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Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I have been reading several threads about skills and how the trained, expert, master, and legendary bonuses are not enough. I tend to agree but going with a -3, 0 +2, +4, +6 bonus across the whole game would not work well so this is an option I think might work. First off, signature skills don't really have much of an impact. A wizard with a legendary arcana skill would only have a +2 over a rogue that picked it up to expert with all other things being equal. If a rogue wants to put that much into Int and the skill that's fine but I still think a wizard that is studying arcana all the time should be better at it than a rogue that is studying it part-time. I think one of the things the different classes should excel at is their signature skills. So how about using the -3, 0, +2, +4, +6 bonus for only signature skills and then adding a signiture skill into the backgrounds. That way if you want and acrobatic wizard that can be legendary in acrobatics they can have an acrobat background. Maybe your party doesn't have a rogue so your bard takes criminal and they now have thievery as a signature skill. Right now the only class that can disable a trap or open a locked door is a rogue. I know that is what the class is for but having another option would be good. Background - Signature Skill.
This can allow for more customization for the classes and make the class skills be a little more meaningful. I think reworking the existing signature skills would also be good. I don't know why performance is a sig. skill for rogues. That should be a Bard only unless you want to invest a background for it. I also think a Wizard should have more sig. skills and points (maybe all the 'knowledge' skills). That is just my take on the 'skills problem'. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I want to run three people through Rise of the Ruinlords and would like to know what three classes put together would have the best chance. Magus, Paladin, and Witch?
I just don't know, any suggestions? ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Can I refund my two Paizocon 2011 badges and banquet tickets? Unfortunately my wife and I cannot make this year do to shortage of money so I was wondering if we could refund our tickets? ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I mentioned this right at the time pathfinder RPG was still just an option for Paizo so I thought I would bring it up again. I hate having to write on my prefect character sheet when I take ability or normal damage. I often forget that I have buffs cast on me and stuff unless I write it down. The extra scrap paper works but there could be a better way. I would love to see a pad similar to the Combat Pad but specialized towards players. Have an ability section that can be changed when your character take ability damage. Have a section for Hp, saving throws, AC, attack and damage. A section to write down what buff spells I have and how long they last etc. You could also have condition magnets that you can put on the pad to remind you of that condition. All of this in a nice dry erase board. I think this would be a big seller since there are more players then GM's so it should do better than the Combat Pad and I love that. Just a nice product suggestion. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I thought I would start a thread to figure out what characters people are wanting to play and what the build rules are. Both my wife and I are playing and my wife is looking at playing an Inquisitor. I was looking at an Alchemist but really I am open to anything. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Can a witch or I guess their familiar scribe scrolls? How does that work? I just keep having this vision of a black cat sitting there with glasses and a quill writing up some scrolls. I don't know if this was brought up in the play test or not but I was really wondering. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I got the first email for order #1270272 on Oct 23 and I was wondering why it has not shipped yet. As far as I can tell all three products are in and available. Any help would be great. Thanks ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Will there be backgrounds for the new prestige class iconics? Will the be uses as pre-gen characters in Mods and Adventure Paths? I know everyone is super busy but I loved the backgrounds to first 11 iconics and I would realy like to see them as pre-gens in atleast the Mods. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I am creating a character for my 6 year old daughter and she wants to be an elf. I was going to let her elf be about 15 or 20 so I was going to make her character small. Would the base speed being reduced and the -1 on CMB and CMD be enough of a penalty to off set the +1 to attack and AC? ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Since evil clerics can not use spontaneous healing are they weaker than the good clerics? I would think so. Good clerics can heal the whole party by channeling where an evil cleric can only heal the undead. The spontaneous inflict spells have a saving throw to negate half the damage where good clerics can heal anyone with out a saving throw. If you put two clerics of equal level and equipment against each other I would bet on the good cleric every time. Why can't evil clerics cast spontaneous heal spells? I would assume Asmodeus and Zon-Kuthon would want to heal their followers so the can continue to serve them. I would assume that for all the evil deities with the exception of Rovagug and maybe Lamashtu. Anyone else bothered by this or is it just me? ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I have been trying to get some players together to play this with my wife but it just keeps getting pushed off. We can't find anyone to watch our kids every other week so it has to be at our house and we just can't seem to get the ball rolling. So I have decided to run it with just my wife as a player. I have not run one with just one player so I could use some pointers. Do I have her and three NPC's that I control?
I just don't know how this is done so I could use some help. I know some people have run this with just one player, so any help would be greatly appreciated. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I have two opening in my Pbp.
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Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Did anyone watch the video podcast the Wotc put out? They play five or six rounds of 4e and I was a bit conflicted. As a player it looked like fun to play. As a GM I don't know if I liked what I saw. There was a lot of contingencies and triggers to keep track of. The warlock looked extremely over powered (virtually the only PC that had an effect) and a lot of things to keep track of, curses, marked creatures, lots of special abilities and spell durations. I do realize that this was equivalent to a CR 10 encounter but I didn't like the make an attack, make a minor action, make a move action which triggers another attack........ options that PC's had. It seemed like the PC's could make three attacks to the monsters every one. The warlock would do roughly 20+ damage to every monster and the minotaur about 7-18 damage, seemed a little unbalanced. The only reason I think the PC's lost the encounter was because one of the four was the only one doing any damage. Seemed like a lot to keep track of and a little unbalanced. What did anyone else think? ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() So is a druids woodland stride ability shared by his/her animal companion?
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Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I had Pathfinder 8, Classic Monsters in my sidecart for a while and they disappeared but I do not have anything in my order history for Pathfinder 8 or anything? I have noticed that several other people have gotten their PDF's so I was wondering if something happened to my subscription order. I had to cancel my Pathfinder Modules last week could that have messed it up. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Hey I have got an opening in my Pbp so if anyone is interested let me know. Here is the Dicussion thread with a little history. Here is the Pbp thread to read up and see if you are interested. We lost a warlock and currently have a Fighter, Rogue, Favored Soul, and Sorcerer so you are pretty open with your choice of class. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() Some questions about Order # 893549. First, CoCT #1, Guide to Korvosa, and the Harrow Deck are in my Order History as pre-order, which is great but the Players Guide is still in my side cart with the first Companions release. Also I was charged for my order this morning which is also great but I don't have the PDF's yet. Any help would be great, thanks. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() In one of the games I was running one of my players brought a cut up dry erase board to track his character stats during encounters. It go me thinking and I think every player alive would buy a Players Combat Pad. This pad would have a section to track Hp's (lethal and subdue), An empty ability section to track ability damage and spell buffs, Number of arrows or bolts used, changes to saving throws through spells and damage, and conditional modifiers to skills and speed for certain injuries (like a smashed hand, stepping on a caltrip). I always hated making marks on my 'official' character sheet and this would be really nice to have. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I got my Christmas card in the mail today and I laughed my a#@ off. This is one more reason why I spend so much time the message boards and support this great company. Thanks for the card and Marry Christmas to everyone at Paizo. ![]()
![]() For Cort The spring snows had finally melted, the streams and river are swollen with run off and the mountains of the Dragon Spine awaken from the long winter. Cort stands in the grove he visits often surrounded by three wolves and a black bear that have come down to visit him after his long winter absence. His gaze lingers to the north toward his abandoned homeland his mind lost in old memories. Shaking his head to clear the troubling thoughts he pats the bear on is side and says his goodbyes as he starts walking south along the Dragons Spine towards Keepers Dale. After the long winter around the city Cort is glad to get out and visit some of his only true friends but knows that he has to return to the city sooner or later. Cort can see the first signs of the city as small columns of smoke rise in the morning sky far to the south but he knows that he still has about two more days travel before he reaches the city. The badger Cormot waddles behind the dwarf as they quietly walk down the trail enjoying the morning. The badger stops suddenly and the hair on his back stands on end as he growls at a large cave opening in the side of the mountain. As Cort and Cormot investigate they see a half-orc hanging by his wrists against the back wall with a large bleeding wound on his head. He is dressed in nothing but a ripped shirt and old pants and a quick look around reveals he is the only one in the cave. ![]()
![]() for Bri, Tuon, and Roderick The caravan left the Psion Keep escorted by almost 200 soldiers and started north through the Demon Wastes. The first couple of days were pretty uneventful until Tuon caught a small halfling girl trying to steal his money pouch. After a small 'disagreement' Tuon cleaned the bite mark on hsi arm, Roderick rubbed the soreness from his shin and Bri finally regained consciousness. The two brothers were rather impressed with her tenacity and after sharing a meal and talking for a while the brothers decided to let the small halfling girl tag along with them. At first Tuon and Roderich wander if the stories of the horrors that live in the Demon Wastes might be more fairy tale than fact but Bri new better from her first trip south. As the dark peak on the northwestern horizon starts to grow things changed, the nights were filled with terrible sounds outside of the lighted circle of giant brazers that surrounded the wagons. During the day the western sky grew darker with continual thunderstorms and winged demons can be seen in the distance. Two merchants disappeared during the night, the guards say that they were lured away by a succubus but that is most likely just rumor, at least that what some people say. A guard was plucked from his station by a flying monster and his screams in the night haunted the three companions for the rest of the trip. For several weeks the whole caravan was on edge but as the peak fell behind the Innerlight hills the tension fell away the journey to Narath-dur was filled with light hearted revelry as the travelers put the last couple of weeks behind them. The stop in Narath-dur was short and chaotic several wagons joined the caravan and several stayed behind and the entire escort left for their barracks to rest before the followed another back south. Now that the most dangerous part of the trip is over the carvan head out east for Keepers Dale. Feel free to role play the next two days and nights of the trip. ![]()
Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() I ordered the Critical Hit deck, the Pathfinder goblin shirt and the Yes they are natural shirt (which was on back order) and the order has disappeared, any ideas? If you do find it I would like to change the Yes they are natural to the Baby Doll version in a medium and everything else stays the same.
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Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
![]() OK I am starting a Homebrew campaign to see how my DM skills are (its been awhile) and share my campaign world. First off here are the starting rules - 1st level starting out
I will have 5 players and so far I have 3 for two more are open
I think this is it for the starting rules, I will start a discussion thread and start posting a history and about the city you will start in some time today or tonight. |