you might consider modeling him on Wednesday Addams. Maybe even give him the feat "Childlike" (yeah, I know he's a Gnome and not a Halfling, but he's an NPC...). Children (and things that look like children) can be ... really creepy. This guy does seem to cry out for levels of Vigilante to me though. Not totally, but a few levels just to get some of the "alter-ego" persona.
Crossbows should be a 2 handed weapon. By that I mean that they should do 1.5 times damage. Many/most crossbows are "drawn" ("cocked") with the use of both hands/arms (or with leg muscles in the case of a "goats-foot" level or "hook and stirrup" as in the picture linked above), and so should do damage as if a 2 handed weapon. But then I think that when using a 2 handed weapon the welder should use some multiple of their strength... either one and a third, or one and a quarter... so if a Goblin has a strength of 9 he does + strength (which would be -1 for a Strength of 9) with a one handed weapon, but he does + Strength and a third (or a Strength of 12, for a +1) with a two handed weapon. So a goblin (Strength of 9) with a crossbow would use a crossbow with a Strength rating of 12 (one and a third his strength). I ran this for a while in a home game (both in 3.0/3.5 and in PFS) and it worked fine.
I remember playing in a home game long ago where there was a little mountain country (picture Tibet) where it was common practice to Animate Dead on your ancestors. At that time (back in 1st edition D&D days) this spell was not automatically "evil"... Anyway, a party of adventurers, on arriving in town from another (more "advanced" civilization/culture) found a Zombie chasing children is a fenced in yard. And did what adventurers do, only to be arrested for chopping up "Great Aunt Magrat". They had to pay to have her put back together and pay for the trauma caused to the children who had been playing Zombie Tag with her (a local game often played with your Elders). Real culture shock. Different cultures, different customs. Clearly that wouldn't work in Pathfinder.
Perhaps the OP is looking for something like the spell Illusion of Calm - that with a good bluff skill check might be able to pull this off. Shoot the target - then duck you head and look behind you, like the missile came past you to hit them. Even say something like "where the heck...?" After all, they saw you NOT throwing anything at them, so they know it must not have been you right?
Dan Armstrong wrote:
...default ceiling height is 3' unless otherwise posted. message care of Society for Equal Hieghts
BigNorseWolf wrote:
are you counting Halflings in with the Humans, or in the Demi Humans?
ColbyMunro wrote:
I have just started a Dawnflower Dervish ... and it kind of shocked me. With battle dance, my little halfling was doing a d4 + 6 at 1st level, and critting on 18s... It turned the party bard into the front liner...
I actually do Detective
it gains Trapfinding abilities... and some other cool abilities. Careful Teamwork (Su) is a nice buff... and I've even got True Confession (Su) to work in one scenario. and most of the "normal" bardic uses of Performance aren't available... so it has them for use as attacks.
Matthew Downie wrote: Why shouldn't large creatures have a disadvantage? They usually get lots of advantages over smaller creatures - bonuses to strength, longer reach, CMB and CMD increases, natural armor... If your Large tiger companion needs more expensive armor than my Medium bear companion, than that makes things more balanced, not less. Yeah! Why shouldn't medium creatures have a disadvantage? They usually get lots of advantages over smaller creatures - bonuses to strength, bigger weapons, CMB and CMD increases, natural armor... If your medium cat companion needs more expensive armor than my small badger companion, than that makes things more balanced, not less. Small peoples of Golarian unite! Throw off the chains of Big Guy oppression! Freedom! Equality! "Equal Standing Before the Law!" the above message was paid for by the Committee for Equal Heights
burkoJames wrote:
and yet small sized equipment is not discounted in price right? I mean, my (small) Cold Iron Bastard Sword costs the same thing as a Human sized (medium) Cold Iron Bastard Sword - even though it weighs half as much... and come to think of it, why do I have to pay the same cost for trail rations - even though my (small) trail rations weigh 1/4 what that human pays for his? I'm paying four times the price to eat! I figure that in the back of the bakery there is a machine that takes those Iron Ration Biscuits and splits them into 4 parts, which they then sell to smaller customers - and for this "service" we halflings & gnomes are charged a "service fee" of 300%! It's outrageous! It's SIZE discrimination I tell you! We need to protest! Organize! Picket the merchants shops! Block traffic in the streets! Put up H.A.L.T stations! (H.A.L.T. aka. Halfling Army of Liberation Tollbooth)... the above message was paid for by the Committee for Equal Heights
The choice is clear... The Dark Archive. Strong influence of Law. (the Cheliax roots coming thru) and has a strong female leader. from the OP: "...law woman...be lawful neutral... but she is not into the whole religion thing, she is more scientifically minded.... faced this same dilemma..." yeah - The Dark Archive has a place for you! "Come to the Dark Side - We have cookies!"
on a different thread about how/what you could get a charmed NPC to do, I posted the following... the Original post went something like...
...
My point is, just because he's "an ally" is no sign he's "a friend"... I mean, do you have anyone at work you'd just love to whack - as long as you could claim "the wizard charmed me!"? I can see someone saying to their Ally, "heck - the enemy wizard thru a spell on me, everyone saw it! and that made me do it! It's not my fault!" ;) [ooc]heck, I've even seen players do this at the table. "Not my fault! I was Confused!"
Claxon wrote:
Normally (often) in PFS scenarios/Mods/APs Gather Information checks can be done with either. (IMHO)The reasoning (I guess) would be that you have the Knowledge of "where/who/what" to get the information from. PC1: "Who owns this building anyway?"
deusvult wrote: I'd go with scrolls. You'll likely hit lvl 12 and retirement before you go thru 50 uses of any given utility spell (that isn't a healing spell). I actually have burned thru my first wand of lucky number before I was level 6, and am more than half way thru the second one... I do offer the spell to the other PCs - so it often burns thru 4-6 charges (sometimes more) a day.
Stuf wrote:
"Oh that is unnecessary. I'll call him." Then in a whisper "Percy, Code Green, stand down. Kat, could you find an excuse to send Percy to my location? And do try not to get yourself in trouble while we are distracted. I need his assistance for a few moment. B Fourty Seven." Addressing Stuf again. "Will we need to modify his memory? Or would a paladin's Oath be enough?"
Stuf wrote:
She reachs into a small belt pouch - up to her elbow (deeper the the bottom of the pouch) and pulls out a Jade Wayfinder. "Something like this? It doesn't shed light though..." Sense Motive is (take 10) +10 for a 20 "I am a member of the Pathfinders, a part time Expedition Manager, though currently my field team is assigned to a dig in the Charn Lands just outside of town. I like to keep them close so I can easily review what the turn up." Knowledge Local ?25? But being a Pathfinder would give you a +5:
Her current FAME is 50, she is a high level Detective/Sound Striker Bard, specializing in Infiltration tasks - though not a Venture Officer herself. Has been seen to associate with the Paracountess, and often speaks Common with a slight Cheliax accent And in a whisper "Is this a problem?" Then in a normal voice, "Perhaps Percy would be the better choice for your task? The 'Bait' could easily send him in here to (finger quotes) check on the maid (end finger quotes) if you would like. And I can assure you he is trustworthy - much more so than me. (Big little girl smile again)".
Stuf wrote:
"Goodness me...." Once out of sight of the crowd in the common room, the 'little girl' appears to undergo a bit of a transformation. Though to all outward appearances she is the same creature, dressed in the same clothing, she now appears to be a halfling woman of surprising presence. (CHA 28) What is your name?
Have you been drinking?
Please tell me what societies, factions or guilds you are a member of.
Will you keep secret regarding what you might see within the armor which kneels before you?
"But perhaps it would be better if we just called my bodyguard in? Percy would certainly be willing to undertake this task - and as a Silver Crusade Paladin he is much more likely to be trustworthy to you than myself. "Would you like me to call him in? He is right outside in the common room, likely worried as to my current condition". With a sharp smile that shows her dimples off well, and a slight tilt of her head she seems to again become "the little grey girl" she was in the common room. Disguise DC40 [ooc]edit: drat! Forgot to talk about the Detect thoughts.... Let's see. Will Save would be roll 12+11, so a 23? Do you crack thru her shield?[ooc]
Giving an elaborate sigh, that anyone who has raised children will recognize, the "child" hands Katisha the small rag doll she has been holding, "Mrs. Patterson, you stay with the Kat until I get back, and behave now." She then trudges over to "Snuf Wheeler". "So, what is it you need me to do? fit in someplace too small for grown ups?" she asks the construct.
Marlowe Blood wrote:
The "Ladies Maid" gazes at Marlowe and notices the scrutiny he turns to her. She glances to the ragdoll on her arm and smiles a little shy grin behind her scuffed oversized glasses. She mutters to the doll, "See Mrs. Peterson, not everyone is a moth, blinded by the fire...". For just an instant - Marlowe sees thru the disguise (she winked at you) to realize all is not as it seems. The tiny creature is a Halfling woman, not a human child Childlike, and a very good disguise skill. Clearly she is enjoying having someone else on the inside of the deception.
In my area we have a saying, often heard at tables I play at (or judge) - "Don't kill them! They're worth more alive!". Sometimes this results in the Lib.Edge faction PCs swinging with renewed vigor, trying to kill the NPCs before the D.A./Exchange/S.S factions can turn them over to the guard to be sold into slavery. Have I stabilized monsters? Sure! lots. after all, "they're worth more alive". Where do you think all that fiendish blood comes from? Dead fiends only give up blood once. And Monstrous guards are not cheap! And if my PC gets a reputation as someone who ALWAYS captures enemies - maybe "what goes around, comes around". Some day that might be my girl bleeding out there.
Drogon wrote:
Yeah, it was "rolled" with the same motion that a Tambourine would be played with. So "Perform(Percussion)" was the skill used. But it was VERY LOUD, so tried to do it very little... "Shake - Rattle and Roll!"
Hmm wrote:
I wouldn't call it an "upgrade" either. I played my 'Striker pre- and post- errata. The post one is a little less effective, but MUCH easier to roll attacks. (Before I had a clear plastic button box with a cell for each level having a d20 and a d8. Shake the box (very noisy!) to roll a Wierd Words attack and see what the results were...)
John Compton wrote:
I do have several PCs with masterwork tools for Bluff or Disguise that I present as Aspis Consortium badges - should I not be using those? I am normally careful to point out to the judge that the ones I have are FAKES (hopefully good ones at 50 gp each), and I'm only using them as Masterwork tools for my skill rolls. I've got them for both Bluff & Disguise (costed as 50gp + 50gp) and I've been planning to pick one up for Diplomacy (for use in Gather Information checks) and maybe for Intimidate...
Last mission I was on where we needed to sneak in, I turned to the Hellknight in the party and offered him my Elixer of Hiding. He looked it over and asked the judge if he could buy one in the market on the way - so between that and the invisibility I cast on him (and the fact that he just needed to ride in the back of a wagon) we got him into the area un-noticed.
Drahliana Moonrunner wrote:
same price, but only 1/4 the amount. Like rations and everything else for halflings (small creatures).
I keep getting visions of a Goblin Alchemist slapping bottles, a keg and "items" together, wrapping them with duct tape, all while on the back of an Obsidian Fly in flight... with a streamer or two of tape flapping in the wind and a mad gleam in his eyes! Yeah! Crafting on "the FLY"! "Bombs away! - crud, I've taped it to my foot..."
Paul Jackson wrote:
This should be a thread all it's own. How to finish this sentence "the most important thing is..." The laughs.
Wei Ji the Learner wrote:
wait - you mean Poog was able to place the AoE where he got all the Longshanks and the other Goblins too? ;)
Nefreet wrote: You can Take 20 in the morning when nobody's looking, too. heck, get everyone else in your party to look the disguise over and give you pointers... You know, "aid another" in your attempt. ;) (fellow adventurers helping the Tengu with his human disguise) "I'm guessing that you might need to add some shoes to your disguise. Those three toed feet might clue them in that you aren't all human." "And maybe pants. Yeah, wear some pants. Humans almost always wear SOMETHING below the waist."
Nefreet wrote: You can Take 20 in the morning when nobody's looking, too. I'm not sure about this one... Each attempt takes 1d3x10minutes, so an average of 20 minutes... 20x20 minutes would be 400 minutes, or almost 7 hours... And possibly 10 hours. And a lot of judges aren't going to let you try 20 times on it... YMMV.
The Sword wrote: Is it that hard to learn their languages? One skill point buys you a language + the bonus languages for higher Int. Considering that you can choose the creatures you call it doesnt seem an unreasonable expectation to learn the lingo? Depends - I've seen a Sorcerer with an INT of 8, who seemed to specialize in summon spells (but that was back before Summoners come into being).
Fendel, CSI: Absalom wrote: How about you carry a wand of Comprehend Languages to cast on them, or a wand of Tongues to throw it on yourself? Do it at the beginning of a dungeon when you go in and you have fifty (50) minutes to talk to whatever intelligent beastie you summon. That is good for a few encounters in most cases. Comp. Languages is a personal only spell, so you couldn't cast it on another creature. Maybe a Potion? then you might be able to get them to drink it in the round they appear - but how would you tell them to do that? Maybe an Oil? Then when the creature appears you could oil them up first thing... Nope! darn it - personal only spell again, so not available in Potions!
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