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I would recommend to the Game Devs that they did change too much. This looks eerily familiar to the reason I left D&D for Pathfinder. D&D 4.0 was a totally different game and Pathfinder fixed many of the woes of 3.5.
Now its time to fix Pathfinder as over the years we have identified many of the problems but the Devs have appeared to replace mechanics that don't necessarily need fixing and added others that do not need to be added.
Resonance is just nonsense. It adds additional management and limits play in a way that players don't want to be limited. Some things should just be left to the GMs to adjudicate. Resonance is micromanagement at it's finest.
Skills should be condensed some and there are good ideas there but the point system was fine. Why make a change to another mechanic?
The problems with Pathfinder is the game scales poorly and the combat/action system needs to be streamlined. The PCs are capable of huge amounts of damage that is often difficult to balance and there are some specific kinds of rules that need to be modified. Specific classes needed to be addressed to make them fun to play again.
Remember why people left D&D 4.0 because it didn't feel like D&D. I would be very very careful with this play test. It's not time to judge but it didn't come out of the gate strong.