Note Regarding Ability Points Spent: (4th Level +1 to Int, +4 Bonus to Dex per DM)
Vitality 68/68; Wounds 14/14
Defense 18 (5 Class, 3 Dex), DR 5
Initiative +4
Fortitude +6 (4 Base, 2 Con)
Reflex +5 (1 Base, 4 Dex)
Will +2 (1 Base, 1 Wis)
Force Points: 4
Darkside Points: 1
ATTACKS
BAB +5, Ranged +9, Melee +7
BlasTech T-6 "Thunderer" +10, (3d8+3, 18-20/x2, Range 12m, M)
or
Rapid Shot: BlasTech T-6 "Thunderer" +9/+9, (3d8+3/3d8+3, 18-20/x2, Range 12m, M)
Feats
Class: Armor Prof (Light), Weapon Group (Blaster Pistol), Weapon Group (Blaster Rifles), Weapon Group (Heavy Weapons), Weapon Group (Simple Weapons), Weapon Group (Vibro Weapons)
DM Bonus to Replace Class Feats:
Skill Emphasis (Enhance Ability) - Armor Prof (Light)
Weapon Focus (Blaster Rifles) - Weapon Group (Blaster Rifles)
Weapon Focus (Blaster Pistols) - Weapon Group (Blaster Pistol)
DM Bonus Feat for Background: Armor Proficiency (Stormtrooper Armor)
Human Bonus: Force Sensitive
1st Level: Ambidexterity
Soldier 2: Armor Familiarity (Stormtrooper Armor)
Soldier 3: Point Blank Shot
Soldier 4: Rapid Shot
3rd Level: Combat Expertise
Trained Skills:
Acrobatics: 4 = 4 (Dex) + 1 (Ranks) -1 (ACP) [CROSS CLASS]
Astrogate: 6 = 3 (Int) + 3 (Ranks)
Computer Use: 8 = 3 (Int) + 5 (Ranks)
Demolitions: 6 = 3 (Int) + 3 (Ranks)
Intimidate: 7 = 2 (Cha) + 5 (Ranks)
Knowledge (Sith Lore): 5 = 3 (Int) + 2 (Ranks)
Knowledge (Jedi Lore): 5 = 3 (Int) + 2 (Ranks)
Perception: 3 = 1 (Wis) + 2 (Ranks) [CROSS CLASS]
Pilot: 6 = 4 (Dex) + 2 (Ranks)
Profession (Soldier): 4 = 1 (Wis) + 3 (Ranks)
Repair: 8 = 3 (Int) + 5 (Ranks)
Stealth: 6 = 4 (Dex) + 3 (Ranks) -1 (ACP) [CROSS CLASS]
Treat Injury: 4 = 1 (Wis) + 3 (Ranks)
Force Skills:
Empathy: 4 = 1 (Wis) + 3 (Ranks)
Enhance Ability: 8 = 2 (Con) + 3 (Ranks) + 3 (Skill Emphasis)
Friendship: 5 = 2 (Cha) + 3 (Ranks)
Equipment:
Vibroblade (250 cr)
Vibrodagger (200 cr)
BlasTech T-6 "Thunderer" (Blaster, Heavy) with 3 Personalized Modifications (1525 cr)
- Reduce Rapid Shot Penalty by 1
- Increase Threat Range by 1
- Increase Range Increment by half
Blaster, Holdout (300 cr)
Thermal Detonator
Stormtrooper Armor
Stormtrooper Rifle
D17 Blaster pistol
Comlink
Minimal Data pad
Two power packs
Two Energy cells
A Knife
All Temp Cloak (100 cr)
Aquata Breather (350 cr)
Comlink (200 cr)
Credit Chip (100 cr)
Energy Cell x2 (20 cr)
Glowrod (10 cr)
Grappling Spike Launcher (50 cr)
Liquid Cable Dispenser (25 cr)
Power Pack x 5 (125 cr)
Medpack x 2 (200 cr)
Toolkit (250 cr)
BlasTech Blaster Repair Kit (125 cr)
Spent 3830/10000 Credits
[Spoiler=TIE Phantom]
Class: Starfighter
Size Tiny (16 Meters long)
Hyperdrive: x1
Passengers: 2
Cargo Capacity: 200KG
Consumables: 2 Weeks
Maximum Speed in Space Attack: 10 squares an action
Atmospheric Speed: 21 Squares per action
Crew: 1 or 2 (Skilled +4)
Initiative: +6(+2 Size +4 Crew)
Maneuver:+6 (+2 Size +4 Crew)
Defense 20 (+2 Size +8 Armor)
Shield Points: 60 DR:10
Hull Points: 100 DR:10
Weapons: Laser cannons (2 fire-linked)
Fire arc: Front
Attack Bonus: +8(+2 Size +2 crew, +4 Fire Control)
Damage: 2 d10x2
Weapon 2: Proton Torpedoes (2 at a time stock of 4)
Fire arc: Front
Attack Bonus: +8
Damage: 9d10x2
Those numbers do vary pending on your pilot checks and the co pilots comp use checks.
Also has cloaking capabilities