I agree,
Im also disapointed with the adventure.
After +- 10 sessions we are at the middle of flood season but already read the entire book.
* ALMOST only hack and slash. You cant solve ANYTHING in this campaing without a sword, Unless its mean to be. There is no space to deal with enemies. Theres no space for mercy or diplomacy.
* Dungeons and Monsters are way too powerfull and crowded. Once a combat starts... its almost impossible to do not Alert 1/2 of every dungeon.
* Pretty much straight forward, since almost anyone knows a s!!& about anything. And when someone knows there are strict rules to do not tell anything to pcs.
* My players have a felling that they are just moving ahead and still puzzeled without a SIMPLE hint of WTF is goin on.
* Old news.. but the thing i hate most this days is.. "Check apendix 4"
I belive its a great story. I got overly excited after i read the entire module.. i tot that it would be a great adventure to run. But now i am and killed 4/5 of the group yesterday i realised that its a great adventure for DM, ebcause there are plenty happening in BG. but for teh players.. till they get close to 11th.. its pretty much... do as they said.