Full Name |
Daenestra "Dani" Folsamir |
Race |
Human |
Classes/Levels |
Bard 17 | HP: 212/212 |AC 37 | F: +25, R: +25, W: +29| Perception +27 | Init: +29| Speed: 25' | Focus: 3| Hero: 3 |
Gender |
Portrait |
Size |
5'8" |
Age |
20 |
Alignment |
NG |
Deity |
Cayden |
Location |
Absalom |
Languages |
Common, Dwarven, Elven |
Occupation |
Detective |
Strength |
10 |
Dexterity |
19 |
Constitution |
18 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
21 |
About Daenestra Folsamir
[dice=Telekinetic Projectile, IC]1d20+26+1[/dice] [dice=Damage B]8d6+5+1[/dice]
[dice=Lingering Comp DC36]1d20+33[/dice] 3 rounds of IC.
Daenestra Folsamir
Female human bard 17 (Advanced Player's Guide, Core Rulebook 386, 386, Lost Omens Gods & Magic, Secrets of Magic)
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background undercover lotus guard
Perception +27
Languages Common, Dwarven, Elven
Skills Acrobatics +22, Art Lore +20, Athletics +18, Deception +29, Diplomacy +28, Intimidation +26, Medicine +25, Nature +23, Occultism +20, Performance +31 (+33 when making a performance of type Flute., +32 when Perform with this Instrument., +32 when acting, orating, performing comedy, or singing.), Religion +23, Society +22, Stealth +22, Thievery +22, Underworld Lore +20
Str 10 (+0), Dex 19 (+4), Con 18 (+4), Int 12 (+1), Wis 18 (+4), Cha 21 (+5)
Items +1 studded leather armor, crossbow, dagger, dagger, rapier, backpack, belt pouch, bracers of missile deflection, chalks (10), crying angel pendant, flint and steel, handheld musical instrument, lesser maestro’s instrument, persona mask, soap, thieves' tools, ventriloquist's ring, waterskin, purse (1,194 gp, 7 sp, 2 cp)
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AC 37; Fort +25; Ref +25; Will +29 (Critical failures are failures instead. On failure vs. damaging effect, take half damage., Successes are crit successes instead.); +1 circumstance bonus vs. auditory, vs. illusion, linguistics, sonic, or visual effects
HP 212
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Speed 25 feet
Melee [1] dagger +25 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Melee [1] dagger +25 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Melee [1] rapier +25 (disarm, deadly d8, finesse), Damage 1d6+2 P
Ranged [1] crossbow +25 (range increment 120 feet, reload 1), Damage 1d8+2 P
Ranged [1] dagger +25 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] dagger +25 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Divine Cleric Spells DC 33, attack +23; 3rd neutralize poison 2nd see invisibility 1st heal Cantrips (9th) disrupt undead, summon instrument[APG]
Occult Bard Spells DC 38, attack +28; 9th (2 slots) voracious gestalt[SoM], wail of the banshee 8th (3 slots) disappearance, uncontrollable dance, unrelenting observation 7th (3 slots) force cage[APG], mask of terror, true target 6th (3 slots) collective transposition, scintillating safeguard[APG], spirit blast 5th (3 slots) cloak of colors, prying eye, synaptic pulse 4th (3 slots) confusion, dimension door, suggestion 3rd (3 slots) haste, heroism, paralyze 2nd (3 slots) restoration, sound burst, telekinetic maneuver 1st (3 slots) color spray, liberating command[LOGM], ray of enfeeblement, soothe Cantrips (9th) dancing lights, daze, guidance, mage hand, telekinetic projectile
Focus Spells 3 Focus Points, DC 38; 9th Counter Performance, Inspire Courage, Inspire Defense, Inspire Heroics, Lingering Composition, Soothing Ballad
Greater Resolve Your unbelievable training grants you mental resiliency. Your proficiency rank for Will saves increases to legendary. When you roll a success on a Will save, you get a critical success. When you roll a critical failure on a Will save, you get a failure instead. When you roll a failure on a Will save against a damaging effect, you take half damage.
Resolve You’ve steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Ancestry Feats General Training, Heroic Presence[APG], Multitalented, Natural Ambition, Natural Skill
Class Feats Effortless Concentration, Harmonize, Inspire Defense, Inspire Heroics, Lingering Composition, Quickened Casting, Soothing Ballad, Well-versed[APG]
General Feats Expeditious Search, Incredible Initiative
Skill Feats Battle Medicine, Charming Liar, Courtly Graces, Discreet Inquiry[APG], Distracting Flattery[APG], Doublespeak[APG], Fabricated Connections[APG], Legendary Performer, Pickpocket, Quick Disguise, Skill Training, Slippery Secrets, Virtuosic Performer
Other Abilities bard weapon expertise, component substitution, composition spells, expert spellcaster, maestro, master spellcaster, muse, occult spellcasting, signature spells, signature spells, weapon specialization
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