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Ankheg

GM_Verdigris's page

2,432 posts. Alias of verdigris.


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Xanthos, unable to hold his true feelings in any longer, shreds the remaining two zombies.

The pause in the immediate conflict allows the sounds of the altercations outside to filter in. Irabeth's diversionary forces are hard at work.

In the room, it is a sad, awful affair, with crusader innards befouling the basin. Even so, with the destruction of the zombies, the stench is already beginning to clear.

and we are out of initiative.


Eli misses and for a moment, the undead creature seems even sadder than before.

Beagan and Grasker are up!


Serra's keen sight just picks up Z6 menacing Grasker beyond the wall. His holy wand is able to end the threat, dropping Z6 into a pile of poor dead former crusader.

Z1 takes this opportunity to try to maul Grasker. Unfortunately he can't seem to find the man.

attack from Z1: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (3) + 4 = 7
attack from Z1: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (5) + 4 = 9

Beagan, Xanthos, Eli and Grasker are up


Zombie 6 slams into Grasker twice.

attack, Z6: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (5) + 4 = 9
attack, Z6: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (3) + 4 = 7

Z2 shuffles around for better positioning and tries to knock the gnome from the back of his mount.

attack, Z2: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 4 ⇒ (6) + 4 = 10
attack, Z2: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (1) + 4 = 5

Serra is up!


I spoke too soon. Z4 is also dust.

Cole strikes Z4 at the crack in his skull, sending him scattering into dust.

His next arrow just misses Z1, however.


ELi misses as the Zombies go streaming by, but manages a solid hit against Z3, laying it to rest.

Grasker does just hte opposite, striking hard during the flurry of movement but missing as they settle. -5 on Z4, Z4 is still up

The zombies moan and grope for the stomachs of the holy warriors, perhaps trying to replace their own that befoul the basin inside.

Round 3

Cole Zeff: 1d20 + 3 ⇒ (15) + 3 = 18
undead thing 3: 1d20 + 2 ⇒ (6) + 2 = 18-
undead thing 4: 1d20 + 2 ⇒ (4) + 2 = 18-- (-11hp)
undead thing 5: 1d20 + 2 ⇒ (16) + 2 = 17+
undead thing 6: 1d20 + 2 ⇒ (15) + 2 = 17
undead thing 2: 1d20 + 2 ⇒ (15) + 2 = 17
Serra Iondri Phaer: 1d20 + 2 ⇒ (14) + 2 = 16
undead thing 1: 1d20 + 2 ⇒ (13) + 2 = 15
Beagan Berelcar: 1d20 + 3 ⇒ (10) + 3 = 13
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
Grasker: 1d20 + 0 ⇒ (3) + 0 = 3

Cole is up


Xanthos bites Z3 as he moves through the door, taking a mighty bite out of the creature. -10hp to Z3

He then turns on Z5, shredding it to pieces. Beagan then roasts the bits to make sure the creature is really dead. - lots to Z5, it's dead already.

Eli and Grasker are up!


As space clears, the zombies flood through the door in search of brains, or is it guts? Attack of ops for those that threaten.

Cole Zeff: 1d20 + 3 ⇒ (15) + 3 = 18
undead thing 3: 1d20 + 2 ⇒ (6) + 2 = 18-
undead thing 4: 1d20 + 2 ⇒ (4) + 2 = 18--
undead thing 5: 1d20 + 2 ⇒ (16) + 2 = 17+
undead thing 6: 1d20 + 2 ⇒ (15) + 2 = 17
undead thing 2: 1d20 + 2 ⇒ (15) + 2 = 17
Serra Iondri Phaer: 1d20 + 2 ⇒ (14) + 2 = 16
undead thing 1: 1d20 + 2 ⇒ (13) + 2 = 15
Beagan Berelcar: 1d20 + 3 ⇒ (10) + 3 = 13
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
Grasker: 1d20 + 0 ⇒ (3) + 0 = 3

Z3: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 4 ⇒ (3) + 4 = 7
Z4: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (1) + 4 = 5
Z5: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (5) + 4 = 9
Z6: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (3) + 4 = 7
Z2: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 4 ⇒ (5) + 4 = 9
Z1: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (5) + 4 = 9

Unfortunately, like Cole's arrows and Serra's ranseur before them, none of their slams seem to connect.

Beagan, Eli and Grasker are up!


Grasker:
A sense of approval weighs gently if sadly upon your shoulders while you were considering the fate of the poor fallen dead, only to disappear as they left yet again in their desecrated state.

Round 1

Z3 and Z4 with no real place to go or target to attack wait until something changes. delay.

Begin Round 2

Cole Zeff: 1d20 + 3 ⇒ (15) + 3 = 18
undead thing 5: 1d20 + 2 ⇒ (16) + 2 = 18
undead thing 6: 1d20 + 2 ⇒ (15) + 2 = 17
undead thing 2: 1d20 + 2 ⇒ (15) + 2 = 17
Serra Iondri Phaer: 1d20 + 2 ⇒ (14) + 2 = 16
undead thing 1: 1d20 + 2 ⇒ (13) + 2 = 15
Beagan Berelcar: 1d20 + 3 ⇒ (10) + 3 = 13
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
undead thing 3: 1d20 + 2 ⇒ (6) + 2 = 8 delayed, will move when possible
undead thing 4: 1d20 + 2 ⇒ (4) + 2 = 6 delayed, will move when possible

Cole is up
Grasker: 1d20 + 0 ⇒ (3) + 0 = 3


Serra uses yet another charge off his wand, throwing 2 force missiles at Z3.

Yet another one comes to cluster at the door, waiting for something he can strike.

Beagan and Eli are up!


As the creatures speed towards him, Serra realizes that they are not in fact Jelly filled stonebread, but Zombies, very quick Zombies. Kill them with weapons. or Spells. They're not likely to die of hunger.


Cole steps into the doorway and lets loose his arrows. One of them sinks sickeningly easily into the skull of the closest creature, but doesn't seem to drop it. -7 to Z3

One of the others surges surprisingly fast towards Cole, slamming at the man through the door way, though he can't seem to find his mark.

attack on Cole from Z5: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 4 ⇒ (3) + 4 = 7

Two other creatures join him by the door, but can't seem to find a way to hit.

Serra is up!


Serra works his magic on the door, and it does indeed just "pop" right open. The stench that rolls out from it stings the eyes and makes the nose run.

The southern portion of this room holds a wide alabaster basin
filled with bloody entrails. The outside of the basin is carved
with images of warriors around a raised sun, holding longswords
aloft. A flight of stairs ascends to the west. Six humanoid creatures stand around the basin, staring mournfully into it with their bellies open and gaping.

Round 1

initiative:
Cole Zeff: 1d20 + 3 ⇒ (2) + 3 = 5
Elyanius Myoch: 1d20 + 0 ⇒ (5) + 0 = 5
Beagan Berelcar: 1d20 + 3 ⇒ (10) + 3 = 13
Serra Iondri Phaer: 1d20 + 2 ⇒ (14) + 2 = 16
Grasker: 1d20 + 0 ⇒ (3) + 0 = 3
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
Cole Zeff: 1d20 + 3 ⇒ (15) + 3 = 18
undead thing1: 1d20 + 2 ⇒ (13) + 2 = 15
undead thing 2: 1d20 + 2 ⇒ (15) + 2 = 17
undead thing 3: 1d20 + 2 ⇒ (6) + 2 = 8
undead thing 4: 1d20 + 2 ⇒ (4) + 2 = 6
undead thing 5: 1d20 + 2 ⇒ (16) + 2 = 18
undead thing 6: 1d20 + 2 ⇒ (15) + 2 = 17

Cole Zeff: 1d20 + 3 ⇒ (15) + 3 = 18
undead thing 5: 1d20 + 2 ⇒ (16) + 2 = 18
undead thing 6: 1d20 + 2 ⇒ (15) + 2 = 17
undead thing 2: 1d20 + 2 ⇒ (15) + 2 = 17
Serra Iondri Phaer: 1d20 + 2 ⇒ (14) + 2 = 16
undead thing 1: 1d20 + 2 ⇒ (13) + 2 = 15
Beagan Berelcar: 1d20 + 3 ⇒ (10) + 3 = 13
Elyanius Myoch: 1d20 + 0 ⇒ (12) + 0 = 12
undead thing 3: 1d20 + 2 ⇒ (6) + 2 = 8
undead thing 4: 1d20 + 2 ⇒ (4) + 2 = 6
Grasker: 1d20 + 0 ⇒ (3) + 0 = 3

Cole is up!


The door to the remaining room appears to be locked.


It is a scroll of restoration.


@ Grasker They were paladins and other righteous warriors of the cause that were slaughtered either on Armasse Day, or in the following days of terror. Some have been dead awhile, others seem like they were still fairly fresh.

@ Eli The table holds a huge amount of intelligence on Mendevian troop movements, tactics, resources, defenses, and war plans that have been captured throughout Kenabres. It appears that the cultists in this room were tasked with the tedious chore of organizing the information to be sent on to their masters deeper in the Worldwound. While going through them, Eli finds a misfiled scroll.


Bookshelves line the walls of this small library. Many of the tomes have been torn to shreds, and smoldering piles of ashes fill the room with an acrid stench. One small stack of books on a circular table seem to have escaped destruction.

There are seven mostly unscathed books. The surviving six books are history texts, tomes on geography, and tactical manuals. The seventh tome is a manual of warUE.


The bodies of the fallen litter the room, their hearts torn from their chest.. Do you guys do anything with *these* bodies, or leave them to rot in their desecrated state? Do you search any of the other spaces?


Grasker continues to shudder, the color leaving his skin as he slips ever closer to death.

Grasker:
A female voice calls his name from a distance, "Be strong, my son. Be strong. You are strong of spirit and your time is far from now." Radiance warms in his hand, or at least in the hand of his mind's eye, giving him strength to hold on.


Eli, perhaps tired of messing around, crashes right through the Schir's ugly goat head.

and like that, we are out of initiative except for saving Grasker.


Serra aims his wand at this current evil, the force of its magic sinking through the crusty nastiness of the demon's ugly hide!

Ely is up!


While Xanthos tries to shred the demon, Beagan tries to talk to it. apparently not liking the answer he gets, he attacks it as well. -13 total to the Schir.

Beagan:
In Beagan's head, the schir's giggles girggle into his mind, "You should try it pretty boy. Here, let me show you..."


Eli's reliable hammer hits the Schir so hard it seems he might be knocked back, but somehow he holds his ground. Cole's twin arrows both miss.

Grasker:
the slippery sick voice of the Schir, punctuated somehow by his giggles, slips into your mind, promising all sorts of debauched devastation at the tip of his Halberd as he swings at the frightened man.

halberd: 1d20 + 10 ⇒ (19) + 10 = 291d10 + 4 ⇒ (4) + 4 = 8
gore: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 2 ⇒ (7) + 2 = 9

Top of the Round, Beagan is up!


Beagan calls out, hoping for peace with the intriguing creature, but it is too late; Serra the Great and Terrible Knight has slain the beast with his wand.

Grasker tries to flee from the carnage, but can't seem to get past the Schir.

The Schir giggles and strikes with his nasty halberd at the fleeing man.

AoO on Grasker: 1d20 + 10 ⇒ (9) + 10 = 191d10 + 4 ⇒ (6) + 4 = 10


Xanthos has no pity for the poor creature, biting and clawing at it with plenty of force. Beagan too strikes it. So hard do they attack that some of Wolfbunny's (as opposed to the Goatwulfbird) attacks bring a squawk from the creature. Grasker's stolen shadow stops struggling for a second as the creature deals with the pain. Beagan's sword, however hard it strikes, it doesn't seem to make it through it's filth encrusted hide, though.

Serra, Eli, Grasker are up


Round 2

The GoatWolfBird attacks Grasker again, his shadow shuddering as if already dying.

gore: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
hoof: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 231d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
hoof: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Will Save please Grasker. Beagan, Serra and Eli are up


Grasker tries to get his shadow back, hitting the creature hard with Radiance. beast currently -25hp

From down the hall, the sound of hooves scuff the floor. A flash of a nasty, saliva covered Ranseur flashes into the room at Grasker.

attack on grasker: 1d20 + 10 ⇒ (4) + 10 = 141d10 + 4 ⇒ (9) + 4 = 13

The new creature, goat-headed and covered in a mangy gray hide that only partly covers its gaunt but muscled frame, hisses as he misses, sucking on his halberd for comfort before he tries again.


Though not as finely struck as in the past, Eli none the less hits the thing, but again barely scratches it. -1 to the beast

Cole takes careful aim and makes up for Ely's poor showing.


Beagan boggles at the strange sight and calls out to the creature, but whatever he said is lost beneath the fury of Xanthos' missed attacks. One claw does seem to graze it,but does no damage to it all.

Serra let's loose with his wand, doing plenty of damage to the winged beast.

Grasker strikes out opportunistically as the creature flies by, but even with his will steeled against fear, he is not able to hit.

Eli, Grasker and Cole are up


Serra vaguely remembers a story of such a creature, a Peryton by name.

The poored bored creature let's the excitement go to its head as it stikes again and again at Grasker.

Peryton Gore attack on the closest one (Grasker): 1d20 + 9 ⇒ (10) + 9 = 191d6 + 3 ⇒ (4) + 3 = 7
peryton hoof attack: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (4) + 1 = 5
peryton hoof attack: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (1) + 1 = 2

He flies on, but not before trying to touch the same creature (grasker) with his shadow.

ranged touch attack: 1d20 + 8 ⇒ (18) + 8 = 26

His shadow transforms, taking on the very shape of Grasker's. It begins to behave oddly, as if in agony, all the while looking just as Grasker does.

mechanics for shadow:
Shadow Mark (Su)

As a free action, a peryton can make a ranged touch attack by flying over a humanoid target—the maximum range of this attack is 300 feet. If the peryton hits, its shadow transforms to match the shadow of the creature struck. Once a peryton has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target, and every time the peryton hits that target with an attack, the creature must make a DC 13 Will save or become frightened for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.

Beagan, Serra, Ely are up


initiative:
Cole Zeff: 1d20 + 3 ⇒ (12) + 3 = 15
Elyanius Myoch: 1d20 + 0 ⇒ (20) + 0 = 20
Beagan Berelcar: 1d20 + 3 ⇒ (20) + 3 = 23
Serra Iondri Phaer: 1d20 + 2 ⇒ (4) + 2 = 6
Grasker: 1d20 + 0 ⇒ (9) + 0 = 9
Elyanius Myoch: 1d20 + 0 ⇒ (2) + 0 = 2
Cole Zeff: 1d20 + 3 ⇒ (1) + 3 = 4
Creature: 1d20 + 7 ⇒ (6) + 7 = 13

Creature: 1d20 + 7 ⇒ (16) + 7 = 23
Beagan Berelcar: 1d20 + 3 ⇒ (17) + 3 = 20
Serra Iondri Phaer: 1d20 + 2 ⇒ (17) + 2 = 19
Elyanius Myoch: 1d20 + 0 ⇒ (11) + 0 = 11
Grasker: 1d20 + 0 ⇒ (9) + 0 = 9
Cole Zeff: 1d20 + 3 ⇒ (5) + 3 = 8

perception:

Cole Zeff: 1d20 + 9 ⇒ (3) + 9 = 12
Elyanius Myoch: 1d20 + 8 ⇒ (8) + 8 = 16
Beagan Berelcar: 1d20 + 0 ⇒ (16) + 0 = 16
Serra Iondri Phaer: 1d20 + 8 ⇒ (17) + 8 = 25
Grasker: 1d20 + 12 ⇒ (11) + 12 = 23
P: 1d20 + 10 ⇒ (10) + 10 = 20
PS: 1d20 + 9 ⇒ (16) + 9 = 25

Seen by Grasker only
A creature with a stag’s body, a hawk’s wings and talons, and the head of a slavering wolf with a rack of sharp antlers perches on the chandelier, out of sight to all save for your keen eyesight.

He soars down as the door opens, striking at the person in front.

Ugly mishapen thing's attack on person in the front: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 3 ⇒ (5) + 3 = 8

Surprise Round, Creature and Grasker only


A long table engraved with a relief map of Mendev stands to the east in this long room. A dozen bodies lie scattered about the room, each bearing a gaping empty hole in the chest.


Because there is only one Tiefling left, I'm going to fast forward us a bit.

Beagan, Xanthos and Grasker make short work of the remaining Tieflings just as a small but lazy horde of cultists join them from a room down the hall. These also fall before the might of the righteous, dying quickly, which is likely far too good for them.

The companions then stumble into what is obvious barracks, with bedrolls and chests for the Cultists and Tiefling. Unfortunately aside from a few coins, there is not much worth salvaging.

Updated the map to match.


Things to consider, discuss:

- Mythic points are 3+tier instead of 3+double tier.
- Characters recover 1d4 mythic points per day instead of the full allotment. This increases to 1d6 ad tier 4, 1d8 at tier 7, 1d10 at tier 10, following the surge dice increases. Every time they defeat a mythic opponent or perform a mythic trial, they recover 1 mythic point for a maximum of 2 points recovered if defeating the mythic opponent is also a mythic trial.
- Each +2 to an ability score is instead a +1 to two ability scores.
- Mythic Power Attack doesn't have a special crit clause.
- Mythic Order's Wrath doesn't daze on a successful save.
- Mythic Heroism only grants the +4 bonus to attack rolls, saves and skill checks.
- Mythic Haste doesn't grant the extra move action each round, but affected creatures gain a +2 dodge bonus to AC and reflex saves, and a +2 bonus on attack rolls, on top of the usual extra attack during a full attack action.


The magic of Serra's wand flashes like sparks off an angry Hearthstone. The woman, barely clinging to life as it was, falls to the ground and clings no longer. Whatever god she prays to will answer her prayers soon.

Beagan, Grasker, and Cole are up.


Eli swings his mighty hammer, taking T6 out of the fight immediately. T4 wavers on her feet, but attacks the old man, while T5 closes in to try to end him as well.Unfortunately, neither of them so much as scratch him.

Attack on Eli by T4: 1d20 + 2 ⇒ (13) + 2 = 151d8 + 1 ⇒ (8) + 1 = 9
Attack on Eli by T5: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (1) + 1 = 2

Beagan is up, then Top of Round 3.


Cole targets the only woman in the room. His first arrow misses, but he really commits with the second, hitting her in the gut. Her sneer turns to shock as she feels her life slipping away. Still, she stands, not quite ready to give up the fight just yet.


Round 2
Serra Iondri Phaer: 1d20 + 2 ⇒ (18) + 2 = 20
Grasker: 1d20 + 0 ⇒ (19) + 0 = 19
tiefling 3: 1d20 + 2 ⇒ (15) + 2 = 17

Cole Zeff: 1d20 + 3 ⇒ (11) + 3 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 14-
tiefling 1: 1d20 + 2 ⇒ (11) + 2 = 13
tiefling 6: 1d20 + 2 ⇒ (9) + 2 = 11
tiefling 5: 1d20 + 2 ⇒ (8) + 2 = 10
tiefling 4: 1d20 + 2 ⇒ (7) + 2 = 9
Beagan Berelcar: 1d20 + 3 ⇒ (5) + 3 = 8
tiefling 2: 1d20 + 2 ⇒ (3) + 2 = 5

Beagan turns invisible and spurs Xanthos forward. Xanthos takes a huge bite out of T3, nearly ending the creature where he stands.

Serra, following up on the opportunistic attack on T1, hits him again, laying him out to bleed on the floor.

Grasker follows Xanthos' attack on T3, finishing off what Xanthos started.

Cole, then Eli are up!


T6 waits until T4 moves, always following her lead. T5, his face dark with rage, attacks the man that just dropped T2. T4 waits for the attack and takes advantage of it to strike at Eli as well.

T5 attack on Eli: 1d20 + 2 ⇒ (1) + 2 = 31d8 + 1 ⇒ (5) + 1 = 6

T4 attack on Eli plus flank: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 61d8 + 1 + 1d6 ⇒ (8) + 1 + (2) = 11

T6 attack on Eli: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 1 ⇒ (2) + 1 = 3

Unfortunately, they've all been drinking at someone's birthday earlier, and so they miss the white haired man.

Beagan and Xanthos is up, then top of the round (round 2)


Serra lays into T1 on his way by, laying a gash into his side that will really hurt, if he can still feel things in the morning. -7 to T1

With T1 on the other side, T3 follows through on what he's been planning all along, attacking Grasker. T1 joins him in the concerted attempt to take out the channeler.

T3 attack on Grasker plus flank: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 61d8 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8

T1 attack on Grasker plus flank: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 231d8 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10

T1 attack on Grasker plus flank to confirm crit: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 241d8 + 1 ⇒ (2) + 1 = 3

T3, for all his planning, cannot hit the broad side of a barn, let alone Grasker. T1 proves more effective, slashin the man in the thigh. -13 to Grasker


Eli steps up ad takes T2 out of the fight immediately. This does not seem to dissuade T1 from heeding the call to mayhem from his companion, T3.

Serra gets an AoO on T1 as he rushes by the man with the Ranseur.


T3 takes a swipe at Cole on his way by, his longsword looking for blood.

AoO on Cole: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 1 ⇒ (4) + 1 = 5

Too intent upon whatever dastardly plan he is hatching, he misses, not even coming close to Cole's hat.

Eli is up.


Grasker moves into the room and channels, but it doesn't seem to effect the tieflings at all. T3 follows after him, taking a quick step between him and T4. He calls out to T1 to come help.

Readied action for T3. Eli and Cole are up.


Serra double moves up the stairs and counts, giving his companions an idea of the numbers they're up again.

Grasker up up, followed by the other guys.


initiative:
Cole Zeff: 1d20 + 3 ⇒ (11) + 3 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
Beagan Berelcar: 1d20 + 3 ⇒ (5) + 3 = 8
Serra Iondri Phaer: 1d20 + 2 ⇒ (18) + 2 = 20
Grasker: 1d20 + 0 ⇒ (19) + 0 = 19
Elyanius Myoch: 1d20 + 0 ⇒ (3) + 0 = 3
Cole Zeff: 1d20 + 3 ⇒ (7) + 3 = 10
tiefling 1: 1d20 + 2 ⇒ (11) + 2 = 13
tiefling 2: 1d20 + 2 ⇒ (3) + 2 = 5
tiefling 3: 1d20 + 2 ⇒ (15) + 2 = 17
tiefling 4: 1d20 + 2 ⇒ (7) + 2 = 9
tiefling 5: 1d20 + 2 ⇒ (8) + 2 = 10
tiefling 6: 1d20 + 2 ⇒ (9) + 2 = 11

Serra Iondri Phaer: 1d20 + 2 ⇒ (18) + 2 = 20
Grasker: 1d20 + 0 ⇒ (19) + 0 = 19
tiefling 3: 1d20 + 2 ⇒ (15) + 2 = 17
Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
Cole Zeff: 1d20 + 3 ⇒ (11) + 3 = 14
tiefling 1: 1d20 + 2 ⇒ (11) + 2 = 13
tiefling 6: 1d20 + 2 ⇒ (9) + 2 = 11
tiefling 5: 1d20 + 2 ⇒ (8) + 2 = 10
tiefling 4: 1d20 + 2 ⇒ (7) + 2 = 9
Beagan Berelcar: 1d20 + 3 ⇒ (5) + 3 = 8
tiefling 2: 1d20 + 2 ⇒ (3) + 2 = 5

Serra and Grasker are up, no surprise round.


When all are ready, I'll start moving people to the next map.


Grasker studies the sword, looking for its magical heart. It is a +1 evil outsider bane longsword


The table is covered in high quality alchemical gear, and the left over of whatever work in process the group's untimely attack interrupted. Beside the very nice alchemy lab is the sword case. A folded piece of paper flutters out of it when it is opened, revealing a beautiful longsword nestled safely within. Though Serra can tell it is magical, he is unable to ascertain its properties.


When everyone is ready, no rush.

Serra opens the door into the far room, the stench of rotten eggs and vinegar floating out. A long table and six chairs have been pushed against the western wall. On the opposite wall, a tapestry depicting a map of Mendev hangs from a silver rod—the tapestry has been slashed several times and splashed with filth. A bedroll sits on the floor, and on the nearby table is an array of alchemical devices and a long wooden sword case wrapped with cords, as if ready for travel.


magicked items: +1 dark wood composite longbow, 5 +1 holy arrows, +1 breastplate. Serra is unable to identify with his cursory glance one of the arrows, and the magic shield.

I've been informed that the holy arrows are actually too high for Serra to have ID.d I'm leaving it, since it's Cole's birthday.

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