David Goodman |
My Brawler is also a little bit jealous of the Warpriest's damage progression and the Swashbuckler's workaround for Combat Expertise, and challenged by the steep prereqs of the Combat Expertise and Improved Manuever feat chains.
I think, if you are playing a brawler, you just have to give up some of the flexibility Martial Manuevers promises you - it's a trap. You can go down the Expertise, Imp Trip, etc. path or the WIS, Stunning Fist path, but if you try to buy both INT and WIS 13 to be able to do both, you have to nerf STR/DEX/CON - stats you need to survive. So that in buying the full flexibility, you just aren't competitive.
What I still feel is missing are Bluff/Perform elements. The guy who is a streetfighter/boxer/brute should probably have some sort of facility with feints and performance combat. The STR, DEX, CON, and INT/WIS needs preclude this guy from having much of a charisma. Which means, despite the concept, you probably can't be all that good at intimidating people, feinting in combat, or wowing a crowd in a gladiatorial arena. When by rights, that should probably be your forte.
I guess you can always invest feats down those lines, but once you do that, you may be back to really struggling to hang in as a fighter. Which in turn, makes it hard to build a rep in the arena.
I can hope there will be an archetype for that.
On the positive side, I do agree with the inclusion of Knowledge (history) - the better fighters tend to have incredible knowledge of the history of their trade. Mike Tyson is a prime example.