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42 posts. Organized Play character for Merisal The Risen.

Full Name

Darian Forktongue


Daemon spawn Tiefling


Psychic 4 | HP 16/16 | AC 18 FF 15 T 13 | F 2 R 3 W 5 | CMD 12 | percep 5 Init 3



About Darian Forktongue

Darian Forktongue
Male daemon-spawn tiefling psychic 2 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 60)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 16 (2d6+6)
Fort +2, Ref +3, Will +5
Immune fear; Resist fire 5
Speed 30 ft.
Melee cold iron dagger -1 (1d4-2/19-20) or
cold iron dagger -1 (1d4-2/19-20)
Ranged dart +4 (1d4-2)
Special Attacks dark half (1 bleed, 6 rounds/day), phrenic amplification (focused force[OA]), phrenic pool (5 points)
Spell-Like Abilities (CL 2nd; concentration +4)
1/day—death knell (DC 14)
Psychic Spell-Like Abilities (CL 2nd; concentration +5)
1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 2nd; concentration +5)
1st (5/day)—mage armor, magic missile, ray of enfeeblement (DC 15)
0 (at will)—detect psychic significance[OA], mage hand, message, prestidigitation, telekinetic projectile[OA]
Psychic Discipline Abomination
Str 7, Dex 16, Con 14, Int 17, Wis 10, Cha 14
Base Atk +1; CMB -1; CMD 12
Feats Expanded Phrenic Pool[OA]
Traits criminal, soul drinker
Skills Disable Device +13, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +5, Survival +0 (+2 to avoid becoming lost), Use Magic Device +4; Racial Modifiers +2 Disable Device
Languages Abyssal, Common, Infernal, Shadowtongue, Skald
SQ detect thoughts, prehensile tail
Combat Gear wand of cure moderate wounds (5 charges), wand of mage armor (50 charges); Other Gear cold iron dagger, cold iron dagger, dart (4), wayfinder[ISWG], belt pouch, flint and steel, journal[UE], masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], parchment (5), soap, spell component pouch, trail rations (5), waterskin, 99 gp
Special Abilities
Dark Half (1 bleed, 6 rounds/day) (Su) Dark side grants spells bleed damage to one target.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Thoughts (Sp) Cast detect thoughts, or expend 1st or higher spell slot to do so.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Immunity to Fear (Ex) You are immune to all fear effects.
Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Soul Drinker (1/day) (Su) 1/day, gain temporary HP equal to the HD of a defeated foe for 1 minute.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp

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