon_ (alias of kuey)2021-08-18T09:16:56ZRe: Forums: Play-by-Post Discussion: [SF] Incident at Absalom Station - GM Ewok Discussion_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/discussion&page=26#12782021-08-12T16:59:49Z2021-08-11T11:10:54Z<p>The credit would go to 215076-704, on a character who is also Davrin. I had this idea to apply the credit on the same character, so that my PFS character who continue to progress (ala side missions). But that didn't work out that well, and I stopped playing Davrin (PFS) for some time now. Actually, I'm taking a hiatus from SFS also due to work demands, but who knows? Davrin might continue some time in the future.</p>
<p>Yeah, this is indeed a bittersweet farewell. This is my longest PBP campaign ever, and even though I don't know the real you behind your avatars, I still feel a connection. And hey, who is to say who is the "real you"? I believe we all play a facet of ourselves, and there is very much a Davrin in me. (Just not the ... you know ... profession part. Hmm, then again...)</p>
<p>I'm not quitting PBP though, despite my recent significant uptick in work. So I'm expecting to see you guys around? Mostly do PF2E now (just to keep my sanity keeping up with one system, and I'm GMing a RL campaign there). So hit me up if something comes up, yah?</p>
<p>Keep flying!</p>The credit would go to 215076-704, on a character who is also Davrin. I had this idea to apply the credit on the same character, so that my PFS character who continue to progress (ala side missions). But that didn't work out that well, and I stopped playing Davrin (PFS) for some time now. Actually, I'm taking a hiatus from SFS also due to work demands, but who knows? Davrin might continue some time in the future.
Yeah, this is indeed a bittersweet farewell. This is my longest PBP campaign..._Davrin Emalon_ (alias of kuey)2021-08-11T11:10:54ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=96#47522021-08-08T09:35:11Z2021-08-08T09:35:11Z<p><b>"Hey Pip, not a bad idea, not a bad idea at all! Why limit my gifts to those of Absalom Station, ey? It should be for the whole universe!"</b> Davrin beams as he exclaims this, whipping off his hat as he gives everyone a deep bow.</p>
<p><b>"Yes, one last trip! Your pilot is onboard!"</b></p>
<p><i>And who says how long this _one_ trip will last, ey?</i></p>"Hey Pip, not a bad idea, not a bad idea at all! Why limit my gifts to those of Absalom Station, ey? It should be for the whole universe!" Davrin beams as he exclaims this, whipping off his hat as he gives everyone a deep bow.
"Yes, one last trip! Your pilot is onboard!"
And who says how long this _one_ trip will last, ey?_Davrin Emalon_ (alias of kuey)2021-08-08T09:35:11ZRe: Forums: Play-by-Post Discussion: [SF] Incident at Absalom Station - GM Ewok Discussion_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/discussion&page=26#12732021-08-03T06:31:32Z2021-08-03T06:31:32Z<p>Thanks for bringing us through this, Ewok! And Pip, Zoran, Zulu and Lenny, too, for the incredible journey. My first full adventure campaign that I completed as a player.</p>
<p>Thanks, all! Appreciate it. :)</p>Thanks for bringing us through this, Ewok! And Pip, Zoran, Zulu and Lenny, too, for the incredible journey. My first full adventure campaign that I completed as a player.
Thanks, all! Appreciate it. :)_Davrin Emalon_ (alias of kuey)2021-08-03T06:31:32ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=95#47492021-08-05T05:08:35Z2021-08-03T06:28:46Z<p><span class=messageboard-ooc>Sorry was a bit under the weather the last few days...</span></p>
<p><b>"Woohoo!"</b> the exuberant Davrin yells out, even as he floors the engine to get the escape pod out of range of the spectacular pyrotechnics. He can't help but keep catching glimpses of it though in his display.</p>
<p><i>And that, is for you Kreel, my dear old friend. No one else could ask for a better send off. Well, even if it quite a few months later.</i></p>
<p><span class=messageboard-ooc>Hmm, did this whole adventure take place over months in game time? Just taking a while stab here...</span></p>
<p>—-</p>
<p>Back in the drift, Davrin's floppy hat makes an appearance again, it not quite matching with the environment suit, nor the atmosphere-less Eoxian ships for that matter. And the patch is now on the other eye, for whatever fashion-related reasons Davrin has in mind.</p>
<p><b>"Well, I do have a looooong back log of clients to get back, too. Davrin is known for his word among those fine connoisseurs. Amongst other things. Lost some clients, but oh well, what can you do when trying to save the universe. But hey, imagine how this experience would pad up my resume. Hmmm..."</b></p>
<p>Coming down from his high though, Davrin looks around and feels a pang in his heart. It has not been that long but it feels like he has known these pals for years, and now that the mission is done, the eventual farewell starts to weigh him down. </p>
<p><b>"What do you have in mind, Pip?"</b></p>Sorry was a bit under the weather the last few days...
"Woohoo!" the exuberant Davrin yells out, even as he floors the engine to get the escape pod out of range of the spectacular pyrotechnics. He can't help but keep catching glimpses of it though in his display.
And that, is for you Kreel, my dear old friend. No one else could ask for a better send off. Well, even if it quite a few months later.
Hmm, did this whole adventure take place over months in game time? Just taking a while stab..._Davrin Emalon_ (alias of kuey)2021-08-03T06:28:46ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=95#47372022-09-11T04:36:39Z2021-07-30T09:30:10Z<p>Pleased that he no longer has to lug the android (not that he things Zulu is heavy, oh no, he learned his lesson early in his career never to comment on his client's weight), Davrin dives through the wormhole, swiveling around as he exit to fire upon the nearby undead.</p>
<p><span class=messageboard-ooc>vs blue:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (4, 1, 2, 7, 3, 7) = 24</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC, Get'Em:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 + 2 ⇒ (1, 3, 4) + 6 + 2 = 16</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, <a href="http://www.aonsrd.com/OpExploits.aspx?ItemName=Deactivating%20Shot" target="_blank" rel="nofollow">Deactivating Shot</a>
<br />
- Target his necrotic laser weapon thingie, <span class="messageboard-dice"><b>Deactivating Shot vs DC10+item lvl:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (19) + 12 = 31</span> for 1 round</span></p>Pleased that he no longer has to lug the android (not that he things Zulu is heavy, oh no, he learned his lesson early in his career never to comment on his client's weight), Davrin dives through the wormhole, swiveling around as he exit to fire upon the nearby undead.
vs blue:
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC, Get'Em]1d20+18+2[/dice] [dice=sonic..._Davrin Emalon_ (alias of kuey)2021-07-30T09:30:10ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=95#47282021-07-29T11:24:51Z2021-07-29T11:24:51Z<p><b>"Got it, Len!"</b> Davrin dives towards Zulu, grabbing him around the shoulders. The jetpack stutters a bit as the halfling flies them towards the wormhole.</p>
<p><span class=messageboard-ooc>Not quite sure what checks, if any, are needed here? Please don't be strength...</span></p>"Got it, Len!" Davrin dives towards Zulu, grabbing him around the shoulders. The jetpack stutters a bit as the halfling flies them towards the wormhole.
Not quite sure what checks, if any, are needed here? Please don't be strength..._Davrin Emalon_ (alias of kuey)2021-07-29T11:24:51ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=95#47202021-07-28T00:50:22Z2021-07-28T00:50:22Z<p>Frustrated with the ever changing gravity, Davrin activates his jetpack
<br />
and soars into the air.</p>
<p><span class=messageboard-ooc>Davrin's acrobatics is +28.</span></p>Frustrated with the ever changing gravity, Davrin activates his jetpack
and soars into the air.
Davrin's acrobatics is +28._Davrin Emalon_ (alias of kuey)2021-07-28T00:50:22ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=95#47092021-07-26T16:30:07Z2021-07-26T16:30:07Z<p>Davrin's hand itches towards his jetpack controls, but holds back. No point him flying to the escape capsule if the rest of team is still here. Instead, he trains his pistol on the nearest undead and fires.</p>
<p><span class=messageboard-ooc>vs yellow:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (4, 7, 1, 4, 3, 1) = 20</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (9) + 18 = 27</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (5, 3, 1) + 6 = 15</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>Davrin's hand itches towards his jetpack controls, but holds back. No point him flying to the escape capsule if the rest of team is still here. Instead, he trains his pistol on the nearest undead and fires.
vs yellow:
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+18[/dice] [dice=sonic dmg]3d6+6[/dice]
If crit, fort save DC23 of staggered 1 round..._Davrin Emalon_ (alias of kuey)2021-07-26T16:30:07ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46972021-07-22T12:32:48Z2021-07-22T12:32:48Z<p>Davrin flinches as the port side takes heavy damage. <b>"Guys, this is not how I usually fly, but I say we keep charging ahead?"</b> Without waiting for a reply, Davrin continues to push the engine with all his skill, and quite a bit of luck.</p>
<p><span class=messageboard-ooc>Full Power: Spend another 1 RP to move ship 1.5 x Speed. 4 + 1 (Sky Jockey) x 1.5 = 7.</span></p>Davrin flinches as the port side takes heavy damage. "Guys, this is not how I usually fly, but I say we keep charging ahead?" Without waiting for a reply, Davrin continues to push the engine with all his skill, and quite a bit of luck.
Full Power: Spend another 1 RP to move ship 1.5 x Speed. 4 + 1 (Sky Jockey) x 1.5 = 7._Davrin Emalon_ (alias of kuey)2021-07-22T12:32:48ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46902021-07-21T17:06:41Z2021-07-21T17:06:41Z<p><b>"Here we go! Full speed ahead!"</b></p>
<p><span class=messageboard-ooc>Full Power: Spend 1 RP to move ship 1.5 x Speed. 4 + 1 (Sky Jockey) x 1.5 = 7.</span></p>
<p>A bit too large and clumsy to take evasive actions, but Davrin does what he can. And quite successfully actually.</p>
<p><span class="messageboard-dice"><b>Evade: DC34:</b></span> <span class="messageboard-dice">1d20 + 27 + 10 ⇒ (14) + 27 + 10 = 51</span></p>
<p><span class=messageboard-ooc>Welcome thoughts of other piloting stuff he could do along the way. Otherwise, my though it to fly to the portal as fast as he can (only got 5 RP left - we didn't rest right?), taking evasive actions along the way.</span></p>"Here we go! Full speed ahead!"
Full Power: Spend 1 RP to move ship 1.5 x Speed. 4 + 1 (Sky Jockey) x 1.5 = 7.
A bit too large and clumsy to take evasive actions, but Davrin does what he can. And quite successfully actually.
[dice=Evade: DC34]1d20+27+10[/dice]
Welcome thoughts of other piloting stuff he could do along the way. Otherwise, my though it to fly to the portal as fast as he can (only got 5 RP left - we didn't rest right?), taking evasive actions along the way._Davrin Emalon_ (alias of kuey)2021-07-21T17:06:41ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46862021-07-20T07:39:53Z2021-07-20T07:39:53Z<p><span class=messageboard-ooc>To be clear, we just want to get to the portal? Which is at the bottom right hand corner?</span></p>To be clear, we just want to get to the portal? Which is at the bottom right hand corner?_Davrin Emalon_ (alias of kuey)2021-07-20T07:39:53ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46812022-09-11T04:37:30Z2021-07-20T02:04:14Z<p><span class=messageboard-ooc>By the way, Davrin has the <a href="https://www.starjammersrd.com/feats/general-feats/sky-jockey/" target="_blank" rel="nofollow">Sky Jockey</a> feat so increases speed of the ship by 1. Quite significant in this case. :)</span></p>
<p><span class=messageboard-ooc>Our ship is Tier 20? So typical DC of stunts would be 40. His piloting skill is +27, so a +10 would be enough to typically hit most DCs. Unless of course, he tries Audacious Gambit (the L12 pilot action), with DC50. :P</span></p>
<p><b>"Woohoo! A bit clumsy for my taste, but man, I love a huge instrument!"</b> The giddy Davrin can't help hold down his glee.</p>
<p><b>"Here we go!"</b></p>By the way, Davrin has the Sky Jockey feat so increases speed of the ship by 1. Quite significant in this case. :)
Our ship is Tier 20? So typical DC of stunts would be 40. His piloting skill is +27, so a +10 would be enough to typically hit most DCs. Unless of course, he tries Audacious Gambit (the L12 pilot action), with DC50. :P
"Woohoo! A bit clumsy for my taste, but man, I love a huge instrument!" The giddy Davrin can't help hold down his glee.
"Here we go!"_Davrin Emalon_ (alias of kuey)2021-07-20T02:04:14ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46722021-07-16T16:41:34Z2021-07-16T16:41:34Z<p>Davrin descends on his jetpack, heaving a sigh of relief on the way down.</p>
<p><b>"Good job, Pip! You never fail to disappoint."</b></p>
<p>He wanders over to the command panel. <b>"Woah, I've never flown a ship this big before..."</b> he exclaims as a widening grin threatens to split his face in two.</p>Davrin descends on his jetpack, heaving a sigh of relief on the way down.
"Good job, Pip! You never fail to disappoint."
He wanders over to the command panel. "Woah, I've never flown a ship this big before..." he exclaims as a widening grin threatens to split his face in two._Davrin Emalon_ (alias of kuey)2021-07-16T16:41:34ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46662021-07-15T12:22:01Z2021-07-15T12:21:39Z<p><b>"Good going, Pip!"</b> With the target held nicely in place, Davrin continues firing away!</p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>Miss chance:</b></span> <span class="messageboard-dice">1d100 ⇒ 44</span>
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (1, 8, 7, 5, 3, 2) = 26</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (3) + 18 = 21</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (3, 3, 2) + 6 = 14</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>"Good going, Pip!" With the target held nicely in place, Davrin continues firing away!
[dice=Miss chance]1d100[/dice]
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+18[/dice] [dice=sonic dmg]3d6+6[/dice]
If crit, fort save DC23 of staggered 1 round
Debilitating trick: If trick attack succeeds, flat-footed for 1 round_Davrin Emalon_ (alias of kuey)2021-07-15T12:21:39ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46582021-07-14T17:37:19Z2021-07-14T17:36:47Z<p><b>"Yeah!"</b> Davrin follows up immediately after Pip. <b>"Over our dead bodies! ... uh .. wait, you know what I mean!"</b></p>
<p>Swerving around on his jetpack, Davrin flies around Lenny to find an clear spot to where he thinks the admiral is, and fires again.</p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>miss chance?:</b></span> <span class="messageboard-dice">1d100 ⇒ 75</span>
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (1, 5, 8, 8, 8, 8) = 38</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (19) + 18 = 37</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (4, 2, 5) + 6 = 17</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>"Yeah!" Davrin follows up immediately after Pip. "Over our dead bodies! ... uh .. wait, you know what I mean!"
Swerving around on his jetpack, Davrin flies around Lenny to find an clear spot to where he thinks the admiral is, and fires again.
[dice=miss chance?]1d100[/dice]
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+18[/dice] [dice=sonic..._Davrin Emalon_ (alias of kuey)2021-07-14T17:36:47ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=94#46532021-07-13T16:39:46Z2021-07-13T16:38:41Z<p><span class=messageboard-ooc>I could use my True Seeing which takes 1 round and 1RP to avoid the 50% next round, or try both rounds with the 50%. Mathematically, it should work out the same?</span></p>
<p><span class=messageboard-ooc>Does he appear to be flying via any contraption? Or magic?</span></p>
<p><b>"Hey you, how do you like a sonic blast? Got a lot more of that coming up!"</b> Davrin blast away, targeting his weapon hand. </p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>Miss Chance?:</b></span> <span class="messageboard-dice">1d100 ⇒ 95</span>
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (2, 7, 3, 4, 3, 3) = 22</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC, Get'Em:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 + 2 ⇒ (6, 1, 4) + 6 + 2 = 19</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds,
<br />
- Target his red star plasma sword, <span class="messageboard-dice"><b>Deactivating Shot vs DC10+item lvl:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (13) + 12 = 25</span> for 1 round
<br />
- Else target any other apparent magical or technology item, especially whatever is making him fly.
<br />
- Else flat-footed for 1 round</span></p>I could use my True Seeing which takes 1 round and 1RP to avoid the 50% next round, or try both rounds with the 50%. Mathematically, it should work out the same?
Does he appear to be flying via any contraption? Or magic?
"Hey you, how do you like a sonic blast? Got a lot more of that coming up!" Davrin blast away, targeting his weapon hand.
[dice=Miss Chance?]1d100[/dice]
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add...._Davrin Emalon_ (alias of kuey)2021-07-13T16:38:41ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=93#46462021-07-13T04:34:58Z2021-07-12T16:33:35Z<p><span class=messageboard-ooc>Apologies for the low posting rate, especially when we're heading into the end game. Work has been quite heavy recently. Will try my best to keep up.</span></p>
<p><span class=messageboard-ooc>Just in case, Davrin's deactivating shot only puts it out of commission for 1 round. But looks like it wants to just hammer away.</span></p>
<p><span class=messageboard-ooc>1st Round</span>
<br />
Davrin swerves quickly on his jetpack, flying into the room right behind Lenny, Zulu and Zoran. <span class=messageboard-ooc>Double move for 80 foot move.</span></p>
<p><span class=messageboard-ooc>2nd Round</span>
<br />
Davrin quickly scans the room, seeing the undead vesk beating up on his skittermander friend. But Pip is tough and the vesk doesn't look like it would last for long. Instead, realising that the spellcaster is out of sight, he concentrates with all his might, pulling in every detail of the entire room to form a mental picture of where the Admiral might be.</p>
<p><span class=messageboard-ooc>Spend 1 RP to <a href="https://www.aonsrd.com/OpExploits.aspx?ItemName=Glimpse%20the%20Truth" target="_blank" rel="nofollow">Glimpse the Truth</a>, i.e. <a href="http://www.aonsrd.com/SpellDisplay.aspx?ItemName=True%20Seeing&Family=None" target="_blank" rel="nofollow">True Seeing</a> for 1 round.</span></p>
<p><b>"There! He's there!"</b> he yells out as soon as he spots the spellcaster. <span class=messageboard-ooc>(Assuming True Seeing works.)</span></p>
<p><span class=messageboard-ooc>3rd Round</span>
<br />
Before his uncanny deduced vision fades, Davrin moves closer and fires! <span class=messageboard-ooc>Not sure exactly where he is, but with 40ft + haste, should be able to get in range. Will let GM move Davrin if necessary.</span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (6, 1, 5, 5, 6, 7) = 30</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (1) + 18 = 19</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (5, 2, 2) + 6 = 15</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds,
<br />
- If he is carrying some weapon or device, then <span class="messageboard-dice"><b>Deactivating Shot vs DC10+item lvl:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (10) + 12 = 22</span> for 1 round
<br />
- Else flat-footed for 1 round</span></p>
<p><span class=messageboard-ooc>Darn, what a time for crit miss.</span></p>Apologies for the low posting rate, especially when we're heading into the end game. Work has been quite heavy recently. Will try my best to keep up.
Just in case, Davrin's deactivating shot only puts it out of commission for 1 round. But looks like it wants to just hammer away.
1st Round
Davrin swerves quickly on his jetpack, flying into the room right behind Lenny, Zulu and Zoran. Double move for 80 foot move.
2nd Round
Davrin quickly scans the room, seeing the undead vesk beating up on..._Davrin Emalon_ (alias of kuey)2021-07-12T16:33:35ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=93#46252021-07-09T11:05:01Z2021-07-09T11:05:01Z<p><span class=messageboard-ooc>Sorry for being MIA for a few days. Work was overwhelming for a while. Yes, he would have taken 10. For the move action, could Davrin have activated his jetpack, assuming he already has his pistol in hand? If not, he'll just draw it.</span></p>
<p><span class="messageboard-dice"><b>1st Reflex DC20:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (2) + 16 = 18</span>
<br />
<span class="messageboard-dice"><b>2nd Reflex DC20:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (12) + 16 = 28</span> <span class=messageboard-ooc>Evasion</span></p>
<p>Dodging away what he can from the blasts, Davrin first holds up his pistol rather ritually, unlike himself. <span class=tiny><b>"This is for your, Kreel,"</b></span> he mutters under his breath, kissing his pistol.</p>
<p>He pulls back and flies over the heads of his comrades, then turns his pistol not onto the monks but instead at the hulking undead vesk, aiming not just at him but also his rather intimidating weapon. <span class=messageboard-ooc>(Going to try to use my deactivating shot.)</span></p>
<p><span class=messageboard-ooc>vs purple:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (3, 2, 6, 4, 2, 4) = 21</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (8) + 18 = 26</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (4, 1, 4) + 6 = 15</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, <a href="http://www.aonsrd.com/OpExploits.aspx?ItemName=Deactivating%20Shot" target="_blank" rel="nofollow">Deactivating Shot</a>. </span>
<br />
<span class="messageboard-dice"><b>Deactivating Shot vs DC10+item level:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (9) + 12 = 21</span>
<br />
<span class=messageboard-ooc>(If succeed, weapon deactivated for 1 round unless move action + Engineering DC35)</span></p>Sorry for being MIA for a few days. Work was overwhelming for a while. Yes, he would have taken 10. For the move action, could Davrin have activated his jetpack, assuming he already has his pistol in hand? If not, he'll just draw it.
[dice=1st Reflex DC20]1d20+16[/dice]
[dice=2nd Reflex DC20]1d20+16[/dice] Evasion
Dodging away what he can from the blasts, Davrin first holds up his pistol rather ritually, unlike himself. "This is for your, Kreel," he mutters under his breath, kissing his..._Davrin Emalon_ (alias of kuey)2021-07-09T11:05:01ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=93#46012021-07-05T16:51:07Z2021-07-05T16:51:07Z<p><span class=messageboard-ooc>Apologies for the late post. The weekend got away from me...</span></p>
<p><span class=messageboard-ooc>Round 2</span></p>
<p>Davrin first runs past the zombie, deftly avoiding its vicious claws <span class=messageboard-ooc>(uncanny mobility)</span>, then spinning around to fire a shot as he gets past the door.</p>
<p><span class=messageboard-ooc>vs blue:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (4, 5, 1, 1, 2, 3) = 16</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (8) + 18 = 26</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (6, 3, 6) + 6 = 21</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>
<p><span class=messageboard-ooc>Round 3</span></p>
<p>He then continues running, his focus on the Captain. Finding a nice space for a clean shot, he fires, particularly aiming for the power capacitor of his force field.</p>
<p><span class=messageboard-ooc>vs red:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (7, 7, 2, 1, 7, 6) = 30</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (1) + 18 = 19</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (4, 4, 3) + 6 = 17</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, <a href="http://www.aonsrd.com/OpExploits.aspx?ItemName=Deactivating%20Shot" target="_blank" rel="nofollow">Deactivating Shot</a> for 1 round
<br />
<span class="messageboard-dice"><b>Deactivating Shot vs DC10+item level:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (8) + 12 = 20</span></span></p>Apologies for the late post. The weekend got away from me...
Round 2
Davrin first runs past the zombie, deftly avoiding its vicious claws (uncanny mobility), then spinning around to fire a shot as he gets past the door.
vs blue:
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+18[/dice] [dice=sonic dmg]3d6+6[/dice]
If crit, fort save DC23 of staggered 1..._Davrin Emalon_ (alias of kuey)2021-07-05T16:51:07ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=92#45902021-07-02T17:48:18Z2021-07-02T17:48:18Z<p><b>"OW!"</b> Davrin yells out. He is tempted to run in after Pip, but with Lenny and Zulu focusing on the monk at the door, he simply blast away at the same after taking a step back.</p>
<p><span class=messageboard-ooc>vs orange:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (8, 1, 8, 1, 2, 1) = 21</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (20) + 18 = 38</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (4, 4, 1) + 6 = 15</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>
<p><span class="messageboard-dice"><b>additional crit dmg:</b></span> <span class="messageboard-dice">6d8 + 3d6 + 6 ⇒ (7, 2, 8, 6, 5, 2) + (5, 3, 3) + 6 = 47</span></p>"OW!" Davrin yells out. He is tempted to run in after Pip, but with Lenny and Zulu focusing on the monk at the door, he simply blast away at the same after taking a step back.
vs orange:
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+18[/dice] [dice=sonic dmg]3d6+6[/dice]
If crit, fort save DC23 of staggered 1 round
Debilitating trick: If trick attack..._Davrin Emalon_ (alias of kuey)2021-07-02T17:48:18ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=92#45842021-06-30T16:14:29Z2021-06-30T16:14:29Z<p><b>"Alright, Pip. Let's see what's behind door number 3!"</b> the halfling quips.</p>"Alright, Pip. Let's see what's behind door number 3!" the halfling quips._Davrin Emalon_ (alias of kuey)2021-06-30T16:14:29ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=92#45742021-06-28T16:06:05Z2021-06-28T16:06:05Z<p>While the party deliberates over the items, Davrin takes a moment to zen out, blanking his mind the way that mystic client had taught him during his brief break back at Absalom station, trying to see if he can pick up any thoughts through the doors.</p>
<p><span class=messageboard-ooc><a href="https://aonsrd.com/SpellDisplay.aspx?ItemName=Detect%20Thoughts" target="_blank" rel="nofollow">Detect Thoughts</a>, although I've not quite managed to use it thus far. Blocked by 1 inch of metal, so doubt it would work here...</span></p>While the party deliberates over the items, Davrin takes a moment to zen out, blanking his mind the way that mystic client had taught him during his brief break back at Absalom station, trying to see if he can pick up any thoughts through the doors.
Detect Thoughts, although I've not quite managed to use it thus far. Blocked by 1 inch of metal, so doubt it would work here..._Davrin Emalon_ (alias of kuey)2021-06-28T16:06:05ZRe: Forums: Play-by-Post Discussion: [SF] Incident at Absalom Station - GM Ewok Discussion_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/discussion&page=25#12122021-06-28T16:03:11Z2021-06-28T16:03:11Z<p>Thought to discuss the loot over here in discussion.</p>
<p>Davrin has no use for the weapon. The eyes are vaguely tempting but he already has darkvision (from nightvision exploit, albeit to 60ft instead of 120ft) and if he needs a spy drone, he might as well sneak there himself.</p>
<p>The runeworm is tempting though. However, I noticed that Lenny currently doesn't have any augmentations. Rather than raising Davrin's Dex by another 2, thought that raising Lenny's strength by 4 would be more bang for the buck?</p>Thought to discuss the loot over here in discussion.
Davrin has no use for the weapon. The eyes are vaguely tempting but he already has darkvision (from nightvision exploit, albeit to 60ft instead of 120ft) and if he needs a spy drone, he might as well sneak there himself.
The runeworm is tempting though. However, I noticed that Lenny currently doesn't have any augmentations. Rather than raising Davrin's Dex by another 2, thought that raising Lenny's strength by 4 would be more bang for the..._Davrin Emalon_ (alias of kuey)2021-06-28T16:03:11ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=92#45622021-06-24T17:29:19Z2021-06-24T17:29:19Z<p><b>"Zulu! See if you can do anything about that alarm! But yah, I mean after we've decimated that thing, of course."</b></p>
<p>Davrin races across the passageway to take new cover behind another pillar, firing yet another deadly shot as he passes the undead.</p>
<p><span class=messageboard-ooc>vs purple, (do we have get'em):
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (8, 1, 3, 8, 6, 3) = 29</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (9) + 18 = 27</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (5, 6, 6) + 6 = 23</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>"Zulu! See if you can do anything about that alarm! But yah, I mean after we've decimated that thing, of course."
Davrin races across the passageway to take new cover behind another pillar, firing yet another deadly shot as he passes the undead.
vs purple, (do we have get'em):
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+18[/dice] [dice=sonic..._Davrin Emalon_ (alias of kuey)2021-06-24T17:29:19ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=92#45582021-06-23T19:06:46Z2021-06-23T16:54:04Z<p><b>"Well, I guess that would have been a problem if they had a life..."</b></p>
<p><b>"Geddit?"</b></p>
<p>Davrin seems to have recovered his sense of humour. Or perhaps not.</p>
<p>Whatever the case, he pops his head out, sees that Lenny and Pip is focusing one of the bizarre undeads, so he fires off a shot at the same target.</p>
<p><span class=messageboard-ooc>vs red, (do we have get'em):
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (2, 8, 1, 1, 8, 1) = 21</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 ⇒ (20) + 18 = 38</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (4, 4, 2) + 6 = 16</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>
<p><span class=messageboard-ooc>Woohoo! Crit! (Where you were when we were fighting the ellicoths...)</span>
<br />
<span class="messageboard-dice"><b>extra crit damage:</b></span> <span class="messageboard-dice">6d8 + 3d6 + 6 ⇒ (5, 8, 4, 7, 5, 4) + (5, 5, 6) + 6 = 55</span></p>"Well, I guess that would have been a problem if they had a life..."
"Geddit?"
Davrin seems to have recovered his sense of humour. Or perhaps not.
Whatever the case, he pops his head out, sees that Lenny and Pip is focusing one of the bizarre undeads, so he fires off a shot at the same target.
vs red, (do we have get'em):
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption..._Davrin Emalon_ (alias of kuey)2021-06-23T16:54:04ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=92#45532021-06-22T15:21:48Z2021-06-22T15:21:48Z<p><b>"Yes, focus fire! Or sword or whatever! That's the way!"</b> The earlier harrowing experience seemingly forgotten, Davrin eagerly rushes into the room and fires upon the same target.</p>
<p>He does gag somewhat when he got a good look at the undead. So for good measure, he takes cover behind one of the pillars. </p>
<p><b>"Probably that we would smash them to bits! 'cos that's what's going to happen!"</b></p>
<p><span class=messageboard-ooc>vs blue, get'em:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 29 + 1 = 40</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (4, 4, 6, 1, 3, 8) = 26</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 6 ⇒ (2, 2, 2) + 6 = 12</span>
<br />
If crit, fort save DC23 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, <a href="http://www.aonsrd.com/OpExploits.aspx?ItemName=Deactivating%20Shot" target="_blank" rel="nofollow">deactivating shot</a> (if they are carrying some weapon or device), flat-footed for 1 round (if they are not)</span></p>
<p><span class=messageboard-ooc><span class="messageboard-dice"><b>deactivating shot check:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (4) + 12 = 16</span>
<br />
DC = 10 + item level. If succeed, item is suppressed until start of my next turn.</span></p>"Yes, focus fire! Or sword or whatever! That's the way!" The earlier harrowing experience seemingly forgotten, Davrin eagerly rushes into the room and fires upon the same target.
He does gag somewhat when he got a good look at the undead. So for good measure, he takes cover behind one of the pillars.
"Probably that we would smash them to bits! 'cos that's what's going to happen!"
vs blue, get'em:
[dice=trick attack, vs DC20+target CR, take 10]10+29+1[/dice] flat-footed to following attack..._Davrin Emalon_ (alias of kuey)2021-06-22T15:21:48ZRe: Forums: Play-by-Post Discussion: [SF] Incident at Absalom Station - GM Ewok Discussion_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/discussion&page=25#12042021-06-17T12:33:47Z2021-06-17T12:33:47Z<p>Alright, Davrin is levelled up.</p>
<p>He picked up the <a href="http://www.aonsrd.com/OpExploits.aspx?ItemName=Deactivating%20Shot" target="_blank" rel="nofollow">deactivating shot</a> operative exploit. Since we're likely to face many undeads, his bleeding attack won't be of much use. Deactivating shot though allows him to deactivate the weapon of his target for 1 round, which should be a nice debuff when it lands. </p>
<p>His theme benefit just allows him to handle vehicles but don't think that is going to come of use? :)</p>Alright, Davrin is levelled up.
He picked up the deactivating shot operative exploit. Since we're likely to face many undeads, his bleeding attack won't be of much use. Deactivating shot though allows him to deactivate the weapon of his target for 1 round, which should be a nice debuff when it lands.
His theme benefit just allows him to handle vehicles but don't think that is going to come of use? :)_Davrin Emalon_ (alias of kuey)2021-06-17T12:33:47ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=91#45402021-06-17T12:11:35Z2021-06-17T12:11:35Z<p><span class=messageboard-ooc>Yeah, if we're not resting overnight, Davrin would spend 1RP to recover stamina.</span></p>
<p><span class="messageboard-dice"><b>Culture DC22:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (18) + 14 = 32</span></p>
<p><b>"That was Captain Ghurd Nashal. Saw references of him in several of the documents, like Commander Malakar's files. Don't know much else little about him, though."</b></p>
<p><span class="messageboard-dice"><b>Sense Motive DC38:</b></span> <span class="messageboard-dice">1d20 + 20 ⇒ (16) + 20 = 36</span></p>
<p><span class=messageboard-ooc>Davrin auto-aids on Computers with +13.</span></p>
<p><b>"Hey Zulu, the hacker giving you problems?"</b> Davrin looks over, wearing a frown over a worried face.</p>Yeah, if we're not resting overnight, Davrin would spend 1RP to recover stamina.
[dice=Culture DC22]1d20+14[/dice]
"That was Captain Ghurd Nashal. Saw references of him in several of the documents, like Commander Malakar's files. Don't know much else little about him, though."
[dice=Sense Motive DC38]1d20+20[/dice]
Davrin auto-aids on Computers with +13.
"Hey Zulu, the hacker giving you problems?" Davrin looks over, wearing a frown over a worried face._Davrin Emalon_ (alias of kuey)2021-06-17T12:11:35ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=91#45292021-06-15T06:49:24Z2021-06-15T06:49:24Z<p><span class="messageboard-dice"><b>Survival:</b></span> <span class="messageboard-dice">1d20 + 20 ⇒ (7) + 20 = 27</span></p>
<p><b>”Huh, I think you’re right.”</b></p>
<p>Lowering his pistol (but not keeping it), Davrin slowly approaches the beast, uttering calming noises like <b>”There, there,”</b> and <b>”Now, now.”</b></p>[dice=Survival]1d20+20[/dice]
”Huh, I think you’re right.”
Lowering his pistol (but not keeping it), Davrin slowly approaches the beast, uttering calming noises like ”There, there,” and ”Now, now.”_Davrin Emalon_ (alias of kuey)2021-06-15T06:49:24ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=91#45212021-06-13T05:11:46Z2021-06-13T05:11:46Z<p>Hoping to draw the gargantuan beast away from Zulu, Davrin continues to pull away while firing upon the last beast, spitting out some blood along the way.</p>
<p><b>"Nyah, nyah!"</b> Not a particularly mature taunt but that's all his panicking brain can come up with at this time.</p>
<p><span class=messageboard-ooc>vs red: (have to choose this as target if I want to use my uncanny mobility against him, i.e. no AoO)
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 28 + 1 = 39</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (4, 3, 5, 7, 4, 8) = 31</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (4) + 17 = 21</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (6, 3, 3) + 5 = 17</span>
<br />
If crit, fort save DC22 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed 1 round</span></p>Hoping to draw the gargantuan beast away from Zulu, Davrin continues to pull away while firing upon the last beast, spitting out some blood along the way.
"Nyah, nyah!" Not a particularly mature taunt but that's all his panicking brain can come up with at this time.
vs red: (have to choose this as target if I want to use my uncanny mobility against him, i.e. no AoO)
[dice=trick attack, vs DC20+target CR, take 10]10+28+1[/dice] flat-footed to following attack if successful [dice=add. dmg if..._Davrin Emalon_ (alias of kuey)2021-06-13T05:11:46ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=91#45172021-06-12T02:30:47Z2021-06-12T02:30:47Z<p><span class=messageboard-ooc>Round 3</span></p>
<p>Realising he has foolishly allowed himself to get trapped between the beast and the tracks, Davrin feints and twists, moving away from the creature as far as he can, then swivelling around to fire a parting shot, hoping that he would draw it after him away from Zulu.</p>
<p><b>"Zulu, get out of here! I'll hold my position!"</b></p>
<p><span class=messageboard-ooc>vs red: (have to choose this as target if I want to use my uncanny mobility against him, i.e. no AoO. Will focus fire for later attacks)
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 28 + 1 = 39</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (1, 6, 2, 2, 6, 1) = 18</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (5) + 17 = 22</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (4, 6, 2) + 5 = 17</span>
<br />
If crit, fort save DC22 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, bleed 11</span></p>
<p><span class=messageboard-ooc>Round 4</span></p>
<p>Bracing for the attack from the ellicoth, Davrin nonetheless turns around and fires upon the beast that both the melee fighters are targeting, hoping to take it down quickly.</p>
<p><span class=messageboard-ooc>vs black:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 28 + 1 = 39</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (1, 1, 7, 7, 3, 7) = 26</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (15) + 17 = 32</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (5, 3, 4) + 5 = 17</span>
<br />
If crit, fort save DC22 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, bleed 11</span></p>Round 3
Realising he has foolishly allowed himself to get trapped between the beast and the tracks, Davrin feints and twists, moving away from the creature as far as he can, then swivelling around to fire a parting shot, hoping that he would draw it after him away from Zulu.
"Zulu, get out of here! I'll hold my position!"
vs red: (have to choose this as target if I want to use my uncanny mobility against him, i.e. no AoO. Will focus fire for later attacks)
[dice=trick attack, vs..._Davrin Emalon_ (alias of kuey)2021-06-12T02:30:47ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=91#45082021-06-10T12:16:39Z2021-06-10T12:16:39Z<p><span class="messageboard-dice"><b>Perception DC32:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (8) + 22 = 30</span></p>
<p><span class=messageboard-ooc>Round 1</span></p>
<p>Hidding Pip's good advice, Davrin runs out of the train hugging the front, then turns to shoot at the ellicoth on the other side of the tracks.</p>
<p><span class=messageboard-ooc>vs blue:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 28 + 1 = 39</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (7, 7, 7, 1, 1, 3) = 26</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (5) + 17 = 22</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (4, 6, 1) + 5 = 16</span>
<br />
If crit, fort save DC22 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, bleed 11</span></p>
<p><span class=messageboard-ooc>Round 2</span></p>
<p><span class=messageboard-ooc>vs blue:
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 28 + 1 = 39</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (6, 4, 1, 8, 2, 3) = 24</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (17) + 17 = 34</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (4, 1, 5) + 5 = 15</span>
<br />
If crit, fort save DC22 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, bleed 11 (if earlier attack missed) or flat-footed 1 round (if earlier attack hit)</span></p>[dice=Perception DC32]1d20+22[/dice]
Round 1
Hidding Pip's good advice, Davrin runs out of the train hugging the front, then turns to shoot at the ellicoth on the other side of the tracks.
vs blue:
[dice=trick attack, vs DC20+target CR, take 10]10+28+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+17[/dice] [dice=sonic dmg]3d6+5[/dice]
If crit, fort save DC22 of staggered 1 round
Debilitating trick: If trick..._Davrin Emalon_ (alias of kuey)2021-06-10T12:16:39ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44982021-06-07T03:53:18Z2021-06-07T03:53:18Z<p><span class=messageboard-ooc>Yeah, sorry for late post. Work was bad last week. Davrin would like a 10min rest.</span></p>
<p><b>"You think we could at least bring some with us? Blow up the train tracks behind us?"</b></p>
<p><span class=messageboard-ooc>Can we bring some at least to do that? That shouldn't weigh too much? Let's put Lenny's bodybuilding to some use. :)</span></p>
<p>Davrin pulls out his sniper rifle. <span class=messageboard-ooc>(That does fire damage which should trigger the explosive at a range of 500ft)</span> <b>"I can use this if we really need the distance. But after we catch breather."</b></p>
<p><span class=messageboard-ooc>Yes, Davrin would like to rest 10min to recover SP.</span></p>Yeah, sorry for late post. Work was bad last week. Davrin would like a 10min rest.
"You think we could at least bring some with us? Blow up the train tracks behind us?"
Can we bring some at least to do that? That shouldn't weigh too much? Let's put Lenny's bodybuilding to some use. :)
Davrin pulls out his sniper rifle. (That does fire damage which should trigger the explosive at a range of 500ft) "I can use this if we really need the distance. But after we catch breather."
Yes, Davrin..._Davrin Emalon_ (alias of kuey)2021-06-07T03:53:18ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44892021-05-29T03:48:31Z2021-05-29T03:48:31Z<p>Before his sight of the shade starts to fade again, Davrin hurries around the corner, taking some cover, and fires upon the creature.</p>
<p><span class=messageboard-ooc>
<br />
<span class="messageboard-dice"><b>trick attack, vs DC20+target CR, take 10:</b></span> <span class="messageboard-dice">10 + 28 + 1 = 39</span> flat-footed to following attack if successful <span class="messageboard-dice"><b>add. dmg if hit:</b></span> <span class="messageboard-dice">6d8 ⇒ (7, 1, 4, 1, 1, 4) = 18</span>
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (18) + 17 = 35</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (1, 5, 2) + 5 = 13</span>
<br />
If crit, fort save DC22 of staggered 1 round
<br />
Debilitating trick: If trick attack succeeds, flat-footed for 1 round</span></p>Before his sight of the shade starts to fade again, Davrin hurries around the corner, taking some cover, and fires upon the creature.
[dice=trick attack, vs DC20+target CR, take 10]10+28+1[/dice] flat-footed to following attack if successful [dice=add. dmg if hit]6d8[/dice]
[dice=major disruption pistol vs EAC]1d20+17[/dice] [dice=sonic dmg]3d6+5[/dice]
If crit, fort save DC22 of staggered 1 round
Debilitating trick: If trick attack succeeds, flat-footed for 1 round_Davrin Emalon_ (alias of kuey)2021-05-29T03:48:31ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44842021-05-28T15:21:04Z2021-05-28T07:01:52Z<p><span class="messageboard-dice"><b>Ref DC22:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (15) + 15 = 30</span>
<br />
<span class="messageboard-dice"><b>Ref DC22:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (14) + 15 = 29</span>
<br />
<span class="messageboard-dice"><b>Ref DC22:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (18) + 15 = 33</span>
<br />
<span class="messageboard-dice"><b>Ref DC22:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (20) + 15 = 35</span>
<br />
<span class=messageboard-ooc>Woohoo! With evasion that is no damage at all!</span></p>
<p>Time seems to slow down as Davrin, staring wide eye at the series of explosion, ducks and waves, keeping the bulk of the tank's body between him and the explosions. When the dust clears, even he is surprised that he is completely unharmed!</p>
<p><span class=messageboard-ooc>Is it ok for everyone to delay your attacks until Davrin? Was going to use his Glimpse the Truth again to at least pinpoint the exact square for everyone.</span></p>
<p>There's no time to rejoice though. Again, he focuses his mind staring at the spaces where the shade might be, picking up all the clues of its potential presence until he spots a glimmering.</p>
<p><b>"There! It's there!"</b></p>
<p><span class=messageboard-ooc>Spend one 1RP for Glimpse the Truth, i.e. True Seeing for 1 round.</span></p>[dice=Ref DC22]1d20+15[/dice]
[dice=Ref DC22]1d20+15[/dice]
[dice=Ref DC22]1d20+15[/dice]
[dice=Ref DC22]1d20+15[/dice]
Woohoo! With evasion that is no damage at all!
Time seems to slow down as Davrin, staring wide eye at the series of explosion, ducks and waves, keeping the bulk of the tank's body between him and the explosions. When the dust clears, even he is surprised that he is completely unharmed!
Is it ok for everyone to delay your attacks until Davrin? Was going to use his Glimpse..._Davrin Emalon_ (alias of kuey)2021-05-28T07:01:52ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44782021-05-27T04:04:22Z2021-05-27T04:04:22Z<p><span class="messageboard-dice"><b>Will DC19:</b></span> <span class="messageboard-dice">1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25</span> <span class=messageboard-ooc>I added the halfling's +2 vs fear effects, as it sounds like one from description.</span></p>
<p>The famous halfling resolve helps Davrin push off the effects of the unearthly fear that threatened to grip him.</p>
<p><span class="messageboard-dice"><b>Perception DC25:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (5) + 22 = 27</span>
<br />
He then urgently looks around, and having spotted the creature before, his sharp eyes pick up the distinct shimmering left by the shade. </p>
<p><span class=messageboard-ooc>Hmm, I could use glimpse the truth again but effectively sacrifice this round's attack for a surer hit next round. That works out the 50% and uses 1 RP, so let me just go ahead and shoot.</span></p>
<p><span class="messageboard-dice"><b>miss chance?:</b></span> <span class="messageboard-dice">1d100 ⇒ 13</span> <span class=messageboard-ooc>Oh well...</span>
<br />
He quickly squeezes off his trigger, but unfortunately, the shot goes wild.</p>[dice=Will DC19]1d20+10+2[/dice] I added the halfling's +2 vs fear effects, as it sounds like one from description.
The famous halfling resolve helps Davrin push off the effects of the unearthly fear that threatened to grip him.
[dice=Perception DC25]1d20+22[/dice]
He then urgently looks around, and having spotted the creature before, his sharp eyes pick up the distinct shimmering left by the shade.
Hmm, I could use glimpse the truth again but effectively sacrifice this round's attack for..._Davrin Emalon_ (alias of kuey)2021-05-27T04:04:22ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44762021-05-26T16:49:56Z2021-05-26T16:49:56Z<p><span class=messageboard-ooc>Oh well, guess I don't need to worry about yellow now.</span></p>
<p>Up at the hatch of the tank, Davrin whips out his pistol and fires even as the shade starts to fade from his view.</p>
<p><span class=messageboard-ooc>vs red:
<br />
<span class="messageboard-dice"><b>major disruption pistol vs EAC:</b></span> <span class="messageboard-dice">1d20 + 17 ⇒ (11) + 17 = 28</span> <span class="messageboard-dice"><b>sonic dmg:</b></span> <span class="messageboard-dice">3d6 + 5 ⇒ (1, 4, 1) + 5 = 11</span>
<br />
If crit, fort save DC22 of staggered 1 round</span></p>
<p><span class=messageboard-ooc>No trick attack as I don't have my full action, and haste can only be used to move, not draw weapon.</span></p>Oh well, guess I don't need to worry about yellow now.
Up at the hatch of the tank, Davrin whips out his pistol and fires even as the shade starts to fade from his view.
vs red:
[dice=major disruption pistol vs EAC]1d20+17[/dice] [dice=sonic dmg]3d6+5[/dice]
If crit, fort save DC22 of staggered 1 round
No trick attack as I don't have my full action, and haste can only be used to move, not draw weapon._Davrin Emalon_ (alias of kuey)2021-05-26T16:49:56ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44732021-05-26T04:00:19Z2021-05-26T04:00:19Z<p><span class=messageboard-ooc>Hmm, I think Davrin wouldn't have his weapon in hand while piloting the tank. But I take it that I can't get the tank to run over yellow now that it is in the crane?</span></p>Hmm, I think Davrin wouldn't have his weapon in hand while piloting the tank. But I take it that I can't get the tank to run over yellow now that it is in the crane?_Davrin Emalon_ (alias of kuey)2021-05-26T04:00:19ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44702021-05-25T16:42:49Z2021-05-25T16:42:49Z<p><span class=messageboard-ooc>So to be clear, on shade's turn, Davrin got hit by its mumbo-jumbo, failed the saving throw and got blinded. Then at the start of the previous round, he attempts a saving throw again. Sorry, I missed the rest of the text in the spoilers after seeing he's blinded. :P</span></p>
<p><span class=messageboard-ooc>Previous Round</span>
<br />
<span class="messageboard-dice"><b>Will DC16:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>
<p>Thankfully, Davrin manages to recovers his sight, the chill gradually fading from his body.</p>
<p>Unsure what hit him, he decides to continue doing what he's been doing to take down the undead in front of the tank. He suspects another presence, but he decides to first remove the other distractions.
<br />
<span class="messageboard-dice"><b>vs yellow: run over:</b></span> <span class="messageboard-dice">16d10 ⇒ (4, 10, 2, 10, 8, 5, 1, 7, 4, 8, 5, 9, 1, 9, 8, 3) = 94</span> <span class=messageboard-ooc>Ref DC16 for half</span></p>
<p><span class=messageboard-ooc>This Round</span>
<br />
Seeing yet another strange phenomena, Davrin decides that it is time to try to figure out what's happening. Leaving of the tank for now, the halfling carefully examines the area for all hints of what manner of being has been playing tricks with them.</p>
<p><span class=messageboard-ooc><a href="https://www.aonsrd.com/OpExploits.aspx?ItemName=Glimpse%20the%20Truth" target="_blank" rel="nofollow">Glimpse the Truth</a>: spend 1 RP for True Seeing for 1 round, 60ft</span></p>
<p>As soon as he spots the creature, he starts yelling to everyone what he sees and its location.</p>
<p><span class=messageboard-ooc>Decided not to do it the previous round as that might mean a bit of retconning. This might not be that useful for Davrin since it only last one round, but I think it's the natural thing to do.</span></p>So to be clear, on shade's turn, Davrin got hit by its mumbo-jumbo, failed the saving throw and got blinded. Then at the start of the previous round, he attempts a saving throw again. Sorry, I missed the rest of the text in the spoilers after seeing he's blinded. :P
Previous Round
[dice=Will DC16]1d20+10[/dice]
Thankfully, Davrin manages to recovers his sight, the chill gradually fading from his body.
Unsure what hit him, he decides to continue doing what he's been doing to take down the..._Davrin Emalon_ (alias of kuey)2021-05-25T16:42:49ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44652021-05-23T10:53:01Z2021-05-23T10:53:01Z<p><span class="messageboard-dice"><b>Will DC19:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (3) + 10 = 13</span>
<br />
<span class=messageboard-ooc>Eh, so Davrin is just blinded? Or does something worse happen?</span></p>[dice=Will DC19]1d20+10[/dice]
Eh, so Davrin is just blinded? Or does something worse happen?_Davrin Emalon_ (alias of kuey)2021-05-23T10:53:01ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44612021-05-21T14:49:43Z2021-05-21T14:49:43Z<p><span class="messageboard-dice"><b>Ref DC15:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (18) + 15 = 33</span>
<br />
The hair-trigger halfling covers his eyes in ample time to avoid being blinded. </p>
<p>He looks frantically around for the disappearing ghostly figure, but not having any luck, sets it aside for now and concentrates at the matter at hand. He turns back to steering the tank, doing what it does best. Crushing zombies.</p>
<p>Seeing Lenny in the way, he leaves this area to the melee fighters. He runs over the zombie right beside the tank once more for good measure, then maneuvers around to run over the one hiding at the back.</p>
<p><span class="messageboard-dice"><b>run over vs purple and yellow:</b></span> <span class="messageboard-dice">16d10 ⇒ (3, 9, 4, 4, 1, 8, 9, 8, 8, 1, 4, 3, 9, 1, 3, 2) = 77</span> <span class=messageboard-ooc>Ref DC16 for half</span></p>[dice=Ref DC15]1d20+15[/dice]
The hair-trigger halfling covers his eyes in ample time to avoid being blinded.
He looks frantically around for the disappearing ghostly figure, but not having any luck, sets it aside for now and concentrates at the matter at hand. He turns back to steering the tank, doing what it does best. Crushing zombies.
Seeing Lenny in the way, he leaves this area to the melee fighters. He runs over the zombie right beside the tank once more for good measure, then..._Davrin Emalon_ (alias of kuey)2021-05-21T14:49:43ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=90#44552021-05-20T15:23:08Z2021-05-20T15:23:08Z<p><span class=messageboard-ooc>Not sure how much more damage that tank can take, but let's see how far we can take it.</span></p>
<p><b>"Ready? This is actually quite fun. Let's go!"</b> Despite the tank shaking quite violently, near the end of its lifespan, it still gamely trundles on under the expert control of the halfling. Davrin drives into the room, first moving to the left to run over one of the undead behind the stack, then quickly reversing to run over the other one on the other side.</p>
<p><span class=messageboard-ooc>Based on double move and speed 40, he should be able to run over orange and purple.</span></p>
<p><span class="messageboard-dice"><b>vs orange and purple: run over:</b></span> <span class="messageboard-dice">16d10 ⇒ (8, 3, 8, 1, 2, 4, 5, 8, 1, 1, 10, 10, 10, 5, 1, 5) = 82</span> <span class=messageboard-ooc>Ref DC16 for half</span> </p>
<p><span class=messageboard-ooc>From within the tank, can Davrin attempt the Perception check? If so, have rolled below. If not, can ignore it.</span></p>
<p><span class="messageboard-dice"><b>Perception DC29:</b></span> <span class="messageboard-dice">1d20 + 22 ⇒ (11) + 22 = 33</span></p>Not sure how much more damage that tank can take, but let's see how far we can take it.
"Ready? This is actually quite fun. Let's go!" Despite the tank shaking quite violently, near the end of its lifespan, it still gamely trundles on under the expert control of the halfling. Davrin drives into the room, first moving to the left to run over one of the undead behind the stack, then quickly reversing to run over the other one on the other side.
Based on double move and speed 40, he should be..._Davrin Emalon_ (alias of kuey)2021-05-20T15:23:08ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=89#44472021-05-18T11:34:31Z2021-05-18T11:34:31Z<p>Quite satisfied with how this battle went, Davrin deftly alights on the ground and turns off his jetpack.</p>
<p><b>"That's a great idea, Pip! Luv it!"</b></p>
<p>Davrin joins the skittermander in the search. <span class=messageboard-ooc>Take 10 for Perception check of 32.</span></p>Quite satisfied with how this battle went, Davrin deftly alights on the ground and turns off his jetpack.
"That's a great idea, Pip! Luv it!"
Davrin joins the skittermander in the search. Take 10 for Perception check of 32._Davrin Emalon_ (alias of kuey)2021-05-18T11:34:31ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=89#44422021-05-16T03:57:03Z2021-05-16T03:57:03Z<p><b>"Woohoo!"</b> </p>
<p>One task taken care of, Davrin climbs out the tank to look around. Seeing the flying undead, he turns on his jetpack.</p>
<p><span class=messageboard-ooc>Move to exit tank (I assume), standard turn on jetpack</span></p>"Woohoo!"
One task taken care of, Davrin climbs out the tank to look around. Seeing the flying undead, he turns on his jetpack.
Move to exit tank (I assume), standard turn on jetpack_Davrin Emalon_ (alias of kuey)2021-05-16T03:57:03ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=89#44352021-05-14T17:09:05Z2021-05-14T12:42:52Z<p><span class="messageboard-dice"><b>piloting DC29:</b></span> <span class="messageboard-dice">1d20 + 26 - 2 ⇒ (18) + 26 - 2 = 42</span></p>
<p>The tank lunges a bit but Davrin skillfully pilots it out of the trapdoor. He knows he narrowly (?) escaped a nasty fall, but he is simply having too much fun! The gears seem to stick a bit, possibly due to some parts of the undead seemingly stuck within. <b>"Is it breaking down? Fantastic! Hopefully, they can't use it after us after this! For now, I keep <a href="https://youtu.be/RYnFIRc0k6E?t=62" target="_blank" rel="nofollow">rolling, rolling, rolling, rolling ... rolling, rolling, rolling, rolling</a>!"</b></p>
<p>And the tank goes rolling...</p>
<p><span class="messageboard-dice"><b>vs yellow: run over:</b></span> <span class="messageboard-dice">16d10 ⇒ (10, 8, 10, 4, 8, 4, 8, 2, 6, 1, 4, 2, 4, 6, 3, 2) = 82</span> <span class=messageboard-ooc>Ref DC16 for half</span></p>[dice=piloting DC29]1d20+26-2[/dice]
The tank lunges a bit but Davrin skillfully pilots it out of the trapdoor. He knows he narrowly (?) escaped a nasty fall, but he is simply having too much fun! The gears seem to stick a bit, possibly due to some parts of the undead seemingly stuck within. "Is it breaking down? Fantastic! Hopefully, they can't use it after us after this! For now, I keep rolling, rolling, rolling, rolling ... rolling, rolling, rolling, rolling!"
And the tank goes
..._Davrin Emalon_ (alias of kuey)2021-05-14T12:42:52ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=89#44302021-05-13T02:10:00Z2021-05-13T02:10:00Z<p><span class=messageboard-ooc>Speed of tank is 40ft, and run over is at double speed, so that is more than enough for Davrin to run over yellow, then run over blue. :)</span></p>
<p>Pleasantly surprised at the speed that this hover tank can pick up, Davrin first pilots it to run over the undead cowering against the wall, then back up towards the other one fleeing the opposite direction.</p>
<p><span class="messageboard-dice"><b>collision damage:</b></span> <span class="messageboard-dice">16d10 ⇒ (7, 1, 5, 9, 10, 3, 4, 10, 10, 1, 10, 2, 10, 8, 3, 2) = 95</span> <span class=messageboard-ooc>ref DC16 for half</span></p>Speed of tank is 40ft, and run over is at double speed, so that is more than enough for Davrin to run over yellow, then run over blue. :)
Pleasantly surprised at the speed that this hover tank can pick up, Davrin first pilots it to run over the undead cowering against the wall, then back up towards the other one fleeing the opposite direction.
[dice=collision damage]16d10[/dice] ref DC16 for half_Davrin Emalon_ (alias of kuey)2021-05-13T02:10:00ZRe: Forums: Play-by-Post: [SF] Incident at Absalom Station - GM Ewok_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/gameplay&page=89#44272021-05-13T02:11:56Z2021-05-12T10:03:32Z<p>Despite the precariousness of the situation, a rather maniacal grin comes upon Davrin's face. <b>"Hehehe..."</b></p>
<p>Before the two marines can react, Davrin rather gleefully pilots the tank to run over first over one <span class=messageboard-ooc>(yellow)</span> then the other <span class=messageboard-ooc>(blue)</span>.</p>
<p><span class="messageboard-dice"><b>collision damage:</b></span> <span class="messageboard-dice">16d10 ⇒ (3, 7, 8, 8, 3, 2, 5, 9, 6, 10, 7, 7, 3, 7, 7, 9) = 101</span> <span class=messageboard-ooc>ref DC16 for half</span></p>
<div class="messageboard-quotee">Quote:</div><blockquote>A vehicle taking the run over action can damage a creature no more than once per round, no matter how many times its movement takes it over a target creature.</blockquote><p><span class=messageboard-ooc>Darn... Was hoping to grind them down into undead paste...</span>Despite the precariousness of the situation, a rather maniacal grin comes upon Davrin's face. "Hehehe..."
Before the two marines can react, Davrin rather gleefully pilots the tank to run over first over one (yellow) then the other (blue).
[dice=collision damage]16d10[/dice] ref DC16 for half
Quote:A vehicle taking the run over action can damage a creature no more than once per round, no matter how many times its movement takes it over a target creature.
Darn... Was hoping to grind them..._Davrin Emalon_ (alias of kuey)2021-05-12T10:03:32ZRe: Forums: Play-by-Post Discussion: [SF] Incident at Absalom Station - GM Ewok Discussion_Davrin Emalon_ (alias of kuey)https://paizo.com/campaigns/SFIncidentAtAbsalomStationGMEwok/discussion&page=24#11722021-05-10T12:15:16Z2021-05-10T12:15:16Z<p>Thought to bring this to the discussion thread.</p>
<p>Davrin's got cloaking field, which allows him to stealth even if directly observed and there's no cover, for 10 rounds. He also has phase shift, which allows him to phase shift through 5 ft of solid material.</p>
<p>Unfortunately, I can't quite visualise things well enough to figure out how these could help. Perhaps I could sneak into the tank, start firing indiscriminately to create a distraction to allow everyone to escape? And join you after that (assuming I can sneak away).</p>Thought to bring this to the discussion thread.
Davrin's got cloaking field, which allows him to stealth even if directly observed and there's no cover, for 10 rounds. He also has phase shift, which allows him to phase shift through 5 ft of solid material.
Unfortunately, I can't quite visualise things well enough to figure out how these could help. Perhaps I could sneak into the tank, start firing indiscriminately to create a distraction to allow everyone to escape? And join you after that..._Davrin Emalon_ (alias of kuey)2021-05-10T12:15:16Z