Zero's Season 5 Intro: Year of Unfettered Exploration (Inactive)

Game Master Super Zero

RPG Chronicles
Slides Tabletop

Low Tier - 14 CP


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Pathfinder Provisions ◆◇↺

Words to live by.

Hissing angrily as Dakon tries to stomp on the shark, one of the strange flowers streaks through the water towards him--they seem to be good swimmers. It attempts to clamp onto one of his legs, but he shakes it off.
◆ Swim; ◆ Strike mandibles: 1d20 + 8 ⇒ (8) + 8 = 16; ◆ Strike Mandibles: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11

The other shark makes for Solveig, twisting and turning and sparkling strangely the light. Like the first, it finishes its dance by bursting from the water for a vicious bite.
Oh, suddenly I realize that I definitely moved the wrong one before. I'll just swap their tokens and no one will ever know.
◆ Swim; ◆ Disorienting Dance, which affects everyone but Fernán, cooldown: 1d4 ⇒ 3; ◆ Strike Solveig Jaws: 1d20 + 7 ⇒ (15) + 7 = 22, hits for piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7

Gwendolyn and Solveig's turns. The water is barely ankle deep and normal terrain; spending an action to look into the water will make it infinitely deep for that character, who will then need to swim instead of walk. The sharp metallic trees are difficult and hazardous terrain; make an Acrobatics check if you pass through them.
Disorienting Dance: Siyokoy (gets +2), Dakon, Gwendolyn, Solveig, and Hallow must make DC 17 Will saves or be Off-Guard 1 round; Slowed 1 for 1 round instead on critical failure.
Initiative:
Taiwalei's Advice
Fernán (16/16)
Siyokoy (32/32, DC 17 Will vs Dance)
Blue Baby Brine Shark (can't dance for 3 rounds)
Dakon (9/17, courageous anthem, DC 17 Will vs Dance)
Orange Hyacinth Lamprey
Red Baby Brine Shark (-6, can't dance for 3 rounds)
Gwendolyn (20/20, Off-Guard until Blue's turn, DC 17 Will vs Dance)
Solveig (11/18, Shield Raised, DC 17 Will vs Dance)
Green Hyacinth Lamprey
Hallow (17/17, DC 17 Will vs Dance)
Selan's Advice

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Will Save (DC17): 1d20 + 7 ⇒ (6) + 7 = 13

As pretty as the sharks are, Gwen sprints for the shore. Once her feet are on dry ground, she whirls and the cheerful girl's face is replaced by a look of enraged hunger. She tugs at the scarf around her neck, loosening it to reveal deep scars.

"Not the kind of toys I normally like when having a bath!" It's probably just a trick of the maze, but her teeth look sharp and snap violently. Lightning arcs out of her hands towards one of the sharks and one of the flowers.

Electric Arc vs Red and Green (Reflex DC17): 2d4 ⇒ (4, 3) = 7

◆ Move
◆◆ Electric Arc


Pathfinder Provisions ◆◇↺

Red Reflex: 1d20 + 9 ⇒ (15) + 9 = 24
Green Reflex: 1d20 + 8 ⇒ (7) + 8 = 15

The electricity crackles over the surface of the water. Solveig feels a little tingle, and the shark may not have felt much more.
The plant floats on the surface, looking badly fried and doing nothing more threatening than twitching.
Red saves. Green fails and takes full damage, which kills it.

"If the sharks are brine sharks," calls Selan, "then they're actually a kind of water elemental. They're not really fish and they can move on land, bu they're much slower!"

Solveig Hallow, Fernán, and Siyokoy's turns. The water is barely ankle deep and normal terrain; spending an action to look into the water will make it infinitely deep for that character, who will then need to swim instead of walk. The sharp metallic trees are difficult and hazardous terrain; make an Acrobatics check if you pass through them.
Disorienting Dance: Siyokoy (gets +2), Dakon, Solveig, and Hallow must make DC 17 Will saves or be Off-Guard 1 round; Slowed 1 for 1 round instead on critical failure.
Initiative:
Taiwalei's Advice
Fernán (16/16)
Siyokoy (32/32, DC 17 Will vs Dance)
Blue Baby Brine Shark (can't dance for 3 rounds)
Dakon (9/17, courageous anthem, DC 17 Will vs Dance)
Orange Hyacinth Lamprey
Red Baby Brine Shark (-9, can't dance for 3 rounds)
Gwendolyn (20/20, Off-Guard until Red's turn)
Solveig (11/18, Shield Raised, DC 17 Will vs Dance)
Hallow (17/17, DC 17 Will vs Dance)
Selan's Advice

Horizon Hunters

male human rogue 1 | HP 16/16 | AC 18 (20 w/shield) |F +3 R +9 W +6 | Perc +6 | Stealth +7 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Avoid notice | Conditions: None

Fernán flings a stone off past the two sharks, attempting to divert the red shark's attention, he then lets two arrows off in its rough direction.

◆ Create a diversion deception: 1d20 + 3 ⇒ (14) + 3 = 17 against red's perception DC
◆ Sneak attack red with Shortbow: 1d20 + 7 ⇒ (4) + 7 = 11 for 1d6 ⇒ 2 piercing and 1d6 ⇒ 3 precision damage.
◆ Sneak attack red with Shortbow,MAP: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10 for 1d6 ⇒ 4 piercing


Pathfinder Provisions ◆◇↺

The shark seems distracted, but the arrows still splash harmlessly into the water.
Successful distraction, but both attacks are failures.

Grand Archive

LN Leshy Inventor 2 (They/He) | HP 28/28 | AC 18/20 | Fort +8 Ref +4 Will +6 | Perc +4 Low-Light Vision | Stealth +4 Speed 30 (35 in Overdrive) | Gourd: Warhammer | Hero Points: 1/3 | Steel Shield HP: 20/20 | Ageless Spirit: Acrobatics | Focus Points: 1/1 | Active Conditions: None

Will: 1d20 + 6 ⇒ (11) + 6 = 17

Just barely shaking off the dance, Hallow adjusts their armor, hoping it isn't too waterlogged, and steps towards Dakon to attack the lamprey.

Overdrive, DC 15: 1d20 + 7 ⇒ (15) + 7 = 22
◆ Step
Warhammer vs Orange: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16, 1d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7


Pathfinder Provisions ◆◇↺

Hallow presses the remaining flower, destroying it.

Solveig and Siyokoy's turns. The water is barely ankle deep and normal terrain; spending an action to look into the water will make it infinitely deep for that character, who will then need to swim instead of walk. The sharp metallic trees are difficult and hazardous terrain; make an Acrobatics check if you pass through them.
Disorienting Dance: Siyokoy (gets +2), Dakon, Solveig, and Hallow must make DC 17 Will saves or be Off-Guard 1 round; Slowed 1 for 1 round instead on critical failure.
Initiative:
Taiwalei's Advice
Fernán (16/16)
Siyokoy (32/32, DC 17 Will vs Dance)
Blue Baby Brine Shark (can't dance for 3 rounds)
Dakon (9/17, courageous anthem, DC 17 Will vs Dance)
Red Baby Brine Shark (-9, can't dance for 3 rounds)
Gwendolyn (20/20, Off-Guard until Red's turn)
Solveig (11/18, Shield Raised, DC 17 Will vs Dance)
Hallow (17/17, Overdrive)
Selan's Advice

Verdant Wheel

M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)

more will, more dance: 1d20 + 8 ⇒ (10) + 8 = 18

Much better than last time.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

DC 17 Will save w Avert Gaze: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 vs Dance Success

Siyokoy steels his mind with the tempting dance of the shark. He then intentionally looks down and swims.

With a flair, he shapes the water into pointed icicles and shoots at Blue Baby Brine Shark.
Elemental Blast (range increment 100 ft and volley 30 ft trait): 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 ⇒ 2 piercing damage

◆ Interact to look down
◆ Swim 30 ft below with Amphibious trait
◇ Weapon Infusion
◆ Elemental Blast


Pathfinder Provisions ◆◇↺

Siyokoy plunges into the depths of water that's still only ankle-deep for everyone else. But this time he did it on purpose, and he's ready for it! The other Pathfinders lose sight of him--unless they'd like to look down. The icicle spike draws a gash across one of the shark-like elementals.
That's a crit. Don't forget courageous anthem.

"Most sharks bite out of curiosity or hunger," calls Taiwalei, "Letting them realize you’re not tasty or an easy meal might work out in the long run."
PCs can choose to let a shark succeed at a Strike targeting them. If the PC who takes damage isn’t [the sharks' preferred food], the shark will target another creature until the end of its next turn.

Solveig's turn. The water is barely ankle deep and normal terrain; spending an action to look into the water will make it infinitely deep for that character, who will then need to swim instead of walk. The sharp metallic trees are difficult and hazardous terrain; make an Acrobatics check if you pass through them.
Disorienting Dance: Siyokoy (gets +2), Dakon, Solveig, and Hallow must make DC 17 Will saves or be Off-Guard 1 round; Slowed 1 for 1 round instead on critical failure.
Initiative:
Taiwalei's Advice
Fernán (16/16)
Siyokoy (32/32, underwater)
Blue Baby Brine Shark (-6, can't dance for 3 rounds)
Dakon (9/17, courageous anthem)
Red Baby Brine Shark (-9, can't dance for 3 rounds)
Gwendolyn (20/20, Off-Guard until Red's turn)
Solveig (11/18, Shield Raised, DC 17 Will vs Dance)
Hallow (17/17, Overdrive)
Selan's Advice

Horizon Hunters

Shield Maiden 1 AC16/18 | HP 18/18| F +4 R +4 W +5 | Init +5 Perception| Focus Point 1/1

Will DC17: 1d20 + 5 ⇒ (3) + 5 = 8

Solveig is distracted by the sharking dance, remembering a child rhyme about babies and sharks.

She nevertheless focus on the shark next to her, looks at it with angry eyes and strikes.

Intimidating Glare vs Wil DC Red: 1d20 + 7 ⇒ (18) + 7 = 25

Axe vs Red: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damages, S: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

She raises her shield after her strike.

◆ Demoralize Red
◆ Strike Red
◆ Raise Shield


Pathfinder Provisions ◆◇↺

The shark backs a few inches away from Solveig, clearly terrified. This doesn't protect it against her axe, which cuts deeply.
Critically successful Demoralize, and a hit which bloodies it.

The other one still isn't as badly wounded. It seems to lose interest in Dakon, swimming around him. It eagerly moves up to Hallow and bites at them instead, clamping its jaws over their unusual armor with relish.
◆ Swim, ◆ Strike Hallow Jaws: 1d20 + 7 ⇒ (14) + 7 = 21 hits for piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7, ◆ Strike Jaws: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8 miss

Dakon's turn. The water is barely ankle deep and normal terrain; spending an action to look into the water will make it infinitely deep for that character, who will then need to swim instead of walk. The sharp metallic trees are difficult and hazardous terrain; make an Acrobatics check if you pass through them.
Initiative:
Taiwalei's Advice
Fernán (16/16)
Siyokoy (32/32, underwater)
Blue Baby Brine Shark (-6, can't dance for 3 rounds)
Dakon (9/17, courageous anthem)
Red Baby Brine Shark (-16, bloodied, Frightened 2, can't dance for 3 rounds)
Gwendolyn (20/20, Off-Guard until Red's turn)
Solveig (11/18, Shield Raised, Off-Guard until Red's turn)
Hallow (10/17, Overdrive)
Selan's Advice

Verdant Wheel

M Centaur Bard 1 HP 9/17| AC 18 | F +4 R +6 W +8 | Perception +8 (Darkvision)

Dakon keeps his eye up as he continues his Courageous Anthem and shoots over blue at red twice.

courageous arrow vs Red: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
piercing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

courageous arrow vs Red: 1d20 + 6 + 1 - 5 ⇒ (17) + 6 + 1 - 5 = 19
piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

If Red drops from the first hit, Dakon will hoof stomp blue for the second attack (same attack roll, +1 damage). Also when I damage an enemy with a Strike, courageous anthem is extended by 1 round. I can extend an individual casting only once in this way.

Courage: +1 Attack/Damage


Pathfinder Provisions ◆◇↺

Dakon's first arrow strikes the elemental, and after the second it falls to the side and starts to sink.

Not the first, but the second takes it out. Such means it's receive else's turn.

Horizon Hunters

male human rogue 1 | HP 16/16 | AC 18 (20 w/shield) |F +3 R +9 W +6 | Perc +6 | Stealth +7 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Avoid notice | Conditions: None

Unable to see a way to get a good impact with the bow, Fernán will swap to his rapier, slosh through the puddle to move behind the remaining shark and stab at the shark.

◆ Interact to swap weapons
◆ Stride to flank blue
Rapier, CA: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 on off-guard blue shark for 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 piercing plus 1d6 ⇒ 1 sneak attack (Deadly 1d8 ⇒ 5)


Pathfinder Provisions ◆◇↺

Yeah, that's a crit while it's flanked. Aw. Poor baby sharks never got to try their second trick.

Fernán skewers the last of the elementals. With that accomplished, the elemental rifts slowly close, leaving behind only the shallow pool, a line of burnt grass, and the odd-looking trees. Selan and the Venture-Captain hurry over, Taiwalei taking out his medical tools as he inspects the team's injuries.

The Pathfinders have kept Taiwalei away from the Grande Lodge for nearly two hours, which should be enough. They do still have another hour before they'll actually be late, though.

Taiwalei does still have instructions for reaching another two lodges, and if the team elects to visit them as well they find... that the journeys are uneventful, leaving plenty of time to return to the party.

Horizon Hunters

male human rogue 1 | HP 16/16 | AC 18 (20 w/shield) |F +3 R +9 W +6 | Perc +6 | Stealth +7 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Avoid notice | Conditions: None

Cleaning and sheathing his sword, Fernán watches as the elements retreat. "I think we'd best head back to the Grand Lodge now. That party isn't going to wait for us and I'd hate to be sidetracked again and miss the cake. I think we've seen far more than we expected of the sights of the maze, wouldn't you say Taiwalei?"

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

Gwen gives a hair flip and reties the scarf around her neck. "Yeah! Party time!" She winks at Taiwalei and sashays back to the lodge.

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

Siyokoy swims up to the surface of the water, feeling more refreshed.

"Is everyone okay?" he then swims back to solid ground and dries himself by bending the water out on his skin and some on his clothes.

"Yes, we should head back to the Grand Lodge."

Horizon Hunters

Shield Maiden 1 AC16/18 | HP 18/18| F +4 R +4 W +5 | Init +5 Perception| Focus Point 1/1

I think I am.

Says Solveig after she casts on herself a healing spell. Sooth: 1d10 + 4 ⇒ (2) + 4 = 6

I agree, lets go back to the Grand Lodge.

On the way, she hums baby baby shark, shark!


Pathfinder Provisions ◆◇↺

When the party returns to the Grand Lodge’s Events Hall, they find the ballroom packed full of people who begin clapping and cheering upon seeing Taiwalei. On the far side of the room, a large banner with the words “Congratulations on Your Promotion” hangs off the walls. The first word looks a little crooked and crinkled but does not distract the energy from the hyped-up crowd.

Fola pulls Taiwalei up to the small stage set up before the banner. "“Friends, fellow agents, as you are all aware by now, Taiwalei has now joined the ranks of our excellent venture-captains, in recognition for all he has done in helping us recruit talent from all corners of Golarion. Many would not be here if not for your enthusiasm or charity. You, Taiwalei, have been a compass to many, and we hope to see that passion continue. It is with pride and pleasure, therefore, that I present you with this opportunity: an assignment for as long as you wish at the Woodsedge Lodge, where you will be working on an effort to map out the Maze of the Open Road.”

As Taiwalei jumps in excitement and accepts a token pin bearing the Woodsedge Lodge’s coat of arms, the room erupts into applause. Many shout their congratulations for the venture-captain. A few of the faction leaders look a little less enthusiastic with concern in their eyes but clap sincerely. It’s clear that they are ready to support Taiwalei in his work ahead. Besides, any doubts and reservations they had are quickly swept aside as Taiwalei approaches each of them with drinks and questions on if they have any advice going forward.

The rest of the evening goes swimmingly, full of music, performances, dances, and games. At some point during the party, Fola approaches the party to inquire how the tour went. She expresses delight that the Pathfinders made new friends with Gedun and Yeyacha. It’s uncertain what befriending the duo might bring, but Fola is optimistic.

Taiwalei also finds time to sit down with the team and thank them for the eventful tour. He eagerly invites them to come help out any time on exploring the maze further. He also asks, “So, have any of you worked with Janira Gavix or Rain in Cloudy Day before? What are they like?”

Grand Archive

LN Leshy Inventor 2 (They/He) | HP 28/28 | AC 18/20 | Fort +8 Ref +4 Will +6 | Perc +4 Low-Light Vision | Stealth +4 Speed 30 (35 in Overdrive) | Gourd: Warhammer | Hero Points: 1/3 | Steel Shield HP: 20/20 | Ageless Spirit: Acrobatics | Focus Points: 1/1 | Active Conditions: None

Hallow joins his fellow party members in a few games, but spends most of the party towards the side tinkering with a few gadgets in his armor.

GM Super Zero wrote:


Taiwalei also finds time to sit down with the team and thank them for the eventful tour. He eagerly invites them to come help out any time on exploring the maze further. He also asks, “So, have any of you worked with Janira Gavix or Rain in Cloudy Day before? What are they like?”

They shake their head. "Can't say I have. I'd be very interested in helping chart more of the maze, though."

Horizon Hunters

[S02-06] Male Ancient Scale Azarketi Hydrokineticist 3 | Bonuwat Wavetouched | HP 44/44, AC 19 (20 w ◆ Hydraulic Deflection), Fortitude** +11, Reflex** +9, Will** +9, Perception* +7 (darkvision), Stealth +2 | Speed 20 ft, Swim 30 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺

"Did you just mention Rain? A curious mushroom leshy, I should say, a very enthusiastic one, if I may add." Siyokoy tells Taiwalei.

"We rescued him when he got lost during his Confirmation. Consequently, he discovered Azlanti ruins and we helped him gather information about it. He is very happy about the discovery." he adds dreamily.

Vigilant Seal

CG female changeling fey sorcerer 3 | HP 27/27 | AC 18 | F +6 R +8 W +8 | Perc +6 Darkvision| speed 40 | ◆ | ◇ | ↺

"Janira? Cheeky halfling with a crossbow? I've never worked with her, but I think I know who you're talking about." Gwen shrugs. "Why are you asking? You looking to replace us, Taiwalei?"

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