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Hello everyone.

I got an idea of an interesting artifact that I want to put into my campaign at some point, but I need some help balancing it out. If you have any suggestions please let me know. This is kind of a long post and I hope that doesn't deter anyone from reading it further.

CATALYSTIC CUBE ITEM 20
[Unique] [Artifact] [Magical] [Chaotic] [Divine]
This cube is made from indestructible stone of an unknown origin. On each of its six faces is a slot for a removable face. Once handled by someone touched by a deity, it is bound to that person until they expire. The cube can only be activated once every 1d10 rounds in combat, or once per minute out of combat. After activation the cube teleports to its bound partner. The faces can be switched out by performing a 10 minute ritual on the cube when you have an extra face that is not bound to the cube.

ACTIVATION [Interact [1-Action]] Roll a d6 with the numbers corresponding to the different faces of the cube. The rolled number is the effect that is activated. If you roll a number without a face there is no effect.

FACES

Tradition Semblance | Level: 2 wrote:
You cast the Tradition cantrip stored within the face of the cube, heightened as a cantrip would be for your level.
School Semblance | Level: 2 wrote:
You cast the School cantrip stored within the face of the cube, heightened as a cantrip would be for your level.
Skill Semblance | Level: 2 wrote:
The face turns to energy and surrounds you, granting you a +2 status bonus to Skill for 2 rounds. If you roll a critical failure, you get a failure instead. (This is a fortune effect.)
Lucky Semblance | Level: 3 wrote:
You gain a +2 bonus to a d20 roll of your choice within the next 1 minute. Increase the success level of this roll by 1, up to a maximum of a success (e.g. critical failure to failure, failure to success). (This is a fortune effect)
Movement Semblance | Level:3 wrote:
Increase your Movement by +10ft, or if you do not have a Movement speed, you gain a 20ft Movement speed. This effect lasts for up to 10 minutes.
Weapon Calling | Level: 2-10 wrote:
The cube changes shape into a Weapon and returns to its bound partner. The Weapon lasts for 1 minute or until reaching its BT. Initially it'll have no runes on it, but as you gain in power the GM may add runes to it that are equivalent to your level. Ranged weapons take an action to materialize more ammunition.
Armor Calling | Level: 2-10 wrote:
The cube changes shape into a Armor and equips to its bound partner as long as they are not wearing armor. The Armor lasts for 1 minute or until reaching its BT. Initially it'll have no runes on it, but as you gain in power the GM may add runes to it that are equivalent to your level.
Shield Calling | Level: 2-10 wrote:
The cube changes shape into a Shield and equips to its bound partner as long as they are not wearing a shield. The Shield lasts for 1 minute or until reaching its BT. Initially it'll have no runes on it, but as you gain in power the GM may add runes to it that are equivalent to your level.
Treasure Chest | Level: 1-11 wrote:

The cube transforms into a chest that can hold X bulk of items in an extradimensional space, functioning like a bag of holding. Once you close the chest, it reverts back to the cube.

Type: I Level: 1 Capacity: 5 Bulk
Type: II Level: 4 Capacity: 25 Bulk
Type: III Level: 7 Capacity: 50 Bulk
Type: IV Level: 11 Capacity: 100 Bulk
Divine Guardian | Level: 5 wrote:

The cube changes shape into a similar shape to a Hound Archon as if summoned by the cube, except with the following changes:

1. It has the construct trait and does not have a greatsword.
2. It cannot use the Change Shape ability, and cannot communicate.
3. It only lasts for 1 minute in combat, or 1 hour outside of combat.
4. It is fully in the shape of a hound of medium size.
5. It has the minion trait and will attempt to follow your orders as best as it can when you spend an action to give it a command.
Divine Avatar | Level: 20 wrote:
You cast the Avatar spell on yourself, taking the shape associated with your deity. This lasts for up to 1 minute and cannot be reused for 24 hours.


So I have a couple questions about druid Animal Companions. I couldn't find the answers in the books, so I'm looking to other people's house rules for a good answer.

1. Does a druid's animal companion have to fall under the same rules for wearing metal armor as the druid does, or can the companion wear any armor that it qualifies for?

2. Is there specific armor that is for animal companions or do you use the normal armor lists?

3. Does barding for animal companions encompass all the different armor classes, or is it just light armor?


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Hello everyone.

I created a homebrew Warlock class for PF2e since there hasn't been one created yet from Paizo. I used other warlock classes for inspiration and was wondering if I could get some advice for balancing out the class. My goal is to get this class as close to balanced with the core classes as I can. One of my players is a huge fan of them and wanted to play one.

You can view the class sections here:
Class ; Feats ; Patrons ; Boons ; Invocations ; Focus Spells ; Archetype


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Good Morning/Afternoon/Evening everyone. I have spent some time looking at all the different versions of the Warlock class across D&D and Pathfinder, both homebrew classes and official classes. There was something missing from them all that I tried to incorporate into my own homebrew class. Below is a link to the PDF file for my custom Warlock class. I tried to add a lot of flavor into it and keep it balanced with other classes. Please review this if you are interested and let me know what you guys think. If there are any balancing issues, please let me know. Previously when I posted this there was a huge calculation issue that was revealed to me with how strong a Minmaxer could make this class. I'm hoping that this was resolved. Please let me know if there is anything missed that could break this class.

Pathfinder Second Edition Warlock Class v2.1

Thank you again for any interest in my creation and any assistance you can give to further balancing this with the official classes. Also please let me know if this is a class that any of you would be willing to play or allow in your games with how it is balanced.


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Hey everyone.

I have been working on a conversion of the D&D 3.5e Warlock to Pathfinder 2e. I know that pathfinder doesn't officially have a warlock class but this is the closest I can get to what I think they would put out for it. Please rate this conversion and critique it to hell. If there is anything that I can improve on or if it's over/under-powered at all, please let me know how best to re-balance it.

https://drive.google.com/file/d/1fCx_MEAVDQXFH_K7WdcTIif0kvuoGnAv/view?usp= sharing

Thank you for the help with my little project.


I'm just wondering if there are going to be other classes added to the APG besides the 4 listed? I know that with my group the Warlock, Gunslinger, Cavalier, and Summoner are all popular to play. So far I am liking everything that Paizo is putting out, but would really like these other popular classes to be available for 2e.