Oyabun_Kyuubi wrote:
Well, yes. I can't speak for anyone else, but I certainly don't LIKE how fragile magic items are according to the rules, for many of the very reasons you've raised. But the fact that I don't like the rules doesn't change them.
Yeah, there's no universe where it grants early access to greater bane. You could be 100 levels higher with respect to your bane ability. If you aren't a level 12+ inquisitor, you don't get greater bane. Now if the Bane ability was worded like "At level 12, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6." then yes, early greater bane. It's not worded that way. Bane has nothing to do with and has no effect on Greater Bane.
Darksol the Painbringer wrote: It's no different than a character interacting with a real door versus an illusory door based on the real one (that they failed the save on), the character would react equally towards both subjects, illusory or not, because the character perceives and interacts with both doors exactly the same. Ok, that's it, I'm done. These scenarios aren't even remotely comparable. To call them "exactly the same" is so disingenuous it borders on outright lies. Good day.
_Ozy_ wrote:
No they don't. There is no definition of "shifting" or "wavering" anywhere in a Pathfinder rulebook. Also, I can ignore fluff text whenever I wish. Quote:
Uh, yes there is. You gain concealment. That's the miss chance. This isn't blink, where you really aren't there. Quote:
What? No. Absolutely not. The images don't gain the effects of blur, per the rules. That's unarguable. Mirror Image functions exactly the way it says it does. So does Blur. This has never been about whether the images actually, per the rules, gain the miss chance. Of course they don't. Per the rules, the images don't even change to match the caster if the caster changes, and that doesn't matter, because Mirror Image doesn't have any clauses that would make it stop working. This has always been about how, conceptually, it SHOULD work. If you wanna bring RULES into it, the Mirror Images don't benefit from Blur because nobody cast Blur on them. Period. There is no argument to be had there. If you think there is, you need to go read the rules again.
Darksol the Painbringer wrote: Making you look distorted is precisely all that the Blur spell does, which is mechanically simulated by granting a 20% miss chance. If you want to talk semantics, Blur mechanically grants concealment to the subject of the spell. The conceptual explanation of how it does so is irrelevant. Darksol the Painbringer wrote: When you make a spell effect that's entirely visual, and you have a different effect that mimicks those exact visuals, it's basically impossible to argue that they don't receive that spell effect without breaking the fundamentals between either effect involved. Not only is it not "basically impossible," it's the only argument that makes any sense whatsoever. You're arguing that the image can just grant itself concealment because. Just because. The only thing it can possibly use to grant itself concealment is itself. If the caster holds a blanket up in front of themselves, they might, theoretically, if the GM is feeling particularly generous, grant themselves concealment, because you don't know exactly where behind the blanket they are. The Mirror Images, being mirror images, would also hold up blankets, but since those blankets are part of the images, they wouldn't grant concealment even if that tactic worked for the caster. The caster has a physical blanket that isn't made of caster. The images don't. Again, if you could directly cast Blur on one of the images (somehow), you would have an independent illusion over another independent illusion, in which case everything is hunky dory. Darksol the Painbringer wrote: If the Mirror Images are supposed to mimick your visuals exactly, then I fail to see how Blur, a purely visual effect, doesn't transmute over to them, both mechanically and visually. Well, it doesn't transfer mechanically because Mirror Image doesn't say anything about effects like Blur transferring in it's spell description, and Blur doesn't say anything about transferring to effects like Mirror Image in its description. Mechanically speaking, no interaction. Which makes perfect sense conceptually, because the Mirror Image of a caster with Blur doesn't have an outline that APPEARS "blurred, shifting, and wavering," it has an outline that ACTUALLY IS "blurred, shifting, and wavering." Darksol the Painbringer wrote: After all, if I Polymorph into a Dragon, have my AC change based off of my new form, wouldn't the Mirror Images now have the new and adjusted AC (for the purposes of calculating near misses)? According to you, they wouldn't, based on you saying Blur doesn't transfer. Uh, yeah, the AC change doesn't transfer to the images, but not because Blur doesn't transfer. It doesn't transfer because Images don't have an AC for any purposes. The caster has an AC, not the images. Darksol the Painbringer wrote: What I'm contending is that, to a visual degree, spell effects on the caster transfer to the Mirror Images, because if they didn't, then Mirror Images would break and not work as they're intended to. I mostly agree with this. Darksol the Painbringer wrote: And based on my above argument, I'd have to say that the spell effects are transferred to a degree even greater than that, since then we'd have to sit there and calculate what the Mirror Image AC would be if spell effects (such as Mage Armor) didn't factor into your Mirror Images. And I'd have to say you'd be wrong in every case where the actual mechanics of the effect don't at least imply they would transfer to any illusion effects the target is subject to. Also Mirror Images don't have an AC. The caster does.
2bz2p wrote:
I don't... this is nonsense. I can't understand how you could honestly think this is either a cogent argument or a logical consequence of the logic at play here. How can you possibly equate "the image only looks blurred, it isn't actually blurred" with "polymorph renders the spell useless."? I think we're all operating under the assumption that the images created by mirror images are created indistinguishable from the caster, and the spell allows them to change so as to remain so, as that's ostensibly how the in-universe workings of the spell are explained. The spell doesn't actually say that, and within the game system the images could all be ducks without affecting the mechanics of the spell one iota. But I think we're all taking it as read that the images have to look like the caster for the spell to function conceptually. So the images look like they've been polymorphed, or fire shielded, or blurred, or whatever they need to look or sound like to continue to be indistinguishable from the caster, but they are not any of those things. They just look like they are. I honestly don't understand what's so hard about this. For an image to appear blurred, something has to blur it. If someone somehow casts a blur spell on it, great, the blur spell handles the blurring, and it gets all the benefits of the blur spell. In absence of another effect, the spell adapts itself to appear to be blurred. It isn't actually blurred. Mechanically because nothing actually grants it that status, and conceptually because the only thing it can use to blur itself is itself. On the other side of the coin, if the caster uses disguise self to appear a foot shorter, and something (somehow) attacks the apparently empty space 6 inches above the caster's head, they hit the caster in the face, because that's where the caster's face actually is. If something (somehow) attacks the apparently empty space 6 inches above an images head, the attack travels through the actually empty space. It's not a 6 ft image with a disguise self effect making it appear to be 5 ft tall, it's a 5 ft tall image.
Darksol the Painbringer wrote:
I don't think you've a leg to stand on with any of this. Firstly, the image is objectively not under the mechanical effects of Blur. Nobody cast Blur on those images, and you'd be hard pressed to demonstrate that you COULD deliberately target them to cast Blur on them. The image looks blurry because it's trying to mimic it's caster, but there is only one illusion going on there; mirror image. It's just an simulation of blur, not good enough. A mirror image illusion wrapped in a blur illusion would benefit from blur. That isn't the case here. Secondly, the notion that somehow this logic carries over to blur having no effect is strained at best. The caster has an illusion laid over them to appear somewhere they aren't, something the images don't have. Blur is not disrupted by near misses. An attacker can strike at what appears to be the caster while "hitting" a visual-only illusion. The image is only pretending to have a second illusion layered over it. The only actual illusion present is mirror image, so any part of the total effect that it hit is actually the mirror image. Hit the blurry part of the caster? You actually hit an illusion that doesn't care, and thus miss. Hit the blurry part of a mirror image? You hit a mirror image pretending to be a blurry mirror image, thus destroying it. Thirdly, there is no reason, at all, to assume that spell effects are carried over to mirror images. That's, frankly, absurd. Are you contending that if you hit the mirror image of a caster with fire shield, you take elemental damage? If yes, what part of the spell description of either of those spells leads you to believe this? If, OTOH, you believe there is a distinction between blur and fire shield, what is it?
Jodokai wrote:
YES IT LITERALLY IS! You keep saying "We aren't saying that." Then go on to describe your position as exactly what I'm saying it is. Spoiler:
"Are you making cookies?" "No, I'm making cookies." "Oh, so you ARE making cookies." "NO! What are you, deaf! I told you, I'm not making cookies. I'm MAKING COOKIES."
You are DENYING the implication that chosen weapon refers to the weapon you chose. You are. That's what you are doing. You are FAVORING the implication that phrase "chosen weapon" somehow give you the ability to chose a weapon. That's what you are doing. Unless you SOMEHOW think it's NOT an implication, but it is, because you are never explicitly told to make a choice, just told that you've already made one. Even assuming you're correct (and you aren't) you are still gaining a chosen weapon by implication. Jodokai wrote: An Elf can't take Rapier as his proficiency from his class proficiency because he's already proficient. Why not? What rules prevent this? It's almost as if you're making stuff up. Jodokai wrote: If you don't agree with the above (and by "you" I mean anyone who thinks a Kensai can't choose a simple weapon), then you're completely making stuff up, It would help if the above wasn't complete nonsense based on insane troll logic. If you think you get a pick a weapon whenever you want, YOU are the one who is "making stuff up." The rules don't say what you want them to say. Jodokai wrote: The problem is your taken what the Kensai is proficient in and trying to apply that to every ability they ever get. Because the only other possible explanation is that the Kensai gains NO BENEFIT from any other class feature that mentions a "chosen weapon." Those abilities do not say to choose a weapon, therefore you don't get to choose a weapon. I'll agree that, in practice, I would have no qualms in allowing a Kensai to choose pretty much any melee weapon he or she wanted. It seems a particularly stupid restriction to me. That doesn't change the rules one iota.
Isn't the stance that the chosen weapon isn't necessarily the chosen weapon self-defeating? It's denying one implication (that all instances of "chosen weapon" are referring to the same weapon) to uphold a second (that Uncanny Defense allows you to make a second, unrelated choice), isn't it? If you're going split hairs enough with me to say "the weapon I choose to take proficiency with isn't the same weapon that benefits from Canny Defense," I'll counter with, "Then you gain no benefit from Canny Defense, because it doesn't explicitly say to make a choice. You're referring to a NULL variable."
Alderic wrote:
That's just an automatic fail. Officially, there is no such thing as a "critical fail." Rolling a 1 on an attack or saving throw automatically fails. It does nothing else. Rolling 1 on a skill check just means you rolled a 1. If you have a +5 and the DC is 5, you passed.
deusvult wrote: The spells are deceptively light on details like "does delivering a touch spell provoke an AoO?" because such rules are given once so thay each spell doesn't have to restate them in their own descriptions. Certainly review the beginning of the chapter... Core Rulebook wrote: Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity For OP's reference
It's totally fine if in your setting, "Goblins" are Huge, benevolent guardians of peace and Good that command such reverence from the populace that offering them violence is unthinkable, and instill such terror in the forces of evil that even the rumor of one in the next county will send them scampering for safety. It is totally not fine to fail to tell you players.
DrDeth wrote:
Yes, it really is.
thaX wrote:
FTFY
I think the root of the problem here is that the unwritten hands of effort rules are still unwritten. You have to read between the lines and tilt your head to find them in the rules, and mostly exist in FAQs, which we are explicitly told to interpret as narrowly as possible. Unless I'm wrong, and they finally got around to actually explicitly and broadly establish the hand of efforts concept in official rules somewhere?
skizzerz wrote: are you suddenly incapable of breaking a fragile object intentionally while standing still? Maybe. It's magic. Maybe if you aren't falling, the item has normal AC, HP and hardness for an magical item of it's size, and the item magically "knows" when you're falling and then allows you to break it. It also "doesn't make sense" that it suddenly takes a much larger investment of time and effort to break a fragile object intentionally while standing still, but that's what the rules imply. Golarion is sufficiently from out world that none of us are really qualified to decide what does and doesn't make sense.
Oh for crying out loud. There's a difference between knowing that Black Widow is presumably still in the vicinity, and being aware of her. By that logic, simply knowing that Black Widow exists is enough to keep her from picking your pockets in combat. You have no reason to suspect she's anywhere near you, let alone right behind you, but you have immunity because you know her name. Please Also Hulk is at most Large. Most of his forms are less than 8' tall, so those aren't even Large.
A pedant (not to be confused with Pendant) wrote: ACTUALLY the ability says a bard MAY MAKE all knowledge checks untrained. 'Make' implies success. Therefore, if a Bard can never have no possibility of succeeding at a knowledge check, and it's up to the GM to figure out how to make that work. They don't need to have a GOOD chance of success, but it has to be non-zero per a totally valid reading of the ability. This is fun.
Cevah wrote: It does not state it allows higher DCs to be attempted. Yes it does. Bardic Knowledge wrote: A bard ... may make all Knowledge skill checks untrained. Unless you are claiming that specific no longer trumps general, there is nothing more to be said. There is no possible interpretation of the actual wording of the ability that supports the position that a bard can't attempt all knowledge skill checks, regardless of DC. The fact that you're reduced to arguing that "maybe the author didn't know the rules" should make that clear. If I was arguing that you can take more than one 5ft step in a round, and my only defense was the author of the combat section of the rule book didn't know the rules, would you lend me any credence?
Why are questions of RAW and RAI even entering this discussion? The ability says Bards may make all knowledge checks untrained. Bards may therefore make all knowledge checks untrained. The RAW clearly and explicitly says that Bards may make all knowledge checks untrained. This includes skill checks with a DC of 11+. The inference "they intended the DC 10 limit to stand" is unreasonable, because if they'd meant that, they'd have left the entire second half of the sentence off, not added additional language that both a) adds confusion and b) arbitrarily increased word count. The inference "they intended the DC limit to be bypassed" is unnecessary, because the ability already says it does that (all means all). This is no different from claiming the sentence "You can't take more than one 5-foot step in a round" means you may take TWO 5-foot steps in a round.
James Risner wrote:
I fundamentally disagree with you, as I have before. RAW, to me, and to I believe the overwhelming majority of posters here, means "Rules as written," IE what the book actually says. What the GM says are the rules have absolutely zero bearing on RAW, those are the rules at play. I recognize that neither of us is likely to change our minds, so let's leave it at that.
graystone wrote:
You're being disingenuous. True, one definition for the English word "lie" is "a falsehood," but the act of lying requires intent. There's a reason eye witnesses who misidentify a defendant don't get charged with perjury. To the topic on hand... Look, there aren't any written rules either way, as can be seen by the numerous threads about this. Both interpretations (that having extra hands does or doesn't grant extra offhand attacks) are equally valid. On one hand, there is substantial implications that this is in fact the case (bestiary entries, the language of the Multiweapon feat, the fact that many of the ways to get extra hands explicitly say "you don't get an extra off hand attack" but some of them don't, etc), but on the other hand, nothing is actually written down about it, either, and so even if that's accurate, it's a rule by implication, not RAW, by definition. (I'm not getting into the Permissive system argument) But that's not the point. People are wasting an enormous amount of time arguing both sides of this thing, sometimes even with valid arguments. And while you'll never find me saying that just because people are arguing about something, it must be unclear, but in this case, both sides have merit. The PDT needs to step in an clarify this. And it'd be the easiest FAQ ever! "Do characters gain an extra off hand attack per extra hand they have, simply by virtue of having another hand?" a) Yes, unless the ability that grants the hand(s) says otherwise b) No, never c) Yes, but only weapon or natural attacks that actually utilize those hand(s), and unless the ability that grants the hand(s) says otherwise
Rynjin wrote:
You absolutely can. The square you're entering determines how much movement is required/if you can 5-ft step, not the one you're leaving. CRB wrote:
_Ozy_ wrote:
Right, these are all valid questions. But literally every one of them existed before the FAQ to people who assumed, for whatever reason they had, that there was something obvious about spell casting, whatever it was. There are also a bucket load of questions that come up if you assume that you need to perceive the components. Some of them are even the same. Can i spellcraft a spell with V components that's being cast by a wizard hiding in a bush/who's invisible? If so, do I have a penalty and how much? If I am recently deafened, can I identify a spell with S and V components at all, or at some penalty? What's the penalty? What if I can lip read (assuming there is a mechanic to lip read)? What's my penalty to identify a VSM Silent Still spell? Slient and Eschew Mats? What if it's a focus spell? My basic point against the "the game is more complicated now" idea is that pre-FAQ the question was "do you need to see the components or is spell casting itself obvious? Either way, I have several follow up questions." The pool of potential questions has been cut in half, give or take. And one question in particular has been definitely (if also vaguely) answered. The way I see it, the FAQ answered one question, and precluded an unknown number of others. That people who played the way that turned out to be contrary to the FAQ hadn't considered the questions being raised here doesn't mean they didn't exist prior to the FAQ, it simply means they hadn't considered them.
TomG wrote:
Yes. Absolutely. 100%. Because the Human took a feat to be partly Kitsune. Of COURSE the character with 2 feats gets more benefits than the one with only 1.
So Animal Companions. They're pretty cool, cause they get progression. But what happens when they die? 1) If an Animal companion is killed and immediately (the same day or week) revived by an appropriate spell, is it still bound to the PC, or does the PC have to preform the binding ritual again? 2) Sometimes an AC is disintegrated or otherwise killed in a way beyond the party's immediate ability to restore. What happens if several months later the PC is able to revive his/her old AC? Is it bound? 2a) What if the PC has taken a new AC knowing they want to dismiss them as soon as the old one is brought back? Which is bound? If the new one, will the old one necessarily hang out long enough to be bound again? (I assume that if the animal obeys the long distance "come" command, it would hang around) 3) What if a PC that has an AC and sufficient Cleric levels kills their own AC and raises them as an undead? Is it still an AC, just with an Undead template? 3a) If it's both, does it count against the character's AC or total undead HD controlled, or both? 3b) If the undead AC is now a former AC, does still have all the progression of the AC it had before (except it's feats, because usually those get stripped from an undead template)? 3c) Do you still make Handle Animal checks to push an Undead AC? 3d) How many tricks can an Undead AC know? 3d.1) Does it even NEED tricks as an undead? This is what I think about.
Oliver McShade wrote:
1 lbs of force is not the same as the force of a 1 lbs object traveling at some unknown velocity. An object that moves 15 ft/6 seconds is moving at less that 2 mph (around 1.7). The average human WALKING speed is 3 mph. Imagine the force of a human accidentally strolling into you. Now imagine that human weighs the same as four sticks of butter. EDIT: In fact, imagine someone gently tosses a pack of butter (four sticks) underhanded to you and you let it hit you in the chest. That force is several times the maximum force Mage Hand could exert.
LazarX wrote:
No, flanking works the way it does because rules.
alexd1976 wrote:
This reasoning was already proven wrong up thread. Mount becomes a level 9 spell. Summon monster IX is a level 9 spell. You can therefore, according to the wording of ASM, choose from the Summon Monster IX list (or Nature's Ally IX, if you want).
Doomed Hero wrote:
Clearly it is. Aid other requires you to be "in position to make a melee attack on an opponent that is engaging a friend in melee combat." Bodyguard says you can use Aid Another as either an immediate interrupt or AoO depending on your reading of the skill. It doesn't say you can use Aid Another on ranged attacks (which isn't allowed by Aid Another) and it doesn't say you can use Aid Another on an enemy you can't hit with a melee attack. The feat doesn't spell out exceptions to established rules, therefore those rules are in force. Does that make Bodyguard useless? Very nearly. But that's what the rules say. Darksol the Painbringer wrote:
You're right. That's what I get for trusting the website without checking the CRB. That said, you would clearly use the version of Aid Another that covers what you're trying to do. The rules specify how Aid Another works with Skill checks. Using Aid Another in combat to either give a bonus to attack or AC is explicitly called an attack by the CRB. It explicitly asks you to MAKE AN ATTACK ROLL. When using Aid Another on skill checks, it explicitly asks you to MAKE A SKILL CHECK. What exactly it means by "such as when he is affected by a spell" means is up in the air. Presumably you can give them a bonus to their saving throw, but that needs an FAQ of it's own. Darksol wrote:
I apologize for my language. It seemed clear to me from your posts that you didn't know how Bodyguard actually works. And I've been presented with the author's intent several times. I simply don't see why I should care. Here's the most important part of what Jason said: Jason wrote:
Emphasis mine. Intent is irrelevant. I'm sure you'll have no trouble on your own coming up with an example of the best of intentions leading to disaster, both from fiction and real life. Jason's interpretation of the feat he wrote doesn't change the feat he wrote. I KNOW, absolutely, unequivocally, that a FAQ will a) make it clear that the AoO is ONLY a resource to be spent, and not an actual AoO and b) allow you to use Bodyguard to use Aid Another against ranged attacks. I know this because that's the feat they wanted in the first place. That's not the feat they wrote. EDIT: Removed some needlessly provocative language.
d20PFSrd.com wrote:
Feinting never provokes and isn't a combat maneuver.
Do mindless creatures/undead know they are flanking? If they don't, does that mean they can't benefit from flanking? If they don't, can they not help set up a flank? Do mindless creatures/undead recognize they've been flanked? If not, do they take no penalty from being flanked? Do you see why the rules just say "Are you threatening, which is defined as wielding a weapon you can reach them with? Is so, are you directly across from an ally? Great. You are flanking." This is one of those situations where the RAW actually is crystal clear, and any "but that doesn't make sense" falls squarely into house rule territory.
For those of you with at least one foot in reality, here's what the mount spell does: 1)summons a light horse or pony 2)the light horse or pony is trained to accept a rider 3)the light horse or pony is under magical compulsion to obey you commands willingly and well 4)the light horse or pony has riding tack and of course, most important : 5) a whole slew of specific restrictions that say the mount can't ever attack, charge, be used in combat, sold to an unsuspecting horse dealer, or enter (and win) a beauty pagent with the help of an extremely talented bard. so as you can see.... what? #5 isn't in the spell listing? Just 1 to 4? oh my mistake, I thought you could just invent s$$!. This IS the rules forum, I thought, since I'm so awesome, I could just invent rules.
Rynjin wrote:
Called it. That's not what the feat says. It says: Heighten Spell wrote:
The key phrases here are "unlike other metamagic feats," and "actually increases the effective level of the spell." Other metamagic feats require you to prepare spells in higher slots without increasing the spell level. An empowered maximized fireball is still a level 3 spell. A Heightened Fireball in a 9th level slot is actually a 9th level spell. Hence "actually increases the effective level of the spell." It doesn't just say "raises the level of the spell" because then people would be going, "I use Heighten one time and now this spell is a higher level forever because that's what the feat says!" The ONLY reason this argument is coming up is to have some threadbare RAW reason to counter this horribly broken exploit. But you don't NEED a RAW reason to disallow this, common sense and game balance are enough. You shouldn't allow it at your table. If you have a player whining at you that its RAW, tell them to pound sand. If they can't see that they shouldn't be allowed to extend a round/level spell to 2 hours/level, how can playing with them be any fun?
DM_Blake wrote:
But at the cost of a feat and a 2nd level spell slot! That makes it, no, wait, that's still horribly broken. Any GM would be totally justified in going, "No, that just doesn't work that way."
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