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I was very excited for the follow up to 1-09, Star-Crossed Voyages. The story was engaging and the NPC's were interesting with diverse encounters.
However, the design of some of the encounters make this unplayable as written at high tier. One encounter required some very lucky saves to avoid a TPK; the final social encounter had so many required checks at such high DC's that even with multiple characters optimized for social checks getting decent but not great rolls and Hero Points littering the table, we were not close to success. I've never played or run a table that resulted in zero Fame, until this one.
I'm not sure how this survived playtesting. The fixes for high tier seem straightforward: for the combat, change two of the creatures to different but similar-themed ones, and for the social challenge change the DC's to 5th level (20) instead of 6th (22), and/or don't require all PC's to make checks for every challenge.
As written, though, I would recommend that no one play this at high tier.