M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Dakon keeps his eye up as he continues his Courageous Anthem and shoots over blue at red twice. courageous arrow vs Red: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
courageous arrow vs Red: 1d20 + 6 + 1 - 5 ⇒ (17) + 6 + 1 - 5 = 19
If Red drops from the first hit, Dakon will hoof stomp blue for the second attack (same attack roll, +1 damage). Also when I damage an enemy with a Strike, courageous anthem is extended by 1 round. I can extend an individual casting only once in this way. Courage: +1 Attack/Damage
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
will save: 1d20 + 8 ⇒ (1) + 8 = 9 Dakon gets severely disorientated and takes a nasty bite. Doing his best to keep his head high Dakon unleashes his courageous Anthem this time. +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Dakon does his best to keep his footing while stomping on the shark beneath him without gazing into the pool. stomp vs Red shark: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
COURAGE: +1 Hit/Damage/Saves vs Fear
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Dakon wonders outloud [b]"I wonder if our escort is okay?"[b] In the meantime he does what he can quickly for Selan's arm Battle Medicine for Selan DC 15: 1d20 + 6 ⇒ (2) + 6 = 8 But his quick splint is not much help. Does either Gwendolyn or Hallow want patching up? We've got some time constraints but I suspect spending 10-20 minutes treating wounds isn't going to be a problem.
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Dakon squeezes between the pillar and the statue, trying to keep Hallow from getting smashed. battle medicine DC 15: 1d20 + 6 ⇒ (3) + 6 = 9 But his ministrations are of help help in patching up the pumpkin. From there Dakon takes a courageous shot at red. shortbow vs red: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Dakon nods to Solveig and unleashes a flurry of arrows from his right to left. Targetting Yellow, then Blue. Courageous arrow: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
More Arrow: 1d20 + 6 + 1 - 5 ⇒ (17) + 6 + 1 - 5 = 19
Even more Arrow!: 1d20 + 6 + 1 - 10 ⇒ (6) + 6 + 1 - 10 = 3
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
None of those on Dakon. Not quite following but Dakon knows when somebody needs a good laugh and manages to give a chuckle in return and tries to remember his best Pathfinder pun. "If we found your path, we might end up ahead of you. Maybe you can help us out instead." PFS Lore: 1d20 + 3 ⇒ (12) + 3 = 15
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Dakon will join team Fire fort save vs Fire: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Thanks to the help of his more senior Pathfinders Dakon withstands the heat. There he pulls out his harp and works on a song. performance to impress: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Dakon checks over his wounds and spends some times treating them. medicine DC 15: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Thanks to the assistance of the more senior Pathfinders Dakon is able to take care of business. I think that's 23/27, but am not 100% sure. Looking over the statues Dakon checks them over for fine details. Elf Perception: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16 Donkey Perception: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19 Dwarf Perception: 1d20 + 8 + 2 + 1 ⇒ (14) + 8 + 2 + 1 = 25 Starting to get tired, Dakon still puts in the effort to examine the final statue.
Dakon goes back over, examining the Elf this time, looking for any signs of primal magic, or other connections to nature. Nature: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Thanks to their hoof stomp, Dakon's Courage echoes and continues. Now in position, Dakon tries to disable the circle. mentored Nature: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Dakon then draws their shortbow Courageous Anthem: You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
fort vs poison: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Dakon nearly collapses as the poison aggressivly courses through his resperitory system. Courageous Anthem: You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Dakon inspires courage in his allies with a Courageous Anthem, kicks at the adjacent mushroom and then hoofs it over to the circle. hooff vs blue: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
Courageous Anthem: You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. (Courage, Strike, Stride.)
M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)
Macro's and Header updated. (Will add a second mentor boon if anybody lists one) Also I realized I was on the wrong character # so swapped over to here. Will edit previous slot's name after we fall off the front page in gameplay. |