Witch

Dark Gavin Forgrave's page

12 posts. Alias of GM Demonmoose.




I have recently published Star RPG Alien Bestiary 4 for the Starfinder RPG. Please check it out.

Star RPG Alien Bestiary 4 has 70 creatures including equipment of the same factions from the Races 1-3 and Bestiaries 1-3 books.

Star RPG Alien Bestiary 4


I have recently released Star RPG Alien Races 2 on Star RPG Alien Races 2 for the Starfinder RPG.

This includes 10 additional races for the Starfinder RPG. This title includes the Mirrorites, crystalline infiltrators that can appear as the viewer’s race, the Mark of Singularity, technological constructs given sentience from a long-dead artificial Goddess, the Chromals, coloration altering jellyfish, and 7 other strange alien races.

Star RPG Alien Races 2 also includes equipment and optional traits for these alien races.


I have recently published Star RPG Alien Races I.

This is a collection of 10 alien races for use in Star RPG games as player characters and non-player characters.

Alien Races I includes the fierce and oppressive Kentaurax, the sonic-wielding Du’Bari, the outer god-touched Halzithothans and seven other strange alien races. Also included are some of their unique equipment and optional traits to further customize these species.

Star RPG Alien Races


I have released a bundle for my Starfinder Bestiaries. Purchase this bundle and get more creatures as a bonus!
Star RPG Bestiary Bundle

Currently working on some weird races in Star RPG Alien Races to add more customizability to the setting.


Hello all,

I have published some small bestiaries for Starfinder at drivethrurpg.com

http://www.drivethrurpg.com/product/221852/Star-RPG-Bestiary-3.

Please take a look and enjoy, as we wait for the larger products to be released.


Hey all,

I have recently published Star RPG Bestiary 3 for Starting Adventurers.
http://www.drivethrurpg.com/product/221852/Star-RPG-Bestiary-3

Bestiary 3 has 35 creatures, 4 factions, with backgrounds, goals and adventure hooks. It also has extra assorted creatures.

Included in this bestiary:

-Seeds of the Final Synthesis, a green organic species of newly sentient plant-folk that want to improve their technological knowledge

-Purity of Flesh, an extremist group that hates all synthetic life

-Lesser Devils of Karnast, devils summoned via hyperspace portals to terrorize and enslave a populace

-Bloodclaw, orcs, goblins and other creatures that raid spaceships and space colonies in crude starships

-Assorted creatures such as the Nai’Thule Scythebow and the Fawar Academician.

Some of the samples of my titles are available in the Reddit Starfinder RPG thread.


2 people marked this as a favorite.

I have recently published a third-party title compatible for Starfinder.

Included in this document:

24 Starships of CR ½ to CR 5

Six Planets with descriptions, lifeforms, dangers and adventure hooks:

-Tarsyx-8, a desert world that used to have a bustling resort metropolis
-Sorull, a swamp world with all manner of tentacle beasts and the cult of Halzithoth
-Ashileth, a tundra moon, home to the Du’bari sound aliens and a floating Ascendancy stronghold
-Heteos, a ringed planet similar to Earth where the Skull Beasts roam
-Karnast, a crater-filled wasteland world where devils and other extraplanar creatures are pulled from other planes
-Verdain, a lush green world, home to the Seeds of the First Synthesis, plant aliens learning how to manipulate technology

http://www.drivethrurpg.com/product/221148/Star-RPG-Starships-and-Planets


I will be publishing small bestiaries and other custom options via Patreon shortly and wondering what else others might want as third party content.

I am guessing classes aren't that important right now, but things like planets, settlements, starships, might be something interesting to add.

In short, what custom content do people want to help them run their Starfinder campaigns?


Welcome to GM Demonmoose “Lords of Rust” Recruiting.

This is the second adventure path in the Iron Gods' Numerian setting, with super science, barbarians and robots.

Looking for a few members to fill campaign slots.

Character Requirements:

Please apply with a Level 4 character, 20 pt buy, 2 traits or 3 traits with flaw, any Paizo races and classes. Also please apply with a character you would like to roleplay, as roleplay > optimization.

You may have 6000 gp to spend. If your character is from Numeria, or has the Technologist feat, you may purchase 1-2 technological items. If you are from Torch, please do not be an adopted child/student of Khonnir Baine (you may instead be related/connected to some other denizen of Torch). Please post crunch, bio and desired role. No need to post crunch or bio if from my previous games with returning characters. Returning players may post new characters, if they’d like to try something new.

For a more enjoyable experience you should participate in Exploration (looking around, making decisions, knowledge, etc.) Combat(ranged, melee, knowledge rolls, strategy, etc.) and Role Playing (talking, thoughts, emotions, diplomacy, voting, deciding on a course of action or path, interacting with your party members, etc.).

Posting:

Please try to post at least once a day, more is preferable. I tend to post from night time US until morning (this is due to being in another country at the moment) and several times.

Recruitment Time and Game Start:

Recruitment ends January 1, 2014. Games will begin sooner if the current campaigns are ready. Book 2, Lords of Rust, should last until the end of March-April, though this approximation is likely to change.

Please post if you have questions.


You’re not quite sure how things have escalated so quickly.

One minute you’ve decided to do something about Torch’s problems, the next you are surrounded by like-minded individuals, people of all types: adventurers who have heard of the town’s plight, or townsfolk themselves, and have formed a group at the Town Hall. Wooden desks, wooden floors and a banner of the town's purple flame are what you see.

In front of you is Dolga Freddert, a dwarven aristocrat, one of the five councilors of Torch. It’s been a few days since all the trouble started.

She looks at all of you, assessing you with sharp eyes while stroking the adamantine warhammer on her lap, and snorts. With a loud voice she announces to the crowd,

"Well, well, well. What have we here? Another group of adventurers to try their luck at fixing our town. If it were up to me, I’d go solve the problem myself, but," she looks at all the empty desks beside hers, "everyone is either missing or unavailable, leaving me to do all the leading."

"The main thing, of course, is to find Khonnir Baine and bring him back alive. There’s 4000 gp in it for you. If you can also rekindle the flame, well, I’ll throw in another 4000 gp. Any questions?"


For discussion of Demonmoose's Fires of Creation (Orange) Gameplay.


This is a private game. Please do not send any applications at the moment.


You’re not quite sure how things have escalated so quickly.

One minute you’ve decided to do something about Torch’s problems, the next you’ve found likeminded individuals, people of all types: adventurers who have heard of the town’s plight, or townsfolk themselves, and have formed a group at the Town Hall.

In front of you is Dolga Freddert, a dwarven aristocrat, one of the five councilmen and councilwomen of Torch. It’s been a few days since all the trouble started.
She looks at all of you, assessing you with sharp eyes while stroking the adamantine warhammer on her lap, and snorts.

"Well, well, well. What have we here? Another group of adventurers to try their luck at fixing our town. If it were up to me, I’d go solve the problem myself, but,"
she looks at all the empty desks beside hers,"everyone is either missing or unavailable, leaving me to do all the leading."

"The main thing, of course, is to find Khonnir Baine and bring him back alive. There’s 4000 gp in it for you. If you can also rekindle the flame, well, I’ll throw in another 4000 gp. Any questions?"


https://mimicmoose-iron-gods-ap-team-green.obsidianportal.com/


Private Pathfinder game in Numeria using the Iron Gods AP.
Currently no recruiting.


https://iron-gods-pbp-team-red.obsidianportal.com


You’re not quite sure how things have escalated so quickly.

One minute you’ve decided to do something about Torch’s problems, the next you’ve found likeminded individuals, people of all types: adventurers who have heard of the town’s plight, or townsfolk themselves, and have formed a group at the Town Hall.

In front of you is Dolga Freddert, a dwarven aristocrat, one of the five councilmen and councilwomen of Torch. It’s been a few days since all the trouble started.
She looks at all of you, assessing you with sharp eyes while stroking the adamantine warhammer on her lap, and snorts.

"Well, well, well. What have we here? Another group of adventurers to try their luck at fixing our town. If it were up to me, I’d go solve the problem myself, but,"
she looks at all the empty desks beside hers,"everyone is either missing or unavailable, leaving me to do all the leading."

"The main thing, of course, is to find Khonnir Baine and bring him back alive. There’s 4000 gp in it for you. If you can also rekindle the flame, well, I’ll throw in another 4000 gp. Any questions?"


You’re not quite sure how things have escalated so quickly.

One minute you’ve decided to do something about Torch’s problems, the next you’ve found likeminded individuals, people of all types: adventurers who have heard of the town’s plight, or townsfolk themselves, and have formed a group at the Town Hall.

In front of you is Dolga Freddert, a dwarven aristocrat, one of the five councilmen and councilwomen of Torch. It’s been a few days since all the trouble started.
She looks at all of you, assessing you with sharp eyes while stroking the adamantine warhammer on her lap, and snorts.

"Well, well, well. What have we here? Another group of adventurers to try their luck at fixing our town. If it were up to me, I’d go solve the problem myself, but,"
she looks at all the empty desks beside hers,"everyone is either missing or unavailable, leaving me to do all the leading."

"The main thing, of course, is to find Khonnir Baine and bring him back alive. There’s 4000 gp in it for you. If you can also rekindle the flame, well, I’ll throw in another 4000 gp. Any questions?"


Private Pathfinder game in Numeria using the Iron Gods AP.
Currently no recruiting.


Obsidian Portal Site: https://iron-gods-pbp.obsidianportal.com


GM Demonmoose

New to PBPs and forum posting. Recruiting five players for Pathfinder campaign Iron Gods.

Standard Adventure Path characters: 20 pt buy, any Paizo classes, races, archetypes and prestige paths. I will adjust encounters based on what everyone selects to preserve some level of challenge.

Fairly casual PBP as I am still getting used to the system. Any advice from knowledgeable PBP players and GMs is welcome.

Looking to complete at least the first book "Fires of Creation."


I've confused myself looking at rulings and posts, and would like a direct answer, please.

If a creature had dr/adamantine, or dr/slashing, would fire damage from a bomb be negated or deal full damage?

thanks.


I confused myself thinking about it, but when would you make a saving throw for a spell?

Let's use Bestow Curse as an example (Since that's the one I used on my players). A monster used bestow curse on a player, and that player makes a saving throw to negate it, which fails. Afterwards, does that player make a saving throw on his turn to remove it, or is the curse only removable with a remove curse spell (or maybe with the creature's death?)?

Does a saving throw - negate mean the same as curing?


I'm a DM and have three players with high dex (elf alchemist, elf summoner and a fetchling ninja).

I'm wondering what monsters, traps, etc, I can throw at them to give them a challenge.


One of my players, a level 3 alchemist, believes that he gets bonus spells i.e. level 2 spells, because Table: Ability Modifiers and Bonus Spells says he gets them.

I know that he only gets access to level 2 spells when he reaches level 4 but I don't have any definitive rule that is not countered by some other phrasing he has found, nor have i found anything that explicitly says he can't use it.

It's important for him because he uses these quotes and they can greatly affect his playstyle. Some rules that he uses to argue are:
"To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract's level. " and "At each new alchemist level, he gains one new formula of any level that he can create."

However, I've found this on the FAQ:

"Bonus Spells from a High Ability Score: Can I use these even if my spellcasting class level isn't high enough to give me access to those spell levels?
No. You only get the bonus spells if your class level grants you access to those spell levels. You can't even use them for lower-level spells. See page 16, Abilities and Spellcasters section: "In addition to having a high ability score, a spellcaster must be of a high enough class level to be able to cast spells of a given spell level. "

For example, a 1st-level wizard with 18 Intelligence has (according to table 1–3: Ability Modifiers and Bonus Spells) 1 bonus spell at spell levels 1, 2, and 3. However, he can only use the 1st-level bonus spell because as a 1st-level wizard he only has access to 1st-level spells (his class-based number of 2nd- and 3rd-level spells per day are "—", meaning "no access to spells of this level"). As soon as he becomes a 3rd-level wizard, he gains access to his 2nd-level spell slots and can use that bonus 2nd-level spell slot from his high Intelligence, and likewise for 3rd-level spells and bonus spells at wizard level 5.

Basically, ignore the columns for higher-level spells on table 1–3: Ability Modifiers and Bonus Spells until your class grants you access to those spell levels.

—Sean K Reynolds, 07/21/11"

He argued that the bonus applies after the -.

We're both a newer player and gm to Pathfinder, and he will accept my ruling--but it'll seem to him like i'm house-ruling, which is not what I want. Is there any rule that I can show him that will help show he can only use level 1 spells? Or is he actually able to cast these spells because he is an alchemist and they follow different rules?