Griffon

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So, by the review it sounds like this is trying to bring DLC into dungeons & adventure purchases.


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Hello! I like hearing about games and settings and how dms experiment in-game.

This thread is on how you (or your DM) have altered the fluff of classes, races to fit them into the game or setting. What did you/they do, what was it like, what worked and what didn't.

Was anything an absolute perfect fit, memorable, brilliant or did it just not fly. So it isn't only on summoners being banned, tell me what happened to the fluff!

An example of my own. Expanding upon Otyughs living near human civilisation and speaking common, into making them a pc race and Otyugh clan meetings as the beginning of democracy in my setting. In such sites they would come together to discuss and debate, and for those in the know the Otyughs aren't as stupid as they might at first seem. Yes, while initially roving garbage disposal machines, with time they take on more languages and knowledge skills, always watching from the trash heap and debating about what they have seen back in the great marsh. Charisma and intelligence skills are very important for the venerable Otyughs, and for the young Otyughs to move and be seen in Otyugh society.

An example of change to fluff that I have seen relating to two classes. Warriors are almost completely removed, fighters are reskinned as condottieri. Not just mercs, fighters represent a huge percentage of fighting forces, with most of these being professional mercenaries. Almost all fighters not in small national armies (or bodyguards) are mercenaries and lean heavily to a lawful bent. With the advance of these mercenary companies across much of the world, doing the fighting and monster slaying that needed to be done, bureaucracy and the important of reputation have soared.

Yes, being a fighter is closely aligned to keeping your word and finding work through bureaucratic channels. It worked, but felt like we were in a plane of law most days.


Came across a charming article about the old days:

http://www.polygon.com/2014/7/14/5898063/the-dice-can-kill-you-why-first-ed ition-ad-d-is-king

What do you think about this and the old ways; before the coming of the new gods and more recent times in gaming?

What do you think about going back to the old ways?

Cheers.


Lately I have had a few questions on killing in-game, what is considered right and wrong, the insult murderhobo and what makes one a murderhobo. I would like to see what you think and how your party/friends approach this because I think the answers will be pretty diverse. There is a stream of murderhobo beliefs beneath us.

Here are my questions, answer any however you wish:

1) What are your party (and its members if they differ) comfortable with killing?

2) What do they not like killing?

3) What does the DM (or you if you are the DM) really not like being killed, what will they come down upon?

4) What makes a murderhobo for you?

5) Does ruthlessly killing the villains/bad folk without negotiating make one a murderhobo in your opinion?

6) Do you think the violent escapism in pathfinder/dnd is a bad thing, i.e. finding almost any excuse to fight and kill, roll those attack and damage die and see your enemies driven before you?


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Just posting this on the fly and I wanted to hear/read about some of your more memorable/odd murderhobo stories. Murderhobos, we see this bandied around a bit, but how has it come through in games and what were your best murderhobo moments that you have witnessed at the table?

A short one from me to start. Low level party, port city. They are raiding a thieves guild, and it is going well. A player arrives late, so I throw them in as an unaffiliated thief completing a job at the docks. They follow the commotion, and a few bodies floating in the water and from the blood trail follow the party into and through a rather large guild building.

The thief sees everything a few rounds after the players have been there. Bodies cut in half, blasted, doors torn off hinges. I describe this for the player, and they are shocked at the barbarity. The thieves didn't stand a chance, and it shows.

They continue to follow the party, and make quite the sum off what they have missed (combat specialists weren't the best at finding all the loot). The bodies pile up higher and just as the thief finds a secret stash missed by the party, he realises they are coming back.

The hunter-killers moving in perfect formation and step past him, very narrowly missing bumping into him, they do not notice his hiding place. These killers are dripping with blood, and don't seem human as they move unemotionally with steely-resolve indifferent to the slaughter. The thief thanks the gods he is not discovered, because these people "seem crazy!".

Session ends for all players, all were successful. Thief made the most coin. Thief decides not to join the party.


So a pf game I am in is wrapping up. The dm did a great job, it was his first time and there has been much rejoicing.

I have an idea for my next character, I haven't heard of it being done, and I would like to get just a bit of advice of if it can work.

Simply, it will be a pally relying on improved feint and possibly power attack. I like the idea of a cunning swordsman in medium armour, that doesn't push his Ac high, but tries to with cunning and technique open up the defences of his opponents. Very simple build, strength + charisma, just a few feats to get it started (not sure what I will take later) and I am prepared to have a great bluff, but be unable to lie and use bluff for dishonourable ends.

So the code of conduct reads:

"(not lying, not cheating, not using poison, and so forth)"

Can I have a feinting paladin? Is it possible by the rules, or will I fall when I do that first feint?

Thinking of just a touch of Rogue, then Paladin? Rogaladin. Otherwise he will be totally committed to LG, and the code, just wanting to know if feint is on the cards, or will I fall quicker than killing kindly barmaids in the first bar we start in?


My game just got 11% more Wyverns. Thanks Bill.


A question for you all, how do you personally rp a low int char with high knowledge skills?

I would like to hear what you have to say, and whether it has it come up before, for good or ill. Also, how would you play it?

Some builds or characters have low int, but skills to play around with, e.g. bards that want to be able to fight, some melee or ranged rogues, monks if you only want to take acrobatics and have the rest free for other things, and fighters that really specialised in a knowledge. It is an amusing place to be in, running a character in the system. Your int is low, but what you know (or what you specifically know about one thing) is high. It came up with my vanilla monk, a true brutal brawler quite skilled in the boar style, wise but not a deep thinker, and then history checks came up through a discussion of Golarion history which he started passing easily.

It ended up being a bit fun, discussing whether the historical record on Illithids could be trusted. It was as if the brawler took a moment and walked into his historian's study and began to discuss the merits of the available historiography. We have a pathfinder npc historian with us, and the monk even beat them on a check (twice now). Correcting some of the mistaken info they were sharing with the party, filling the gaps in their knowledge. The dice do like to have their fun, and I like going with it, and yet am I not playing a low INT character?

Contrast the brawler in the know (that does well on the roll) to the high int spellcaster with a lot of knowledge that fails the checks. The char is played as smart and knowing, but fails when it comes to the hurdles.

This is a funny place in the rules, with a definite impact on rp. Clearly the dumb monk is a diligent student of history. The other thing is, with a high wisdom, they are certainly not just fools regurgitating facts. This can be the same for a low int high wis and knowledge ranger. Ah INT, you aren't really intelligence, level of learning or knowing.


This thread is where I want to hear your thoughts on a problem. The dm ignores the rules, or whatever the rules say on a monster and makes a challenge. Challenges are good, everyone likes a challenge, but the rules are broken or ignored in the process, and in this case a party member was almost killed by something that was already dead.

The latest one was our party sorceress was almost killed by an already dead choker. Yeeeep. So the choker wrapped her up, she killed it with scorching ray while inside (pretty cool), but instead of the choker falling off her, it then became heavy, her char fell over (no check) and the pc was sealed inside. To get out required multiple very high str checks (1 natural 20 didn't even do it) vs. suffocation. Yes, the dead choker was set to take out the sorceress.

A battle was still raging on, so not everyone could help. When they started to try and help, it turns out multiple very high str checks were needed to remove the cloaker, because she was wrapped up tight. I did find this a bit ridiculous and asked the dm "why can't we just unroll her, how can she be sealed in?". Dm insisted of course she was. So more str checks were up.

Then the dm shortcut the suffocation rules, and told her she was running out of air quicker than she should have been (her st was poor, her con was not) by the rules. We got her out, just before she would have suffocated (requiring two melee chars to do it) and without our help she would have died (good luck making those multiple high str checks with 10 str).

>:(

Some found it a bit entertaining. I found ignoring the rules very annoying.

Eager to hear what you all have to say.


Hello everybody!

With the new Captain America movie coming out and part of it involving presenting the US and its warmongering in a negative light I wanted to hear what any of you had to say about the US in your games and have they been villains/the grand enemy.

I've played in a Vietnam game on the side of the US, I have fond memories of spec ops: the line, and I know plenty of games cover the US or something like it as a force in their settings. My question is has the US or its forces ever been the bad guys in any of your games, what were they like, how did you feel about that, would you like more of it in games?

Now if we could avoid invectives and keep this about settings, games and experiences that would be excellent. Possible war/conflict settings are on topic.


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Good news everyone!

I am fresh from a PF game this night (party is level 8) and I have a story to tell.

For the past two sessions my vanilla monk has out-damaged the party ranger. This occurred when he was enlarged (via potion) and when he was not enlarged.

Good times I tell you. The ranger player is getting a little jealous, and I've got to be careful that doesn't get out of hand. We have been fighting a lot of flying foes of late, and while the ranger has the bow, their rolling has been not the best. When the foes land or maul someone, it is flurry of fun times but the ranger's adamantium greataxe also has not been up to form, rage has led to a lot of misses.

Info
Both the ranger and monk are level 8, made with 20 point buy.

Monk is vanilla, is into boar style:
http://www.d20pfsrd.com/feats/combat-feats/boar-style-combat-style

Ranger is a switch hitter, loves his arrow spam and raging, has 1 level of barb.

The ACs of our opponents have been average to high, and a lot of flying (which should help the archer to really shine).

My monk also tanked against an adult black dragon. Giving the party the opportunity to wreak havoc. Good times.


That is a very nice looking miniature, and I especially like the heavy kilij sword.


I think it's pretty good, and I would like to see more on curses.

I miss the old AD&D days of terrifying curses.


Continuing over from a previous thread.

On gaming groups, what about personalities and habits that keep coming up?

THE OBSERVED:

a) For the stats! Across the years, there was always a power gamer or two.

b) Follower of Groetus. Always one oddball at the table, other than the dm.

c) Let's go! One rather charismatic person (not me, or the dm). The leader. How we yearn to follow. If there is initially no charismatic fellow, a normal player may turn suddenly charismatic. Nature abhors a vacuum.

d) ... One quiet player that wants to do so much, but is shy. If this person becomes more active and less shy, a new shy player will emerge to take their place.

e) Falling Paladin. One person playing LG as a horrible tyrant or nutter.

f) The Pragmatist. This can be helpful, or terrifying.

g) Innuendo. A pairing of two that playfully flirt each session. Often female/female, male/male. Let it all out people, lol *dm shakes head and chuckles*.

h) Follower of the Dice Gods. One person that has all the dice.

i) Diceless. One person that has no dice, for what seems like forever. Get some dice already!

j) The Provider. A player that brings food for others. Maybe they are going to declare this on tax as a donation to the poor?

k) The Devourer. At least one person that doesn't bring the food, but which eats as much as two of the other players combined. I wish I could be as gluttonous as this person, but I have to dm and speak *sigh*.

Post any of those you have seen time and time again. :)


There have been plenty of threads on paladins, good and lawful good, well here I want to ask you fellow players how you play neutral, and what were some highly neutral acts/statements that you made through your character in game?

What got me thinking about this was a post by Firaxis in regards to some criticism on their game Colonization:

http://en.wikipedia.org/wiki/Civilization_IV:_Colonization

Variety video games reporter and reviews editor Ben Fritz criticized the concept of the game in his blog because of the injustices that occurred during the colonial time period.

Firaxis has responded to Fritz's blog post with the statement, "the game does not endorse any particular position or strategy - players can and should make their own moral judgments."

So neutral, I loved it.


I have been seeing some rather good posts on centaurs in Kingmaker. When I played KM, they weren't such a big deal, or a problem or competitors. We didn't take their land or bother them (we didn't expand much at all). The dm ran things a bit differently with fey more central, other problems larger, we didn't spread far, opting to personally kill all threats via the party, and establish a peaceful community.

With centaurs being truly great competitors, I'm planning to put two types of them in as major antagonist forces in a kingmaker like game I am going to run. More on this later, but before that, I have some questions for you all:

1) How did the centaurs come across in your games?

2) Did your dm (or you if you are the dm) change anything about them?

3) How did the players respond to the centaurs?

4) Did the centaur war start and why? I see that is a possibility in the adventure path.

5) Got any other stories about centaur clans in your games?