So, to start, coming into this review I fully planned to give the adventure 5 stars. And the game I played at Gamehole Con deserved 5 stars! But reading other reviews here encouraged me to read the scenario myself, and having done that, I do have to give some criticism. I do not feel this adventure does a good job of presenting working for Valashinaz as an unpleasant task the society needs to do to placate a vital ally whilr at the same time encouraging the players to look for ways to ensure both dragons get what they want. That's a tricky line to walk, but if the GM doesn't pull it off this scenario will fall flat, and I don't think the adventure does a good job of setting the GM up for success here.
Still, a prepared GM can run a wonderful adventure woth this, so I can't rate it that low.
An excellent adventure. A good balance of a fun setting, some fun RP and set pieces, and combat that doesn't devolve into standing still and striking. The final act can suffer a bit if the GM is pressed for time at a convention, but that didn't detract enough from my enjoyment of the scenario to reduce my rating.
Very well done, We all loved this magazine, even those of us who where new to it and D&D (Yay! I found out who Quaal, Heward, Muryland, Keoghtom, and co. where!) 1D20 villians was fun, and, let's face it. EVERYONE loved that last OoTS comic.