
Doctor Fizzlethorpe, 'Iron Gut' |

Hey Folks, so I am running Kingmaker, and have pretty much got buy-in from all my players to offer more challenging combats, and have asked them to provide me with reasonably optimized characters.
For example, our 2 meatshield types are a
Barb1/AlchemistX
and a Barb1/Alchemist1/BarbX build that both took Half orc and amplified rage (at level 1), so that they both can rage for +8 when using the teamwork feat. They both use greatswords, and have 18-20 strength. So yeah, their offense is pretty high.
We have an optimised evil cleric (rage and ferocity), and a neutral cleric, a wizard (admixture specialist), and a ranger(ranged combat style).
I'm pretty new to DMing so I figured i'd start with a CR 3 encounter since it is a 6 man party and is supposed to be challenging.
I started by changing Happs to be a
Male Human Ranger 2, with Scale mail and a potion of blur.
I gave him bolas and he will attempt to trip someone who gets ganged up on by the lesser bandits.
My problem is, I'm having trouble picking reasonable gear and etc without dooming random party members to death. EG: if I give him broadhead arrows, the chances of him oneshotting my party members gets kinda high.
I was thinking of maybe giving happs 2 dogs, and adding in 3 more bandits, but at that point, arent the bandits just going to mow the party over if they fight pretty reasonably?
Kinda need ideas to make these low level encounters challenging without giving them the ability to kill most of my party indiscriminantly. I guess the other problem, is both of the clerics could channel negative and wipe out any number of lv1 characters in one go.