DarthMask's page

Pathfinder Adventure Path, Lost Omens, PF Special Edition, Starfinder Roleplaying Game Subscriber. Organized Play Member. 9 posts. 1 review. No lists. No wishlists. 1 alias.



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Pathfinder Adventure Path, Lost Omens, PF Special Edition, Starfinder Roleplaying Game Subscriber

Had a half-orc in my group. The player really liked the change to the way halfies are handled (as did I).


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Pathfinder Adventure Path, Lost Omens, PF Special Edition, Starfinder Roleplaying Game Subscriber

While I don't agree that it is overpowered I do agree that it is an ability that makes spontaneous casting seem far less valuable. However, it does seem like something that should be available for wizards in the form of a feat.

I think this might want to be looked at as a potential fix...maybe make it a higher-level feat? I think the feat is a good one as a general rule, but too powerful for level 4.


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Pathfinder Adventure Path, Lost Omens, PF Special Edition, Starfinder Roleplaying Game Subscriber
Porridge wrote:

--Confusion p55: Draconic Rage says "When you are raging, you can make your conditional bonus to damage deal the type of damage of your chosen dragon’s breath weapon, rather than your weapon or unarmed attack’s usual damage type, which increases the damage by 1 (after halving for agile weapons, if applicable)."

Rage usually adds a +2 damage bonus to attack (halved for agile weapons). I haven't been able to figure out which of the following three possibilities is intended:

(1) it gives you a +1 damage bonus (halved if an agile weapon), of either the weapon's type or the breath weapon's type?

(2) it gives you a +3 damage bonus (halved if an agile weapon), of either the weapon's type or the breath weapon's type?

(3) it gives you a +3 damage bonus (halved if an agile weapon) of the weapon's type, or a +2 damage bonus of the breath weapon's type?

Actually, I think it's supposed to be that it changes your Rage damage bonus to be +3 damage (if you make the damage bonus match your breath weapon type) or +2 damage (if you don't).

I agree the wording here is not great should be something like:

"When you are raging, you can make your conditional bonus to damage deal the type of damage of your chosen dragon’s breath weapon, rather than your weapon or unarmed attack’s usual damage type. Doing so increases the damage bonus by 1 (after halving for agile weapons, if applicable)."

(my suggestions emphasized)


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Pathfinder Adventure Path, Lost Omens, PF Special Edition, Starfinder Roleplaying Game Subscriber
Darksol the Painbringer wrote:
Corrik wrote:
With the Lv 15 Legendary stealth feat, you no longer have to tell your DM "Just assume I'm stealthing unless I say otherwise."

I think it's better than that. I believe it allows you a Stealth check even if circumstances wouldn't normally let you have one. It's still a little silly as you say, but if I can use a Stealth check even without actually meeting the requirements for a Stealth check, it has some use.

But it's not worthy of Legendary + Skill Feat. Maybe Master, tops, or Expert + Skill Feat, but certainly not that.

I disagree actually. This legendary skill feat they are talking about is focused on "Exploration" mode which is likely going to be considerably more codified than it was in PF1. Things that were previously taken for granted such as stealth, perception checks, and detection spells/abilities will probably take "tactics" and such now. From the sound of things this feat will mean that you don't have to explicitly use any of your "tactics" at all to sneak leaving those open for something else:

blog post wrote:
Upon becoming legendary, you further enhance your skill by no longer needing to specifically declare the sneaking exploration tactic when you are in exploration mode, allowing you to sneak everywhere.

Anything that messes with action economy (even pseudo-action-economies) is worthy of a high level ability...