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Hey all - easing into running 2e and this came up in running the intro scenario for PFS2 a few months ago. So tried to get clarity and posted to the forums, but will repost here to see if we can shoot holes in my assumptions. So does the below make sense? NOTE on secret rolls - I run 2e with PCs rolling 10d20 rolls for their secret checks, and have a list of Perception pluses and likely skill pluses to add to roll. And roll d10 to randomly pick what d20 roll to start from (so PCs do not know if all first rolls were good to trust any checks early in session) Post > https://paizo.com/threads/rzs42sb4?Hazards-Summary#1
Hazard and Haunts
Hazard Regular-No Minimum Proficiency Rank
To Detect – Enter General Area - Secret Perception vs Traps Stealth DC
Understand how to deactivate – If Detected with Perception, then Known
Disable – Use listed Disable DC checks or Attack/Smash
Hazard Regular-With Minimum Proficiency Rank
To Detect – Enter General Area – Must be using Search Activity or Search Action, and must have listed proficiency or higher. Secret Perception vs Traps Stealth DC
Understand how to deactivate – If Detected with Perception, then Known
Disable – Use listed Disable DC checks or Attack/Smash
Hazard Magic-No Minimum Proficiency Rank
To Detect – Enter General Area or Range of Detect Magic – Secret Perception vs Traps Stealth DC or Detect Magic
Understand how to deactivate - If Detected with Perception, then Known; If Detected with Detect Magic, use Identify Magic or Recall Knowledge
Disable – Use listed Disable DC checks or Dispel Magic
Hazard Magic-With Minimum Proficiency Rank
To Detect – Enter General Area – Must be using Search Activity or Search Action, and must have listed proficiency or higher. Secret Perception vs Traps Stealth DC, Cannot be found using Detect Magic
Understand how to deactivate - If Detected with Perception, then Known
Disable – Use listed Disable DC checks or Dispel Magic