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**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Yes, I would be interested in a campaign or part 2 as well in the future. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() "Farewell my friends, hope to fight or enjoy peace time with you all in the near future." Davor bows and then heads off to the next staging area to recuperate and restock his ammunition before being attached to the next assault. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() That was fun GM Choon! Thank you for the game! Until Swords Part Everyone! ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor places as much distance he can from the golem, "WE ALMOST HAVE HIM! ATTACK! ... ATTACK! ... ATTACK! ... ERRRR!" Davor unleashes a barrage of magical arrows at the golem. Magic Bow Attack1: 1d20 + 13 ⇒ (6) + 13 = 19
Magic Bow Attack2: 1d20 + 13 ⇒ (17) + 13 = 30
Magic Bow Attack3: 1d20 + 13 ⇒ (12) + 13 = 25
Magic Bow Attack4: 1d20 + 8 ⇒ (3) + 8 = 11
Two out of four arrows seem to be homing on their targets. (-1 Ki, -4 arrows) ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() ::"On it!":: Davor lets loose another Volley adding an extra attack from his mastery over his Ki, and a "KIAI!" starts his volley ... Magic Bow Attack1: 1d20 + 13 ⇒ (14) + 13 = 27
Magic Bow Attack2: 1d20 + 13 ⇒ (18) + 13 = 31
Magic Bow Attack3: 1d20 + 13 ⇒ (6) + 13 = 19
Magic Bow Attack4: 1d20 + 13 ⇒ (5) + 13 = 18
Davor keeps as much distance from the Golem and himself as he can. (-4 arrows, -1 Ki) ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() ::"Daimargh, do we need a group (network) heal? If not, I am going to send another volley of matches at the Golem.":: ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() ::"... And acid":: ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() KN. Arcana: 1d20 + 6 ⇒ (7) + 6 = 13
Barf rolls ... :-) ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() While Gigantos keeps the fire creature's attention on him, Davor launches a fury barrage of missiles at the "thing" Attack1: 1d20 + 13 ⇒ (20) + 13 = 33
Critical Threat 1: 1d20 + 13 ⇒ (14) + 13 = 27
Davor lets loose with (3) Arrows at the Fiery Thing, one lands deeply in a vital location or what would normally or abnormally be a vital location. The other two miss the creature. (Arrows -3) Davor now waits to see if he needs to run, help heal, or fire another volley. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() How about alive enemy troops? ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Are the troops that Onyx ia talking about within line of sight? ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Reflex Check: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31 Davor rolls, jumps, dodges, and runs to avoid the debris being collected into the extradimensional room. When it is clear for Davor to jump out, he will. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() ::"Daimargh, there is a fraction of us that jumped into Adept's Dimensional Room during the collapse which includes Adept. He is currently clearing out debris with what appears to be teleport and moving it neatly into the room here. Once we or the others dig you out, we may want to access everyone's health and heal those in need.":: Davor focuses in on Adept, "Adept, do you need me to restore you from exhaustion so you can go longer? That is the only way I can help since I have yet to tap into the Warp or Telekinesis Spheres." ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() As the roof begins to collapse, out of the corner of his eye, he sees Adept create a portal. He makes a mad dash for the portal while yelling, "FOLLOW ME!" As Davor jumps into Adept's Extradimensional Room, falling debris barely clips him as he jumps into the room and ungracefully rolls to the left until the extradimensional room wall stops him. This way, others can jump in without Davor in the way. Davor will stand up when he can. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() REF vs DC15: 1d20 + 10 ⇒ (7) + 10 = 17 If we made the reflex save, is there a chance we jumped into Adept's Extradimensional Room and that is why we only received half damage? ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Crossbow Attack Damage: 1d10 ⇒ 2 Using the free hand he uses to fire arrows, Davor makes a quick circular movement blocking the crossbow bolt meant for him. Using the kinetic energy to block the crossbow bolt, he quickly launches his hand to draw and pull his own arrows in succession with a loud, "KIAI!". Davor releases (4) arrows at the soldiers in front of him aiming at the soldiers that pose the greatest threat to him and Daimargh. For they are the main healers. ATTACK1: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
(-1 Ki Point, -4 Arrows, Feats and Class Features used; Deflect Arrows, Point Blank Master, Point Blank Shot, Precise Shot)) ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Posting tomorrow morning (11/14) at the latest. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Will DC:20: 1d20 + 8 ⇒ (11) + 8 = 19
Oh so close on making both! Davor agrees with Adept regarding the families until he hears through the collective that it is an illusion and they about to be ambush. Davor stands behind the main fighters with an arrow ready to be fire from his bow either waiting to heal and/or the illusion fails to commence fire. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor moves up to Adept, ::"Take whoever you see fit. Both Dar and I can heal anyone up to a certain distance. And I can fire arrows when not healing.":: ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() ::"I could use transportation Adept of Agamotto, next time I improve in experience, I should focus my studies on the warp sphere. It is apparent to me, I am to focused in healing.":: ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor uses Gigantos height to safely guide himself through the rubble. Upon approaching the group of friendly warriors recovering wounded still alive in the rubble, Davor helps pulling the soldiers out of the rubble and applying first aid where needed. Survival: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Sorry all, really busy at work and home. I am hoping to post Friday or some time this weekend. In fact, it is 12:35 am and I am installing one million dollar network system. My data center engineers are replacing a bad fiber cable so I am posting this while I have time. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Explanation Response: I see it now, you lumped all the target's healing into one sum while I lumped them individually. So going by your one lump sum total, mine would be 24d8+96. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() How are you getting +48 since I believe you can only go up to +30 at 6th level or +5 points per level? I am only asking to see if I missed something, not commenting on your math skills or rules knowledge? ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor looks around, "Who really needs healing? Can you heal Adept, then Daimargh can spread it around in the collective? It seems a waste for me to use the healing sphere at this time?" It comes to Davor's turn, he may not be able to climb good, but he can jump good. At least, from this height. He jumps out of the shimmering bolt hole and lands on his feet with little effort. Acrobatics Jump: 1d20 + 18 ⇒ (15) + 18 = 33 He places an arrow between his hand and bow for faster drawing. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor instantly redirects himself to Adept's shimmering portal to escape the blast and follow him where ever the portal goes. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor stays with any part of the group he can safely run or walk to. The troops haven't moved on the map so I don't know exactly where he can run without worrying about AoO and other battlefield dynamics. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() I be up for that as well. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Wanting to move off this part of the tower, Davor focus fires at the right oblique of Gigantos. He only fires at those who he can get a good shot at and not ones covered by soft cover. Flurry Attack1: 1d20 + 13 ⇒ (5) + 13 = 18
-3 arrows ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor finds it in him to climb the rope faster and joins the party, "Mental note, learn Warp from Adept, climbing is a pain." Davor connects to the collective, "I can fire arrows too, anyone have a request where I should send them since there are multiple targets and some are blocked by allies?" ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Am I still climbing the rope? ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Good to see you didn't get trampled by a Moose or eaten by a Bear GM Choon! :-) Sorry all for my absence or slow post times, I was first under the weather this week and then I have had to catch up on career work including setting up my new Windows 10 workstation at work. It was one machine out of a batch that were accidentally ordered and one was given to me. It is a little overkill (Xeon with 32 GBs of RAM) for a network security engineer but I am not complaining ... :-) I want to be caught up in all my games by this weekend. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() I used to have Compound Bow. When I am ready for a bow again, I will have to look at each. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Winchester Model 94 30-30? That's a great gun! I had one for a while. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Time to get a 3,000 psi rifle ... lol. I actually thought of using an air rifle for survival but making a black powder musket is a better solution for firearms, everything else requires a compressor or fine tooling workshop while a musket can be blacksmithed once you learn how. You can still take down a moose with a well place shot with a .22 LR. The problem is if you miss, shame on your for causing the animal pain, AST may catch you in the act and they don't play when it comes to that, and you may have a Moose chasing you. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Reflex sv 12: 1d20 + 10 ⇒ (15) + 10 = 25 Davor manages to dodge the deadly boulders but is still struck by debris. He rolls his eyes for everything everyone has been through up until this point. [::]"I am ready to ascend to the top when Daimargh sends down the rope."[::] If he can start climbing this round, Davor begins ascending once the rope drops down, and then he ready his bow when he reaches the top. He can also heal if need be. Climb - 12': 1d20 + 5 ⇒ (7) + 5 = 12
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**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() ::"Please take Daimargh first, then come and get me when possible.":: ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() ::"That's ok, it will be a lot safer. Eventually, I will fix that but for now, I need a lift.":: ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor slides back down with the rope like a pole once he realizes that he is not making much ground and it is too dangerous. As he slides down the rope, he thankful he is wearing gloves. Once he is back with Daimargh ... ::"I am waiting for a ride up as well since all of the available scaling the wall methods pose a significant danger to your healers who make an effective team. We will probably drain our powers of healing just for the two of us to reach the top either from falling and/or becoming a pin cushion. We will fix this issue later when we can.":: ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() The Craving wrote: As a remind, Davor, the wall is 40-ft. high and you go 1/4 of your speed when you climb. Situationally, I've seen and used a single Climb check for scaling an entire obstacle, but not usually in round-to-round gameplay. And Choon did specify Climb checks. Feel free to sass me super-hard if it turns out I interpreted the situation incorrectly. ;-) If that is the case, I am not climbing because that will require (4) successful checks. If you guys want healing, you'll figure out a way to get us or me up there for the healing you have received thus far. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Once the pure melee types are on top and there is room, Davor will make the climb. I already rolled and made the difficulty check. From above ... Climb DC:20: 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Davor waits for the warrior types to start climbing and if he can clear some threats with a range weapon, he will. He will follow the front liners (melee-types) ... Climb DC:20: 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Angels Dragonfire wrote: Healing is all good and all but just flat out prevent damage is better imo. I think after Celeste gets killed I will build that Zealot I was talking about earlier. Have a few more tricks I can use as well. Either that or maybe a PoW Warder? ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Yep, I made a tristalt Jedi Shadow or Sith Assassin if I use Android as my race ... Soulknife/Stalker/Incanter. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() As bruise as he might be, Davor helps Daimargh to his feet and nods his head. ==The Collective== [::]Ok, three of the most injured soldiers group on me within 40', one of the four being me, no less, no more, and Daimargh will distribute once again. We can not linger for long nor group up for long.[::] Davor quickly taps into the Sphere of Life to send his flood of healing light forward once more. Cure: 6d8 + 24 ⇒ (5, 4, 5, 6, 2, 7) + 24 = 53 This time as a Quicken Spell swift action, -2 Spell Pool Points, this time my overflow is 12 hps. Davor then loads is bow and looks for a target that is focusing on the group. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() While moving up the battlefield behind the Golem and the others, Davor saves his ammunition for the more accurate and visceral fighting. He and Daimargh also refrain from healing so as not to be focused fire, and to save their power until the real fighting began like the wall invasion. At the 400' mark, when the other Golem was breaking up, the resurgence of enemy fire at the failing Golem to end it for good knock a piece of the Golem into Davor's chest which made him fly of his feet and land on his back, knocking the air out of him and placed a nice bruise on his chest. If it wasn't for his dodging ability, it would have broke something for sure. He pushes the rock of his chest, slowly gets up, collects any gear that may have gone flying, and gingerly catches up with the group while dusting himself off, and struggles to let one word out with a heavy and raspy breath, "OWE!" ==TELPATHY== "Brother Daimargh, we should heal the group before aggressively scaling the wall?" ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() On top of that, I don't see any worthless or lack of longevity Sphere/Talent like I do in standard magic. And magic should be crafted like it is in Spheres instead pre-programmed. I think they tried to change it with Psionics but it did not take well except with me because I like the options that Psionics provides; and even Spheres is not accepted by all. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() Sorry Craving, I didn't mean to forget who suggested a Vitalist/Incanter. The incanter can't out heal a cleric either but definitely more flexible than in a Cleric and I think that is what so good about an Incanter or Spheres of Power classes. The flexibility and adaptability is a powerful class feature but in a sense that goes against DnD, they want a team, group, or fellowship of specialist, not generalist. Although an Incanter can be just like Nephys, with the Sphere of Life and/or Creation and the Sphere of Destruction. I think the Sphere of Powers is how magic should have been done all along in which at level 14+, you can create an EF-5 Tornado. That detail to me is a Wizard while normal magic seems too restricted. But that is my humble opinion. ![]()
**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5 ![]() We need to give him a one sided dice so he keeps rolling 1s ... lol. Although it virtually hurts, it is fun to have bad fate too.
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