Classes/Levels |
Human Cleric 1 | HP 23/23 | Armor:1 | XP:0 | Str:9(+0) Dex:8(-1) Con:15(+1) Int:13(+1) Wis:16(+2) Cha:12(+0) |
About Dahlia Galentine
Level 1 Lawful Cleric (Human)
LOOK
Sharp Eyes
Strange Hair
Common Garb
Flabby Body
STATS
Str 9 (+0)
Dex 8 (-1)
Con 15 (+1)
Int 13 (+1)
Wis 16 (+2)
Cha 12 (+0)
HP 23/23 (8+Con)
ARMOR +1
BASE DMG d6
GEAR
Current/Max Load: 5/17 (8+Str)
- 2 Dungeon rations [5 uses, 1 weight]
- Symbol of the Divine [Golden Key Amulet, 0 weight]
- Chainmail [1 Armor, 1 weight]
- Mace [close, 1 weight]
- Adventuring Gear [5 uses, 1 weight]
STARTING MOVES
// Deity
You serve and worship some deity or power which grants you spells. Give your god a name (Abadar) and choose your deity’s domain and one precept of your religion:
- Civilization
- Your religion has important sacrificial rites, add Petition: Offering
// Divine Guidance
When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.
// Turn Undead
When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.
✴ On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.
✴ On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.
// Commune
When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:
- Lose any spells already granted to you.
- Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.
- Prepare all of your rotes, which never count against your limit.
// Cast a Spell
When you unleash a spell granted to you by your deity, roll+Wis.
✴ On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.
✴ On a 7–9, the spell is cast, but choose one:
- You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
- Your casting distances you from your deity—take -1 ongoing to cast a spell until the next time you commune.
- After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
BONDS
- Piper Zappenpop has insulted my deity; I do not trust them.
- Halek the Duskwarden is a good and faithful person; I trust them implicitly.
- Aegor the Beast is in constant danger, I will keep them safe.
- I am working on converting Chipluck to my faith.
- I owe Silas a great debt for intervening when I got in over my head and I saw who he really was.