Cleric of Brigh

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6 posts. Alias of thecursor.


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The Exchange

Here's an idea, an item that is also a ghostly haunt:
The Haunted Aria of Lady Greer
Aura strong Enchantment; CL5th
Slot none Price 2,000 gp; Weight .5 lbs
Description
Despite appearing to be nothing but a simple set of sheet music, it is in fact a cursed item of terrible power. Written nearly a century ago, the aria was the last surviving artifact of a famed Taldoran composer who died during it's first performance. Now the song itself is haunted and all known copies of it's sheet music contain a powerful haunt. Singing the song in it's entirety can afflict all those who hear it with a powerful haunt.
Construction
Requirements Craft Wondrous Item, charm person mass; Cost 1,500GP

The Haunted Aria CR5
Alignment NE, Persistant Item Bound Haunt (up to 35 feet)
Caster Level 5th
NoticePerception or Spellcraft DC 15
hp 22
Trigger Use of haunted item
Reset: 1 week

Effect Those afflicted by this haunt suddenly feel the terrible desire to harm themselves, causing 1d6 of dmg every round that the song is active. This damage also harms the singer but only at 1d3 per round.
Destruction Stop the singer from performing or burn his sheet music.

The Exchange

Ring of the Hidden Predator
Aura strong Transmutation; CL7th
Slot ring Price 90,000 GP; Weight .5 lbs
Description
Originating in the Lands of the Linnorm Kings and in other places where Ulfen is the predominant human culture, these rings allow a werewolf to pass undetected and to avoid the horrific physical changes that come from their affliction but at a terrible price. When worn, the afflicted never suffers from the horrors of lycanthropy and they will always be detected as fully human. However, as long as the ring is equipped they will also have a -3 to all Will saves.
Construction
Requirements Craft Wondrous Item, beast shape IV; Cost 85,000 GP

The Exchange

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Well that does it for the idea I had last year, here's me moving on to a new idea:
The Gourmet's Band
Aura strong Transmutation; CL5th
Slot waist Price 1,500GP; Weight 2 lbs
Description
Invented by a famous mage who was also a well known glutton, it allows it's wearer to consume a substance, any substance, endlessly for two hours with no ill effects. Once per day, the wearer of a Gourmet's Band can activate the belt and then gains the ability to eat, swallow, and digest any substance they can fit in their mouth. While this protects the wearer from the ill effects of toxins or poisons, it will not save them from the will saves required to eat very disgusting or foul smelling substances
Construction
Requirements Craft Wondrous Item, purify food and drink; Cost 900

The Exchange

Hey thanks for the tips, I was unaware of the Necklace of Strangulation. Much appreciated.

The Exchange

Belabras wrote:
Nasty. In the past I think cursed items have been frowned upon, but that is certainly a quality one.

I don't consider it cursed, lol. Merely...offensive.

The Exchange

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I really want to create something unique for the contest so here's something I hope gets me out of round 1:

Necklace of Abadar's Justice or "A Gift for Thieves"
Aurastrong Transmutation; CL 1st
Slot neck or wrist; Price 200 gp; Weight.5lb.
Description
A long precious metal necklace that has the vague appearance of a braided rope, these necklaces are often placed within treasure chests or in loot piles that contain much more expensive items. At first glance this seems like a simple magical item and when worn the necklace does grant a +1 bonus to a single random physical attribute. In reality, this is an insidious ruse. Once worn on the neck or wrapped around the wrist, the necklace slowly begins to tighten until it either strangles the wearer or amputates the limb that it's wrapped around. This process occurs so slowly, usually over 12 hours, that some wearers only realize what's happening until it's too late. The necklace can only be removed by destroying it, either by cutting or tearing it off the wearer. The difficulty of removing the necklace depends on the strength of material used to create it. The damage caused by this item is lethal and after 12 Hours of continuous wear, it causes 1d3 damage per round.
Construction
Requirements Craft Wondrous Item, mage hand; Cost 150 gp