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Ankheg

GM_Verdigris's page

2,863 posts. Alias of verdigris.


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Not hearing anything from within, Serra opens the door. Stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor. Pale gray light pours through the remaining holes.

Who is going in first?


Cole points out the door in the middle of the far wall, and waits for one of his subordinates to open it.


With hardly a second look at the defaced chapel, the Chosen head out back outside and through the twisted gate leading into the inner courtyard. Stunted trees and tangled grass choke the once well tended garden. A half-broken statue looks to the sky with what once would have been outstretched arms. More demonic graffiti scar the statue and the walls.


Serra Iondri Phaer wrote:
Before moving on, Serraling will examine the bodies of the priest for more of their very powerful scrolls and magics. Cast Detect Magic.

Serra finds that the cleric's leather armor seems magical, but nothing. This does appear to be the chapel that Sosiel mentioned before.


With his first arrow, Cole finishes the cleric, bringing a silene to the room.

and we are out of initiative. I will be moving you to a new map as soon as I am home tonight.


Eli calls a burst of holy light up upon the demon. Whether or not he is blinded or merely dazzled is unimportant as he disappears back to the plane from whence it came. The remaining cleric squawks in desperation, finding himself alone against the intruders.

Cole and Jurin are up.


Round 3, and summary
Jurin misses the ghoulish cleric. Serra follows up his last attack on the babau with another, but still does not end his time on this plane. He continues to sneeze on the cleric, catching him in the face with the fiery force of his allergies. The ghoul manages to stay on his feet, however.

cleric reflex: 1d20 + 6 ⇒ (5) + 6 = 11
cleric fort: 1d20 + 6 ⇒ (20) + 6 = 26

summary
Ilzek, wounded, but focused, called upon his god to help him in his hour of need, sending waves of negative energy out to harm Iomedae’s Chosen. His summoned creature, the turned his longspear on the armored tiefling. Thinking Quickly, Cole shot 2 out of his three arrows into the Babau, drawing his attention once more, and gifted Serra with a mythic surge of power. Serra wounded the babau further, but did not "finish him", as Cole had hoped. Eli tried to follow his example, but missed with his Lucerne hammer. Jurin tried to end the ghoulish cleric, but missed him as well. Serra, tried again, hurting the Babau even more, but still does not drop the creature. He sneezed again at the remaining ghoul, catching him fully and but not knocking him prone.

Begin round 4

Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp+5hp-5hp=-16hp)
babau =21- (-60hp)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28hp)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13hp)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14hp)

The remaining Cleric channels again, this time to heal himself. channel neg to heal: 2d6 ⇒ (3, 2) = 5, then slips beside Jurin, putting the quartermaster between himself and the armored tiefling.

The babau grins, then disappears.

Cole:
Slick greasy words slip into Cole's mind. If you wanted my attention, all you had to do was ask. Hideous pictures follow, full of answers such a request might receive, each more violent and disgusting than the last.

He reappears next to the archer, leering into his face.

Cole and Eli are up!


Serraling surges with power borrowed from Cole, attackig the Babau. He further wounds the creature, but does not, "finish him", at least not yet. Eli tries to follow his example, but has trouble bringing the full weight of his hammer to bear against the beast.

Jurin and then Serra are up.


Thinking Quickly, Cole speeds a trio of arrows towards the demon. Two of them sink deeply, bringing a his and the demon's attention one again.


Round 3

Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp)
babau =21- (-2)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14)
I took out the dead folks to clean it up some

Ilzek, wounded, but focused, calls upon his god to help him in his hour of need.

channel negative: 2d6 ⇒ (6, 4) = 10 DC 14 will save for half

The babau unable to reach his original target, 5 foot steps away from the blind fool that attacked him. Weighing his options, he 1 Eli, two is Serra: 1d2 ⇒ 2 turns his longspear on the armored tiefling.

longspear on Serra: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 7 ⇒ (5) + 7 = 12
iterative longspear on Serra: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 7 ⇒ (8) + 7 = 15

possible crit on Serra: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 7 ⇒ (7) + 7 = 14
if crit is successful: 1d8 + 7 ⇒ (2) + 7 = 9

Cole and Eli are up.


Round 2 continues

Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26 dead
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21 (-16hp)
babau =21-(-2)
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21 (-28)
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19 (-13)
running ghoul(1): 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8 (-14)
Running ghoul 2=4 (-17hp, blind, out of sight out the door
[s]dead ghoul 3=4 (-17hp), blind
ghoul 4=4 (-17hp), blind
ghoul 5=4 (-17hp), blind
ghoul 6=4 (-17hp), blind, prone

Serra throws a fiery snotfest at the three closest ghouls. Two dance out of the way of some of the worst of it, but the third takes the brunt of it, and falls prone in the process, but it doesn't matter as he is re-dead before his body hits the floor, just like his companions.

reflex 1 vs firesneeze: 1d20 + 2 ⇒ (14) + 2 = 16
reflex 2 vs firesneeze: 1d20 + 2 ⇒ (19) + 2 = 21
reflex 3 vs firesneeze: 1d20 + 2 ⇒ (4) + 2 = 6
fort vs prone: 1d20 + 2 ⇒ (5) + 2 = 7

ELi pounds on the Babau, though he does not seem to be as hurt as one would hope.

Jurin Kreedsön wrote:

Round 2

** spoiler omitted **

"No soup for you!"

Jurin, left with not a single regular ghoul to slay, attacks the remaining caster.


Serraling swings on the advancing ghoul. He misses, but he is able to resist the evil of its disease and paralysis. fort save: 1d20 + 10 ⇒ (18) + 10 = 28

Cole steps back and sends a flurry of arrows at the slimy creature. Two of the three sink deeply into it's flesh, sizzling and dissolving even as it hastens the fiend's return to his own lane.
Yikes, -36hps to the demony thing.

Round 2, init 11

The first of the ghouls that tried to run, not realizing someone else has already headed in that direction, tries once again to run out the door, but misses yet again.

50/50, low is good: 1d100 ⇒ 87

Jurin and Serra are up!


Jurin swings mightily at the first caster but misses. Serra's incongruous feets dance him towards the injured caster, allowing him to finally end the ghoul's tango on this earth.

Round 1, Init 4

The blinded ghouls scatter, trying to find a target.

50/50 for blinded 2, low is good: 1d100 ⇒ 47
50/50 for blinded 3, low is good: 1d100 ⇒ 75

50/50 for blinded 5, low is good: 1d100 ⇒ 40

50/50 for blinded 4, low is good: 1d100 ⇒ 49
claw attack1, ghoul 4 on Serra: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (2) + 1 = 3 plus paralysis (DC 12, fort negates)
50/50 for blinded 4, low is good: 1d100 ⇒ 17
claw attack2, ghoul 4 on Serra: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (6) + 1 = 7 plus paralysis (DC 12, fort negates)
50/50 for blinded 4, low is good: 1d100 ⇒ 30
bite attack, ghoul 4 on Serra: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (6) + 1 = 7 plus paralysis (DC 13, fort negates), disease

claw attack 2 possible crit, ghoul 4 on Serra: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (4) + 1 = 5
bite attack, possible crit ghoul 4 on Serra: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (5) + 1 = 6

The ghoul closest Serra swings on him quickly, striking with both claw and tooth against the tiefling and his incongruous feet. Two of the attacks strike true, though how much damage they do remains to be seen.

The others move, but find themselves unable to reach their targets, save for one speedy ghoul that surges towards the Quartermaster. Unfortunately, he misses him due to not being able to see.

50/50 for blinded 6, low is good: 1d100 ⇒ 54
bite attack, ghoul 4 on Serra: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (1) + 1 = 2 plus paralysis (DC 13, fort negates), disease

round 2, top of the round

Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26 dead
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19
running ghoul: 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8
other ghouls(5): 1d20 + 2 ⇒ (2) + 2 = 4

The remaining caster's spell goes off, an ugly, slimy red creature with vicious teeth and a wicked looking in his clawed clutches appears at the end of the hallway. It attacks past the aged hammer man, striking at the archer with his longspear.

attack on Cole: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 7 ⇒ (4) + 7 = 11

planes or religion:16:
The creature is a summoned babau.(Chaotic, demonic, evil, outsider)

planes or religion:21:
The babau is coated in a protective acidic slime. A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.

Cole and Eli are up


round 1, Init 11

The running creature, though blinded by Eli's devastating attack, still tries to run out the back door, but can't seem to find the way.

find the door, low is good: 1d100 ⇒ 82

Jurin, Serra are up


concentration: 1d20 + 7 ⇒ (13) + 7 = 20

Cole's attacks strike deep, shaking the priest's focus and ruining her spell. (-23 hp to Jadiss)

reflex save 1: 1d20 + 2 ⇒ (7) + 2 = 9
reflex save 2: 1d20 + 2 ⇒ (2) + 2 = 4
reflex save 3: 1d20 + 2 ⇒ (7) + 2 = 9
reflex save 3: 1d20 + 2 ⇒ (4) + 2 = 6
reflex save 4: 1d20 + 2 ⇒ (2) + 2 = 4
reflex save 5: 1d20 + 2 ⇒ (13) + 2 = 15
reflex save 6: 1d20 + 2 ⇒ (5) + 2 = 7

*sigh* I hate you almost as much as the dice hate me.

knowledge religion: 12:
They are ghouls.

Eli's well placed burst of radiant light both blinds and injures the horrifying flock


initiative:
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8
Elyanius Myoch: 1d20 + 0 ⇒ (15) + 0 = 15
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21
Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26
running ghoul: 1d20 + 2 ⇒ (9) + 2 = 11
other ghouls(5): 1d20 + 2 ⇒ (2) + 2 = 4

Jadiss: 1d20 + 7 ⇒ (19) + 7 = 26
Ilzek: 1d20 + 7 ⇒ (14) + 7 = 21
Cole Zeff: 1d20 + 3 ⇒ (18) + 3 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (19) + 0 = 19
running ghoul: 1d20 + 2 ⇒ (9) + 2 = 11
Jurin: 1d20 + 1 ⇒ (9) + 1 = 10
Serra Iondri Phaer: 1d20 + 1 ⇒ (7) + 1 = 8
other ghouls(5): 1d20 + 2 ⇒ (2) + 2 = 4

The two creatures in the oldest robes pull tattered scrolls from their pockets and begin to read.

spellcraft:20:
they are casting summon monster V from the scrolls

Cole and Eli are up. If you want to go prior to the map, feel free, or wait for the map.


Most of the weapons found in the stable are broken beyond repair, but a few are still serviceable. There are three cold iron daggers, and 1 very nice cold iron longspear. Though not made of cold iron, a well crafted battleaxe and a very well crafted longsword are also found in the debris of the stable.

Soon after, the group turns their attention to the chapel next door. The vaulted ceiling of this massive sanctuary reaches nearly thirty feet overhead. Smashed stained-glass windows stretch in narrow bands above the doors. Four angelic statues occupy each corner of the room, though their faces and wings are cracked and broken almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall.

knowledge Religion: 20:
The broken stained-glass windows once portrayed the 11 Acts of Iomedae. The broken angels were once carvings of her sacred heralds, Jing(manifested as a wheel of bright white metal, illuminated by holy fire), Saint Lymirin(appearing as an eagle-headed winged humanoid), and Peace through Vigilance(a young but cheerful and spirited celestial gold dragon).

(a second) knowledge Religion: 20:
the fiendish scribblings and markings on the walls are sacred prayers to Kabriri, demon lord of ghouls.

A total of eight creatures await inside. Two are dressed in decaying robes of some age, while the other six wear newer threads. The leader, hisses at one of the others, "Go, ring the bell!" while the others converge upon the new comers.

initiative and map to come. I'm feeling better, but still playing catch up.


Eli waves down at Jothinra and the army below, then turns to the smaller of the two buildings.

The sharp tang of musty, decaying straw fills this large stable. Its easternmost wall has collapsed into a steep pile of broken beams and rocks that blocks the way to the other side. A large mound of discarded weaponry lies amid the rubble.


Jurin immediately thrusts his sword into the eye of the first Gargoyle, leaving Cole free to pepper the second with his deadly arrows.

A quiet hush descends, leaving the faint clank and clatter of milling paladins in the ravine below. Too well trained to break ranks without just cause, the men are none the less a bit antsy at the sound of a skirmish without them.

And we are out of initiative.

There are two buildings leading off of the courtyard, both defaced by various cultist graffiti.


Sorry, I have moved him on the map.

Cole infuses the quartermaster with a bit of his own mythic power, lending a sudden surge of action to the man, something inhumanly fast.

Jurin, please take your attack.


Round 2 summary
Gargoyle 1 lashed out at Cole, doing a significant amount of damage, but Cole gave back better than he got and then some. G2 attacked Eli hurting him more than a little bit. Jurin slashed into G2, hurting him dreadfully. Eli tried to mangle one of them, but his wild swing missed completely.

Sorry for the delay.

Round 3

G 3: 1d20 + 6 ⇒ (19) + 6 = 25 dead
G 1: 1d20 + 6 ⇒ (13) + 6 = 19 (- 29hp)
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16 (-17 hp)
G 2: 1d20 + 6 ⇒ (9) + 6 = 15 (-15 Hp)
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7 (-13hp)

claw attack 1, G1: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 2 ⇒ (1) + 2 = 3

claw attack 2, G1: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (1) + 2 = 3

bite attack, G1: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 2 ⇒ (2) + 2 = 4

gore attack, G1: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 2 ⇒ (1) + 2 = 3


The flying Quartermaster attacks the gargoyle with gusto, all while pondering the upcoming meal for the men below. by my count, G1 is down 29 hit points, and G2 is down 15. lease correct me if you think this is incorrect.

Eli is up!


Cole addresses his attacker with a nod, then steps back and fires, his arrows doing so much more damage than the creatures ragged claws.

Round 2, continues

G2 closes with Eli and attacks the old man with tooth and claw and horn.

G2 attack, claw 1: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 2 ⇒ (1) + 2 = 3
G2 attack, claw 2: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2 ⇒ (6) + 2 = 8
G2 attack, bite: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 ⇒ (3) + 2 = 5
G2 attack, gore: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 ⇒ (3) + 2 = 5

A claw and a his bite seem to sink deeply into his cantankerous foe and he gloats, only to be caught up in Serra's spell. chain of perdition attack finally applies. The gargoyle is well and truly grappled.

Jurin and Eli are up, then Round 3!


Round 1 summary

The flying Gargoyle(G3) attacks the flying newcomer. The leader agrees, dodging Serra's chain of force to attack the caster. Unfortunately, both miss.

Cole's first arrow misses, but his second strikes true. He seriously wounds the flying gargoyle and draws the attention of G2.

Ely, now on safer ground, swings, but it is woefully inadequate against the stony foe.

Jurin, still flying, attacks the airborne gargoyle, finishes what Cole started and sends it plummeting to the ground.

Round 2

G 3: 1d20 + 6 ⇒ (19) + 6 = 25 dead
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16 (-6hp)
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7

claw attack 1, G1: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 2 ⇒ (5) + 2 = 7

claw attack 2, G1: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 2 ⇒ (2) + 2 = 4

bite attack, G1: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 2 ⇒ (1) + 2 = 3

gore attack, G1: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 ⇒ (4) + 2 = 6

Gargoyle 1 lashes out, slashing at Cole twice in quick succession. He tries to bite and gore him as well, but fails. -11 to Cole

Cole is up, then G2,


Serra's chain of force grabs hold the gargoyle on its third try, tying him up fast.

Jurin and Eli are up!


Cole's first arrow misses, but his second strikes true. He seriously wounds the flying gargoyle and draws the attention of G2.

G2, claw 1: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 2 ⇒ (1) + 2 = 3

G2, claw 2: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 2 ⇒ (2) + 2 = 4

G2, bite: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (4) + 2 = 6

G2, gore: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 ⇒ (2) + 2 = 4

Round 1 cont.
G 3: 1d20 + 6 ⇒ (19) + 6 = 25 (-32)
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16 (-6)
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7


Round 1
G 3: 1d20 + 6 ⇒ (19) + 6 = 25
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7

The flying Gargoyle(G3) attacks the flying newcomer. The leader agrees, dodging Serra's chain of force to attack the caster.

G3 vs Jurin, attack, claw: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 2 ⇒ (1) + 2 = 3

G1 attack, claw, 1: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 2 ⇒ (3) + 2 = 5

Unfortunately, both miss.

Cole is up


Serra is up, followed by Eli then Round 1.


sense motive to stop the fight: 1d20 ⇒ 20
sense motive to stop the fight: 1d20 ⇒ 18
sense motive to stop the fight: 1d20 ⇒ 11

Sorry, they don't buy it.


It all happens so quickly. The third gargoyle, given permission to "help" the legion below, begins to circle down into the ravine. Cole draws his bow and prepares to fire on the gargoyle heading for his troops below. Eli continues his climb, his keen ears picking up he subtle scrape of Cole's bow clearing its quiver. Jurin, clueless, continues to aid the old...uhhh, young...uhh... he helps Eli climb. Serra, quickly realizes that his plan is beginning to fray.

Cole, Ely and Serra can go in the surprise round, but Ely should probably use his to continue to climb (it's necessary to clear the top in this round).

Surprise Round (round .5)
G 3: 1d20 + 6 ⇒ (19) + 6 = 25
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7

perception:

Cole Zeff: 1d20 + 9 ⇒ (4) + 9 = 13
Elyanius Myoch: 1d20 + 8 ⇒ (18) + 8 = 26
Serra Iondri Phaer: 1d20 + 8 ⇒ (11) + 8 = 19
Jurin: 1d20 + 1 ⇒ (7) + 1 = 8

initiative:
Cole Zeff: 1d20 + 3 ⇒ (13) + 3 = 16
Elyanius Myoch: 1d20 + 0 ⇒ (7) + 0 = 7
Serra Iondri Phaer: 1d20 + 1 ⇒ (13) + 1 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (3) + 0 = 3
Jurin: 1d20 + 1 ⇒ (13) + 1 = 14
G 1: 1d20 + 6 ⇒ (13) + 6 = 19
G 2: 1d20 + 6 ⇒ (9) + 6 = 15
G 3: 1d20 + 6 ⇒ (19) + 6 = 25


oops, description for those recently joining the party at the top of the ravine.

The gates to this small courtyard lie smashed and broken with tall grass growing amid the rubble. Two main buildings stand side by side to the east, separated by a single alleyway. The smaller structure appears to be a stable, while the other is much larger with several doors and stained-glass windows, apparently a chapel judging by the pious statues along its rooftop.

perception up at the top:DC 20:
Scattered amid the debris are several small caches of bones, human by the looks of them, and well gnawed.


Ely continues to climb with Jurin's aid.

climb: 1d20 ⇒ 17

Meanwhile, the others at the top of the ravine continue to delude the stony guardians.


sense motive: 1d20 ⇒ 1

The apparent leader of the group laughs, "Your slaves are none too bright. They'll be perfect for tonight's ritual."

sense motive: 1d20 ⇒ 2

"Still, he looks like he could hide good. Are you sure we're not scattering for a hunt?" says the second one, still hoping for some excitement.

The third continues to spiral overhead, and makes no comment. Not paying attention to the conversation

"Don't be greedy. Rykik." says the first to the second, who is apparently named Rykik.

"We will save some, but first we must get them all up here. Go, "Help" the others."


The craggy creature tips his head, confused as the visitor talks in a foreign tongue.

It is only when Serra turns back to common that understanding dawns on his face.

"Ah! Food!?! Why did you not say so? Nulkineth has never ordered out before. Still, I think he will be pleased. The children will be grow quickly with such a smorgasboard as I heard heralding your approach. And they follow you so well! Will they all climb up on their own? Or should we go help them?" With a nod, two other creatures take flight from the roof and begin to circle.

One of them lands beside the first and grumbles something to the first.

"Where is the fun of the food just showing up? We should scatter them and hunt them down!"


At Serra sense motive: 1d20 ⇒ 14

The creature puzzles over the vial, his stony brow furrowing. "What is that? Something you've come to trade with Nulkineth? He said nothing about you..." He taps his granite chin with a claw as black as obsidian.

Ely and Jurin, if you are climbing, I'll need a check from you, please.


For those below, it seemed to take Serra a couple of minutes to reach the top of the gorge, being very careful. If you can take 10 and get 15 on a climb check, feel free. Otherwise, I will need two checks, one at thirty feet, and another at sixty. Feel free to post those as Serra charms yet another evil creature.


Serra:
DC 20 Perception:Scattered amid the debris are several small caches of bones, human by the looks of them, and well gnawed.

Serra drops the coin, sending it tumbling down into the gorge below. Suddenly, one of the stone statues leering off the edge of the temple flies down and hovers in front of Serra. "Кто тебя послал, потомство?"

Terran:
"Who sent you, Spawn?"

knowledge dungeoneering: DC 15:
Gargoyles.

sense motive: 1d20 ⇒ 8


Sir Serra, stripped of his armor and emboldened by his stronger altered form, slowly begins to edge up the ancient stairs. Most of the early stairs are in decent shape and he makes it nearly 30 feet with no problems. Unfortunately, a few missing stairs near the landing requires Serra to crab his way across using mostly natural handholds and broken remnants of the missing stairs. Taking his time and being very...very... careful, he manages to get to the next set of stairs to continue on his way.

The others are able to follow his progress for another 30 feet before he must once again use all of his strength and skill to cross another broken section of the stairs. Once again, Serra's hunched back and incongruous feet somehow seem to aid his struggle from tiny foothold to crumbling foothold to the dubious safety of the last long flight of stairs that climbs 90feet into the air to the distant top of the gorge.

Serra, at the top:
The gates to this small courtyard lie smashed and broken with tall grass growing amid the rubble. Two main buildings stand side by side to the east, separated by a single alleyway. The smaller structure appears to be a stable, while the other is much larger with several doors and stained-glass windows, apparently a chapel judging by the pious statues along its rooftop.

I have Serra heading up alone first to scout things out. Is this correct?

misc. nothings:
p: 1d20 + 8 ⇒ (6) + 8 = 14


Cole doesn't see any signs of past travelers. He does notice, however, that the stairs will be quite the climb for those that aren't good at such things. There will be a couple of climb checks along the way. The stairs are narrow and the cliff rather steep.


Sosiel stops, his gaze lingering as he draws Iomedae's blessed blade upon his chest and whispers a faint prayer before explaining.

"After Drezen was founded and before the First Crusade ended, several crusading paladins and priests built a number of chapels in the lands surrounding their new fortress city. Each of these chapels was devoted to a different deity of the crusade (mostly Iomedae, Erastil, Torag, Sarenrae, Shelyn, or Abadar—deities normally served by paladins), and each was intended to serve as a hospital for injured soldiers and a way-station for weary travelers. I suspect this is the remains of one such chapel. Perhaps we should go check it out."


and currently....

Their path takes them up the Nahari gorge and into the Worldwound proper. Difficult to navigate, the gorge is none the less the safest route to their destination, even if it does slow them even further. Soon, the shadows grow long making the walls of the gorge seem to loom overhead, blocking even the faint sunlight that previous brightened their path.

To the right, Cole (and anyone else with a passive 14+ perception) spy a narrow stairway carved into the cliff face. Above, the dying rays of the day's feeble sunlight glimmer off white stone arrayed in sharp, man-made lines, some 90fet above near the cliff's edge.


When last we met....

... Nurah had been cornered, suspected of treason. Rather than surrender, she tried to ensorcel Beagan, little knowing that he would protect her with every breath without the aid of Magic. The rest of the party attacked the little halfling until she fell quiet to the ground. Serra, possibly in the midst of a Othoen War flashback, cleaved the creature in two. Beagan, overwhelmed with his past and present feelings of guilt regarding his time with the halfling slaves, and with the violent voices in his head, swore at the overgrown knight and sped off on his faithful wolf bunny... Those still under the effects of a detect magic spell could swear that another aura chased after him, though they saw nothing physical around to cast such an aura.

Though the party waited, and then the party looked, there was no sign of Beagan to be found. Faced with failing to complete their mission or continuing to search for their companion, the party had no choice but to continue on towards Drezen.


. . . .


. . . . .


. . . . . .


While you are waiting on me, you should probably level up.


I really don't have the mental/emotional bandwidth to deal with this right now. We are on Hiatus until I can see myself clear to deal with this.


Upon her person, or mixed in with her belongings, Jurin finds:

three scrolls:

scroll 1, spellcraft: 17:
Cure moderate wounds

Scroll 2, spellcraft: 19:
dimension door

Scroll 3, Spellcraft: 19:
sending

1 vial of a similar nature to the ones in Aron's belongings,
wand, spell craft: 23:
modify memory

+1 chain shirt, dagger, short sword, sling,

magic belt, spellcraft:23:
Belt of Mighty constitution +2

magic horn, spell craft:26:
Horn of Assured Victory Not sure how helpful this is without mass combat rules. We can discuss ways to make it viable.

a bedroll, cold-weather outfit, flint and steel, backpack, rations (5 days), traveler’s outfit, waterskin, winter blanket, 1 diamond worth 1,000 gp, 9 sp, 5 cp


Cole Zeff wrote:
he looks to Serra. ”Serra, refrain from killing our captives in the future.....”

"That's IT??? He chops a downed combatant in HALF and all you have to say is 'be careful NEXT time?!!'"

The brawny cleric scrubs one hand over his head. "Don't you see what they're doing? What they've done?!?!??! It is those one steps too far that will send us careening into the the Abyss, our souls forfeit." He kneels by the little body, coiling her braid away from the rapidly pooling blood. He begins a fervent prayer, but it is not enough.

"I cannot save her. Not today. I may be able to preserve her tomorrow, though that may prove futile at this point." A deep abiding sadness seems to well within his eyes.

He looks upon first Cole, then Serra, "We've tarnished our souls today. Those that we can save, we must save. I know in my heart that that little creature was salvageable. We must do more. And be better, lest we become what we fight."


Perhaps caught up in a fugue from his past, Serra steps forward and separates the small halfling's upper and lower halves. Beagan, outraged and horrified by this repeat of his past, sputters in some foul language, then spurs Xanthos and runs off to the East. So fast, so mythically quick is he, that almost no one has even moved before he is out of sight.

Serra:
As the blade falls, A small voice keens behind him. There Kastor stands, his face a portrait of horror and his pony's reins in his hand. "Nooo!!! I...You... She... I have to go find him!" With that, the small boy is upon his horse and galloping nearly as quickly as the gnome.

yeah, we're out of initiative now.

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