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Turns out my Barbarian (drunken brawler I believe is the archetype) didn't even show up for the session. Turned out to be a very interesting night as our alchemist, gunslinger, and oracle of bones were unable to deal almost any damage to the collector robot, who managed to grapple two characters and begin to throw them in stasis pods for "Later Examination", and they had to rely on solid bribery of Sanvil Trett to get him to take it down. This gave an interesting twist to the story when they offered him half their technological items and the two robots they destroyed to be used as ransom for their own lives. They have had several chances to catch him bluffing and did once but didn't seem to care all that much. Im going to give them one last shot to stop him and question him before he bounces from town bringing his prizes and even possibly the news that Khonnir Baine still lives to the Technic League. He will leave them a note with all of this wonderful information if he gets the chance to bounce. Should be an interesting next session...


This is my first time being DM. I have played for a while but I'm still not super familiar with a lot of the rules and intricacies of the game. My party just finished the Habitat Module and are about to head to the Science Dec after some time in town. I've got a while before we play again and I was told to look on here for some ideas of how to DM and what other people have done with this campaign. After Reading some posts a story stuck in my head and I took about two hours to write it out. I was wondering if you guys could tell me what you think. (Sorry this is so long)

Backstory: Team has been doing pretty good with an Alchemist, Gunslinger and Barbarian. Almost Killed the Barbarian with Hetuath and almost knocked them all out with the brown Mold. No real major relations in town, and just introduced them to Sanvil. Only the Barbarian likes to Gamble and has made his face well known at the Silver Disk Hall.

I'm going to start this next part just before they go down to the Caverns for the Science Deck.

Sanvil Trett: Will give the PC's a really good deal on any technological items they want to sell to him as well as a discount in buying them. Changing tactics He wants to know if the players will let him follow them down into the tunnels to get a look for himself as to what all the stuff down there is. He wont be much use in a fight but he can defend himself well enough. but he is willing to pay them to take him down there and he will stay out of their way as well as letting them have first pick of all the loot that they find.

Offers to Drink and gamble with Barbarian, then offers to take him to a brothel and have a good time. He tells Barbarian that there is something strange about Garmen, but he isn't sure what yet, but that when he finds out more he will tell Tandy (Can be used as a bargaining chip if the team doesn't let him come down with them)

After they find Konner Bain. Invites Barbarian to go drinking and gambling with him. First round is on Sanvil. He invites Barbarian to the Merry Maid (Owned by Garmen by proxy) Below the that he knows to discuss some of his rumors and suspicions. When they go there Sanvil talks about how Garmen has a warehouse at the end of town he is very secretive about and that Sanvil found out he owns. He tries to convice Barbarian to go there and check it out with him.

If Barbarian goes: He will be surrounded and beaten down until he surrenders( Or miraculously kills them all) (Keeps his armor but no weapon)

If Barbarian doesn't go: Wrennie Dalrorn who is a half-elf and in charge of the entertainment here comes up and thanks Barbarian for his help in rescuing Khonnir (Or at least bringing back his body) she talks about how brave and great he is and offers him a special for these great Deeds (50GP for two girls for two hours)The hookers attempts bondage with the ion tape. Once Barbarian is bound one jolts it to lock him to the metal bed. The other binds the one on his feet. One goes up to tell what has happened. Once he has been subdued he can be held as a prisoner. If necessary he can be drugged to be very truthful about everything he knows. Eventually Sanvil disappears and goes to Garmen. Ropefist thugs enter to and knock him unconscoius. He is then transported to the warehouse. (Naked)

Middle of the night Gunslinger and Alchemist are awoken by some thugs who deliver the message that Tandy is being held for a ransom. If they want their friend back they should follow to the warehouse.

Garmen/Sanvil/ and some ropefist thugs are in there ready to take them on. Sanvil greets them cheerily and mocks them for leaving their fool of a friend to let himself be trapped. He proceeds to thank them for all the information that they have given about the underground area and that he will be happy to report to the Technic League all that he has found.

If fight goes bad Sanvil heads to the Technic League and reports his findings, Garmen retreats with any possible Ropefists and returns to Silver Disk Hall. If given more than a day to recover he will come back with twice as many Ropefists.

Him and Garmen Ulreth have already set up a small plan for eliminating the characters. Sanvil has confided he is working for the technic league and Garmen lets him know that there is a very interesting reason why the Torch went out. He hasn't divulged everything only that "My Client" has paid me to place this item in the warehouse and keep it running. They plan on finishing their shenanigans here and then they will move on to the Technic League and hopefully grow in their ranks.