The Long Road Alvari swayed in his seat as the wagon lurched forward. He had envisioned this moment all his life, the return to his parents homeland. His ancient elven body was stiff and sore from countless years of fighting, yet he sat straighter in his seat as the well armed caravan began to move. Alvari had been known under many titles in his time, but in the last few hundred years he was best known as a loremaster. After so long looking forward, it was a luxury to look back. It was also a gift he often shared with these people of his. “It was shortly before my tenth year when I was spirited away by my mother, the day Aeternum was overrun.” Alvari said to no-one in particular. “Now we return to claim our home, and I will finally be laid to rest with my ancestors.” Alvari turned his head and smiled at the halfling driving the wagon, who beamed back. “Let’s go Gilsa, we don’t want to be left behind.” Pulling the wagon in line to join the long caravan of their fellows, Gilsa listened as Alvari settled in and lit an ornately carved wooden pipe. She knew the old elf was slipping, and not even he thought he would survive the long journey to the River Kingdoms, but now he seemed a hundred years younger. The light in his eyes burned with anticipation as they traveled down the hill. “Seven-hundred years, Gilsa, give or take a decade. It’s been a long wait. Did I ever tell you about the fall of Aeternum?” Avari asked before pulling a long drag off his pipe. Before Gilsa could answer, he continued. “Fall... really it was a slaughter. The bandit horde swept through our township killing everyone they could find...” Alvari’s voice took on an odd haunting quality as his memories of that day flooded his mind. The thunder of hooves was deafening as Alvari rushed across the dirt street. Riders wearing leather and chain cut down the townsfolk with abandon, laughing and cheering each other on to further heights of viciousness. Alvari heard his mother calling to him and ran towards her voice, but as he neared, her calls turned to shrieks. The young elf ran as fast as he could, his eyes wide with horror as the people he’d grown up with were slaughtered around him, their limbs and blood littering the ground beneath his feet. Fire was raging through the community, and he heard the frantic screams of his mother from behind one of these collapsing homes. Alvari tore around the corner of the building, terrified of what he might see but needing the security of his mother. Three half-orcs had her surrounded, pushing her around between them as they laughed and tore at her clothes. The biggest backhanded her across the face with a wicked leer, knocking her to the ground in a heap...... To read more on The Long Road, the prologue to our origin story go here
What is the Pax Gaming Community? Pax Gaming is a collection of community minded members committed to enjoying games of all sorts together. The community has been around since 2001, and has been experiencing games together ever since. We are a community first, and a game aspect later. This means that we fully support all playstyles including PVE, PVP, and RP. Our interests are not focused on a single game, but includes many MMO's as well as tabletop, shooters, and more. Who a recruit is as a person weighs more heavily than any other consideration. We are a group of friends, family, and like minded geeks. Many of our members have met up in the world, and at conventions you can expect to see a table or two with Paxians. While our numbers steadily grow over the years, the quality of our family remains our single largest benefit. Pax hosts our own server for teamspeak as well as our forums. We have an organized charter that outlines a very simple yet definitive set of rules to maintain the level of community we wish to provide. While we strongly encourage participation in roleplay, no single element of a game is enforced. Our concern is for our members to enjoy gaming together. That being said every division of Pax Gaming has origin stories, roleplay officers, and event planners. We also promote and support officers in charge of pve and pvp content as well. In the end our name best describes who and what we are. Pax is a community, above everything else. It is a common phrase for us to state that we recruit the player, not the "toon". Why join Pax Gaming? Community Many Pax Gaming members call Pax their second family. We cherish the members we have developed over the years and our cohesion quickly becomes apparent whenever we begin approaching content. Our drive is cemented in an environment where members can explore progression, role-play, and player versus player gaming competitively. Time and time again the Gaming Community has been able to achieve these goals while maintaining a community first mindset. A game is played to have fun, and this family provides opportunities for varying playstyles to flourish. Longevity Pax Gaming has been around since 2001. Since that date we have had successful guilds in many MMO's, Pax Gaming has never disbanded, and never has been without at least one MMO our members have been playing. We will stay in an MMO as long as it's members are there, we will not shut down a division just to move to another MMO. If you are looking for a guild that isn't just a rest stop to another goal, this is the home for you. If you like mature members that are socially active outside of raid nights, this is your guild. If you think achieving content progression does not require yelling and degradation, look no further. This will NOT be a guild that folds. Our SWG Chapter of Pax Imperius stayed active and going strong since the servers first opened. We remained active through the games turbulent history. Pax remained there until the game itself was shut down. Over the last eleven years Pax has remained strong and active. Opportunities Pax has always looked at each members contributions to their division and community fairly. A member advances through effort and not through a veteran system. We have leaders and officers that have been with Pax Gaming anywhere from a couple of weeks, to eleven years.
Family Pax Gaming always recruits the individual. We're always looking for those who will fit well within our family. This means we are never looking for your chosen playstyle, "level", or gear. We are interested in growing our collection of high quality members. We are here to recruit you, not your "toon".
All Play Styles We support all play styles. Role-Play, Raiding, PVP, Crafting, you name it, all of our divisions support it. We have been doing it since the launch of Star Wars Galaxies we know what works and doesn't when it comes to all encompassing Experience Our members have years of experience in RP, PvP and PvE in a variety of games. Many of our members are held in respect on their respective servers. Pax members are always willing to give advice and a hand if you need it. More than a Single Game Pax Gaming is eleven years strong with hundreds of members spread through different gaming divisions:
What is this Charter You Speak Of? Our Charter is a ‘living document’ that out lines our guild structure, Chain of Command, Rules of Engagement, Codes of Conduct and general guild rules. You may view our charter here How do I join? We are currently not ready to begin recruitment for Pathfinder Online. If you are interested in our community, however, we suggest you drop on by. We will be fully supporting a Company for this game in the future, and if you currently play any of the games we have established divisions in, you might find us a good fit. Once a Pax Member has been accepted, they are free to join any game we are playing without further applications. This means that while we are not recruiting for this specific game, your application to another game we play means you can be a member of our Pathfinder Online division in the future. First you will need to go www.paxgaming.com to register with the Pax Community. Our application process is a two week application period, during this two week period you will interact with Pax Gaming members and make sure you are a good fit for our guild. This two week period is also here to help you determine if our guild is a good fit for you. Full instructions on joining Pax Gaming can be located here
Kingdom Name: Aeternum Settlement Name: Callambea Charted Company Names:
Alignment: Good. Simply stated, this will be a good leaning Company. We will likely accept anyone from Neutral Good to Lawful Good. Depending on game mechanics, true neutral is a possibility. Role: Everything with the exception of crime. Pax has large goals for our presence in Golarion, and fully plan to make a lasting positive influence on the community. Accepted Roles: Accepted roles will vary from protection, adventure, development, crafting, hosted events, war, roleplay, and much more . We will be more heroic than villainous. This means that crime will not be an acceptable role in the Company. Actively seeking out criminals, on the other hand, will be fully supported. Any role or gameplay within the "good" alignment will be accepted. Internal Leadership Structure:
Website: www.paxgaming.com Voice Chat: Teamspeak The Kingdom of Aeternum: Pax in Pathfinder Online When it was announced that there was a Kickstarter for Pathfinder Online back in May, it was not long before our community team announced it on our forums. Many of our members had been playing (and still play) pen and paper games under the Pathfinder ruleset. As our membership began reading Goblinwork's Kickstarter page, it began generating excitement from our sandbox gamers as well. From May to June the thread saw much activity as we donated, updated our thread, and talked about the vision for this game. It was amazing to watch the the project double, triple, and eventually hit six times its projected goal. At the end of June Pax introduced ourselves to the forum community. While we are always looking for community members, we had no division for this game at that time. Instead we voiced our interest in the game, began meeting other "guilds" (for lack of a better term), and began interacting. During this time we were also building the foundation for a true presence in PfO. That in effect is the reason for a new thread, because that foundation is set. So What are Pax's Goals? Simply stated they are extensive. Many of our membership have been looking for a long time for an in depth sandbox of this nature. With some of the intricate workings of Eve with the "character avatar" and exploration elements of Star Wars Galaxies. We are hitting the ground in full sprint for this title. Pax will not be satisfied until we are a strong and recognizable force in the community. To be more specific we plan to establish:
Our Chartered Companies When the information about political systems showed up in developer blogs, many people were confused and disappointed that the traditional guild system they were familiar with would not be in Pathfinder Online. In its place were Chartered Companies, or social structures not tied to land holdings that averaged the size of an adventure party to a maximum of twenty or so members. Instead of disappointment, Pax Gaming was intrigued. When Pax Imperius operated in SWG, they had a popular motto of "Many Guilds in One". This habit of creating smaller divisions inside of a larger body is a tradition many of our guilds still employ today. The advent of many smaller organizations working together just makes what we have employed in the past more literal. Pax Aeternum will be a company filled with our political,military, and economic leadership. This organization will lead our efforts large and small. Our other companies will fall under Pax Aeternum, but to keep from overusing the Pax brand will have their own unique names. These are posted above, but to reiterate:
Putting Down Roots When the game allows, our unified chartered companies will band together and button down. This effort will concentrate on our first settlement, Callambea. Callambea is a tribute to a pen and paper Pathfinder game that is still a home brewed continent in play by our community. This will be where our efforts from our chartered companies will come together inside of game mechanics. Our companies will become apart of the building and citizenry of this small town. While I am sure this will be a monumental moment, in the overall scope of things this is just a stepping stone. Growing and Expanding One of the last stairs in this process is of course a kingdom. The Kingdom of Aeternum, when the game allows, will be our expansion into the River Kingdoms. In addition to the highest dungeon content that PfO has stated this will provide, it will also provide us yet another station on which to prosper, protect, and interact in. Festivals, Story, and Community (Oh My!) While there is no single game element that we plan to enforce, roleplay has always been the cornerstone of all of our gaming divisions. When our community leadership finalized preparations for a Pathfinder presence, one of the first officers to join the team was for roleplay and story. Since then Warden Kard Warstein and I (High Thane Dak Thunderkeg) have been working on our origin story, possible codes of honor /chivalry, festivals, honorary titles, pre launch events, and more. When it comes to making our mark in this game, this is just as important as kingdoms, settlements, and companies. When our events are recognizable server wide, and when our titles are as common as ones the game itself provides, a major goal will be reached. How Will You Accomplish All This? If you have read this far, you are probably wondering how we are going to accomplish these goals. There is no one true answer. The strength of our community, our experiences, and our numbers are some factors. Our current and past experience in Eve and other sandbox games is educational on many different levels. As of this post we have around twenty current Pax members interested in this game, and that in house number will do nothing but grow as this game develops. Our ability to supply initial numbers has helped us build a foundation for many games in the past. The largest factor is the recruitment of quality, like minded people. Our community and this division are not stagnant. Our success is anchored in growth, and we are always excited to meet new recruits. If you have liked what you have read so far, I urge you to read on. Our next post is about the Pax Gaming Community and will have all our recruitment information. This game is a new adventure , and we are looking forward to meeting more to make the journey with us.
Apologies to the community for the absence on this thread. We have launches for two popular games coming in the next few weeks, and one that is in its first few months of launch. It's been keeping Pax busy for a little while, but I expect this thread will begin to get more active again soon :). In other news, it is looking like things are shaping up for the beginning structure of an official Pax division for Pathfinder Online. Hopefully soon we will be able to announce a division name, primary goals, as well as open up division recruitment. Keep in touch for more information on this soon (tm) ! In the meantime Pax is still taking social applications, or recruits interested in joining the Pax Gaming Community as a whole. Once your application period is complete you are a member of not just one division, but any Pax guild that is formed for any game you are interested in. We have a presence in many MMO's, and more that are in the development stages. We also have groups and support for virtual tabletop gamers (dnd, pathfinder, shadowrun, etc) as well as first person shooters.
I see no situation where Seventh Veil and Pax cannot be allies. We hold a lot of the same in game ideals, or will once we are ready to discuss these things. Pax understands sandbox games, and the importance it holds in strong alliances. We have a rank on our forums for just such a person at our website. Emunio for one uses alliances to accomplish goals, and I see the division that comes along in the future for PFO to do the same. For clarity, Pax's charter does allow for recruits and members of Pax to be a part or leader of any other guild Pax currently does not have a division for. There are also allowances for people with characters on other servers. The article that this is stated in is expressed here : 7.6 MULTIPLE AVATARS: Two-boxing or multi-boxing is a play style that many players, who can afford it, enjoy doing. Other players enjoy leveling multiple characters and/or have the Serial-ALT complex. With regards to using multiple characters or avatars, Pax membership and privileges will depend on the player, but for role-playing purposes each avatar will be treated separately. Any equipment or items given out for participation in hunts or raids will be based on the performance of the present avatar(s). Multi-boxing during raids is discouraged unless you can do it well thus it is dependent on the discretion of the raid leader. Only the player (or "main" character) will be eligible for promotions within the division. Alternate characters will be treated in a separate category in game dependent upon the guild management tools available. Furthermore all your characters on the same server and game as a Pax division must either be a tagged Pax member or remain un-guilded. We do not allow a member to have alternate avatars in other guilds as that can create a conflict of interest. What might not be clear, and might need clarification, is that characters that were apart of a guild before showing interest for Pax are considered grandfathered. Their characters in the game they were playing before applying can remain tagged in their prior guild. You are basically grandfathered. The Pax Gaming Inner and Outer Councils do not wish to punish those that applied to guilds before we showed official interest in a game, and before you even applied to Pax. Characters in games henceforth however need to be tagged with Pax or remain unguilded. Its a point I think Forencith understood when reading our charter perfectly, but something that can sometimes be confused. The language of 7.6 is indicative of alternative characters of current Pax Gaming Members, in divisions Pax has built a division for, remaining in Pax. Great reply Kit, I greatly look forward to working with you and Nihimon in the future. Pax makes a good friend in part because our longevity is already proven. An alliance in Pax will not fall because the division folds.
PondScum wrote:
My mistake, we will of course accept Chaotic Good. I suppose I should have simply stated any "Good" alignment that retains a semblance of selflessness in some regard. Thus really anything but True Neutral, Chaotic Neutral, Lawful Neutral, Neutral Evil, Lawful Evil, and Chaotic Evil. Said even simpler anything on the scale of "Good" will most likely be acceptable.
Pax is currently running a tabletop adventure under the Pathfinder ruleset in the Golarion world setting. There are a few liberties we have taken, but otherwise everything down to the timeline and pantheon is followed. Right now everything takes place on a small island continent off of the known Golarion map called Callambea. This continent is situated similar to how Australia is on Earth's map (in Golarion terms southeast of Sarusant). A large expanse of turbulent seas separates it from the known lands and serves as an explanation why this island is greatly unexplored. The politics of this island revolves around explorers, pirates, and various sea fleets crashing upon the shores. Getting to this land takes it toll, and many boats are lost before even seeing a shore. Those that do make it often are unfit for sailing again. An event called the Red Founding marks the first human landing on the shores of a island dominated by elven nations and monster hordes. The majority colony hosts landing here are human, with halfling slaves and a smattering of dwarves and gnomes. Upon landing they are almost immediately set upon by hordes of giants, orcs, trolls, and goblins. The Red Founding is an all out war for survival starting at 2650 AR and lasting six years. For five years the humans and the species that sailed with them vie for survival on this new land. On the fifth year, seeing a way to permanently diminish the monster host, the elven nations rush in to aid the colonists. The end of the Founding is sealed with a pact with the elves, called the Oaken Pact. What follows will be a brief history of this unknown island, its settlement, and mysterious events that push these citizens from their new home back to the known continents and the River Kingdoms. Its a heroic, high fantasy series of campaigns that span into the higher levels and takes place over several generations, updating our wiki with lore as the ball is pushed down the court.
martryn wrote: My question on this subject is whether I should try and join a Chartered Company now just so I can get in on this 4500 player thing or not. My tabletop gaming group has unanimously decided to play PFO, and we've also tossed around ideas for our own Company, but I know that they're not nearly as active on the forums here as I am, and I'm not nearly as active as most of you lot. I think it'd be rather unfair, though, to have to wait a few months before we could get in, perhaps sporadically, while random guilds from other MMOs who haven't yet expressed any interest in PFO get free tickets. Nothing is to say that those guys are going to be more interested in this game than say any of the members of the Chartered Companies already formed on these forums. I wouldn't worry yourself over it too much, Martryn. While having a group of people you enjoy experiencing content with is important in and of itself, we just don't know exactly how things will pan out for this game. In a situation where a game is in pre-alpha phases, anything and everything could change. We don't know if the initial launch numbers will be raised, if more will be put into account for non guilded members, any number of factors. The decision to join a Company should be based off of the synergy between you and that guild. It should not be based off of making launch day. There are just too many great guilds you might miss out on making a hasty choice.
Hail, Seventh Veil Some pretty impressive stuff here knowledge seekers. Mostly just stopping by to give my thanks to your Company for stopping by Pax's lil home on the forums and the warm greets. I do want to help Nihimon clarify the Elfin argument though, iffin' I may. There are additional acceptable translations of the Elf species, commonly utilized by their dear friends, the dwarves. They include but are not limited to:
JakBlitz wrote:
With the way this game is saying it will work, I'd say evil alignments are just a matter of time when the game launches. Regardless of what people think their characters might be, there will be people in the game that change their alignment to evil just by participating in the open pvp. Its my favorite part of their plan, consequences. Once those evil players start showing up, you can bet they will band together for survival.
Gruffling wrote:
On that point I would have to agree, Gruff. I am a large fan of smaller freedoms for distinguishing cities, items,etc. My primary example is usually a couple of street pattern options and retaining walls. This doesn't strike me as something grand enough to be hard to implement, or something that will trash a hex. Colorization also seems reasonable enough. Base heraldry is better than nothing, but possibly the ability to add images in layers will help distinction as well. Possibly a simple program in game that could handle up to three layers utilizing stock images? Other games have done well in certain areas in an attempt to provide individuality to organizations and players. If those customizing options were the only thing available during the life of this game, I would have little cause for complaint. Like I have said, people spent hours decorating in SWG, with awesome results. Of course I would not mind growing those options in small ways, either. Oh and I agree, character generator options for visuals trumps every other concern in this department.
Andius wrote:
I see no reason why something like that could not be implemented, even on a shorter budget. Its something Warhammer online featured. They also had an option for players to create heraldry based off of a set of given images to display on cloaks if they wished. I'd love to see something like this explored, and honestly expanded. Coloring items is something that goes back a ways, and is offered in plenty of games. I suppose what I am wondering since the conversation wandered this way is if these ideas could be expanded into newer freedom for crafters, guilds, and players. For example, building cities in SWG was a huge deal when the political system was implemented. Groups of people spent a large amount of time arranging buildings so that they fit a pattern. They did not have any form of streets, though. You had to arrange everything to bring the illusion of alleyways. Could cobblestone roads be implemented in a game without pushing the budget? The same idea can be traded out for armor sets, buildings, ornamentation, guild heraldry, etc.
Nihimon wrote:
Thanks for stopping in, Nihimon. One of your founders, KitNyx, was nice enough to stop by and give our community a look see. I noticed the application this morning. I look forward to seeing the application process as it continues over the next few weeks. Pax is always interested in alliances in games like these. Emunio utilizes it in Eve, and its something we will be looking at as time moves on. There is a much greater safety in increased numbers, as long as the terms are amiable for all parties involved. In an effort to build a company for heroic characters, the constant striving for peace and order is paramount. Finding those that share that view helps all of us ensure that our kingdoms can flourish better. I have to note that I have lurked posts that you have responded to since the creation of these forums, and have always been impressed with your responses. Every point you make seems to be weighed carefully, pulling from your experience in other games to make educated and fair responses. I am guilty of hoping that you would drop by once I made this thread, and I am glad that you have. I look forward to the diplomatic relations Pax and the Seventh Veil can have in the future, as well as chatting with you more. Best of luck to the Seventh Veil, and the light of knowledge it might shine into the realm.
Greetings Legionnaires, Andius has been so kind as to reach out a diplomatic hand towards the Pax Gaming Community, and I wanted to thank this great company for their support. We look forward to seeing your Company grow as this games moves from the demo to development stages and into launch. Friendships are built on the premise of similar purpose. Diplomacy is not everyone's strong suite, but Andius does it well. You should all be proud of the Company you have forged here, and those that have stepped forward to work the bellows.
Andius wrote: Welcome from the Great Legionnaires! It's good to see so many good aligned companies joining. Working together we should have a real chance to make this game have an awesome community. Thanks Andius, we are definitely glad to be here. Hilariously enough, Pax is not always good aligned in the games we play. Our historical beginnings in SWG under Pax Imperius, was more than a little bit tyrannical in nature. The original motto was "Peace Through Fear, His Will be Done". Mostly it was evil done for a believed "good" result. In Rift the community chose to go Defiant. That particular game had no baseline good or evil. We did chose the secular, heretical faction and went with a neo-science slant. In TSW our division is in the Illuminati, and while the story I wrote was more Bavarian, story arcs are full of questionable acts to maintain a status quo. We have branched out into good leaning guilds, many of them herioc in nature. Our republic TOR division is based on an elite trooper squad and jedi enclave determined to restore the Republic and defend its citizens. In Lotro our Thallion division is also herioc, even bardic in nature. Infinitus in STO is federation based and good as well. I have abstained from getting in to too many details for what we plan once this game is released, but I wanted to at least make a decision on base alignment. In a game like this, similar to our Eve division, the evil and good determinations actually mean something. If you want to aim for evil in a themepark game, most of your acts are done in cutscenes or on quests. In a well made sandbox, a criminal murders players and takes their stuff. Its a great dynamic, and one that Pax has always enjoyed in games. Choice and consequence really liven up a setting. It does force us to make a choice on what those interested in this game in the future see as an enjoyable experience. For most of us that was summed up as heroic. A lot of it is the setting, and a lot of it is the system. I have the most fun playing a hero in fantasy, and not a villain. This is a shared view with most of us that are looking closely at this game. You also have to consider server reputation, or how you would like the game community to view us. In this regard we wish to be seen like our Eve chapter is. We should have no qualms going after criminals and those known to prey on others. We should not look down on taking their stuff, either, that's just payment. Outside of that we are at our best when we strive to be a prominent name in the games we play, and one that other guilds can respect. This is best done inside of the "good" alignment. Thanks again for stopping by our little thread, and as Pax moves with this game towards development we greatly anticipate getting to know and working with Companies like the Great Legionnaires.
Name: Pax Gaming Community Alignment: Good. Simply stated, this will be a good leaning Company. We will likely accept anyone from Neutral Good to Lawful Good. Role: Crafters, Kingdom builders, Heroes. Accepted Roles: This will largely be discussed as this game moves from demo to production phases. Most likely accepted roles will vary from protection, adventure, development, to crafting. We will be more hero than villain. This means that crime will not be an acceptable role in the Company. Actively seeking out criminals, on the other hand, will be fully supported. Website: www.paxgaming.com Voice Chat: Teamspeak What is the Pax Gaming Community? Pax Gaming is a collection of community minded members committed to enjoying games of all sorts together. The community has been around since 2001, and has been experiencing games together ever since. We are a community first, and a game aspect later. This means that we fully support all playstyles including PVE, PVP, and RP. Our interests are not focused on a single game, but includes many MMO's as well as tabletop, shooters, and more. Who a recruit is as a person weighs more heavily than any other consideration. We are a group of friends, family, and like minded geeks. Many of our members have met up in the world, and at conventions you can expect to see a table or two with Paxians. While our numbers steadily grow over the years, the quality of our family remains our single largest benefit. Pax hosts our own server for teamspeak as well as our forums. We have an organized charter that outlines a very simple yet definitive set of rules to maintain the level of community we wish to provide. While we strongly encourage participation in roleplay, no single element of a game is enforced. Our concern is for our members to enjoy gaming together. That being said every division of Pax Gaming has origin stories, roleplay officers, and event planners. We also promote and support officers in charge of pve and pvp content as well. In the end our name best describes who and what we are. Pax is a community, above everything else. It is a common phrase for us to state that we recruit the player, not the "toon". Is Pax Gaming Recruiting for Pathfinder Online? Pax Gaming currently has no forum support of a Pathfinder division. The community is extremely excited about a fantasy sandbox hybrid, and has been actively involved in the process from the Kickstarter to now. We encourage anyone interested in our community to check us out. We play plenty of games together, including dice oriented games on our voicechat servers. In time as this game moves from the demo phases to production and alpha, we will be formatting specific forums on our main site to support Pax members that are interested in this game. Why join Pax Gaming? Many Pax Gaming members call Pax their second family. We cherish the members we have developed over the years and our cohesion quickly becomes apparent whenever we begin approaching content. Our drive is cemented in an environment where members can explore progression, role-play, and player versus player gaming competitively. Time and time again the Gaming Community has been able to achieve these goals while maintaining a community first mindset. A game is played to have fun, and this family provides opportunities for varying playstyles to flourish. Pax Gaming has been around since 2001. Since that date we have had successful guilds in many MMO's, Pax Gaming has never disbanded, and never has been without at least one MMO our members have been playing. We will stay in an MMO as long as it's members are there, we will not shut down a division just to move to another MMO. If you are looking for a guild that isn't just a rest stop to another goal, this is the home for you. If you like mature members that are socially active outside of raid nights, this is your guild. If you think achieving content progression does not require yelling and degradation, look no further. This will NOT be a guild that folds. Our SWG Chapter of Pax Imperius stayed active and going strong since the servers first opened. We remained active through the games turbulent history. Pax remained there until the game itself was shut down. Over the last eleven years Pax has remained strong and active. Pax has always looked at each members contributions to their division and community fairly. A member advances through effort and not through a veteran system. We have leaders and officers that have been with Pax Gaming anywhere from a couple of weeks, to eleven years. We have opportunities to move up in rank, even by newer members. We have a history of giving dedicated members a chance at being in a leadership position if they show the dedication and drive, no matter how long they have been a member of Pax. We are not a guild who shows favoritism to our “veteran members”. Pax Gaming always recruits the individual. We're always looking for those who will fit well within our family. This means we are never looking for your chosen playstyle, "level", or gear. We are interested in growing our collection of high quality members. We are here to recruit you, not your "toon". Above all Pax is a family and you will form friendships within our guild. Many of us have become RL friends, traveling to meet up with each other when we can and one of our members even hosts a New Years Eve party where all Pax members are invited. We support all play styles. Role-Play, Raiding, PVP, Crafting, you name it, all of our divisions support it. We have been doing it since the launch of Star Wars Galaxies we know what works and doesn't when it comes to all encompassing Our members have years of experience in RP, PvP and PvE in a variety of games. Many of our members are held in respect on their respective servers. Pax members are always willing to give advice and a hand if you need it. Pax Gaming is eleven years strong with hundreds of members spread through different gaming divisions: Our Charter is a ‘living document’ that out lines our guild structure, Chain of Command, Rules of Engagement, Codes of Conduct and general guild rules. You may view our charter here We are currently not ready to begin recruitment for Pathfinder Online. If you are interested in our community, however, we suggest you drop on by. We will be fully supporting a Company for this game in the future, and if you currently play any of the games we have established divisions in, you might find us a good fit. Once a Pax Member has been accepted, they are free to join any game we are playing without further applications. This means that while we are not recruiting for this specific game, your application to another game we play means you can be a member of our Pathfinder Online division in the future. First you will need to go www.paxgaming.com to register with the Pax Community. Our application process is a two week application period, during this two week period you will interact with Pax Gaming members and make sure you are a good fit for our guild. This two week period is also here to help you determine if our guild is a good fit for you. Full instructions on joining Pax Gaming can be located here
The Doc CC wrote:
I think across all boundaries visual diversity is important. I have always had a slight prejudice with skill and stat adjustments. While I think they translate well at our kitchen tables, they are somewhat annoying if taken too far in MMO's. Everquest is the biggest example of this. There were guilds that would not take a "tank" unless it was an ogre or troll. In the end the adjustments need to be minuscule in the overall scheme of things. Onishi summed it up best. A minor adjustment that can easily be erased over a short amount of time. I could live with that easily. Your point on robust visual options are spot on what I would love to see. Its something I consider prerequisite for sandbox styled games. Its not the single most important element, but it makes a real difference. I often argue the benefits of fluff in general. It has seen success everywhere from Star Wars Galaxies "Image Designers" on down to that rare mount in themepark games. Bringing up visual flare to differentiate crafters from one another intrigues me. I had talked to another Pax Gaming member about this during the kickstarter. Honestly I have never seen anything like it in a game and am not completely sure how hard it would be to implement. I do know, however, that these kinds of options work well in a game like this. People spent hours and won awards for taking base furniture items in SWG and arranging them into stunning pieces in their homes. To further that line of thinking, how far would GW need to go in this direction to please you in this regard? Simply the ability to mix and match armors, color them, and pattern them into individualized sets? Being able to affect a base line design by adding spikes, swirls, or provided patterns? I am interested to see how intricate you see the tool needing to operate.
I have been keeping an eye on this thread for a while now, but because the title did not reflect what I imagined it would relate to I kept myself from responding. I thought perhaps this might be relating to in depth visual tools on character creation to distinguish characters, more than mechanical stat differences. To me, being able to customize my characters appearance is more important than mechanical differences when it comes to immersion. It's a preference I use even when adventuring around Golarion in the games I play. If I have a character that has specific subspecies or family traits, I reflect that in the feats I take when leveling. If I play a dwarf of the Five Kings Mountains, and its a clan that has a family weapon associated with their heraldry, I make sure those are the focus feats I chose. Its not something I grab a resource book for, and even when I do occasionally pull from the Dwarves of Golarion book, its for something I have to purchase as I level. In pen and paper I find it keeps me from falling into a habit of minmaxing. Taking the best bang for my buck on character creation. In MMO's its the same basic theme. As long as I can chose just the right facial structure, beard design, body type for my character I know I can make my skill choices reflect the background for my character. In this genre it's almost impossible to completely stop theory crafters from researching the very best builds, or flavors of the month. Giving us the tools to distinguish ourselves physically instead of skill wise, though, goes a long way. That being said, as long as the adjustments are minor I would not mind subspecies skill adjustments. If I had to chose between that and visual tools, though, I will chose a robust character creator every time.
This is something I would like to see as well. It is a bit early for my guild to throw in our advertisements and begin recruiting. By the time alpha and beta phases come into play, though, that situation will be quite different. This option is something we have done for several games we have made divisions for pre-launch, and is the best tool a community can have to ensure that their company thrives on launch day. In the end this feature is something that helps guilds from the largest multi game community to the newly formed guild. Great suggestion Gregg, lets hope Goblinworks listens. |