Artemis Entreri

Davian Carter's page

5 posts. Alias of Donithus.


Full Name

Davian Carter

Race

Human

Classes/Levels

Unchained Rogue 1

Gender

Male

Size

Medium

Age

19

Alignment

Chaotic, Neutral

Languages

Common,

Strength 12
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 12
Charisma 10

About Davian Carter

Statistics:
Male Human Unchained Rogue 1
CN Medium Humanoid
Init +6; Senses Perception +5
Init = Dex + Trait
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+1 armor, +5 dex, +0 shield)
hp 10
Fort +1, Ref +7, Will +1
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OFFENSE
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Speed 30 ft.

Melee
Short Sword(Weapon Cord) Main hand +5 (1d6 /19-20 x2)
Short Sword(Weapon Cord) Off Hand +5 (1d6 /19-20 x2)
Full Attack +3/+3
Once per day 1 attack of opportunity gains +2 to attack from trait

Ranged
Short Bow +5 (1d6 /x3)

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STATISTICS
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Str 12 (+1), Dex 20 (+5), Con 12 (+1), Int 12 (+1), Wis 12 (+1), Cha 10 (+0)
Base Atk +0; CMB +1; CMD +16
Traits
Drawbacks
[Feats Two Weapon Fighting, Point Blank Shot
Skills ( 10 points; 8 class, 1 INT, 1 Racial): Class Bonuses: +1 Sense Motive, ½ class lvl (min 1) to PERCEPTION FOR TRAPS and DISABLE DEVICE
*Acrobatics: 9 (Ranks:1, Dex: 5, Class Skill: 3)
*Climb: 5 (Ranks 1, Str 1, Class Skill: 3)
*Disable Device: 10 (Ranks 1, Dex: 5, Class Skill: 3, Trapfinding: 1,)
*Escape Artist: 9 (Ranks: 1, Dex: 5, Class Skill: 3)
Knowledge Local: 5 (Ranks 1, Int 1 Class Skill 3)
Perception/Traps: 5 (Ranks: 1, Wis: 1, Class Skill 3)/ 6: (Ranks 1, Wis 1, Class Skill: 3, Trapfinding: 1,)
Sense Motive: 6 (Ranks:1, Wis:1, Class skill: 3, Class Bonus 1)
*Sleight of Hand: 9 (Ranks 1, Dex: 5, Class Skill: 3)
*Stealth: 9 (Ranks: 1, Dex: 5, Class Skill: 3)
*Swim: 5 (Ranks 1, Str: 1, Class Skill: 3)
ACP -0

*ACP applies to these skills

Languages Common

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level

Finesse Training: At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Sneak Attack (1d6 current): If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment

Trapfinding: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-43 lb. Medium 44-86 lb. Heavy 87-130 lb.
Current Load Carried 31.5 lbs. On boat carrying weapons/armor/clothing only
56.5 lbs Off boat for extended time carrying backpack

Short Sword x2 (20gp 4lbs)
Weapon Cord x2 (1sp no weight)(one on each dagger)
Short Bow (30gp 2lbs)
Padded Armor (5gp 10lbs)
Pickpockets outfit (Free with creation, 3 lbs)
Cloak Patchwork (10gp .5lb)
Ioun Stone (75g, no weight)
Arrows, common80(1 gp per 20, 3 pounds per 20)
The items listed above will be carried at all times

Items listed below will only be carried at times indicated in my posts
Modified Rogues Kit (weight purposes)backpack, bedroll, belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook,, mess kit, a mirror, pitons (10), roap (50ft), soap, thieves' tools, trail rations (5 days), and a waterskin (50gp, 23lbs).
Mudane Trade goods( from campaign trait, worth 50gp)

Money 0 GP 8 SP 0 CP

Background:

Appearance and Personality:

Age: 19
Height:: 6ft 1in
Weight: 190 lbs

A tall, thin man wearing basic clothing with lots of pockets and a patched up dark cloak that covers most of his face. Noticeably though is a long thin scar across his left eye from an encounter with the town guard while he was practicing his “trade” at a younger age. His hair is thin, dark and clearly unwashed and tangled. He carries two short swords at his sides, which his hands are never far from, and a short bow and quiver across his back. He sits in the shadows constantly surveying over and over. He will steal coins even with a full purse, and he is always on the lookout for valuable items. When he speaks it’s in lower volumes and a gruff voice. You can tell he does more with his hands than he can with his words. He’ll do whatever it tkaes to get what he wants.