DarkSpyro92 |
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DarkSpyro92 wrote:Haven't played this yet, but everything Aether. Aether was my favorite element for the unlimited utility potential. Telekinetic Haul to carry everything heavy, Foe Throw to just toss people around, Telekinetic Invisibility, Force Hook, Disintegrate, all that good stuff. Just looking at the playtest currently, and having not played 2e before, it feels heavily stripped down. If I remember right, though, 2e follows more along the lines of 5e which has a lot in small packages.Wasn’t Aether mostly telekinesis? Isn’t this now in the psychic? How did aether work from a planes perspective in 1E? Did it have it’s own one or was it the connections between? It seems like they are sticking close to the actual elemental planes and have decided on 6
I don't know what the psychic does. Like I said, I haven't played 2e yet, just looked at this playtest. Also, yes Aether is mostly telekinesis, but you could use that in multiple different ways effectively. Aether had many other abilities as well revolving around manipulating matter and just altering things with strands of Aetheric energy. Also, it was a connection to the Aetheric Plane, I believe. Not an elemental plane, per say, but a plane nonetheless.
Using Aether and Air, I could manipulate the battlefield heavily. I'm currently doing a build where I can put up walls and barriers, fly, magnetize enemies and throw them around, and soon I'll be able to move my allies as well without hurting them. A complete battlefield controller.
The thing about Aether is that out of all of the elements, it had some of the least damaging abilities, but in exchange it had some of the best utility which came in droves. You haven't lived until you've dropped a 1 ton statue on someone when they won't answer your interrogation questions.
Like QuidEst said, Aether at level 18 can get Aether Architect, which allows them to just build whatever they want out of Aether. It's incredibly useful when you have a large gap and you just build a bridge.