So first let me give you all (especially the DM's out there) the basic layout: PCs get captured spoilers: During the groups exploration of the town they decided to go check out the "witch" hiding in her grotto; long story short of that is that the druid barely gets away from the group. So I decide that she reports in and joins the ambush scene later on. So now after the group helps out with the artist by the new church it is getting dark. On their way back to the agency I have them get ambushed by the cultists and the druid. All that the druid really has to do is lay down obscuring mist, an insect swarm, and call lightning a few times. Thanks to the mist, their fighter gets separated and taken down by the saps/lightning. I choose to have him be dragged off to be locked up in the fort; almost got another one but they managed to stop that cultist.
Then they decide to go save their friend by forcing an encounter at the fort (basically started attacking at the door); main problem at this point is that they don't try to come up with a plan and then start attacking. So just 2 ju ju zombies (plus 2 others occasionally firing arrows from nearby towers, kept missing due to the parties own obscuring mist) held off the party and chased them off due to their complete lack of a plan. The next day they actually scout out the area; and 2 ju ju watch them move around but don't attack. Then they actually come up with a plan but...forgot to heal up before storming the castle. So after some hectic combat rounds two more get captured. Only the witch and sorcerer manage to run away. So in the jail...the fighter did try to escape but got beaten down fairly quickly. When the cleric tried the same thing after getting captured he was more successful and managed to take down two of the skum and hurt the third. Here comes the issue: I can see the skum not killing the fighter and keeping him for possible sacrifice. But the cleric really angered the skum by killing two and hurting a third. So wouldn't the remaining last skum kill the cleric out of spite and anger? I am having a hard time thinking that that lone skum would show restraint. What do you all think?
Franz Lunzer wrote: One thing to think about maybe: Characters with Spellbooks and such, should they not have spells in there, for higher levels than the character can cast at the start of the game? Actually for this I would think a simple fix involves having pages torn out. Someone already took out the "good stuff" before dumping them into the asylum. Or if you want it to be more random, have pages torn out but include a few higher level spells.
Piccolo wrote: "He" didn't, those weapons were likely to be given to other people or sold off. Remember, the PC's wake up in their cells, all locked up proper, without their gear. Right, this is exactly why I thought of that idea to have no gear in a sack nearby conviently. I like the idea of gear being modified into the form of home made weapons or orderly uniforms.
I'm planning on running this first module relatively soon and I haven't had a chance to read it all yet but .... How bad would it be if the characters get no starting equipment (aside from anything necessary for their class such as holy symbols, familiars, etc.)? Has anyone had a chance to read enough to see if characters could possibly survive on only equipment that they scavenged? For I think that if it's possible to do so, then it would add to the horror by not having access to their shiny armor, swords, etc. from the near start.
I just wanted to add that I am also very disappointed that there will not be a sanity system. I used an ad hoc one while running carrion crown and it added quite a bit to the game; especially during the haunts. It was a lot of fun when a character went all the way to zero for the sanity (used a random chart from another system). So I do hope that there is at least an optional sanity system for I am curious how paizo would develop such a sanity system.
I have run the first four chapters so far of this campaign and things have been going great. I am now going to be starting up chapter five soon and when I went to my favorite site for assistance it seemed to no longer be working. I have been using a site called theRPGenius.com for a multitude of items. On it fellow gm's posted compilations of the monster per chapter, sample dreams, suggestions, sample props that really helped, and even sample news articles that would help show the group how their actions are being viewed by others and an idea of what else is going on in the city that they may or may not be aware of. Basically I was wondering if anyone knows if this site will be back soon or if not if anyone knows of another site with about the same items? Thanks in advance!
Jason Bulmahn wrote:
Good:) For the change in magic system that 4th edition is proposing is one of the big things I do not like about it. I am very glad that pathfinder is keeping the old magic system. Only thing I am worried about is the bonuses from the schools about possibly being too powerful. But as of yet I have play tested it yet, I can not argue against it too much:).
Just want to add my voice to keeping skill points. I love the variability that skill points grant. Sure I can keep certain skills maxed, but I can also a few ranks in a knowledge or if I want my fighter to be able to spot I put some ranks in it. Plus, sometimes it is just nice having something to work on at those levels where you don't get much anything else (even in pathfinder some classes have that). Other reason for not caring for the new system is the instant mastery. Granted, your ability with it has to increase over levels; but if you take a skill at level 12 with the new system you are just as good as a character that has been using it for 12 levels.
Well, I just started my group with Shackled City. We have had two sessions (weekly normally). One was a character generation night with lots of roleplaying and doing event 1 to rescue rufus. Second night was investigating the orphanage (only came to the conclusion of the locks, despite the kids harrassing the bard to much fun for the rest of us) and talking with Ghelve. They took care of the skulk at his shop and have explored two rooms in Jzadirune. So in short our layout is: Aimee the human druid (with wolf companion)and the mark of the beast trait Chas DeLong the human fighter with the Touched in the head trait (playing crazy in a great way so far, asked to be one by the player) Jeb'odo Yisnor the gnome cleric of pelor with child of Jzadirune Trait Malachite the anmesiac elven wizard with the dream haunted trait Kanda Bluetoe the halfling rogue with the scion of surabar trait Swan the human bard with the noble trait
For those that may or may not know. Or at least to repost:). Check out theRPGenius.com Has great pdf's, general information, tweaks that other GM's found useful, and multiple other things that I have found incredibly useful for Savage Tide, Age of Worms, and Shackled City Adventure Path. Some parts may need modifying on your part to fit your own campaign, but this site is a great find. |