Green Dragon

David Kirkhart's page

Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So first let me give you all (especially the DM's out there) the basic layout:

PCs get captured spoilers:
During the groups exploration of the town they decided to go check out the "witch" hiding in her grotto; long story short of that is that the druid barely gets away from the group. So I decide that she reports in and joins the ambush scene later on. So now after the group helps out with the artist by the new church it is getting dark. On their way back to the agency I have them get ambushed by the cultists and the druid. All that the druid really has to do is lay down obscuring mist, an insect swarm, and call lightning a few times. Thanks to the mist, their fighter gets separated and taken down by the saps/lightning. I choose to have him be dragged off to be locked up in the fort; almost got another one but they managed to stop that cultist.

Then they decide to go save their friend by forcing an encounter at the fort (basically started attacking at the door); main problem at this point is that they don't try to come up with a plan and then start attacking. So just 2 ju ju zombies (plus 2 others occasionally firing arrows from nearby towers, kept missing due to the parties own obscuring mist) held off the party and chased them off due to their complete lack of a plan.

The next day they actually scout out the area; and 2 ju ju watch them move around but don't attack. Then they actually come up with a plan but...forgot to heal up before storming the castle. So after some hectic combat rounds two more get captured. Only the witch and sorcerer manage to run away.

So in the jail...the fighter did try to escape but got beaten down fairly quickly. When the cleric tried the same thing after getting captured he was more successful and managed to take down two of the skum and hurt the third.

Here comes the issue: I can see the skum not killing the fighter and keeping him for possible sacrifice. But the cleric really angered the skum by killing two and hurting a third.

So wouldn't the remaining last skum kill the cleric out of spite and anger? I am having a hard time thinking that that lone skum would show restraint. What do you all think?


I'm planning on running this first module relatively soon and I haven't had a chance to read it all yet but .... How bad would it be if the characters get no starting equipment (aside from anything necessary for their class such as holy symbols, familiars, etc.)? Has anyone had a chance to read enough to see if characters could possibly survive on only equipment that they scavenged?

For I think that if it's possible to do so, then it would add to the horror by not having access to their shiny armor, swords, etc. from the near start.


I have run the first four chapters so far of this campaign and things have been going great. I am now going to be starting up chapter five soon and when I went to my favorite site for assistance it seemed to no longer be working.

I have been using a site called theRPGenius.com for a multitude of items. On it fellow gm's posted compilations of the monster per chapter, sample dreams, suggestions, sample props that really helped, and even sample news articles that would help show the group how their actions are being viewed by others and an idea of what else is going on in the city that they may or may not be aware of.

Basically I was wondering if anyone knows if this site will be back soon or if not if anyone knows of another site with about the same items?

Thanks in advance!


This may seem like a simple question but since I can't ask the gm's I know (most of which are in my group) I thought I would post here. When Fario and Fellian join the party do I then split the xp 8 ways and bump the parties ecl by 2 more? (I have six players)


For those that may or may not know. Or at least to repost:). Check out theRPGenius.com

Has great pdf's, general information, tweaks that other GM's found useful, and multiple other things that I have found incredibly useful for Savage Tide, Age of Worms, and Shackled City Adventure Path.

Some parts may need modifying on your part to fit your own campaign, but this site is a great find.