Fighter

Darius Lucien's page

307 posts. Alias of Malacki.


Full Name

Darius Lucius

Race

Human

Classes/Levels

Bounty Hunter (Assassin, Gadgeteer) - Wound: 16/16 - Strain: 14/14 - Soak: 2 (3 in Armor)

Gender

Male

Size

Medium

Age

Actually 23/Officially 25

Languages

Basic, Binary, _____, _____

Strength 14
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 13
Charisma 14

About Darius Lucien

Bounty Hunter (Assassin, Gadgeteer)

Wound: 16
Strain: 14
Soak: 2

Brawn: 2
Agility: 4
Intellect: 3
Cunning: 2
Willpower: 3
Presence: 2

Weapon: Equalizer - 7 damage and 2 crit and 3 hard points

Athletics: YG
Coordination: GGGGBBB
Mechanics: YYG
Perception: YG
Stealth: YYGGBBB
Vigilance: YGG

Melee: YG
Ranged - Heavy: YYGG
Ranged - Light: YYYG

Lore: YGG

Assassin Talents:

Grit - Gain +1 strain threshold.
Lethal Blows x 2 - Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on
opponents.
Stalker x 3 - Add B per rank of Stalker to all Stealth and Coordination checks.
Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Sniper Shot - Before making a non-thrown ranged attack, as a maneuver increase the weapon’s range by up to ranks. Upgrade difficulty by one per range increase.

Gadgeteer Talents:

Toughened x 2 - Gain +2 wound threshold.
Jury Rigged - Choose 1 weapon, armor or other item and give it a permanent improvement while it remains in use.
Point Blank - Add 1 damage per rank of Point Blank to one hit of a successful attack using Ranged (Light) or (Heavy) at close range or engaged.
Armor Master - When wearing armor, increase total soak by 1.
Tinkerer - May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modied once.
Deadly Accuracy - When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.

d20 Character:

Note Regarding Ability Points Spent: (4th Level +1 to Int, +4 Bonus to Dex per DM)

Vitality 68/68; Wounds 14/14

Defense 18 (5 Class, 3 Dex), DR 5
Initiative +4
Fortitude +6 (4 Base, 2 Con)
Reflex +5 (1 Base, 4 Dex)
Will +2 (1 Base, 1 Wis)

Force Points: 4
Darkside Points: 1

ATTACKS
BAB +5, Ranged +9, Melee +7

BlasTech T-6 "Thunderer" +10, (3d8+3, 18-20/x2, Range 12m, M)
or
Rapid Shot: BlasTech T-6 "Thunderer" +9/+9, (3d8+3/3d8+3, 18-20/x2, Range 12m, M)

Feats
Class: Armor Prof (Light), Weapon Group (Blaster Pistol), Weapon Group (Blaster Rifles), Weapon Group (Heavy Weapons), Weapon Group (Simple Weapons), Weapon Group (Vibro Weapons)

DM Bonus to Replace Class Feats:
Skill Emphasis (Enhance Ability) - Armor Prof (Light)
Weapon Focus (Blaster Rifles) - Weapon Group (Blaster Rifles)
Weapon Focus (Blaster Pistols) - Weapon Group (Blaster Pistol)

DM Bonus Feat for Background: Armor Proficiency (Stormtrooper Armor)

Human Bonus: Force Sensitive
1st Level: Ambidexterity
Soldier 2: Armor Familiarity (Stormtrooper Armor)
Soldier 3: Point Blank Shot
Soldier 4: Rapid Shot
3rd Level: Combat Expertise

Trained Skills:
Acrobatics: 4 = 4 (Dex) + 1 (Ranks) -1 (ACP) [CROSS CLASS]
Astrogate: 6 = 3 (Int) + 3 (Ranks)
Computer Use: 8 = 3 (Int) + 5 (Ranks)
Demolitions: 6 = 3 (Int) + 3 (Ranks)
Intimidate: 7 = 2 (Cha) + 5 (Ranks)
Knowledge (Sith Lore): 5 = 3 (Int) + 2 (Ranks)
Knowledge (Jedi Lore): 5 = 3 (Int) + 2 (Ranks)
Perception: 3 = 1 (Wis) + 2 (Ranks) [CROSS CLASS]
Pilot: 6 = 4 (Dex) + 2 (Ranks)
Profession (Soldier): 4 = 1 (Wis) + 3 (Ranks)
Repair: 8 = 3 (Int) + 5 (Ranks)
Stealth: 6 = 4 (Dex) + 3 (Ranks) -1 (ACP) [CROSS CLASS]
Treat Injury: 4 = 1 (Wis) + 3 (Ranks)

Force Skills:
Empathy: 4 = 1 (Wis) + 3 (Ranks)
Enhance Ability: 8 = 2 (Con) + 3 (Ranks) + 3 (Skill Emphasis)
Friendship: 5 = 2 (Cha) + 3 (Ranks)

Equipment:

Vibroblade (250 cr)
Vibrodagger (200 cr)
BlasTech T-6 "Thunderer" (Blaster, Heavy) with 3 Personalized Modifications (1525 cr)
- Reduce Rapid Shot Penalty by 1
- Increase Threat Range by 1
- Increase Range Increment by half

Blaster, Holdout (300 cr)
Thermal Detonator

Stormtrooper Armor
Stormtrooper Rifle
D17 Blaster pistol
Comlink
Minimal Data pad
Two power packs
Two Energy cells
A Knife

All Temp Cloak (100 cr)
Aquata Breather (350 cr)
Comlink (200 cr)
Credit Chip (100 cr)
Energy Cell x2 (20 cr)
Glowrod (10 cr)
Grappling Spike Launcher (50 cr)
Liquid Cable Dispenser (25 cr)
Power Pack x 5 (125 cr)
Medpack x 2 (200 cr)
Toolkit (250 cr)

BlasTech Blaster Repair Kit (125 cr)

Spent 3830/10000 Credits

[Spoiler=TIE Phantom]
Class: Starfighter
Size Tiny (16 Meters long)
Hyperdrive: x1
Passengers: 2
Cargo Capacity: 200KG
Consumables: 2 Weeks
Maximum Speed in Space Attack: 10 squares an action
Atmospheric Speed: 21 Squares per action
Crew: 1 or 2 (Skilled +4)
Initiative: +6(+2 Size +4 Crew)
Maneuver:+6 (+2 Size +4 Crew)
Defense 20 (+2 Size +8 Armor)
Shield Points: 60 DR:10
Hull Points: 100 DR:10
Weapons: Laser cannons (2 fire-linked)
Fire arc: Front
Attack Bonus: +8(+2 Size +2 crew, +4 Fire Control)
Damage: 2 d10x2
Weapon 2: Proton Torpedoes (2 at a time stock of 4)
Fire arc: Front
Attack Bonus: +8
Damage: 9d10x2

Those numbers do vary pending on your pilot checks and the co pilots comp use checks.

Also has cloaking capabilities

Background:

I drafted a background that did not save. I will redraft it again later. Until then, here are the highlights:

-Darius is from a mining planet of Allyuen, where he lived with his parents and younger sister.

-His sister is six years younger than he is.

-He had a good relationship with his family and left by enlisting the Imperial Army at age 16 (falsifying his age).

-Always sends money back to his family but never sends correspondence for fear that his family might say something that would necessitate his return, thus trapping him on that miserable planet.

-Served well as a soldier and noticed some odd abilities during his battles.

-Specific battles:

---Battle of Yavin, where the empire retaliated against the rebellion after the destruction of the first Death Star.

---Battle of Rhenvar, The rebellion had a deep range communications facility there along with a resupply depot. It was heavily fortified but the Empire was able to over come these defenses.

---The Battle of Jabiim where the empire quelled an uprising and enslaved the populace.

-After enlistment ended, he spent years researching the odd abilities to come up with some very minor information. Groups called Jedi and Sith used to have similar abilities but no longer existed. Also, some rumors that Emperor Palpatine had some of these abilities as well.

-Dream about Danaten Station. Follow up research let him to believe a Sith was there.

-Upon arrival he was shunned by the "Sith's" liaison. Frustrated he spends time on the station and realizes that Mirianna Palpatine has a military force on this station.

-He thinks on this opportunity, and that night he dreams about himself re-enlisting to join her forces.

-The next morning he re-enlists with her forces...