Drow Battle Wizard

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22 people marked this as FAQ candidate. Answered in the FAQ.

As written, Shield Master is perhaps the most overpowered feat in the game.

Shield Master wrote:

Prerequisites: Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11.

Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

Emphasis mine.

Now sure, it seems totally reasonable to say "Well, ok, it doesn't remove ALL penalties, just the ones associated with TWF," and that's how I would rule in a home game, and how I would expect it to be ruled if I played it pretty much anywhere.

But the fact remains, per RAW, you do not suffer from penalties to hit with your shield if you have another weapon. Not entangled, not bane, not power attack, not nothing.

C'mon PDT, new easiest fix ever.

BTW, if there already is a fix, please link it, I couldn't find one.


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So Animal Companions. They're pretty cool, cause they get progression. But what happens when they die?

1) If an Animal companion is killed and immediately (the same day or week) revived by an appropriate spell, is it still bound to the PC, or does the PC have to preform the binding ritual again?

2) Sometimes an AC is disintegrated or otherwise killed in a way beyond the party's immediate ability to restore. What happens if several months later the PC is able to revive his/her old AC? Is it bound?

2a) What if the PC has taken a new AC knowing they want to dismiss them as soon as the old one is brought back? Which is bound? If the new one, will the old one necessarily hang out long enough to be bound again? (I assume that if the animal obeys the long distance "come" command, it would hang around)

3) What if a PC that has an AC and sufficient Cleric levels kills their own AC and raises them as an undead? Is it still an AC, just with an Undead template?

3a) If it's both, does it count against the character's AC or total undead HD controlled, or both?

3b) If the undead AC is now a former AC, does still have all the progression of the AC it had before (except it's feats, because usually those get stripped from an undead template)?

3c) Do you still make Handle Animal checks to push an Undead AC?

3d) How many tricks can an Undead AC know?

3d.1) Does it even NEED tricks as an undead?

This is what I think about.


I could have sworn I read somewhere either on this forum, or possibly a different PF forum that Immunity to conditions that stack into worse conditions, the way fatigue stacks into exhausted, for example, merely render you immune to the EFFECTS of the condition, not the actual condition. So you could hustle and be immune to the effects of Fatigued, but if you then didn't sleep for one night, you are now Exhausted. Resting sufficiently would reduce the Exhausted to Fatigued and you no longer suffer any penalties. Is this notion supported by RAW or Dev errata anywhere, or was it an asspull to keep rage cycling from getting too out of hand?

TL;DR: Does immunity mean you can't be fatigued, or you don't take a penalty for being fatigued?