Gardner

Dalgar the Great's page

Organized Play Member. 282 posts (948 including aliases). 1 review. 1 list. No wishlists. 12 aliases.



1 person marked this as a favorite.

Hello friends, I've decided to run a game of Kingmaker!

My build specifications are as follows:
20 point buy
Background skills
Fractional bonuses
Two traits, one of which is a campaign trait from Kingmaker.
200 gp (50 of which should be spent on non-alchemical, non-potion/scroll gear, preferably something for flavor purposes)
Core Races plus the four Elemental races, Nagaji, Changlings, Fetchlings, and Gripli
Classes from Core, APG, ACG, and the Ultimate lines are good except Summomer. Gonna have to say no to Occult because I haven't read it yet. If you have any special requests just ask. :)

For background I just want one or two paragraphs on your character and what motivated them to travel to the Stolen Lands. I'll leave this recruitment open for a few days until I make a decision.

Again, if you have any questions just ask :)


1 person marked this as a favorite.
Threeshades wrote:
I was thinking about making a goblin cavalier or samurai who really only got the idea to do what he does from seeing a human do it and trying to imitate it, complete with poorly imitated equipment and demeanor.

You should totally go Order of the Cockatrice! Play the character up as being descended from "royalty", holier than thou, and have him wear a chamberpot as a helmet.


1 person marked this as a favorite.
Samduc Dawnbringer wrote:

It is worse when the elven mercenaries are disguised as humans :-)

Slumber is broken. You may take it, use it, and like it, but you will feel dirty the next day. Especially if you have someone in your party with an axe.

We had a scythe wielding Inquisitor...


1 person marked this as a favorite.

I'd just give the sawmill it's own initiative and have it's various machines work like traps. So the circular saw would be 2d8+2 (modeled after a really big ripsaw flavor) a swinging log might make a trip or bullish attempt depending on height. Large amounts of sawdust could make difficult terrain. A tipped over woodchipper could do a 2d4 cone as shards of wood fly. Conveyer belts move at 10ft a turn requiring a DC 15 REF save or fall prone.


3 people marked this as a favorite.

@Derek Vande Brake: Familiacide from Order of the Stick comes to mind but that was a made up spell and also epic level.


2 people marked this as a favorite.

A golem made out of a bunch of phylacteries in a community of liches. Give them a reason to band together. A small golem that eats phylacteries to gain power. A phylactery imbedded into a homunculus inside a golden. When the party finishes killing the golem the homunculus pops out and starts flying away.


1 person marked this as a favorite.
Male Tiefling (Fey'ri) Barbarian 1/ Oracle 1 HP: 21/21 AC: 16 (14) T: 10 (8) FF: 16 (14) F:+5 R:0 W:+2 CMB+4 CMD: 14 Init:+1 Perc+5 Darkvision 60ft rage 6/6 rds Spells cast today LV 1 0/4

Karv starts singing to himself in a low tone.

song nobody should read:

Karv is big
Karv is red
Karv meet nice girl
And we be wed.
Karv can chop
And Karv can slice
Karv look mean
But Karv really nice.
Karv looks scary
Sometimes me hairy
But Karv can be gentle
Like a fairy.
Karv can kill
And Karv can fight
But Karv no want
To always live by Karv's might.
Karv build house
And Karv get wife
And forever live
A quiet life.
But till then Karv will kill
And Karv will maim
To keep Karv's cart
And Karv's belly fill...

...ed


1 person marked this as a favorite.

I'm playing an inquisitor of Abadar with a shielded repeating crossbow alongside my friend playing an inventor type alchemist using your alchemical wonderous items. Also homebrewing alchemical guns for a setting inspired by sparkwands. Still digging through the feats/spells though.


1 person marked this as a favorite.

PF: Synthesist Summoner, Druid maybe

3.5: anything with the name Artificer in the name


1 person marked this as a favorite.

I'd really prefer core races, Tiefling might be the exception however. Are you aware of the discrimination they face among the Chellish?


1 person marked this as a favorite.

I'm planning a homebrew game set in a small town called Cidergrove in western Cheliax. It will start around level 2-3 and involve hunting down monsters in the Barrowoods, escaped slaves, and infernal secrets in the woods.


1 person marked this as a favorite.

I read and thoroughly enjoyed it :)